Codechange: Move ownership of Orders to OrderList. (#13948)

Removes the orders pool, and orders are now stored directly in each OrderList.

Iterating orders now no longer needs to traverse a linked-list, all orders in an OrderList are sequential.
This commit is contained in:
Peter Nelson
2025-05-23 10:36:28 +01:00
committed by GitHub
parent 7344dfe651
commit 0455627d16
30 changed files with 602 additions and 652 deletions

View File

@@ -1222,7 +1222,6 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
@@ -1268,12 +1267,6 @@ static void *IntToReference(size_t index, SLRefType rt)
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlErrorCorrupt("Referencing invalid OrderList");
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (IsSavegameVersionBefore(SLV_5, 2)) return nullptr;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
@@ -2907,11 +2900,14 @@ static void ResetSettings()
}
}
extern void ClearOldOrders();
/**
* Clear temporary data that is passed between various saveload phases.
*/
static void ResetSaveloadData()
{
ClearOldOrders();
ResetTempEngineData();
ClearRailTypeLabelList();
ClearRoadTypeLabelList();