Fix compilation errors
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@@ -41,7 +41,7 @@
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/* This file handles all the client-commands */
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void SyncCMUser(const char *msg);
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void SyncCMUser(const std::string &msg);
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// extern const std::map<std::string, uint32> OPENTTD_NEWGRF_VERSIONS;
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// extern const std::map<uint32, uint32> OPENTTD_RELEASE_REVISIONS;
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static const uint32 OPENTTD_NEWGRF_REVISION_MASK = (1 << 19) - 1;
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@@ -1016,7 +1016,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
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}
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if (ci != nullptr) {
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if (strncmp(msg, "synccmuser", 10) == 0) SyncCMUser(msg);
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if (msg.rfind("synccmuser", 0) == 0) SyncCMUser(msg);
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else NetworkTextMessage(action, GetDrawStringCompanyColour(ci->client_playas), self_send, name, msg, data);
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}
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return NETWORK_RECV_STATUS_OKAY;
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@@ -1339,10 +1339,6 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
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MyClient::SendChat(action, type, dest, msg, data);
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}
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void NetworkClientSendChatToServer(const char * msg)
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{
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NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, CLIENT_ID_SERVER, msg);
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}
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/**
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* Set/Reset company password on the client side.
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* @param password Password to be set.
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@@ -1378,10 +1374,10 @@ bool NetworkMaxCompaniesReached()
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return Company::GetNumItems() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
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}
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void SyncCMUser(const char *msg) {
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void SyncCMUser(const std::string &msg) {
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uint user_id, role;
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sscanf(msg + 10, "%u %u", &user_id, &role);
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sscanf(msg.c_str() + 10, "%u %u", &user_id, &role);
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_novarole = (role >= 50);
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DEBUG(net, 1, "CityMania user synchronized: %u %u", user_id, role);
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Debug(net, 1, "CityMania user synchronized: %u %u", user_id, role);
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}
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