Files
openttd-android/src/network/core/address.cpp
Patric Stout f7e390bdc0 Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6.
It is possible that either of the IPs is not working, either due to
a poorly configured OS (having IPv6 but no valid route), broken network
paths, or a service that is temporary unavailable.

Instead of trying the IPs one by one, waiting for a 3s timeout between
each, be a bit more like browsers, and stack attempts on top of each
other with slight delays. This is called Happy Eyebells.

Initially, try the first IPv6 address. If within 250ms there is no
connection yet, try the first IPv4 address. 250ms later, try the
second IPv6 address, etc, till all addresses are tried.

If any connection is created, abort all the other (pending) connections
and use the one that is created. If all fail 3s after the last connect(),
trigger a timeout for all.
2021-05-06 23:13:35 +02:00

424 lines
14 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file core/address.cpp Implementation of the address. */
#include "../../stdafx.h"
#include "address.h"
#include "../../debug.h"
#include "../../safeguards.h"
/**
* Get the hostname; in case it wasn't given the
* IPv4 dotted representation is given.
* @return the hostname
*/
const char *NetworkAddress::GetHostname()
{
if (this->hostname.empty() && this->address.ss_family != AF_UNSPEC) {
assert(this->address_length != 0);
char buffer[NETWORK_HOSTNAME_LENGTH];
getnameinfo((struct sockaddr *)&this->address, this->address_length, buffer, sizeof(buffer), nullptr, 0, NI_NUMERICHOST);
this->hostname = buffer;
}
return this->hostname.c_str();
}
/**
* Get the port.
* @return the port.
*/
uint16 NetworkAddress::GetPort() const
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
return ntohs(((const struct sockaddr_in *)&this->address)->sin_port);
case AF_INET6:
return ntohs(((const struct sockaddr_in6 *)&this->address)->sin6_port);
default:
NOT_REACHED();
}
}
/**
* Set the port.
* @param port set the port number.
*/
void NetworkAddress::SetPort(uint16 port)
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
((struct sockaddr_in*)&this->address)->sin_port = htons(port);
break;
case AF_INET6:
((struct sockaddr_in6*)&this->address)->sin6_port = htons(port);
break;
default:
NOT_REACHED();
}
}
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param buffer the buffer to write to
* @param last the last element in the buffer
* @param with_family whether to add the family (e.g. IPvX).
*/
void NetworkAddress::GetAddressAsString(char *buffer, const char *last, bool with_family)
{
if (this->GetAddress()->ss_family == AF_INET6) buffer = strecpy(buffer, "[", last);
buffer = strecpy(buffer, this->GetHostname(), last);
if (this->GetAddress()->ss_family == AF_INET6) buffer = strecpy(buffer, "]", last);
buffer += seprintf(buffer, last, ":%d", this->GetPort());
if (with_family) {
char family;
switch (this->address.ss_family) {
case AF_INET: family = '4'; break;
case AF_INET6: family = '6'; break;
default: family = '?'; break;
}
seprintf(buffer, last, " (IPv%c)", family);
}
}
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param with_family whether to add the family (e.g. IPvX).
* @return the address
*/
std::string NetworkAddress::GetAddressAsString(bool with_family)
{
/* 7 extra are for with_family, which adds " (IPvX)". */
char buf[NETWORK_HOSTNAME_PORT_LENGTH + 7];
this->GetAddressAsString(buf, lastof(buf), with_family);
return buf;
}
/**
* Helper function to resolve without opening a socket.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ResolveLoopProc(addrinfo *runp)
{
/* We just want the first 'entry', so return a valid socket. */
return !INVALID_SOCKET;
}
/**
* Get the address in its internal representation.
* @return the address
*/
const sockaddr_storage *NetworkAddress::GetAddress()
{
if (!this->IsResolved()) {
/* Here we try to resolve a network address. We use SOCK_STREAM as
* socket type because some stupid OSes, like Solaris, cannot be
* bothered to implement the specifications and allow '0' as value
* that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
*/
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
this->resolved = true;
}
return &this->address;
}
/**
* Checks of this address is of the given family.
