diff --git a/changelog.md b/changelog.md index f43b705793..eaa3dcdfd7 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,91 @@ ## 15.x +### 15.0-RC1 (2025-12-07) + +- Feature: Automatically load extra fonts for missing glyphs (#14856, #13303) +- Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846) +- Feature: Signs, waypoint and station names may be moved (#14744) +- Feature: Draw infinite water when all borders are water (#13289) +- Add: [NewGRF] Allow badges to be excluded from badge name list (#14818) +- Add: [Script] ScriptTile::IsHouseTile (#14806) +- Add: Game units for height (#14615) +- Add: Show height difference in bridge is too low error message (#14614) +- Add: Include build cost in rail/road dropdowns (#14599) +- Add: Show all railtypes in the build vehicle and engine preview dialogs (#14357) +- Add: [Script] Function to get all rail types of an rail engine (#14357) +- Add: [NewGRF] Train property to set multiple track types for an engine (#14357) +- Add: [Script] Auto-convert ObjectType bool to integer when setting values for items in lists via [] (#14308) +- Change: Ensure generated towns have enough room (#14803) +- Change: Eliminate small seas instead of ending rivers there (#14797) +- Change: Clamp terraform toolbar to main toolbar (#14725) +- Change: Make groups window group list aware of interface scaling (#14679) +- Change: Prefer normal/medium weight font in FontConfig fallback detection (#14672) +- Change: Support interface scaling in network client list buttons (#14659) +- Change: Record and show multiple errors for each NewGRF (#14658) +- Change: Replace the "(City)" identifier in the town directory with the city icon (#14634) +- Change: Determine automatic interface scale by window size (#14627) +- Change: Apply interface scale to window snap distance (#14625) +- Change: Ask for confirmation before deleting a savegame / scenario / heightmap (#14621) +- Change: Add lock penalty to ship pathfinder (#14603) +- Change: Allow bridges over locks & docks (#14595, #14594) +- Change: Removed disable_node_optimization YAPF setting (#14578) +- Change: Provide road and rail overlay sprites for bridge decks (#14557) +- Change: Scale towns/industries by amount of land tiles (#10063) +- Fix #14802: Close NewGRF inspection window when overbuilding with default station/waypoint (#14859) +- Fix #14839: Do not set stacked widget height, which might not be shown (#14858) +- Fix: Incorrect background colour in badge configuration list (#14850) +- Fix #14844: Use company colour remap for badges in picker window (#14849) +- Fix: Drop down scrolling broken for mixed-height items (#14840) +- Fix #8062: (Try to) ensure enough room for profit in vehicle group window (#14835) +- Fix #9071: Don't consider tram tracks when growing towns (#14833) +- Fix: Saved default houses had incorrect class and index information (#14812) +- Fix #14756: Invalidate nested focus before widget container is cleared (#14809) +- Fix #14800: Incorrect register processing in GetCustomStationRelocation (#14801) +- Fix #14755: Remove clicked type selection when not visible (#14796) +- Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789) +- Fix: Two lighthouse spawn issues (#14785) +- Fix #14777: Authorized_key: Correctly target key type for add/remove (#14778) +- Fix: Incorrect spacing for badges in dropdown lists (#14768) +- Fix: Unconfigured badge classes should be visible in column 0 by default (#14766) +- Fix #14763: Crash if NewGRF currency separator is not valid (#14764) +- Fix #14701: Company colour remap for sprites in badge filter dropdowns (#14732) +- Fix: Do not pre-fill industry production history for unused production slots (#14730) +- Fix: Don't set set town index for depot tiles (#14729) +- Fix #14723: Set force proceed to TFP_SIGNAL if next tile has signals (#14724) +- Fix: Miscalculated cargo penalty for poor station rating (#14712) +- Fix: Crash when user enters a blank line in the console (#14711) +- Fix: Dump_info should not reverse non-ASCII label (#14697) +- Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695) +- Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684) +- Fix: League Table layout broken with RTL languages (#14667) +- Fix #14549: Changing interface scale could underflow viewport zoom (#14655) +- Fix: Incorrect row height in network server list (#14653) +- Fix: Doubled beep sounds when clicking toolbar buttons (#14642) +- Fix: Wrong button type for town menu in scenario editor toolbar (#14641) +- Fix #14631: Waypoint customs spec not allocated properly on initial construction (#14633) +- Fix: Variant cycle detection in FinaliseEngineArray (#14629) +- Fix #14620: Use full file path when deleting files (#14623) +- Fix: [Script] Return rail types as list instead of bitmask (#14617) +- Fix #14604: Clearing tiles to build objects did not update town ratings (#14616) +- Fix: Bridge height check for waypoints didn't include axis in layout (#14609) +- Fix #14607: Bridge-over-station discrepancy depending on build order (#14608) +- Fix: Don't add spacing in rail/road type dropdowns if no badges are present (#14598) +- Fix: [Script] Incorrect infrastructure cost for road/tram tiles (#14596) +- Fix #14588: Show error when unable to clone partly-cleared crashed train (#14591) +- Fix #14586: Empty station tile layouts incorrectly substituted with default layouts (#14587) +- Fix #14584: Crash due to drawing non-existent orders of new vehicle (#14585) +- Fix #14572: Incorrect playlist entry was removed if there are duplicates (#14583) +- Fix: Wrong row may be selected in music playlists (#14581) +- Fix #14569: Ensure music playlist window is large enough (#14570) +- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash. (#14568) +- Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567) +- Fix #13922: Ensure music track number widget is wide enough for track number (#14566) +- Fix: Badge filters were only applied to trains. (#14565) +- Fix: Industry accept/produce when not contiguous range from 0 (#14555) +- Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380) +- Remove: Rail type cost from replace vehicle window (#14748) + + ### 15.0-beta3 (2025-08-31) - Feature: Identify cities in the main viewport by appending an icon to their names (#14504)