This setting influence the max heightlevel, and not as the name suggests: the height of the generated map. How ever you slice it, it is a very weird place to add this setting, and it is better off being only in the settings menu. Commits following this commit also make it more useful, so users no longer have to care about it.
89 lines
4.4 KiB
C
89 lines
4.4 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file genworld_widget.h Types related to the genworld widgets. */
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#ifndef WIDGETS_GENWORLD_WIDGET_H
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#define WIDGETS_GENWORLD_WIDGET_H
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/** Widgets of the #GenerateLandscapeWindow class. */
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enum GenerateLandscapeWidgets {
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WID_GL_TEMPERATE, ///< Button with icon "Temperate".
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WID_GL_ARCTIC, ///< Button with icon "Arctic".
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WID_GL_TROPICAL, ///< Button with icon "Tropical".
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WID_GL_TOYLAND, ///< Button with icon "Toyland".
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WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
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WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
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WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
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WID_GL_TOWNNAME_DROPDOWN, ///< Dropdown 'Townnames'.
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WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
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WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
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WID_GL_START_DATE_DOWN, ///< Decrease start year.
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WID_GL_START_DATE_TEXT, ///< Start year.
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WID_GL_START_DATE_UP, ///< Increase start year.
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WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
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WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
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WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
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WID_GL_DESERT_COVERAGE_DOWN, ///< Decrease desert coverage.
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WID_GL_DESERT_COVERAGE_TEXT, ///< Desert coverage.
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WID_GL_DESERT_COVERAGE_UP, ///< Increase desert coverage.
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WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
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WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
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WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
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WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
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WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
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WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
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WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
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WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
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WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
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WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
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WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
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WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
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WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
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WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
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WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label
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WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector
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};
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/** Widgets of the #CreateScenarioWindow class. */
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enum CreateScenarioWidgets {
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WID_CS_TEMPERATE, ///< Select temperate landscape style.
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WID_CS_ARCTIC, ///< Select arctic landscape style.
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WID_CS_TROPICAL, ///< Select tropical landscape style.
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WID_CS_TOYLAND, ///< Select toy-land landscape style.
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WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
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WID_CS_RANDOM_WORLD, ///< Generate random land button
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WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
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WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
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WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
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WID_CS_START_DATE_TEXT, ///< Clickable start date value.
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WID_CS_START_DATE_UP, ///< Increase start year (start later).
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WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
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WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
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WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height.
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};
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/** Widgets of the #GenerateProgressWindow class. */
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enum GenerationProgressWidgets {
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WID_GP_PROGRESS_BAR, ///< Progress bar.
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WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
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WID_GP_ABORT, ///< Abort button.
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};
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#endif /* WIDGETS_GENWORLD_WIDGET_H */
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