Codechange: Use EncodedString for error messages. (#13569)
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@@ -1274,7 +1274,7 @@ public:
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Backup<bool> old_generating_world(_generating_world, true);
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UpdateNearestTownForRoadTiles(true);
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if (!GenerateTowns(this->town_layout)) {
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
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ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_GENERATE_TOWN), GetEncodedString(STR_ERROR_NO_SPACE_FOR_TOWN), WL_INFO);
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}
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UpdateNearestTownForRoadTiles(false);
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old_generating_world.Restore();
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