Files
openttd-android/src/video/allegro_v.cpp
Patric Stout e56d2c63c3 Add: [Video] move GameLoop into its own thread
This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
2021-03-08 19:18:55 +01:00

515 lines
13 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file allegro_v.cpp Implementation of the Allegro video driver.
* @note Implementing threaded pushing of data to the display is
* not faster (it's a few percent slower) in contrast to the
* results gained with threading it for SDL.
*/
#ifdef WITH_ALLEGRO
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../framerate_type.h"
#include "../progress.h"
#include "../thread.h"
#include "../window_func.h"
#include "allegro_v.h"
#include <allegro.h>
#include "../safeguards.h"
#ifdef _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger useful. */
#include <signal.h>
#endif
static FVideoDriver_Allegro iFVideoDriver_Allegro;
static BITMAP *_allegro_screen;
#define MAX_DIRTY_RECTS 100
static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
{
if (_num_dirty_rects < MAX_DIRTY_RECTS) {
_dirty_rects[_num_dirty_rects].x = left;
_dirty_rects[_num_dirty_rects].y = top;
_dirty_rects[_num_dirty_rects].width = width;
_dirty_rects[_num_dirty_rects].height = height;
}
_num_dirty_rects++;
}
void VideoDriver_Allegro::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
int n = _num_dirty_rects;
if (n == 0) return;
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS) {
blit(_allegro_screen, screen, 0, 0, 0, 0, _allegro_screen->w, _allegro_screen->h);
return;
}
for (int i = 0; i < n; i++) {
blit(_allegro_screen, screen, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].width, _dirty_rects[i].height);
}
}
static void UpdatePalette(uint start, uint count)
{
static PALETTE pal;
uint end = start + count;
for (uint i = start; i != end; i++) {
pal[i].r = _cur_palette.palette[i].r / 4;
pal[i].g = _cur_palette.palette[i].g / 4;
pal[i].b = _cur_palette.palette[i].b / 4;
pal[i].filler = 0;
}
set_palette_range(pal, start, end - 1, 1);
}
static void InitPalette()
{
UpdatePalette(0, 256);
}
void VideoDriver_Allegro::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
switch (blitter->UsePaletteAnimation()) {
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
break;
case Blitter::PALETTE_ANIMATION_BLITTER:
blitter->PaletteAnimate(_cur_palette);
break;
case Blitter::PALETTE_ANIMATION_NONE:
break;
default:
NOT_REACHED();
}
_cur_palette.count_dirty = 0;
}
}
static const Dimension default_resolutions[] = {
{ 640, 480},
{ 800, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280, 1024},
{1400, 1050},
{1600, 1200},
{1680, 1050},
{1920, 1200}
};
static void GetVideoModes()
{
/* Need to set a gfx_mode as there is NO other way to autodetect for
* cards ourselves... and we need a card to get the modes. */
set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
_resolutions.clear();
GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
if (mode_list == nullptr) {
_resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
return;
}
GFX_MODE *modes = mode_list->mode;
for (int i = 0; modes[i].bpp != 0; i++) {
uint w = modes[i].width;
uint h = modes[i].height;
if (w < 640 || h < 480) continue;
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
_resolutions.emplace_back(w, h);
}
SortResolutions();
destroy_gfx_mode_list(mode_list);
}
static void GetAvailableVideoMode(uint *w, uint *h)
{
/* No video modes, so just try it and see where it ends */
if (_resolutions.empty()) return;
/* is the wanted mode among the available modes? */
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
/* use the closest possible resolution */
uint best = 0;
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
for (uint i = 1; i != _resolutions.size(); ++i) {
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
if (newdelta < delta) {
best = i;
delta = newdelta;
}
}
*w = _resolutions[best].width;
*h = _resolutions[best].height;
}
static bool CreateMainSurface(uint w, uint h)
{
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
set_color_depth(bpp);
GetAvailableVideoMode(&w, &h);
if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on '%s'", allegro_error);
return false;
}
/* The size of the screen might be bigger than the part we can actually draw on!
