/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_simple.cpp Implementation of the simple 16 bpp blitter. */ #include "../stdafx.h" #include "../zoom_func.h" #include "16bpp_simple.hpp" #include "../table/sprites.h" /** Instantiation of the simple 16bpp blitter factory. */ static FBlitter_16bppSimple iFBlitter_16bppSimple; template void Blitter_16bppSimple::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) { const Pixel *src, *src_line; Colour16 *dst, *dst_line; /* Find where to start reading in the source sprite */ src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left; for (int y = 0; y < bp->height; y++) { dst = dst_line; dst_line += bp->pitch; src = src_line; src_line += bp->sprite_width * ScaleByZoom(1, zoom); for (int x = 0; x < bp->width; x++) { switch (mode) { case BM_COLOUR_REMAP: /* In case the m-channel is zero, do not remap this pixel in any way */ if (src->m == 0) { if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst); } else { if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst); } break; case BM_CRASH_REMAP: if (src->m == 0) { if (src->a != 0) { uint8 g = MakeDark(src->c); *dst = ComposeColourRGBA(g, g, g, src->a, *dst); } } else { if (bp->remap[src->m] != 0) *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst); } break; case BM_TRANSPARENT: /* TODO -- We make an assumption here that the remap in fact is transparency, not some colour. * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: * we produce a result the newgrf maker didn't expect ;) */ /* Make the current colour a bit more black, so it looks like this image is transparent */ if (src->a != 0) *dst = MakeTransparent(*dst, 192); break; case BM_BLACK_REMAP: if (src->a != 0) { *dst = Colour16(0, 0, 0); } break; default: if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst); break; } dst++; src += ScaleByZoom(1, zoom); } } } void Blitter_16bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { switch (mode) { default: NOT_REACHED(); case BM_NORMAL: Draw (bp, zoom); return; case BM_COLOUR_REMAP: Draw(bp, zoom); return; case BM_TRANSPARENT: Draw (bp, zoom); return; case BM_CRASH_REMAP: Draw (bp, zoom); return; case BM_BLACK_REMAP: Draw (bp, zoom); return; } } void Blitter_16bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) { Colour16 *udst = (Colour16 *)dst; if (pal == PALETTE_TO_TRANSPARENT) { do { for (int i = 0; i != width; i++) { *udst = MakeTransparent(*udst, 154); udst++; } udst = udst - width + _screen.pitch; } while (--height); return; } if (pal == PALETTE_NEWSPAPER) { do { for (int i = 0; i != width; i++) { *udst = MakeGrey(*udst); udst++; } udst = udst - width + _screen.pitch; } while (--height); return; } DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal); } Sprite *Blitter_16bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { Pixel *dst; Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(Pixel)); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; dest_sprite->x_offs = sprite->x_offs; dest_sprite->y_offs = sprite->y_offs; dst = (Pixel *)dest_sprite->data; SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data; for (int i = 0; i < sprite->height * sprite->width; i++) { if (src->m == 0) { dst[i].c = To16(src->r, src->g, src->b); dst[i].a = src->a / 16; dst[i].m = 0; dst[i].v = 0; } else { /* Get brightest value */ uint8 rgb_max = max(src->r, max(src->g, src->b)); #if 0 /* Pre-convert the mapping channel to a RGB value, use 32bpp AdjustBrightness() variant for better colors, because this function is not called each frame */ if (rgb_max == 0) rgb_max = Blitter_32bppBase::DEFAULT_BRIGHTNESS; dst[i].c = To16(Blitter_32bppBase::AdjustBrightness(LookupColourInPalette32(src->m), rgb_max)); dst[i].v = rgb_max / 16; #endif rgb_max /= 16; /* Black pixel (8bpp or old 32bpp image), so use default value */ if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS; /* Pre-convert the mapping channel to a RGB value, use 32bpp AdjustBrightness() variant for better colors, because this function is not called each frame */ dst[i].c = AdjustBrightness(LookupColourInPalette(src->m), rgb_max); dst[i].v = rgb_max; dst[i].a = src->a / 16; dst[i].m = src->m; } src++; } return dest_sprite; }