Codechange: Use EncodedString for error messages. (#13569)
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@@ -36,8 +36,7 @@ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
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{
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static uint8_t warning_level = 0;
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if (warning_level == 0) {
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SetDParamStr(0, file.GetSimplifiedFilename());
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ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR);
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ShowErrorMessage(GetEncodedString(STR_NEWGRF_ERROR_CORRUPT_SPRITE, file.GetSimplifiedFilename()), {}, WL_ERROR);
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}
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Debug(sprite, warning_level, "[{}] Loading corrupted sprite from {} at position {}", line, file.GetSimplifiedFilename(), file_pos);
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warning_level = 6;
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