Use new highlight for cb town limit zone

This commit is contained in:
dP
2020-05-19 04:07:41 +03:00
parent 7275346033
commit 25fce2d061
10 changed files with 75 additions and 18 deletions

View File

@@ -360,9 +360,8 @@ SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, EvaluationMode
case CHECKBULUNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile);
case CHECKINDUNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile);
case CHECKTOWNZONES: return TileZoneCheckTownZones(tile);
case CHECKCBBORDERS: return TileZoneCheckCBBorders(tile);
case CHECKNEWCBBORDERS: return TileZoneCheckNewCBBorders(tile);
case CHECKCBACCEPTANCE: return TileZoneCheckCBBorders(tile);
case CHECKCBTOWNLIMIT: return TileZoneCheckNewCBBorders(tile);
case CHECKTOWNADZONES: return TileZoneCheckTownAdvertisementZones(tile);
case CHECKTOWNGROWTHTILES: return TileZoneCheckTownsGrowthTiles(tile);
case CHECKACTIVESTATIONS: return TileZoneCheckActiveStations(tile);
@@ -425,6 +424,7 @@ void DrawTileZoning(const TileInfo *ti) {
_zoning.outer == CHECKTOWNADZONES ||
_zoning.outer == CHECKSTACATCH ||
_zoning.outer == CHECKCBACCEPTANCE ||
_zoning.outer == CHECKCBTOWNLIMIT ||
_zoning.outer == CHECKACTIVESTATIONS ||
_zoning.outer == CHECKTOWNGROWTHTILES) {
// handled by citymania zoning