Codechange: Turn AnimationStatus into an enum class.
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@@ -2617,7 +2617,7 @@ CommandCost CmdBuildAirport(DoCommandFlags flags, TileIndex tile, uint8_t airpor
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SetStationTileRandomBits(t, GB(Random(), 0, 4));
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st->airport.Add(iter);
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if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(t);
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if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != AnimationStatus::NoAnimation) AddAnimatedTile(t);
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}
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/* Only call the animation trigger after all tiles have been built */
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