Codechange: strongly type TownID
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@@ -1010,7 +1010,7 @@ bool AfterLoadGame()
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if ((GB(t.m5(), 4, 2) == ROAD_TILE_CROSSING ? (Owner)t.m3() : GetTileOwner(t)) == OWNER_TOWN) {
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SetTownIndex(t, CalcClosestTownFromTile(t)->index);
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} else {
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SetTownIndex(t, TOWN_BEGIN);
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SetTownIndex(t, TownID::Begin());
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}
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break;
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@@ -1234,11 +1234,11 @@ bool AfterLoadGame()
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GetRailType(t)
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);
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} else {
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TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : TOWN_BEGIN;
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TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : TownID::Begin();
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/* MakeRoadNormal */
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SetTileType(t, MP_ROAD);
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t.m2() = town;
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t.m2() = town.base();
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t.m3() = 0;
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t.m5() = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
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SB(t.m6(), 2, 4, 0);
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@@ -1626,7 +1626,7 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_52)) {
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for (auto t : Map::Iterate()) {
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if (IsTileType(t, MP_OBJECT) && t.m5() == OBJECT_STATUE) {
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t.m2() = CalcClosestTownFromTile(t)->index;
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t.m2() = CalcClosestTownFromTile(t)->index.base();
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}
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}
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}
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