Codechange: Use EncodedString for error messages. (#13569)

This commit is contained in:
Peter Nelson
2025-02-16 10:04:32 +00:00
committed by GitHub
parent 43c7865ca2
commit 2d7d085e8e
55 changed files with 426 additions and 390 deletions

View File

@@ -1274,7 +1274,7 @@ public:
Backup<bool> old_generating_world(_generating_world, true);
UpdateNearestTownForRoadTiles(true);
if (!GenerateTowns(this->town_layout)) {
ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_GENERATE_TOWN), GetEncodedString(STR_ERROR_NO_SPACE_FOR_TOWN), WL_INFO);
}
UpdateNearestTownForRoadTiles(false);
old_generating_world.Restore();