Codechange: Use enum class for PaletteAnimation.
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committed by
Peter Nelson
parent
161b02efda
commit
1e14fd6a0d
@@ -257,7 +257,7 @@ void DoPaletteAnimations()
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const uint old_tc = palette_animation_counter;
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uint j;
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PaletteAnimation::None) {
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palette_animation_counter = 0;
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}
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@@ -342,7 +342,7 @@ void DoPaletteAnimations()
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if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
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}
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PaletteAnimation::None) {
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palette_animation_counter = old_tc;
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} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
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/* Did we changed anything on the palette? Seems so. Mark it as dirty */
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