Codechange: Use EnumBitSet for HouseZones. (#14137)
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@@ -3644,14 +3644,14 @@ static void TileLoop_Station(TileIndex tile)
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default: break;
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}
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HouseZonesBits new_zone = HZB_TOWN_EDGE;
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HouseZone new_zone = HouseZone::TownEdge;
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const Town *t = ClosestTownFromTile(tile, UINT_MAX);
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if (t != nullptr) {
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new_zone = GetTownRadiusGroup(t, tile);
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}
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/* Adjust road ground type depending on 'new_zone' */
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Roadside new_rs = new_zone > HZB_TOWN_EDGE ? ROADSIDE_PAVED : ROADSIDE_GRASS;
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Roadside new_rs = new_zone != HouseZone::TownEdge ? ROADSIDE_PAVED : ROADSIDE_GRASS;
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Roadside cur_rs = GetRoadWaypointRoadside(tile);
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if (new_rs != cur_rs) {
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