Merge 1.7.0-RC1
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: vehicle_gui.cpp 27587 2016-05-29 18:52:56Z frosch $ */
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/* $Id: vehicle_gui.cpp 27677 2016-11-05 19:16:59Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -1639,7 +1639,7 @@ public:
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break;
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case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
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DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD, false);
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DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier::UnPack(this->window_number).type == VL_STANDARD, false);
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ShowDropDownList(this, list, 0, WID_VL_MANAGE_VEHICLES_DROPDOWN);
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break;
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}
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@@ -2101,9 +2101,7 @@ struct VehicleDetailsWindow : Window {
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case WID_VD_MIDDLE_DETAILS: {
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/* For other vehicles, at the place of the matrix. */
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bool rtl = _current_text_dir == TD_RTL;
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uint sprite_width = UnScaleGUI(
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max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, 70U)) +
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WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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uint sprite_width = GetSingleVehicleWidth(v, EIT_IN_DETAILS) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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uint text_left = r.left + (rtl ? 0 : sprite_width);
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uint text_right = r.right - (rtl ? sprite_width : 0);
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@@ -2356,8 +2354,8 @@ static const uint32 _vehicle_command_translation_table[][4] = {
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};
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/**
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* This is the Callback method after the cloning attempt of a vehicle
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* @param result the result of the cloning command
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* This is the Callback method after attempting to start/stop a vehicle
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* @param result the result of the start/stop command
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* @param tile unused
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* @param p1 vehicle ID
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* @param p2 unused
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@@ -2849,36 +2847,85 @@ void CcBuildPrimaryVehicle(const CommandCost &result, TileIndex tile, uint32 p1,
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ShowVehicleViewWindow(v);
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}
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/**
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* Get the width of a vehicle (part) in pixels.
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* @param v Vehicle to get the width for.
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* @return Width of the vehicle.
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*/
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int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type)
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{
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switch (v->type) {
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case VEH_TRAIN:
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return Train::From(v)->GetDisplayImageWidth();
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case VEH_ROAD:
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return RoadVehicle::From(v)->GetDisplayImageWidth();
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default:
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bool rtl = _current_text_dir == TD_RTL;
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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Rect rec;
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seq.GetBounds(&rec);
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return UnScaleGUI(rec.right - rec.left + 1);
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}
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}
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/**
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* Get the width of a vehicle (including all parts of the consist) in pixels.
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* @param v Vehicle to get the width for.
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* @return Width of the vehicle.
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*/
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int GetVehicleWidth(Vehicle *v, EngineImageType image_type)
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int GetVehicleWidth(const Vehicle *v, EngineImageType image_type)
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{
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int vehicle_width = 0;
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if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
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int vehicle_width = 0;
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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vehicle_width += GetSingleVehicleWidth(u, image_type);
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}
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return vehicle_width;
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} else {
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return GetSingleVehicleWidth(v, image_type);
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}
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}
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switch (v->type) {
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case VEH_TRAIN:
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for (const Train *u = Train::From(v); u != NULL; u = u->Next()) {
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vehicle_width += u->GetDisplayImageWidth();
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}
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break;
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/**
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* Set the mouse cursor to look like a vehicle.
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* @param v Vehicle
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* @param image_type Type of vehicle image to use.
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*/
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void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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{
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bool rtl = _current_text_dir == TD_RTL;
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case VEH_ROAD:
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for (const RoadVehicle *u = RoadVehicle::From(v); u != NULL; u = u->Next()) {
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vehicle_width += u->GetDisplayImageWidth();
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}
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break;
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_cursor.sprite_count = 0;
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int total_width = 0;
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for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) {
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if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break;
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default:
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bool rtl = _current_text_dir == TD_RTL;
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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vehicle_width = UnScaleGUI(real_sprite->width);
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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break;
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if (_cursor.sprite_count + seq.count > lengthof(_cursor.sprite_seq)) break;
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for (uint i = 0; i < seq.count; ++i) {
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PaletteID pal2 = (v->vehstatus & VS_CRASHED) || !seq.seq[i].pal ? pal : seq.seq[i].pal;
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_cursor.sprite_seq[_cursor.sprite_count].sprite = seq.seq[i].sprite;
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_cursor.sprite_seq[_cursor.sprite_count].pal = pal2;
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_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
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_cursor.sprite_pos[_cursor.sprite_count].y = 0;
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_cursor.sprite_count++;
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}
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total_width += GetSingleVehicleWidth(v, image_type);
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}
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return vehicle_width;
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int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2;
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if (rtl) offs = -offs;
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for (uint i = 0; i < _cursor.sprite_count; ++i) {
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_cursor.sprite_pos[i].x += offs;
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}
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UpdateCursorSize();
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}
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