Update to 14.0

This commit is contained in:
dP
2024-04-14 01:56:35 +07:00
parent 872e715374
commit 14504ff3b2
73 changed files with 1780 additions and 1570 deletions

View File

@@ -248,7 +248,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/* Inform other clients of this... strange leaving ;) */
for (NetworkClientSocket *new_cs : NetworkClientSocket::Iterate()) {
if (new_cs->status > STATUS_AUTHORIZED && this != new_cs) {
if (new_cs->status >= STATUS_AUTHORIZED && this != new_cs) {
new_cs->SendErrorQuit(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
}
}
@@ -366,7 +366,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
StringID strid = GetNetworkErrorMsg(error);
/* Only send when the current client was in game */
if (this->status > STATUS_AUTHORIZED) {
if (this->status >= STATUS_AUTHORIZED) {
std::string client_name = this->GetClientName();
Debug(net, 1, "'{}' made an error and has been disconnected: {}", client_name, GetString(strid));
@@ -1252,7 +1252,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
} else {
/* Else find the client to send the message to */
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == (ClientID)dest) {
if (cs->client_id == (ClientID)dest && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, from_id, false, msg, data);
break;
}
@@ -1269,7 +1269,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
}
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
if (cs->client_id == from_id && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, (ClientID)dest, true, msg, data);
break;
}
@@ -1284,7 +1284,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
ci_to = nullptr;
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
ci = cs->GetInfo();
if (ci != nullptr && ci->client_playas == (CompanyID)dest) {
if (ci != nullptr && ci->client_playas == (CompanyID)dest && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, from_id, false, msg, data);
if (cs->client_id == from_id) show_local = false;
ci_to = ci; // Remember a client that is in the company for company-name
@@ -1316,7 +1316,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == from_id) {
if (cs->client_id == from_id && cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) {
cs->SendChat(action, ci_to->client_id, true, msg, data);
}
}
@@ -1330,7 +1330,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
case DESTTYPE_BROADCAST:
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendChat(action, from_id, false, msg, data);
if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) cs->SendChat(action, from_id, false, msg, data);
}
NetworkAdminChat(action, desttype, from_id, msg, data, from_admin);
@@ -1353,7 +1353,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
{
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
cs->SendExternalChat(source, colour, user, msg);
if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) cs->SendExternalChat(source, colour, user, msg);
}
NetworkTextMessage(NETWORK_ACTION_EXTERNAL_CHAT, colour, false, user, msg, 0, source);
}