Codechange: Add a std::string overload for StrMakeValidInPlace() and a moving std::string&& overload for StrMakeValid(). (#13962)

This commit is contained in:
frosch
2025-04-07 18:22:47 +02:00
committed by GitHub
parent 981b2a94db
commit 2cdf2bedfa
8 changed files with 38 additions and 9 deletions

View File

@@ -219,11 +219,11 @@ static std::tuple<SavegameType, std::string> DetermineOldSavegameTypeAndName(Fil
}
if (VerifyOldNameChecksum(buffer, TTO_HEADER_SIZE) && fseek(f, pos + TTO_HEADER_SIZE, SEEK_SET) == 0) {
return { SGT_TTO, "(TTO)" + StrMakeValid({buffer, TTO_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
return { SGT_TTO, "(TTO)" + StrMakeValid(std::string_view{buffer, TTO_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
}
if (VerifyOldNameChecksum(buffer, TTD_HEADER_SIZE) && fseek(f, pos + TTD_HEADER_SIZE, SEEK_SET) == 0) {
return { SGT_TTD, "(TTD)" + StrMakeValid({buffer, TTD_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
return { SGT_TTD, "(TTD)" + StrMakeValid(std::string_view{buffer, TTD_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
}
return { SGT_INVALID, "(broken) Unknown" };