Codefix: Use bitset .None() or .Any() instead of comparing against an empty bitset. (#14327)

This commit is contained in:
Peter Nelson
2025-06-04 07:31:44 +01:00
committed by GitHub
parent 8f10f9fb5a
commit 2e78c24ba3
4 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -229,7 +229,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
*/
void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
{
if (this->facilities == StationFacilities{}) {
if (this->facilities.None()) {
this->MoveSign(facil_xy);
this->random_bits = Random();
}