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135 Commits

Author SHA1 Message Date
Patric Stout
0b340fd376 Update: prepare for stable release (disable assert) 2019-04-01 19:26:10 +02:00
Patric Stout
05b3467021 Update: Changelog for 1.9.0 and prepare for release 2019-04-01 19:26:10 +02:00
Patric Stout
88f2084646 Update: translations backported from master 2019-04-01 19:26:10 +02:00
Patric Stout
1303aba5ea Update: translations backported from master 2019-03-30 10:55:29 +01:00
PeterN
124650c554 Fix #7411: Use industry production callback (if used) on initial industry cargo generation. (#7412) 2019-03-30 10:55:29 +01:00
Ingo von Borstel
685af3629e Add: Titlegame for 1.9 branch. Savegame by JGR (#7443) 2019-03-30 10:21:08 +01:00
Patric Stout
9ae1726eed Update: Changelog for 1.9.0-RC2 and prepare for release 2019-03-24 17:16:15 +01:00
Patric Stout
3f0268b4b3 Update: translations backported from master 2019-03-24 17:16:15 +01:00
Patric Stout
cf7a1fc8c6 Revert: "Change: Allow AI companies to start immediately."
This reverts commit 011257dc88.

This commit was not working properly. Attempts are made to fix it,
but so close to 1.9, it sounds a lot better to revert it from the
1.9 branch, and keep developing it further in 1.10.
2019-03-24 17:16:15 +01:00
Patric Stout
7a9782e6f4 Revert: "Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed."
This reverts commit b1e40b6b56.

This is a fix for a patch that will be reverted in the next commit.
2019-03-24 17:16:15 +01:00
Peter Nelson
6a1f217d30 Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 17:16:15 +01:00
PeterN
174b0da90f Fix: Filtered file list did not scroll properly. (#7402) 2019-03-24 15:24:21 +01:00
Patric Stout
a2c4f9314d Update: translations backported from master 2019-03-24 15:24:21 +01:00
Patric Stout
652289972e Codechange: fix Intel C++ Compiler linking issues.
GetAircraftFlightLevel<Aircraft> is only used in static functions
inside aircraft_cmd.cpp. With GCC, Clang and MSVC this is not an
issue, but on ICC fails linking, because it doesn't find this
version of this template. Possibly these two pieces of information
are linked.
Explicit defining the function fixes the issue.
2019-03-24 15:24:21 +01:00
Patric Stout
0a5b3b955c Fix: [AzurePipelines] vcpkg is now preinstalled on Windows images
So instead of integrating our own, we only copy our precompiled
binaries into the right folder.
2019-03-24 15:24:21 +01:00
peter1138
79d2acff24 Fix 4da83d2f66: Remove measurement tooltips when completed. 2019-03-24 15:24:21 +01:00
Michael Lutz
e3a082ce7c Fix #7391, 9b99b95: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs.
This was caused because hangars are referred to by station ID, which is not unique with respect to depot IDs.
2019-03-24 15:24:21 +01:00
peter1138
213c490e73 Fix #7384: Industry Chain tooltips did not display on right-click.
This is fixed by handling the new Window::OnTooltip() event instead of OnHover()
2019-03-24 15:24:21 +01:00
peter1138
4e17e2bc6e Codechange: Implement OnTooltip event for custom window tooltips.
This avoids windows from needing to know or care about tooltip delay settings.
2019-03-24 15:24:21 +01:00
peter1138
56a69f1de7 Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered.
Measurement tooltip was auto-closed as the hover/right-click test for tooltips was not
satisfied in this case. This is fixed by keeping the tooltip visible and instead explicitly
closing the tooltip when the PlaceObject is cancelled/completed.
2019-03-24 15:24:21 +01:00
Peter Nelson
64726d5213 Fix: Bounds check NewGRF feature. 2019-03-24 15:24:21 +01:00
Peter Nelson
712936745a Codechange: NewGRF features are documented in hex, so display as hex. 2019-03-24 15:24:21 +01:00
stormcone
2fb4575f5f Fix f58fa80e: Wrong company performance rating when money exceeds INT_MAX. (#7382)
Company performance rating calculation does not take into account the companies' money when those exceeds INT_MAX.
