Codechange: Move ownership of Orders to OrderList. (#13948)
Removes the orders pool, and orders are now stored directly in each OrderList. Iterating orders now no longer needs to traverse a linked-list, all orders in an OrderList are sequential.
This commit is contained in:
+109
-50
@@ -102,35 +102,61 @@ Order UnpackOldOrder(uint16_t packed)
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return order;
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}
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/** Temporary storage for conversion from old order pool. */
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static std::vector<OldOrderSaveLoadItem> _old_order_saveload_pool;
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/**
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* Clear all old orders.
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*/
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void ClearOldOrders()
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{
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_old_order_saveload_pool.clear();
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_old_order_saveload_pool.shrink_to_fit();
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}
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/**
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* Get a pointer to an old order with the given reference index.
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* @param ref_index Reference index (one-based) to get.
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* @return Pointer to old order, or nullptr if not present.
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*/
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OldOrderSaveLoadItem *GetOldOrder(size_t ref_index)
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{
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if (ref_index == 0) return nullptr;
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assert(ref_index <= _old_order_saveload_pool.size());
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return &_old_order_saveload_pool[ref_index - 1];
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}
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/**
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* Allocate an old order with the given pool index.
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* @param pool_index Pool index (zero-based) to allocate.
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* @return Reference to allocated old order.
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*/
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OldOrderSaveLoadItem &AllocateOldOrder(size_t pool_index)
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{
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assert(pool_index < UINT32_MAX);
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if (pool_index >= _old_order_saveload_pool.size()) _old_order_saveload_pool.resize(pool_index + 1);
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return _old_order_saveload_pool[pool_index];
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}
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SaveLoadTable GetOrderDescription()
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{
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static const SaveLoad _order_desc[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_REF(Order, next, REF_ORDER),
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SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
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SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
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SLE_VARNAME(OldOrderSaveLoadItem, order.type, "type", SLE_UINT8),
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SLE_VARNAME(OldOrderSaveLoadItem, order.flags, "flags", SLE_UINT8),
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SLE_VARNAME(OldOrderSaveLoadItem, order.dest, "dest", SLE_UINT16),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, next, "next", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, next, "next", SLE_UINT32, SLV_69, SL_MAX_VERSION),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, order.refit_cargo, "refit_cargo", SLE_UINT8, SLV_36, SL_MAX_VERSION),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, order.wait_time, "wait_time", SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, order.travel_time, "travel_time", SLE_UINT16, SLV_67, SL_MAX_VERSION),
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SLE_CONDVARNAME(OldOrderSaveLoadItem, order.max_speed, "max_speed", SLE_UINT16, SLV_172, SL_MAX_VERSION),
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};
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return _order_desc;
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}
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struct ORDRChunkHandler : ChunkHandler {
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ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {}
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void Save() const override
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{
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const SaveLoadTable slt = GetOrderDescription();
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SlTableHeader(slt);
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for (Order *order : Order::Iterate()) {
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SlSetArrayIndex(order->index);
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SlObject(order, slt);
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}
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}
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ORDRChunkHandler() : ChunkHandler('ORDR', CH_READONLY) {}
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void Load() const override
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{
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@@ -148,8 +174,8 @@ struct ORDRChunkHandler : ChunkHandler {
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SlCopy(&orders[0], len, SLE_UINT16);
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for (size_t i = 0; i < len; ++i) {
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Order *o = new (OrderID(static_cast<uint32_t>(i))) Order();
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o->AssignOrder(UnpackVersion4Order(orders[i]));
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auto &item = AllocateOldOrder(i);
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item.order.AssignOrder(UnpackVersion4Order(orders[i]));
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}
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} else if (IsSavegameVersionBefore(SLV_5, 2)) {
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len /= sizeof(uint32_t);
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@@ -158,22 +184,19 @@ struct ORDRChunkHandler : ChunkHandler {
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SlCopy(&orders[0], len, SLE_UINT32);
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for (size_t i = 0; i < len; ++i) {
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new (OrderID(static_cast<uint32_t>(i))) Order(GB(orders[i], 0, 8), GB(orders[i], 8, 8), GB(orders[i], 16, 16));
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auto &item = AllocateOldOrder(i);
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item.order = Order(GB(orders[i], 0, 8), GB(orders[i], 8, 8), GB(orders[i], 16, 16));
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}
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}
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/* Update all the next pointer */
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for (Order *o : Order::Iterate()) {
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size_t order_index = o->index.base();
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/* Delete invalid orders */
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if (o->IsType(OT_NOTHING)) {
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delete o;
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continue;
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/* Update all the next pointer. The orders were built like this:
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* While the order is valid, the previous order will get its next pointer set */
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for (uint32_t num = 1; OldOrderSaveLoadItem item : _old_order_saveload_pool) {
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if (!item.order.IsType(OT_NOTHING) && num > 1) {
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OldOrderSaveLoadItem *prev = GetOldOrder(num - 1);
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if (prev != nullptr) prev->next = num;