* So calculate the size based on the top, bottom, left and right */
_allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
_screen.width = _allegro_screen->w;
_screen.height = _allegro_screen->h;
_screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
_screen.dst_ptr = _allegro_screen->line[0];
/* Initialise the screen so we don't blit garbage to the screen */
memset(_screen.dst_ptr, 0, _screen.height * _screen.pitch);
/* Set the mouse at the place where we expect it */
poll_mouse();
_cursor.pos.x = mouse_x;
_cursor.pos.y = mouse_y;
BlitterFactory::GetCurrentBlitter()->PostResize();
InitPalette();
char caption[32];
seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
set_window_title(caption);
enable_hardware_cursor();
select_mouse_cursor(MOUSE_CURSOR_ARROW);
show_mouse(_allegro_screen);
GameSizeChanged();
return true;
}
bool VideoDriver_Allegro::ClaimMousePointer()
{
select_mouse_cursor(MOUSE_CURSOR_NONE);
show_mouse(nullptr);
disable_hardware_cursor();
return true;
}
struct AllegroVkMapping {
uint16 vk_from;
byte vk_count;
byte map_to;
};
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const AllegroVkMapping _vk_mapping[] = {
/* Pageup stuff + up/down */
AM(KEY_PGUP, KEY_PGDN, WKC_PAGEUP, WKC_PAGEDOWN),
AS(KEY_UP, WKC_UP),
AS(KEY_DOWN, WKC_DOWN),
AS(KEY_LEFT, WKC_LEFT),
AS(KEY_RIGHT, WKC_RIGHT),
AS(KEY_HOME, WKC_HOME),
AS(KEY_END, WKC_END),
AS(KEY_INSERT, WKC_INSERT),
AS(KEY_DEL, WKC_DELETE),
/* Map letters & digits */
AM(KEY_A, KEY_Z, 'A', 'Z'),
AM(KEY_0, KEY_9, '0', '9'),
AS(KEY_ESC, WKC_ESC),
AS(KEY_PAUSE, WKC_PAUSE),
AS(KEY_BACKSPACE, WKC_BACKSPACE),
AS(KEY_SPACE, WKC_SPACE),
AS(KEY_ENTER, WKC_RETURN),
AS(KEY_TAB, WKC_TAB),
/* Function keys */
AM(KEY_F1, KEY_F12, WKC_F1, WKC_F12),
/* Numeric part. */
AM(KEY_0_PAD, KEY_9_PAD, '0', '9'),
AS(KEY_SLASH_PAD, WKC_NUM_DIV),
AS(KEY_ASTERISK, WKC_NUM_MUL),
AS(KEY_MINUS_PAD, WKC_NUM_MINUS),
AS(KEY_PLUS_PAD, WKC_NUM_PLUS),
AS(KEY_ENTER_PAD, WKC_NUM_ENTER),
AS(KEY_DEL_PAD, WKC_DELETE),
/* Other non-letter keys */
AS(KEY_SLASH, WKC_SLASH),
AS(KEY_SEMICOLON, WKC_SEMICOLON),
AS(KEY_EQUALS, WKC_EQUALS),
AS(KEY_OPENBRACE, WKC_L_BRACKET),
AS(KEY_BACKSLASH, WKC_BACKSLASH),
AS(KEY_CLOSEBRACE, WKC_R_BRACKET),
AS(KEY_QUOTE, WKC_SINGLEQUOTE),
AS(KEY_COMMA, WKC_COMMA),
AS(KEY_MINUS, WKC_MINUS),
AS(KEY_STOP, WKC_PERIOD),
AS(KEY_TILDE, WKC_BACKQUOTE),
};
static uint32 ConvertAllegroKeyIntoMy(WChar *character)
{
int scancode;
int unicode = ureadkey(&scancode);
const AllegroVkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(scancode - map->vk_from) <= map->vk_count) {
key = scancode - map->vk_from + map->map_to;
break;
}
}
if (key_shifts & KB_SHIFT_FLAG) key |= WKC_SHIFT;
if (key_shifts & KB_CTRL_FLAG) key |= WKC_CTRL;
if (key_shifts & KB_ALT_FLAG) key |= WKC_ALT;
#if 0
DEBUG(driver, 0, "Scancode character pressed %u", scancode);
DEBUG(driver, 0, "Unicode character pressed %u", unicode);
#endif
*character = unicode;
return key;
}
static const uint LEFT_BUTTON = 0;
static const uint RIGHT_BUTTON = 1;
bool VideoDriver_Allegro::PollEvent()
{
poll_mouse();
bool mouse_action = false;
/* Mouse buttons */
static int prev_button_state;
if (prev_button_state != mouse_b) {
uint diff = prev_button_state ^ mouse_b;
while (diff != 0) {
uint button = FindFirstBit(diff);
ClrBit(diff, button);
if (HasBit(mouse_b, button)) {
/* Pressed mouse button */
if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
button = RIGHT_BUTTON;