2019-03-24 15:24:21 +01:00
Jonathan G Rennison
5e9d39e8bc Change: Include _current_company in crashlog AI config line
_current_company is not currently logged anywhere in the crashlog.
_local_company is logged, despite being much less useful than
_current_company.
This change logs _current_company alongside _local_company.
2019-03-24 15:24:21 +01:00
peter1138
490d6ad51f Cleanup: Update changed string in language files. 2019-03-24 15:24:21 +01:00
peter1138
38e93182c5 Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-24 15:24:21 +01:00
glx
3a97b541af Fix: [AzurePipelines] run commit checker only for PRs 2019-03-24 15:24:21 +01:00
nikolas
80dd397ce4 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
2019-03-24 15:24:21 +01:00
PeterN
47596d3eda Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325) 2019-03-24 15:24:21 +01:00
glx22
f7f1efc84f Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target branch (#7356) 2019-03-10 13:44:45 +01:00
glx
383e2d1082 Fix e4cc06f67: [AzurePipelines] rebase only for PRs 2019-03-10 13:44:45 +01:00
glx
aefe44e67e Fix: [AzurePipelines] don't assume master as target branch when rebasing PRs 2019-03-10 13:44:45 +01:00
glx22
1de8e1b801 Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 2019-03-10 13:44:45 +01:00
peter1138
54c5bac8f7 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 2019-03-10 13:44:45 +01:00
SamuXarick
948de16255 Cleanup: Remove repeated network error message on connection timeout. (#7327) 2019-03-10 13:44:45 +01:00
Patric Stout
88c5122b39 Update: Changelog for 1.9.0-RC1 and prepare for release 2019-03-03 20:53:40 +01:00
Patric Stout
eb46a89855 Fix: [AzurePipelines] also trigger CI on release branches 2019-03-03 20:26:58 +01:00
frosch
39cda89e85 Add: Detect stable tags automatically, and set the 'stable' flag in '_openttd_newgrf_version' accordingly. (#7317) 2019-03-03 20:08:28 +01:00
translators
8016b8b3e9 Update: Translations from eints
catalan: 62 changes by juanjo
french: 11 changes by glx
2019-03-03 19:45:43 +01:00
Charles Pigott
4ac81b3ebb Fix #7308: SDL linker flags were not added on MinGW 2019-03-03 18:04:36 +00:00
Charles Pigott
d9b4ada7e9 Fix 95ccddd6: SDL static library flags was not updated to use pkg-config format 2019-03-03 18:04:36 +00:00
Charles Pigott
1a663d9efc Fix: Wrong variable was used in zlib detection 2019-03-03 18:04:36 +00:00
peter1138
93a6fd42d1 Fix 23960d0f2c: Company livery window shows incorrect groups when opened from group window in multiplayer. 2019-03-03 13:13:35 +01:00
Niels Martin Hansen
c61acc7fc1 Fix #7280: Save in the right location on desync and server timeout 2019-03-03 12:12:32 +01:00
Peter Nelson
c91e0058c2 Change: Allow vehicle group names to be non-unique.
Group names are visual identifiers, and do not need to be unique.
Group sorting already falls back to group ID if names are the same, so that sorted
list position is stable.
2019-03-03 12:04:29 +01:00
Peter Nelson
5a5944867d Add: Add parent_group_id parameter to CreateGroup() 2019-03-03 09:15:39 +01:00
Peter Nelson
5d3ccae6c5 Add: AI function to get current usage of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
e0c2ad1b65 Add: AI functions to get/set company colours. 2019-03-03 09:15:39 +01:00
Peter Nelson
3c047b124e Add: AI functions to get current and last year profit of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
b62452903a Add: AI functions to set/get vehicle group parent. 2019-03-03 09:15:39 +01:00
Eddi-z
8139b14e9c Change: Synchronize introduction date and reliability randomness across vehicles with the same base introduction date (#7147) 2019-03-02 21:28:22 +00:00
Johannes E. Krause
5e40338543 Doc: table alignment when viewing README.md as a monospace textfile 2019-03-02 20:53:50 +01:00
translators
90a4737bf6 Update: Translations from eints
croatian: 6 changes by VoyagerOne
2019-03-02 19:45:43 +01:00
Eddi-z
b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Samu
780593ae60 Fix #6633: Cargo monitor industry delivery now accounts for which IndustryID the cargo was delivered to 2019-03-02 18:14:45 +01:00
PeterN
cbaf52fbe1 Codechange: Sort and filter sign names directly rather than through string system. (#7304)
This provides a notable performance benefit in the Sign List window when there are many signs.
