Fix: Restore the behaviour when entering numbers in query windows: clamp integers out of range to the maximum valid value.

This commit is contained in:
frosch
2025-05-16 12:22:00 +02:00
committed by frosch
parent c1389c77b2
commit 2926179d02
14 changed files with 20 additions and 20 deletions

View File

@@ -594,7 +594,7 @@ struct NewGRFInspectWindow : Window {
{
if (!str.has_value()) return;
auto val = ParseInteger<int32_t>(*str);
auto val = ParseInteger<int32_t>(*str, 10, true);
if (!val.has_value()) return;
NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = *val;
this->SetDirty();
@@ -1066,7 +1066,7 @@ struct SpriteAlignerWindow : Window {
{
if (!str.has_value()) return;
auto value = ParseInteger(*str);
auto value = ParseInteger(*str, 10, true);
if (!value.has_value()) return;
this->current_sprite = *value;
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;