Files
openttd-android/src/widgets/genworld_widget.h
Patric Stout eff2376871 Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-04-01 10:28:08 +02:00

86 lines
4.2 KiB
C

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file genworld_widget.h Types related to the genworld widgets. */
#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H
/** Widgets of the #GenerateLandscapeWindow class. */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE, ///< Button with icon "Temperate".
WID_GL_ARCTIC, ///< Button with icon "Arctic".
WID_GL_TROPICAL, ///< Button with icon "Tropical".
WID_GL_TOYLAND, ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
WID_GL_TOWNNAME_DROPDOWN, ///< Dropdown 'Townnames'.
WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
WID_GL_MAX_HEIGHTLEVEL_DOWN, ///< Decrease max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_TEXT, ///< Max. heightlevel
WID_GL_MAX_HEIGHTLEVEL_UP, ///< Increase max. heightlevel
WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.
WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
};
/** Widgets of the #CreateScenarioWindow class. */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE, ///< Select temperate landscape style.
WID_CS_ARCTIC, ///< Select arctic landscape style.
WID_CS_TROPICAL, ///< Select tropical landscape style.
WID_CS_TOYLAND, ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD, ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT, ///< Clickable start date value.
WID_CS_START_DATE_UP, ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height.
};
/** Widgets of the #GenerateProgressWindow class. */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR, ///< Progress bar.
WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
WID_GP_ABORT, ///< Abort button.
};
#endif /* WIDGETS_GENWORLD_WIDGET_H */