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openttd-android
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6587db1c98fbf2ab3834f62dc909e8bcf9db878d
openttd-android
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video
T
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Darkvater
acc87fc9f0
(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
...
mouse input right away instead of waiting for GameLoop. (KUDr)
2006-11-15 21:01:19 +00:00
..
cocoa_keys.h
(svn r3615) Remove the Quartz key codes from the public cocoa video driver interface
2006-02-18 16:20:50 +00:00
cocoa_v.h
(svn r3615) Remove the Quartz key codes from the public cocoa video driver interface
2006-02-18 16:20:50 +00:00
cocoa_v.m
(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
2006-11-15 21:01:19 +00:00
dedicated_v.c
(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing.
2006-10-19 09:39:29 +00:00
dedicated_v.h
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
2005-07-25 07:16:10 +00:00
null_v.c
(svn r2748) Remove unused cruft from the main loop
2005-07-29 16:40:29 +00:00
null_v.h
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
2005-07-25 07:16:10 +00:00
sdl_v.c
(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
2006-11-15 21:01:19 +00:00
sdl_v.h
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
2005-07-25 07:16:10 +00:00
win32_v.c
(svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
2006-11-15 21:01:19 +00:00
win32_v.h
(svn r2725) Move MyShowCursor() back into win32.c, it fits better there
2005-07-27 19:22:38 +00:00