* @param family the family to check against
* @return true if it is of the given family
*/
bool NetworkAddress::IsFamily(int family)
{
if (!this->IsResolved()) {
this->Resolve(family, SOCK_STREAM, AI_ADDRCONFIG, nullptr, ResolveLoopProc);
}
return this->address.ss_family == family;
}
/**
* Checks whether this IP address is contained by the given netmask.
* @param netmask the netmask in CIDR notation to test against.
* @note netmask without /n assumes all bits need to match.
* @return true if this IP is within the netmask.
*/
bool NetworkAddress::IsInNetmask(const char *netmask)
{
/* Resolve it if we didn't do it already */
if (!this->IsResolved()) this->GetAddress();
int cidr = this->address.ss_family == AF_INET ? 32 : 128;
NetworkAddress mask_address;
/* Check for CIDR separator */
const char *chr_cidr = strchr(netmask, '/');
if (chr_cidr != nullptr) {
int tmp_cidr = atoi(chr_cidr + 1);
/* Invalid CIDR, treat as single host */
if (tmp_cidr > 0 || tmp_cidr < cidr) cidr = tmp_cidr;
/* Remove the / so that NetworkAddress works on the IP portion */
std::string ip_str(netmask, chr_cidr - netmask);
mask_address = NetworkAddress(ip_str.c_str(), 0, this->address.ss_family);
} else {
mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
}
if (mask_address.GetAddressLength() == 0) return false;
uint32 *ip;
uint32 *mask;
switch (this->address.ss_family) {
case AF_INET:
ip = (uint32*)&((struct sockaddr_in*)&this->address)->sin_addr.s_addr;
mask = (uint32*)&((struct sockaddr_in*)&mask_address.address)->sin_addr.s_addr;
break;
case AF_INET6:
ip = (uint32*)&((struct sockaddr_in6*)&this->address)->sin6_addr;
mask = (uint32*)&((struct sockaddr_in6*)&mask_address.address)->sin6_addr;
break;
default:
NOT_REACHED();
}
while (cidr > 0) {
uint32 msk = cidr >= 32 ? (uint32)-1 : htonl(-(1 << (32 - cidr)));
if ((*mask++ & msk) != (*ip++ & msk)) return false;
cidr -= 32;
}
return true;
}
/**
* Resolve this address into a socket
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @param flags the flags to send to getaddrinfo
* @param sockets the list of sockets to add the sockets to
* @param func the inner working while looping over the address info
* @return the resolved socket or INVALID_SOCKET.
*/
SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = flags;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
char port_name[6];
seprintf(port_name, lastof(port_name), "%u", this->GetPort());
bool reset_hostname = false;
/* Setting both hostname to nullptr and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->hostname.empty() && this->address_length == 0 && this->GetPort() == 0) {
reset_hostname = true;
int fam = this->address.ss_family;
if (fam == AF_UNSPEC) fam = family;
this->hostname = fam == AF_INET ? "0.0.0.0" : "::";
}
static bool _resolve_timeout_error_message_shown = false;
auto start = std::chrono::steady_clock::now();
int e = getaddrinfo(this->hostname.empty() ? nullptr : this->hostname.c_str(), port_name, &hints, &ai);
auto end = std::chrono::steady_clock::now();
std::chrono::seconds duration = std::chrono::duration_cast<std::chrono::seconds>(end - start);
if (!_resolve_timeout_error_message_shown && duration >= std::chrono::seconds(5)) {
DEBUG(net, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s took %i seconds",
this->hostname.c_str(), port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), (int)duration.count());
DEBUG(net, 0, " this is likely an issue in the DNS name resolver's configuration causing it to time out");
_resolve_timeout_error_message_shown = true;
}
if (reset_hostname) this->hostname.clear();
if (e != 0) {
if (func != ResolveLoopProc) {
DEBUG(net, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s failed: %s",
this->hostname.c_str(), port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e)).c_str());
}
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != nullptr; runp = runp->ai_next) {
/* When we are binding to multiple sockets, make sure we do not
* connect to one with exactly the same address twice. That's
* of course totally unneeded ;) */
if (sockets != nullptr) {
NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
if (sockets->Contains(address)) continue;
}
sock = func(runp);
if (sock == INVALID_SOCKET) continue;
if (sockets == nullptr) {
this->address_length = (int)runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
#ifdef __EMSCRIPTEN__
/* Emscripten doesn't zero sin_zero, but as we compare addresses
* to see if they are the same address, we need them to be zero'd.
