e3c639a09f
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_content.h Part of the network protocol handling content distribution. */
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#ifndef NETWORK_CONTENT_H
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#define NETWORK_CONTENT_H
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#include "core/tcp_content.h"
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#include "core/tcp_http.h"
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/** Vector with content info */
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typedef SmallVector<ContentInfo *, 16> ContentVector;
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/** Vector with constant content info */
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typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
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/** Iterator for the content vector */
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typedef ContentInfo **ContentIterator;
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/** Iterator for the constant content vector */
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typedef const ContentInfo * const * ConstContentIterator;
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/** Callbacks for notifying others about incoming data */
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struct ContentCallback {
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/**
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* Callback for when the connection has finished
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* @param success whether the connection was made or that we failed to make it
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*/
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virtual void OnConnect(bool success) {}
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/**
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* Callback for when the connection got disconnected.
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*/
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virtual void OnDisconnect() {}
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/**
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* We received a content info.
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* @param ci the content info
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*/
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virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
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/**
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* We have progress in the download of a file
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* @param ci the content info of the file
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* @param bytes the number of bytes downloaded since the previous call
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*/
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virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) {}
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/**
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* We have finished downloading a file
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* @param cid the ContentID of the downloaded file
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*/
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virtual void OnDownloadComplete(ContentID cid) {}
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/** Silentium */
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virtual ~ContentCallback() {}
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};
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/**
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* Socket handler for the content server connection
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*/
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class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback {
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protected:
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typedef SmallVector<ContentID, 4> ContentIDList; ///< List of content IDs to (possibly) select.
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SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
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ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again)
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ContentVector infos; ///< All content info we received
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SmallVector<char, 1024> http_response; ///< The HTTP response to the requests we've been doing
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int http_response_index; ///< Where we are, in the response, with handling it
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FILE *curFile; ///< Currently downloaded file
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ContentInfo *curInfo; ///< Information about the currently downloaded file
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bool isConnecting; ///< Whether we're connecting
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uint32 lastActivity; ///< The last time there was network activity
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friend class NetworkContentConnecter;
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virtual bool Receive_SERVER_INFO(Packet *p);
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virtual bool Receive_SERVER_CONTENT(Packet *p);
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ContentInfo *GetContent(ContentID cid);
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void DownloadContentInfo(ContentID cid);
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void OnConnect(bool success);
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void OnDisconnect();
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void OnReceiveContentInfo(const ContentInfo *ci);
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void OnDownloadProgress(const ContentInfo *ci, int bytes);
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void OnDownloadComplete(ContentID cid);
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void OnFailure();
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void OnReceiveData(const char *data, size_t length);
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bool BeforeDownload();
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void AfterDownload();
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void DownloadSelectedContentHTTP(const ContentIDList &content);
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void DownloadSelectedContentFallback(const ContentIDList &content);
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public:
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/** The idle timeout; when to close the connection because it's idle. */
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static const int IDLE_TIMEOUT = 60 * 1000;
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ClientNetworkContentSocketHandler();
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~ClientNetworkContentSocketHandler();
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void Connect();
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void SendReceive();
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void Close();
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void RequestContentList(ContentType type);
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void RequestContentList(uint count, const ContentID *content_ids);
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void RequestContentList(ContentVector *cv, bool send_md5sum = true);
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void DownloadSelectedContent(uint &files, uint &bytes, bool fallback = false);
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void Select(ContentID cid);
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void Unselect(ContentID cid);
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void SelectAll();
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void SelectUpgrade();
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void UnselectAll();
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void ToggleSelectedState(const ContentInfo *ci);
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void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
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void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
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void CheckDependencyState(ContentInfo *ci);
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/** Get the number of content items we know locally. */
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uint Length() const { return this->infos.Length(); }
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/** Get the begin of the content inf iterator. */
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ConstContentIterator Begin() const { return this->infos.Begin(); }
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/** Get the nth position of the content inf iterator. */
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ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
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/** Get the end of the content inf iterator. */
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ConstContentIterator End() const { return this->infos.End(); }
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void Clear();
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/** Add a callback to this class */
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void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
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/** Remove a callback */
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void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
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};
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extern ClientNetworkContentSocketHandler _network_content_client;
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void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = CONTENT_TYPE_END, ContentType type2 = CONTENT_TYPE_END);
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void ShowMissingContentWindow(const struct GRFConfig *list);
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#endif /* NETWORK_CONTENT_H */
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