Codechange: Manage script event queue using smart pointers.
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@@ -10,6 +10,8 @@
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#ifndef SCRIPT_STORAGE_HPP
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#define SCRIPT_STORAGE_HPP
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#include <queue>
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#include "../signs_func.h"
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#include "../vehicle_func.h"
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#include "../road_type.h"
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@@ -19,6 +21,13 @@
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#include "script_types.hpp"
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#include "script_log_types.hpp"
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#include "script_object.hpp"
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class ScriptEvent;
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/* This is a "struct", so we can forward declare it, and use as incomplete type. */
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struct ScriptEventQueue : std::queue<ScriptObjectRef<ScriptEvent>> {
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};
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/**
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* The callback function for Mode-classes.
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@@ -60,7 +69,7 @@ private:
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RoadType road_type = INVALID_ROADTYPE; ///< The current roadtype we build.
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RailType rail_type = INVALID_RAILTYPE; ///< The current railtype we build.
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void *event_data = nullptr; ///< Event queue for this script.
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ScriptEventQueue event_queue; ///< Event queue for this script.
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ScriptLogTypes::LogData log_data; ///< Log data storage.
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public:
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