Codechange: Use Map::Iterate() to iterate tiles

This commit is contained in:
SamuXarick
2024-10-27 18:52:57 +00:00
committed by rubidium42
parent cfb995b6e9
commit 10e2d1ca36
15 changed files with 36 additions and 36 deletions

View File

@@ -1928,7 +1928,7 @@ static void SetDefaultRailGui()
/* Find the most used rail type */
uint count[RAILTYPE_END];
memset(count, 0, sizeof(count));
for (TileIndex t = 0; t < Map::Size(); t++) {
for (const auto t : Map::Iterate()) {
if (IsTileType(t, MP_RAILWAY) || IsLevelCrossingTile(t) || HasStationTileRail(t) ||
(IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL)) {
count[GetRailType(t)]++;