Commit Graph

  • c000f6b939 (svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. frosch 2011-02-05 17:41:05 +00:00
  • 7e7ec9602a (svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. frosch 2011-02-05 17:41:05 +00:00
  • e06c412a05 (svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable. frosch 2011-02-05 17:34:13 +00:00
  • 2ea018ddc0 (svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable. frosch 2011-02-05 17:34:13 +00:00
  • 9e1695aa1e (svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. frosch 2011-02-05 16:36:37 +00:00
  • 291ef7e082 (svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. frosch 2011-02-05 16:36:37 +00:00
  • b992a93996 (svn r21976) -Doc: Document several crash handling functions. alberth 2011-02-05 16:20:55 +00:00
  • fe71cbfc8b (svn r21976) -Doc: Document several crash handling functions. alberth 2011-02-05 16:20:55 +00:00
  • 915e339d0f (svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. frosch 2011-02-05 16:07:23 +00:00
  • 447f3dbe2c (svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. frosch 2011-02-05 16:07:23 +00:00
  • a4b08dddd1 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. terkhen 2011-02-05 13:46:09 +00:00
  • 67ce7c5c41 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. terkhen 2011-02-05 13:46:09 +00:00
  • 91dcc9e016 (svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. terkhen 2011-02-05 13:42:57 +00:00
  • a788783e01 (svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. terkhen 2011-02-05 13:42:57 +00:00
  • 7935eab3dc (svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. alberth 2011-02-05 11:42:27 +00:00
  • b371711d78 (svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. alberth 2011-02-05 11:42:27 +00:00
  • 7da952115b (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. alberth 2011-02-05 10:38:40 +00:00
  • a2ceba992d (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. alberth 2011-02-05 10:38:40 +00:00
  • 50d646ca7b (svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it rubidium 2011-02-05 10:38:31 +00:00
  • f923391838 (svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it rubidium 2011-02-05 10:38:31 +00:00
  • bdf5a1c2f7 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. alberth 2011-02-05 10:28:31 +00:00
  • e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. alberth 2011-02-05 10:28:31 +00:00
  • 974c0f5166 (svn r21967) -Prepare: for 1.1.0-beta5 rubidium 2011-02-04 20:07:32 +00:00
  • 1527ca3e79 (svn r21967) -Prepare: for 1.1.0-beta5 rubidium 2011-02-04 20:07:32 +00:00
  • 00a766ed27 (svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs rubidium 2011-02-04 19:20:47 +00:00
  • 3c9bcf0e9a (svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs rubidium 2011-02-04 19:20:47 +00:00
  • 1cd4b3bb86 (svn r21965) -Update from WebTranslator v3.0: czech - 6 changes by SmatZ dutch - 15 changes by Yexo english_US - 10 changes by Rubidium finnish - 9 changes by jpx_ french - 9 changes by glx russian - 6 changes by Lone_Wolf spanish - 6 changes by Terkhen translators 2011-02-04 18:47:33 +00:00
  • 15efb39852 (svn r21965) -Update from WebTranslator v3.0: czech - 6 changes by SmatZ dutch - 15 changes by Yexo english_US - 10 changes by Rubidium finnish - 9 changes by jpx_ french - 9 changes by glx russian - 6 changes by Lone_Wolf spanish - 6 changes by Terkhen translators 2011-02-04 18:47:33 +00:00
  • 09601fe35d (svn r21964) -Fix (r21959): regression failed rubidium 2011-02-04 18:41:42 +00:00
  • f023612f76 (svn r21964) -Fix (r21959): regression failed rubidium 2011-02-04 18:41:42 +00:00
  • bbd308adef (svn r21963) -Fix: saying something twice in an error message is not needed rubidium 2011-02-04 18:32:56 +00:00
  • d8f158d170 (svn r21963) -Fix: saying something twice in an error message is not needed rubidium 2011-02-04 18:32:56 +00:00
  • 0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals rubidium 2011-02-04 16:40:38 +00:00
  • 088223e058 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals rubidium 2011-02-04 16:40:38 +00:00
  • 773c6765e6 (svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive rubidium 2011-02-04 16:07:42 +00:00
  • 1afea0803f (svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive rubidium 2011-02-04 16:07:42 +00:00
  • c85d350310 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length rubidium 2011-02-04 15:40:35 +00:00
  • fd7633def5 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length rubidium 2011-02-04 15:40:35 +00:00
  • 46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting rubidium 2011-02-04 15:37:23 +00:00
  • 7086bb3017 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting rubidium 2011-02-04 15:37:23 +00:00
  • 4355231f67 (svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join rubidium 2011-02-04 15:29:50 +00:00
  • 8ee493b6e9 (svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join rubidium 2011-02-04 15:29:50 +00:00
  • 4c5ca17486 (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it rubidium 2011-02-04 15:13:20 +00:00
  • c0f39415b9 (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it rubidium 2011-02-04 15:13:20 +00:00
  • 71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars rubidium 2011-02-04 14:38:33 +00:00
  • 285f369969 (svn r21956) -Cleanup: always draw the bridge pillars rubidium 2011-02-04 14:38:33 +00:00
  • 313c1bc171 (svn r21955) -Cleanup: always show the long date in the status bar rubidium 2011-02-04 14:38:15 +00:00
  • 1a9ae166eb (svn r21955) -Cleanup: always show the long date in the status bar rubidium 2011-02-04 14:38:15 +00:00
  • 2ad1279725 (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view rubidium 2011-02-04 14:37:24 +00:00
  • 12d3422539 (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view rubidium 2011-02-04 14:37:24 +00:00
