Update to 12.2
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@@ -1,4 +1,4 @@
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FROM emscripten/emsdk:2.0.31
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FROM emscripten/emsdk:2.0.34
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COPY emsdk-liblzma.patch /
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RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-liblzma.patch
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@@ -24,7 +24,7 @@ Next, build the game with emscripten:
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```
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mkdir build
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=$(pwd)/build-host -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=../build-host -DCMAKE_BUILD_TYPE=Release -DOPTION_USE_ASSERTS=OFF
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docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j5
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```
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@@ -31,5 +31,7 @@
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<string>NSApplication</string>
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<key>NSHighResolutionCapable</key>
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<string>True</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.14.0</string>
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</dict>
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</plist>
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@@ -12,7 +12,7 @@ REM URL of the timestamp server
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IF NOT DEFINED SIGNTOOL_TIMESTAMP_URL (SET SIGNTOOL_TIMESTAMP_URL=http://timestamp.digicert.com)
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REM Sign with SHA-1 for Windows 7 and below
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"%SIGNTOOL_PATH%" sign -v -n %2 -t %SIGNTOOL_TIMESTAMP_URL% %1
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"%SIGNTOOL_PATH%" sign -v -n %2 -t %SIGNTOOL_TIMESTAMP_URL% -fd sha1 %1
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REM Sign with SHA-256 for Windows 8 and above
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"%SIGNTOOL_PATH%" sign -v -n %2 -tr %SIGNTOOL_TIMESTAMP_URL% -fd sha256 -td sha256 -as %1
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