Fix: Handle \t when loading GS strings from savegame (#14180)

This commit is contained in:
Loïc Guilloux
2025-05-01 16:48:02 +02:00
committed by GitHub
parent 6f4994329c
commit 1f212e6f2a
3 changed files with 5 additions and 1 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ static uint32_t _game_saveload_strings;
class SlGameLanguageString : public DefaultSaveLoadHandler<SlGameLanguageString, LanguageStrings> {
public:
inline static const SaveLoad description[] = {
SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL | SLF_REPLACE_TABCRLF),
};
inline const static SaveLoadCompatTable compat_description = _game_language_string_sl_compat;