  • 3057a26fd5 (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year smatz 2011-02-04 14:11:14 +00:00
  • 4aa45d8742 (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year smatz 2011-02-04 14:11:14 +00:00
  • 732a0d069a (svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies rubidium 2011-02-04 10:31:40 +00:00
  • 974793f0c5 (svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies rubidium 2011-02-04 10:31:40 +00:00
  • c70ee16ecf (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable yexo 2011-02-04 08:29:14 +00:00
  • 209baff3ef (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable yexo 2011-02-04 08:29:14 +00:00
  • 053420399a (svn r21950) -Update from WebTranslator v3.0: catalan - 1 changes by arnau translators 2011-02-03 18:45:07 +00:00
  • 9a18884a61 (svn r21950) -Update from WebTranslator v3.0: catalan - 1 changes by arnau translators 2011-02-03 18:45:07 +00:00
  • f3e550e9bd (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index smatz 2011-02-02 23:06:38 +00:00
  • 452578b464 (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index smatz 2011-02-02 23:06:38 +00:00
  • a4bf3be864 (svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge smatz 2011-02-02 22:40:04 +00:00
  • 97abc18ffc (svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge smatz 2011-02-02 22:40:04 +00:00
  • 3bfad0243b (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there smatz 2011-02-02 22:20:48 +00:00
  • 934d5d423e (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there smatz 2011-02-02 22:20:48 +00:00
  • 547421496e (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle rubidium 2011-02-02 22:13:13 +00:00
  • b79330a815 (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle rubidium 2011-02-02 22:13:13 +00:00
  • bbe94dc497 (svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers rubidium 2011-02-02 22:06:14 +00:00
  • 7d7c82d9cc (svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers rubidium 2011-02-02 22:06:14 +00:00
  • a42c0ea88b (svn r21944) -Codechange: give name to one magic constant smatz 2011-02-02 22:01:01 +00:00
  • cce9fbce9a (svn r21944) -Codechange: give name to one magic constant smatz 2011-02-02 22:01:01 +00:00
  • 8118f74575 (svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking rubidium 2011-02-02 21:56:56 +00:00
  • ca487f998b (svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking rubidium 2011-02-02 21:56:56 +00:00
  • 54161949d1 (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion smatz 2011-02-02 19:22:35 +00:00
  • 5ffb43353e (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion smatz 2011-02-02 19:22:35 +00:00
  • e846701b3c (svn r21941) -Update from WebTranslator v3.0: maltese - 22 changes by peter88823 translators 2011-02-02 18:45:05 +00:00
  • 41d5bc285e (svn r21941) -Update from WebTranslator v3.0: maltese - 22 changes by peter88823 translators 2011-02-02 18:45:05 +00:00
  • 0364726bbb (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) planetmaker 2011-02-02 16:46:42 +00:00
  • 11a7945c22 (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) planetmaker 2011-02-02 16:46:42 +00:00
  • b15719bbd2 (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough smatz 2011-02-02 14:50:57 +00:00
  • 65c4e0108c (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough smatz 2011-02-02 14:50:57 +00:00
  • 0ebc548a89 (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. alberth 2011-02-01 21:18:27 +00:00
  • 9af2feb993 (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. alberth 2011-02-01 21:18:27 +00:00
  • 1a971fb6d6 (svn r21937) -Update from WebTranslator v3.0: turkish - 32 changes by leventpasha translators 2011-02-01 18:45:06 +00:00
  • 78c9c08e19 (svn r21937) -Update from WebTranslator v3.0: turkish - 32 changes by leventpasha translators 2011-02-01 18:45:06 +00:00
  • 9765a297e7 (svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop. terkhen 2011-02-01 10:48:10 +00:00
  • fe15cf052e (svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. -Change: Build only the required road/tram bits when building stops with drag and drop. terkhen 2011-02-01 10:48:10 +00:00
  • 2e1eafbdc3 (svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. terkhen 2011-02-01 10:43:25 +00:00
  • e3ae9d7600 (svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. terkhen 2011-02-01 10:43:25 +00:00
  • 49ea0e9092 (svn r21934) -Fix (r21933): The original plan was to run the regression before committing. frosch 2011-01-31 20:56:02 +00:00
  • 3847bac973 (svn r21934) -Fix (r21933): The original plan was to run the regression before committing. frosch 2011-01-31 20:56:02 +00:00
  • a97d52a29a (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list. frosch 2011-01-31 20:44:15 +00:00
  • 7c04ea586d (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list. frosch 2011-01-31 20:44:15 +00:00
  • 67a5cd0b18 (svn r21932) -Document: some tidbits related to vehicles rubidium 2011-01-31 20:27:33 +00:00
  • c7939e8a63 (svn r21932) -Document: some tidbits related to vehicles rubidium 2011-01-31 20:27:33 +00:00
  • 8f67baae2e (svn r21931) -Update from WebTranslator v3.0: vietnamese - 81 changes by myquartz translators 2011-01-31 18:45:07 +00:00
  • 5a9183c6c5 (svn r21931) -Update from WebTranslator v3.0: vietnamese - 81 changes by myquartz translators 2011-01-31 18:45:07 +00:00
  • da0b09557c (svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. alberth 2011-01-30 21:32:21 +00:00
  • b5e2e83823 (svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. alberth 2011-01-30 21:32:21 +00:00
  • df8c4bdbfa (svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth planetmaker 2011-01-30 19:14:48 +00:00
  • c778568f58 (svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth planetmaker 2011-01-30 19:14:48 +00:00