Fix compilation errors after the merge
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@@ -111,7 +111,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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} else {
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uint r = remap[GB(m, 0, 8)];
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*anim = r | (m & 0xFF00);
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if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
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if (r != 0) *dst = AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
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}
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anim++;
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dst++;
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@@ -127,7 +127,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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} else {
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uint r = remap[GB(m, 0, 8)];
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*anim = 0;
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if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
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if (r != 0) *dst = ComposeColourPANoCheck(AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
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}
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anim++;
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dst++;
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