openttd 1.4 rc1
--HG-- branch : openttd
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src/script/api/script_sign.hpp
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101
src/script/api/script_sign.hpp
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/* $Id: script_sign.hpp 23636 2011-12-19 21:06:06Z truebrain $ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_sign.hpp Everything to query and build signs. */
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#ifndef SCRIPT_SIGN_HPP
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#define SCRIPT_SIGN_HPP
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#include "script_company.hpp"
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#include "script_error.hpp"
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/**
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* Class that handles all sign related functions.
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* @api ai game
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*/
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class ScriptSign : public ScriptObject {
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public:
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/**
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* All sign related error messages.
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*/
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enum ErrorMessages {
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/** Base for sign building related errors */
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ERR_SIGN_BASE = ScriptError::ERR_CAT_SIGN << ScriptError::ERR_CAT_BIT_SIZE,
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/** Too many signs have been placed */
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ERR_SIGN_TOO_MANY_SIGNS, // [STR_ERROR_TOO_MANY_SIGNS]
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};
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/**
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* Checks whether the given sign index is valid.
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* @param sign_id The index to check.
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* @return True if and only if the sign is valid.
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*/
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static bool IsValidSign(SignID sign_id);
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/**
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* Set the name of a sign.
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* @param sign_id The sign to set the name for.
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* @param name The name for the sign (can be either a raw string, or a ScriptText object).
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* @pre IsValidSign(sign_id).
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* @pre name != NULL && len(name) != 0.
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* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
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* @return True if and only if the name was changed.
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*/
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static bool SetName(SignID sign_id, Text *name);
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/**
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* Get the name of the sign.
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* @param sign_id The sign to get the name of.
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* @pre IsValidSign(sign_id).
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* @return The name of the sign.
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*/
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static char *GetName(SignID sign_id);
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/**
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* Get the owner of a sign.
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* @param sign_id The sign to get the owner of.
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* @pre IsValidSign(sign_id).
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* @return The owner the sign has.
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* @api -ai
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*/
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static ScriptCompany::CompanyID GetOwner(SignID sign_id);
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/**
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* Gets the location of the sign.
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* @param sign_id The sign to get the location of.
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* @pre IsValidSign(sign_id).
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* @return The location of the sign.
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*/
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static TileIndex GetLocation(SignID sign_id);
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/**
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* Builds a sign on the map.
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* @param location The place to build the sign.
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* @param name The text to place on the sign (can be either a raw string, or a ScriptText object).
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* @pre ScriptMap::IsValidTile(location).
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* @pre name != NULL && len(name) != 0.
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* @exception ScriptSign::ERR_SIGN_TOO_MANY_SIGNS
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* @return The SignID of the build sign (use IsValidSign() to check for validity).
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* In test-mode it returns 0 if successful, or any other value to indicate
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* failure.
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*/
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static SignID BuildSign(TileIndex location, Text *name);
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/**
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* Removes a sign from the map.
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* @param sign_id The sign to remove.
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* @pre IsValidSign(sign_id).
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* @return True if and only if the sign has been removed.
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*/
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static bool RemoveSign(SignID sign_id);
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};
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#endif /* SCRIPT_SIGN_HPP */
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