Fix: Handle \t when loading GS strings from savegame (#14180)
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@@ -121,7 +121,7 @@ static uint32_t _game_saveload_strings;
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class SlGameLanguageString : public DefaultSaveLoadHandler<SlGameLanguageString, LanguageStrings> {
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public:
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inline static const SaveLoad description[] = {
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SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
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SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL | SLF_REPLACE_TABCRLF),
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};
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inline const static SaveLoadCompatTable compat_description = _game_language_string_sl_compat;
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