Codechange: Use an enum for vehicle acceleration model.
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@@ -637,7 +637,7 @@ static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engin
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y += GetCharacterHeight(FS_NORMAL);
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/* Max tractive effort - not applicable if old acceleration or maglev */
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != VehicleAccelerationModel::Maglev) {
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DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
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y += GetCharacterHeight(FS_NORMAL);
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}
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