Codechange: Move SpriteGroup cast from callers into Resolve.
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@@ -140,7 +140,7 @@ CanalResolverObject::CanalResolverObject(CanalFeature feature, TileIndex tile,
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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CanalResolverObject object(feature, tile);
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const SpriteGroup *group = object.Resolve();
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const auto *group = object.Resolve<ResultSpriteGroup>();
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if (group == nullptr || group->GetNumResults() == 0) return 0;
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return group->GetResult();
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