2019-03-02 17:08:45 +00:00
Charles Pigott
c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
PeterN
63fe6c6598 Codechange: Make std::stack use std::vector container in string formatting/drawing. (#7305)
This is a very minor performance increase which can add up during operations such
as sorting. Performance impact my be platform/compiler dependent.
2019-03-02 08:06:02 +00:00
translators
7ecfae8f7f Update: Translations from eints
turkish: 4 changes by DarkSapling
danish: 10 changes by Deb622
norwegian (bokmal): 11 changes by Leifbk
portuguese: 11 changes by vesgo
2019-03-01 19:45:42 +01:00
Eddi-z
1447661d20 Cleanup: spurious TODOs in newgrf.cpp (#7297) 2019-02-28 23:00:50 +00:00
PeterN
9ad5112628 Change: [AzurePipelines] Add freetype dependency for OSX. (#7299) 2019-02-28 19:33:31 +00:00
translators
76f983a8e7 Update: Translations from eints
dutch: 80 changes by JanWillem
2019-02-28 19:45:43 +01:00
SamuXarick
50a0cf1915 Change: Allow towns to build bridges over rails and one-way roads. (#7291) 2019-02-28 17:45:17 +00:00
SamuXarick
03264059e4 Change: Decrease minimum permitted value for script_max_opcode_till_suspend setting (#7243) 2019-02-28 17:37:50 +00:00
translators
adb50cebcc Update: Translations from eints
romanian: 7 changes by alexmerlin1985
2019-02-27 19:45:42 +01:00
Samu
9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
peter1138
7ac17f5ae4 Fix #7281: Unable to select last group in open livery window on group creation. 2019-02-26 11:20:23 +01:00
peter1138
c2e4a8c9bf Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. 2019-02-25 19:46:03 +00:00
translators
93c6398810 Update: Translations from eints
dutch: 68 changes by JanWillem
danish: 17 changes by nielsmh
hungarian: 3 changes by Brumi
2019-02-25 19:45:43 +01:00
glx22
6ff02f0615 Fix: [Windows] make the installer DPI aware (#7277) 2019-02-25 01:47:00 +01:00
Michael Lutz
919d7accd7 Update: Changelog for 1.9.0-beta3 and prepare for release. 2019-02-24 23:30:28 +01:00
Michael Lutz
fa2bea7394 Change: [AzurePipelines] Use a minimum OSX version of 10.9 during building.
OpenTTD sources are still written in a way to work down to OSX 10.4 or so, as long as you can obtain a C++11 capable compiler. 10.9 is the minimal useful C++11 target using only Apple stuff out-of-the-box.
2019-02-24 22:18:10 +01:00
translators
d24a9dfe98 Update: Translations from eints
italian: 11 changes by lorenzodv
dutch: 46 changes by JanWillem
russian: 5 changes by Lone_Wolf
2019-02-24 19:45:43 +01:00
Alexander Weiss
77ab6f8ec7 Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice 2019-02-24 17:54:59 +01:00
Alexander Weiss
0bb395b21d Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling 2019-02-24 17:54:59 +01:00
PeterN
195fd0dc60 Fix #7266: Reorder reinitialization of caches when changing font zoom level. (#7273) 2019-02-24 16:27:44 +00:00
Patric Stout
91eee793e1 Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again 2019-02-24 01:11:08 +01:00
PeterN
87ebfe1227 Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)
Previously the linkgraph was rebuilt before the viewport extents were finalized.
