Codechange: Use an enum for vehicle acceleration model.

This commit is contained in:
Michael Lutz
2025-06-19 21:09:37 +02:00
parent 748700bd9e
commit 0715903b24
11 changed files with 23 additions and 16 deletions
+1 -1
View File
@@ -637,7 +637,7 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin
y += GetCharacterHeight(FS_NORMAL);
/* Max tractive effort - not applicable if old acceleration or maglev */
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != VehicleAccelerationModel::Maglev) {
DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
y += GetCharacterHeight(FS_NORMAL);
}