Files
openttd-android/src/script/api/script_testmode.hpp
T
frosch 814b2950d5 (svn r27587) [1.6] -Backport from trunk:
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
2016-07-01 21:24:34 +03:00

59 lines
1.9 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_testmode.hpp Switch the script instance to Test Mode. */
#ifndef SCRIPT_TESTMODE_HPP
#define SCRIPT_TESTMODE_HPP
#include "script_object.hpp"
/**
* Class to switch current mode to Test Mode.
* If you create an instance of this class, the mode will be switched to
* Testing. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Test mode all the commands you execute aren't really executed. The
* system only checks if it would be able to execute your requests, and what
* the cost would be.
* @api ai game
*/
class ScriptTestMode : public ScriptObject {
private:
ScriptModeProc *last_mode; ///< The previous mode we were in.
ScriptObject *last_instance; ///< The previous instance of the mode.
protected:
/**
* The callback proc for Testing mode.
*/
static bool ModeProc();
public:
/**
* Creating instance of this class switches the build mode to Testing.
* @note When the instance is destroyed, he restores the mode that was
* current when the instance was created!
*/
ScriptTestMode();
/**
* Destroying this instance reset the building mode to the mode it was
* in when the instance was created.
*/
~ScriptTestMode();
/**
* @api -all
*/
virtual void FinalRelease();
};
#endif /* SCRIPT_TESTMODE_HPP */