Codechange: Use EncodedString for error messages. (#13569)
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@@ -42,6 +42,7 @@
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#include "../string_func.h"
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#include "../fios.h"
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#include "../error.h"
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#include "../strings_type.h"
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#include "../newgrf_railtype.h"
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#include "../newgrf_roadtype.h"
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@@ -2827,8 +2828,10 @@ static std::pair<const SaveLoadFormat &, uint8_t> GetSavegameFormat(const std::s
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size_t processed;
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long level = std::stol(complevel, &processed, 10);
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if (processed == 0 || level != Clamp(level, slf.min_compression, slf.max_compression)) {
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SetDParamStr(0, complevel);
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ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
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ShowErrorMessage(
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GetEncodedString(STR_CONFIG_ERROR),
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GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, complevel),
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WL_CRITICAL);
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} else {
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return {slf, ClampTo<uint8_t>(level)};
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}
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@@ -2837,9 +2840,10 @@ static std::pair<const SaveLoadFormat &, uint8_t> GetSavegameFormat(const std::s
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}
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}
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SetDParamStr(0, name);
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SetDParamStr(1, def.name);
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ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
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ShowErrorMessage(
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GetEncodedString(STR_CONFIG_ERROR),
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GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, name, def.name),
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WL_CRITICAL);
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}
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return {def, def.default_compression};
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}
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@@ -2900,16 +2904,15 @@ void SetSaveLoadError(StringID str)
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}
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/** Return the appropriate initial string for an error depending on whether we are saving or loading. */
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StringID GetSaveLoadErrorType()
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EncodedString GetSaveLoadErrorType()
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{
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return _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED;
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return GetEncodedString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
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}
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/** Return the description of the error. **/
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StringID GetSaveLoadErrorMessage()
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EncodedString GetSaveLoadErrorMessage()
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{
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SetDParamStr(0, _sl.extra_msg);
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return _sl.error_str;
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return GetEncodedString(_sl.error_str, _sl.extra_msg);
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}
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/** Show a gui message when saving has failed */
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@@ -2949,7 +2952,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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* cancelled due to a client disconnecting. */
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if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
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/* Skip the "colour" character */
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Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
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Debug(sl, 0, "{}", GetSaveLoadErrorType().GetDecodedString().substr(3) + GetSaveLoadErrorMessage().GetDecodedString());
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asfp = SaveFileError;
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}
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@@ -3197,7 +3200,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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/* An instance of saving is already active, so don't go saving again */
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if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
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/* if not an autosave, but a user action, show error message */
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if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
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if (!_do_autosave) ShowErrorMessage(GetEncodedString(STR_ERROR_SAVE_STILL_IN_PROGRESS), {}, WL_ERROR);
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return SL_OK;
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}
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WaitTillSaved();
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@@ -3271,7 +3274,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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ClearSaveLoadState();
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/* Skip the "colour" character */
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if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
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if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorType().GetDecodedString().substr(3) + GetSaveLoadErrorMessage().GetDecodedString());
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/* A saver/loader exception!! reinitialize all variables to prevent crash! */
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return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
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@@ -3295,7 +3298,7 @@ void DoAutoOrNetsave(FiosNumberedSaveName &counter)
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Debug(sl, 2, "Autosaving to '{}'", filename);
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if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
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ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
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ShowErrorMessage(GetEncodedString(STR_ERROR_AUTOSAVE_FAILED), {}, WL_ERROR);
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}
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}
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