Fix compilation errors
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@@ -83,13 +83,13 @@ bool ConTreeMap(byte argc, char *argv[]) {
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std::string filename = argv[1];
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if (_game_mode != GM_EDITOR) {
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IConsolePrintF(CC_ERROR, "This command is only available in scenario editor.");
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IConsolePrint(CC_ERROR, "This command is only available in scenario editor.");
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return true;
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}
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if (filename.size() < 4) {
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IConsolePrintF(CC_ERROR, "Unknown treemap extension should be .bmp or .png.");
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IConsolePrint(CC_ERROR, "Unknown treemap extension should be .bmp or .png.");
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return true;
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}
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@@ -101,9 +101,9 @@ bool ConTreeMap(byte argc, char *argv[]) {
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#endif
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else {
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#ifdef WITH_PNG
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IConsolePrintF(CC_ERROR, "Unknown treemap extension %s, should be .bmp or .png.", ext.c_str());
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IConsolePrint(CC_ERROR, "Unknown treemap extension {}, should be .bmp or .png.", ext.c_str());
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#else
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IConsolePrintF(CC_ERROR, "Unknown treemap extension %s, should be .bmp (game was compiled without PNG support).", ext.c_str());
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IConsolePrint(CC_ERROR, "Unknown treemap extension {}, should be .bmp (game was compiled without PNG support).", ext.c_str());
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#endif
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return true;
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}
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@@ -166,9 +166,9 @@ static std::queue<FakeCommand> _fake_commands;
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void MakeReplaySave() {
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char *filename = str_fmt("replay_%d.sav", _replay_ticks);
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if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) {
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IConsolePrintF(CC_ERROR, "Replay save failed");
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IConsolePrint(CC_ERROR, "Replay save failed");
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} else {
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IConsolePrintF(CC_DEFAULT, "Replay saved to %s", filename);
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IConsolePrint(CC_DEFAULT, "Replay saved to {}", filename);
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}
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_replay_last_save = _replay_ticks;
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}
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@@ -213,7 +213,7 @@ void ExecuteFakeCommands(Date date, DateFract date_fract) {
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cp.p1 = x.p1;
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cp.p2 = x.p2;
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cp.cmd = x.cmd;
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strecpy(cp.text, x.text.c_str(), lastof(cp.text));
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cp.text = x.text;
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cp.company = (CompanyID)x.company_id;
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cp.frame = _frame_counter_max + 1;
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cp.callback = nullptr;
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