2019-02-23 19:19:41 +00:00
translators
f240f61fb2 Update: Translations from eints
danish: 11 changes by nielsmh
spanish (mexican): 11 changes by Absay
hungarian: 100 changes by Brumi
russian: 6 changes by Lone_Wolf
croatian: 9 changes by VoyagerOne
2019-02-23 19:45:45 +01:00
PeterN
eeae4512ae Fix #7003: Freetype fonts were scaled by both GUI and Font zoom levels. (#7267) 2019-02-23 16:07:25 +00:00
Niels Martin Hansen
13962a8475 Change: Framerate window can now scroll and resize 2019-02-23 14:29:07 +01:00
Niels Martin Hansen
7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
SamuXarick
4adb91202d Fix: Remove desert around lakes upon generation 2019-02-23 13:16:12 +01:00
Peter Nelson
fde5bd0ccf Change: Add scrollbar to cargo legend in cargo payment rates window. 2019-02-23 11:46:00 +01:00
Greg Carlin
00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
peter1138
56a6d7aec8 Fix #7227: Don't apply mouse-hasn't-moved test to scrollbars. 2019-02-22 21:32:12 +00:00
peter1138
69928df3f0 Fix: Resorting file list did not update filtered rows. 2019-02-22 21:31:46 +00:00
translators
fb1b6fa47a Update: Translations from eints
italian: 9 changes by lorenzodv
norwegian (bokmal): 4 changes by Leifbk
2019-02-22 19:45:44 +01:00
Michael Lutz
690d1dd6a4 Fix #7159, e934f09: Waiting time at red one-way signals was too short.
This is not an exact fix as previously, the wait time was speed/acceleration dependant. This simple fix ignores that and just makes the 'days' from the settings comment to be actually days.
2019-02-21 23:19:03 +00:00
SamuXarick
456e67ac1c Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) 2019-02-21 21:23:37 +00:00
translators
673f6753e9 Update: Translations from eints
dutch: 76 changes by JanWillem
scottish gaelic: 44 changes by GunChleoc
2019-02-21 19:45:46 +01:00
peter1138
5ab1a73a8a Codechange: Remove never-used StationIDList. 2019-02-21 17:45:47 +01:00
Nikolas Nyby
8a6e03c4d2 Fix #7189: Fluidsynth volume gain too high 2019-02-21 10:08:07 +01:00
Peter Nelson
6733b71300 Change: Make mini-map widget capture mouse when left-click dragging.
This allows the mini-map to be dragged when the cursor has left the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
6dfe36b5cd Change: Make volume slider widget capture mouse when clicked.
This makes the slider continue to respond even when mouse cursor
is no longer over the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
de9f54ccc1 Codechange: Change scrolling_scrollbar to mouse_capture_widget, and dispatch OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
2019-02-21 08:11:35 +00:00
Samu
66d23e3e86 Fix #7090: Close Query String window after rebuilding AI/GS settings 2019-02-21 01:40:34 +01:00
Samu
19fa960d83 Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings 2019-02-21 00:35:56 +01:00
translators
21f009dc78 Update: Translations from eints
english (us): 11 changes by njn
dutch: 244 changes by JanWillem
turkish: 102 changes by wakeup
2019-02-20 19:45:42 +01:00
translators
21d8636722 Update: Translations from eints
dutch: 100 changes by JanWillem
2019-02-19 19:45:43 +01:00
Samu
ba55f93f41 Doc: [AI] UnshareOrders empties the orders list of the vehicle. 2019-02-19 15:25:53 +01:00
J0an Josep
c4fe46a475 Fix #7244, 6ca637b8c1: OPF doesn't take 90 deg turns into account. 2019-02-19 01:06:10 +01:00
Juanjo
45ce517105 Codechange: Move some common code after adding/removing tiles to a station to its own function. 2019-02-18 22:57:43 +01:00
J0an Josep
6ca637b8c1 Fix #7226: Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns". 2019-02-18 22:57:19 +01:00
translators
349cbee6e9 Update: Translations from eints
ukrainian: 6 changes by nsergiy
dutch: 210 changes by JanWillem
french: 1 change by glx
portuguese: 4 changes by vesgo
2019-02-18 19:45:44 +01:00
PeterN
84961034e4 Change: Increase maximum number of orders from 64000 to ~16.7m. (#7220) 2019-02-18 07:37:25 +00:00
translators
ef7e47a53a Update: Translations from eints