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}
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/* The orders were built like this:
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* While the order is valid, set the previous will get its next pointer set */
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Order *prev = Order::GetIfValid(order_index - 1);
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if (prev != nullptr) prev->next = o;
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++num;
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}
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} else {
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const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
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@@ -181,27 +204,42 @@ struct ORDRChunkHandler : ChunkHandler {
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int index;
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while ((index = SlIterateArray()) != -1) {
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Order *order = new (OrderID(index)) Order();
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SlObject(order, slt);
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auto &item = AllocateOldOrder(index);
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SlObject(&item, slt);
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}
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}
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}
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void FixPointers() const override
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{
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/* Orders from old savegames have pointers corrected in Load_ORDR */
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if (IsSavegameVersionBefore(SLV_5, 2)) return;
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for (Order *o : Order::Iterate()) {
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SlObject(o, GetOrderDescription());
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}
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}
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};
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template <typename T>
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class SlOrders : public VectorSaveLoadHandler<SlOrders<T>, T, Order> {
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public:
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inline static const SaveLoad description[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_VAR(Order, refit_cargo, SLE_UINT8),
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SLE_VAR(Order, wait_time, SLE_UINT16),
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SLE_VAR(Order, travel_time, SLE_UINT16),
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SLE_VAR(Order, max_speed, SLE_UINT16),
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};
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inline const static SaveLoadCompatTable compat_description = {};
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std::vector<Order> &GetVector(T *container) const override { return container->orders; }
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void LoadCheck(T *container) const override { this->Load(container); }
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};
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/* Instantiate SlOrders classes. */
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template class SlOrders<OrderList>;
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template class SlOrders<OrderBackup>;
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SaveLoadTable GetOrderListDescription()
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{
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static const SaveLoad _orderlist_desc[] = {
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SLE_REF(OrderList, first, REF_ORDER),
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SLE_CONDVARNAME(OrderList, old_order_index, "first", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69),
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SLE_CONDVARNAME(OrderList, old_order_index, "first", SLE_UINT32, SLV_69, SLV_ORDERS_OWNED_BY_ORDERLIST),
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SLEG_CONDSTRUCTLIST("orders", SlOrders<OrderList>, SLV_ORDERS_OWNED_BY_ORDERLIST, SL_MAX_VERSION),
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};
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return _orderlist_desc;
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@@ -228,8 +266,7 @@ struct ORDLChunkHandler : ChunkHandler {
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderList *list = new (OrderListID(index)) OrderList(0);
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OrderList *list = new (OrderListID(index)) OrderList();
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SlObject(list, slt);
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}
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@@ -237,8 +274,18 @@ struct ORDLChunkHandler : ChunkHandler {
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void FixPointers() const override
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{
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bool migrate_orders = IsSavegameVersionBefore(SLV_ORDERS_OWNED_BY_ORDERLIST);
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for (OrderList *list : OrderList::Iterate()) {
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SlObject(list, GetOrderListDescription());
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if (migrate_orders) {
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std::vector<Order> orders;
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for (OldOrderSaveLoadItem *old_order = GetOldOrder(list->old_order_index); old_order != nullptr; old_order = GetOldOrder(old_order->next)) {
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orders.push_back(std::move(old_order->order));
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}
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list->orders = std::move(orders);
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}
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}
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}
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};
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@@ -261,7 +308,9 @@ SaveLoadTable GetOrderBackupDescription()
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SLE_CONDVAR(OrderBackup, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180),
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SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
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SLE_REF(OrderBackup, orders, REF_ORDER),
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SLE_CONDVARNAME(OrderBackup, old_order_index, "orders", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69),
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SLE_CONDVARNAME(OrderBackup, old_order_index, "orders", SLE_UINT32, SLV_69, SLV_ORDERS_OWNED_BY_ORDERLIST),
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SLEG_CONDSTRUCTLIST("orders", SlOrders<OrderBackup>, SLV_ORDERS_OWNED_BY_ORDERLIST, SL_MAX_VERSION),
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};
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return _order_backup_desc;
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@@ -301,8 +350,18 @@ struct BKORChunkHandler : ChunkHandler {
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void FixPointers() const override
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{
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bool migrate_orders = IsSavegameVersionBefore(SLV_ORDERS_OWNED_BY_ORDERLIST);
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for (OrderBackup *ob : OrderBackup::Iterate()) {
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SlObject(ob, GetOrderBackupDescription());
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if (migrate_orders) {
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std::vector<Order> orders;
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for (OldOrderSaveLoadItem *old_order = GetOldOrder(ob->old_order_index); old_order != nullptr; old_order = GetOldOrder(old_order->next)) {
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orders.push_back(std::move(old_order->order));
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}
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ob->orders = std::move(orders);
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}
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}
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}
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};
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