Feature: admin support for password authentication without sending password
Using either password authenticated key exchange (PAKE) or authorized keys
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@@ -23,6 +23,8 @@ extern NetworkAdminSocketPool _networkadminsocket_pool;
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/** Class for handling the server side of the game connection. */
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class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
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private:
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std::unique_ptr<NetworkAuthenticationServerHandler> authentication_handler; ///< The handler for the authentication.
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protected:
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NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p) override;
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NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p) override;
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@@ -33,9 +35,12 @@ protected:
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NetworkRecvStatus Receive_ADMIN_RCON(Packet &p) override;
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NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet &p) override;
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NetworkRecvStatus Receive_ADMIN_PING(Packet &p) override;
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NetworkRecvStatus Receive_ADMIN_JOIN_SECURE(Packet &p) override;
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NetworkRecvStatus Receive_ADMIN_AUTH_RESPONSE(Packet &p) override;
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NetworkRecvStatus SendProtocol();
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NetworkRecvStatus SendPong(uint32_t d1);
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NetworkRecvStatus SendAuthRequest();
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public:
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AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END]; ///< Admin requested update intervals.
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std::chrono::steady_clock::time_point connect_time; ///< Time of connection.
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