Codefix: Use bitset .None() or .Any() instead of comparing against an empty bitset. (#14327)
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@@ -283,7 +283,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
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uint8_t zoom = file.ReadByte();
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bool is_wanted_colour_depth = (colour != SpriteComponents{} && (load_32bpp ? colour != SpriteComponent::Palette : colour == SpriteComponent::Palette));
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bool is_wanted_colour_depth = (colour.Any() && (load_32bpp ? colour != SpriteComponent::Palette : colour == SpriteComponent::Palette));
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bool is_wanted_zoom_lvl;
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if (sprite_type != SpriteType::MapGen) {
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