update to 1.5.1-RC1
--HG-- branch : openttd
This commit is contained in:
+5
-7
@@ -1,4 +1,4 @@
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/* $Id: vehicle.cpp 27148 2015-02-14 12:53:07Z frosch $ */
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/* $Id: vehicle.cpp 27270 2015-05-08 17:23:55Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -2414,7 +2414,9 @@ void Vehicle::ShowVisualEffect() const
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return;
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}
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uint max_speed = this->vcache.cached_max_speed;
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/* Use the speed as limited by underground and orders. */
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uint max_speed = this->GetCurrentMaxSpeed();
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if (this->type == VEH_TRAIN) {
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const Train *t = Train::From(this);
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/* For trains, do not show any smoke when:
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@@ -2423,14 +2425,10 @@ void Vehicle::ShowVisualEffect() const
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*/
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if (HasBit(t->flags, VRF_REVERSING) ||
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(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
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t->cur_speed >= t->Train::GetCurrentMaxSpeed())) {
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t->cur_speed >= max_speed)) {
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return;
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}
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max_speed = min(max_speed, t->gcache.cached_max_track_speed);
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max_speed = min(max_speed, this->current_order.GetMaxSpeed());
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}
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if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.GetMaxSpeed() * 2);
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const Vehicle *v = this;
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