Merge 1.7.0-RC1

This commit is contained in:
Pavel Stupnikov
2017-04-09 22:34:33 +03:00
262 changed files with 4673 additions and 3860 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: network_client.cpp 27020 2014-10-15 18:31:37Z rubidium $ */
/* $Id: network_client.cpp 27653 2016-09-04 16:06:50Z alberth $ */
/*
* This file is part of OpenTTD.
@@ -527,7 +527,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
* DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
************/
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
@@ -851,7 +851,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
/* The map is done downloading, load it */
ClearErrorMessages();
bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf);
bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf);
/* Long savegame loads shouldn't affect the lag calculation! */
this->last_packet = _realtime_tick;