openttd 1.4 rc1

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2014-03-25 15:18:09 +04:00
commit 09818a1493
1569 changed files with 707338 additions and 0 deletions

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/* $Id: game_depotlist.hpp.sq 23737 2012-01-03 20:37:56Z truebrain $ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_depotlist.hpp"
#include "../template/template_depotlist.hpp.sq"
template <> const char *GetClassName<ScriptDepotList, ST_GS>() { return "GSDepotList"; }
void SQGSDepotList_Register(Squirrel *engine)
{
DefSQClass<ScriptDepotList, ST_GS> SQGSDepotList("GSDepotList");
SQGSDepotList.PreRegister(engine, "GSList");
SQGSDepotList.AddConstructor<void (ScriptDepotList::*)(ScriptTile::TransportType transport_type), 2>(engine, "xi");
SQGSDepotList.PostRegister(engine);
}