for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/** @file demands.h Declaration of demand calculating link graph handler. */
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#ifndef DEMANDS_H
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#define DEMANDS_H
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#include "linkgraphjob_base.h"
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/**
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* Calculate the demands. This class has a state, but is recreated for each
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* call to of DemandHandler::Run.
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*/
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class DemandCalculator {
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public:
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DemandCalculator(LinkGraphJob &job);
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private:
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int32_t max_distance; ///< Maximum distance possible on the map.
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int32_t mod_dist; ///< Distance modifier, determines how much demands decrease with distance.
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int32_t accuracy; ///< Accuracy of the calculation.
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template<class Tscaler>
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void CalcDemand(LinkGraphJob &job, Tscaler scaler);
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};
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/**
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* Stateless, thread safe demand handler. Doesn't do anything but call DemandCalculator.
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*/
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class DemandHandler : public ComponentHandler {
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public:
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/**
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* Call the demand calculator on the given component.
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* @param job Component to calculate the demands for.
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*/
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virtual void Run(LinkGraphJob &job) const { DemandCalculator c(job); }
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/**
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* Virtual destructor has to be defined because of virtual Run().
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*/
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virtual ~DemandHandler() = default;
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};
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#endif /* DEMANDS_H */
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