Codechange: Manage script event queue using smart pointers.
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@@ -9,64 +9,27 @@
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#include "../../stdafx.h"
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#include "script_event_types.hpp"
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#include <queue>
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#include "../script_storage.hpp"
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#include "../../safeguards.h"
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/** The queue of events for a script. */
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struct ScriptEventData {
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std::queue<ScriptEvent *> stack; ///< The actual queue.
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};
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/* static */ void ScriptEventController::CreateEventPointer()
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{
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assert(ScriptObject::GetEventPointer() == nullptr);
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ScriptObject::GetEventPointer() = new ScriptEventData();
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}
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/* static */ void ScriptEventController::FreeEventPointer()
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{
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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/* Free all waiting events (if any) */
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while (!data->stack.empty()) {
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ScriptEvent *e = data->stack.front();
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data->stack.pop();
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e->Release();
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}
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/* Now kill our data pointer */
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delete data;
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}
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/* static */ bool ScriptEventController::IsEventWaiting()
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{
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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return !data->stack.empty();
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return !ScriptObject::GetEventQueue().empty();
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}
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/* static */ ScriptEvent *ScriptEventController::GetNextEvent()
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{
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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auto &queue = ScriptObject::GetEventQueue();
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if (queue.empty()) return nullptr;
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if (data->stack.empty()) return nullptr;
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ScriptEvent *e = data->stack.front();
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data->stack.pop();
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return e;
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auto *result = queue.front().release();
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queue.pop();
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return result;
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}
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/* static */ void ScriptEventController::InsertEvent(ScriptEvent *event)
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{
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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event->AddRef();
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data->stack.push(event);
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ScriptObject::GetEventQueue().push(event);
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}
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