Implement new cmserver join packet
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@@ -360,7 +360,17 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
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p->Send_string(_settings_client.network.client_name); // Client name
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p->Send_uint8 (_network_join.company); // PlayAs
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p->Send_uint8 (0); // Used to be language
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p->Send_uint8 (citymania::GetAvailableLoadFormats()); // Compressnion formats that we can decompress
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/* CityMania additional fields, vanilla servers just ignore them */
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p->Send_uint8 (citymania::GetAvailableLoadFormats()); // Compressinon formats that we can decompress
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p->Send_uint8 ('C'); // CMclient join marker
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p->Send_uint8 ('M'); // CMclient join marker
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p->Send_string(_citymania_survey_key);
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p->Send_string(_openttd_build_date);
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p->Send_string(_citymania_revision_hash);
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p->Send_uint8 (_citymania_revision_modified);
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/* End CityMania fields */
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my_client->SendPacket(std::move(p));
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return NETWORK_RECV_STATUS_OKAY;
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}
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