Add client list overlay (toggleable)
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@@ -32,6 +32,8 @@
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#include <mutex>
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#include <condition_variable>
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#include "../citymania/cm_client_list_gui.hpp"
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#include "../safeguards.h"
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@@ -293,6 +295,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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delete this->GetInfo();
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delete this;
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citymania::SetClientListDirty();
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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return status;
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@@ -977,6 +980,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *
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std::string client_name = this->GetClientName();
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NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id);
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citymania::SetClientListDirty();
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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Debug(net, 3, "[{}] Client #{} ({}) joined as {}", ServerNetworkGameSocketHandler::GetName(), this->client_id, this->GetClientIP(), client_name);
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@@ -1945,6 +1949,7 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
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NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
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NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
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citymania::SetClientListDirty();
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InvalidateWindowData(WC_CLIENT_LIST, 0);
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}
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