* Emscripten is, as far as we know, the only OS not doing this.
*
* https://github.com/emscripten-core/emscripten/issues/12998
*/
if (this->address.ss_family == AF_INET) {
sockaddr_in *address_ipv4 = (sockaddr_in *)&this->address;
memset(address_ipv4->sin_zero, 0, sizeof(address_ipv4->sin_zero));
}
#endif
break;
}
NetworkAddress addr(runp->ai_addr, (int)runp->ai_addrlen);
(*sockets)[addr] = sock;
sock = INVALID_SOCKET;
}
freeaddrinfo (ai);
return sock;
}
/**
* Helper function to resolve a listening.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ListenLoopProc(addrinfo *runp)
{
const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
std::string address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
DEBUG(net, 0, "[%s] could not create %s socket on port %s: %s", type, family, address.c_str(), NetworkError::GetLast().AsString());
return INVALID_SOCKET;
}
if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
DEBUG(net, 3, "[%s] setting TCP_NODELAY failed for port %s", type, address.c_str());
}
int on = 1;
/* The (const char*) cast is needed for windows!! */
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1) {
DEBUG(net, 3, "[%s] could not set reusable %s sockets for port %s: %s", type, family, address.c_str(), NetworkError::GetLast().AsString());
}
#ifndef __OS2__
if (runp->ai_family == AF_INET6 &&
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
DEBUG(net, 3, "[%s] could not disable IPv4 over IPv6 on port %s: %s", type, address.c_str(), NetworkError::GetLast().AsString());
}
#endif
if (bind(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
DEBUG(net, 1, "[%s] could not bind on %s port %s: %s", type, family, address.c_str(), NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
DEBUG(net, 1, "[%s] could not listen at %s port %s: %s", type, family, address.c_str(), NetworkError::GetLast().AsString());
closesocket(sock);
return INVALID_SOCKET;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "[%s] setting non-blocking mode failed for %s port %s", type, family, address.c_str());
DEBUG(net, 1, "[%s] listening on %s port %s", type, family, address.c_str());
return sock;
}
/**
* Make the given socket listen.
* @param socktype the type of socket (TCP, UDP, etc)
* @param sockets the list of sockets to add the sockets to
*/
void NetworkAddress::Listen(int socktype, SocketList *sockets)
{
assert(sockets != nullptr);
/* Setting both hostname to "" and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->address_length == 0 && this->address.ss_family == AF_UNSPEC &&
this->hostname.empty() && this->GetPort() == 0) {
this->Resolve(AF_INET, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
this->Resolve(AF_INET6, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
} else {
this->Resolve(AF_UNSPEC, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
}
}
/**
* Convert the socket type into a string
* @param socktype the socket type to convert
* @return the string representation
* @note only works for SOCK_STREAM and SOCK_DGRAM
*/
/* static */ const char *NetworkAddress::SocketTypeAsString(int socktype)
{
switch (socktype) {
case SOCK_STREAM: return "tcp";
case SOCK_DGRAM: return "udp";
default: return "unsupported";
}
}
/**
* Convert the address family into a string
* @param family the family to convert
* @return the string representation
* @note only works for AF_INET, AF_INET6 and AF_UNSPEC
*/
/* static */ const char *NetworkAddress::AddressFamilyAsString(int family)
{
switch (family) {
case AF_UNSPEC: return "either IPv4 or IPv6";
case AF_INET: return "IPv4";
case AF_INET6: return "IPv6";
default: return "unsupported";
}
}
/**
* Get the peer name of a socket in string format.
* @param sock The socket to get the peer name of.
* @return The string representation of the peer name.
*/
/* static */ const std::string NetworkAddress::GetPeerName(SOCKET sock)
{
sockaddr_storage addr;
socklen_t addr_len = sizeof(addr);
getpeername(sock, (sockaddr *)&addr, &addr_len);
return NetworkAddress(addr, addr_len).GetAddressAsString();
}