ClrBit(diff, RIGHT_BUTTON);
}
switch (button) {
case LEFT_BUTTON:
_left_button_down = true;
break;
case RIGHT_BUTTON:
_right_button_down = true;
_right_button_clicked = true;
break;
default:
/* ignore rest */
break;
}
} else {
/* Released mouse button */
if (_rightclick_emulate) {
_right_button_down = false;
_left_button_down = false;
_left_button_clicked = false;
} else if (button == LEFT_BUTTON) {
_left_button_down = false;
_left_button_clicked = false;
} else if (button == RIGHT_BUTTON) {
_right_button_down = false;
}
}
}
prev_button_state = mouse_b;
mouse_action = true;
}
/* Mouse movement */
if (_cursor.UpdateCursorPosition(mouse_x, mouse_y, false)) {
position_mouse(_cursor.pos.x, _cursor.pos.y);
}
if (_cursor.delta.x != 0 || _cursor.delta.y) mouse_action = true;
static int prev_mouse_z = 0;
if (prev_mouse_z != mouse_z) {
_cursor.wheel = (prev_mouse_z - mouse_z) < 0 ? -1 : 1;
prev_mouse_z = mouse_z;
mouse_action = true;
}
if (mouse_action) HandleMouseEvents();
poll_keyboard();
if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
ToggleFullScreen(!_fullscreen);
} else if (keypressed()) {
WChar character;
uint keycode = ConvertAllegroKeyIntoMy(&character);
HandleKeypress(keycode, character);
}
return false;
}
/**
* There are multiple modules that might be using Allegro and
* Allegro can only be initiated once.
*/
int _allegro_instance_count = 0;
const char *VideoDriver_Allegro::Start(const StringList &param)
{
if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, nullptr)) {
DEBUG(driver, 0, "allegro: install_allegro failed '%s'", allegro_error);
return "Failed to set up Allegro";
}
_allegro_instance_count++;
this->UpdateAutoResolution();
install_timer();
install_mouse();
install_keyboard();
#if defined _DEBUG
/* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
* be triggered, so rereplace the signals and make the debugger useful. */
signal(SIGABRT, nullptr);
signal(SIGSEGV, nullptr);
#endif
GetVideoModes();
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
return "Failed to set up Allegro video";
}
MarkWholeScreenDirty();
set_close_button_callback(HandleExitGameRequest);
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
return nullptr;
}
void VideoDriver_Allegro::Stop()
{
if (--_allegro_instance_count == 0) allegro_exit();
}
void VideoDriver_Allegro::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
#if defined(_DEBUG)
this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
this->fast_forward_key_pressed = key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0;
#endif
/* Determine which directional keys are down. */
_dirkeys =
(key[KEY_LEFT] ? 1 : 0) |
(key[KEY_UP] ? 2 : 0) |
(key[KEY_RIGHT] ? 4 : 0) |
(key[KEY_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Allegro::MainLoop()
{
this->StartGameThread();
for (;;) {
if (_exit_game) break;
this->Tick();
this->SleepTillNextTick();
}
this->StopGameThread();
}
bool VideoDriver_Allegro::ChangeResolution(int w, int h)
{
return CreateMainSurface(w, h);
}
bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
{
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_resolutions.empty() || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
/* switching resolution failed, put back full_screen to original status */
_fullscreen ^= true;
return false;
}
return true;
}
bool VideoDriver_Allegro::AfterBlitterChange()
{
return CreateMainSurface(_screen.width, _screen.height);
}
#endif /* WITH_ALLEGRO */