danish: 5 changes by nielsmh
french: 3 changes by glx
spanish (mexican): 4 changes by Absay
russian: 4 changes by Lone_Wolf
2019-02-17 19:45:44 +01:00
glx
aadcf40b9b Fix 1585eb1a3: wrong default selection for goals and story book 2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48 Add: News menu entry and shortcut for deleting all messages. (#7240) 2019-02-16 23:15:58 +00:00
glx
ebe84b9d4c Cleanup: update modified and removed strings in languages 2019-02-16 22:19:16 +01:00
glx
1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 2019-02-16 22:19:16 +01:00
glx
7c31a32c2b Fix: colour of network specific strings in company dropdown menus 2019-02-16 22:19:16 +01:00
Joan Josep
4919c8db13 Codechange: Re-arrange VehicleEnter_Track in rail_cmd. (#7239) 2019-02-16 21:52:49 +01:00
PeterN
5dc377244d Fix #7224: AI could no longer create groups. (#7233) 2019-02-15 19:15:53 +00:00
PeterN
3a4b6b476b Change: Use selected group as parent when creating a new group. (#7224) 2019-02-15 18:43:33 +00:00
Peter Nelson
57734fd85d Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected. 2019-02-14 19:35:48 +01:00
MrMamen
1f182c44c9 Fix: year for 1.9.0 betas in changelog 2019-02-14 19:24:58 +01:00
translators
045503e728 Update: Translations from eints
english (us): 1 change by njn
2019-02-13 19:45:43 +01:00
PeterN
c0c8fb25fb Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 2019-02-13 09:01:49 +00:00
Niels Martin Hansen
830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 2019-02-12 21:32:43 +00:00
Niels Martin Hansen
46d97239c4 Codechange: Include flag for whether a build is of a tagged revision 2019-02-12 21:32:43 +00:00
Thomas den Hollander
412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
translators
6b5ebe2b09 Update: Translations from eints
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
2019-02-12 19:45:44 +01:00
PeterN
aa737715dd Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 2019-02-11 18:59:55 +00:00
translators
75d3054ae4 Update: Translations from eints
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
2019-02-11 19:45:43 +01:00
Peter Nelson
cac2f6226c Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better. 2019-02-10 22:48:23 +00:00
PeterN
22f33fdd08 Fix 148e5b41d6: Uninitialized variable usage. (#7216) 2019-02-10 21:06:09 +00:00
translators
13af2b88b4 Update: Translations from eints
russian: 3 changes by Lone_Wolf
2019-02-10 19:45:45 +01:00
Patric Stout
4d5d21be76 Fix: [AzurePipelines] always list the full changelog since last stable 2019-02-10 18:46:54 +01:00
Eddi-z
148e5b41d6 Change: Skip reliability decay if servicing is disabled 2019-02-10 18:45:48 +01:00
glx
2ff10327d7 Fix: projects/generate now keeps the line ending 2019-02-10 12:44:10 +01:00
glx
748d72202a Fix: generate and generate.vbs were sorting differently 2019-02-10 12:44:10 +01:00
glx
0df95811ce Fix: generate.vbs used wrong data for basesets_vs142 2019-02-10 12:44:10 +01:00
glx
70e1c57f81 Fix: line ending issues with MSYS2 2019-02-10 12:44:10 +01:00
PeterN
d242875d27 Fix #7197: Invalidate depot buttons when necessary. (#7212) 2019-02-10 08:43:54 +00:00
215 changed files with 4644 additions and 2763 deletions

View File

@@ -91,6 +91,8 @@ MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ') VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ') ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ') GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ')
ISTAG := $(shell echo "$(VERSIONS)" | cut -f 5 -d' ')
ISSTABLETAG := $(shell echo "$(VERSIONS)" | cut -f 6 -d' ')
# Make sure we have something in VERSION and ISODATE # Make sure we have something in VERSION and ISODATE
ifeq ($(VERSION),) ifeq ($(VERSION),)
@@ -276,10 +278,10 @@ endif
# Revision files # Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in $(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g" > $(SRC_DIR)/rev.cpp $(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in $(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g" > $(SRC_DIR)/os/windows/ottdres.rc $(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/os/windows/ottdres.rc
FORCE: FORCE:

View File

@@ -310,22 +310,22 @@ your operating system:
Different types of data or extensions go into different subdirectories of the Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory: chosen main OpenTTD directory:
| data type | directory | additional info | | data type | directory | additional info |
| --- | --- | --- | | ------------------- | ----------------- | --------------------------- |
| Config File | (no subdirectory) | | | Config File | (no subdirectory) | |
| Screenshots | screenshot | | | Screenshots | screenshot | |
| Base Graphics | baseset | (or a subdirectory thereof) | | Base Graphics | baseset | (or a subdirectory thereof) |
| Sound Sets | baseset | (or a subdirectory thereof) | | Sound Sets | baseset | (or a subdirectory thereof) |
| NewGRFs | newgrf | (or a subdirectory thereof) | | NewGRFs | newgrf | (or a subdirectory thereof) |
| 32bpp Sets | newgrf | (or a subdirectory thereof) | | 32bpp Sets | newgrf | (or a subdirectory thereof) |
| Music Sets | baseset | (or a subdirectory thereof) | | Music Sets | baseset | (or a subdirectory thereof) |
| AIs | ai | (or a subdirectory thereof) | | AIs | ai | (or a subdirectory thereof) |
| AI Libraries | ai/library | (or a subdirectory thereof) | | AI Libraries | ai/library | (or a subdirectory thereof) |
| Game Scripts (GS) | game | (or a subdirectory thereof) | | Game Scripts (GS) | game | (or a subdirectory thereof) |
| GS Libraries | game/library | (or a subdirectory thereof) | | GS Libraries | game/library | (or a subdirectory thereof) |
| Savegames | save | | | Savegames | save | |
| Automatic Savegames | save/autosave | | | Automatic Savegames | save/autosave | |
| Scenarios | scenario | | | Scenarios | scenario | |
The (automatically created) directory content_download is for OpenTTD's internal The (automatically created) directory content_download is for OpenTTD's internal
use and no files should be added to it or its subdirectories manually. use and no files should be added to it or its subdirectories manually.
@@ -476,6 +476,12 @@ The following is an explanation of the different statistics:
- *World ticks* - Time spent on other world/landscape processing. This - *World ticks* - Time spent on other world/landscape processing. This
includes towns growing, building animations, updates of farmland and trees, includes towns growing, building animations, updates of farmland and trees,
and station rating updates. and station rating updates.
- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
for game scripts and AI players. The total may show as less than the current
sum of the individual scripts, this is because AI players at lower
difficulty settings do not run every game tick, and hence contribute less
to the average across all ticks. Keep in mind that the "Current" figure is
also an average, just only over short term.
- *Link graph delay* - Time overruns of the cargo distribution link graph - *Link graph delay* - Time overruns of the cargo distribution link graph
update thread. Usually the link graph is updated in a background thread, update thread. Usually the link graph is updated in a background thread,
but these updates need to synchronise with the main game loop occasionally, but these updates need to synchronise with the main game loop occasionally,

View File

@@ -1,7 +1,9 @@
trigger: trigger:
- master - master
- release/*
pr: pr:
- master - master
- release/*
jobs: jobs:
- job: windows - job: windows
@@ -55,6 +57,9 @@ jobs:
pool: pool:
vmImage: 'macOS-10.13' vmImage: 'macOS-10.13'
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps: steps:
- template: azure-pipelines/templates/ci-git-rebase.yml - template: azure-pipelines/templates/ci-git-rebase.yml
- template: azure-pipelines/templates/osx-dependencies.yml - template: azure-pipelines/templates/osx-dependencies.yml

View File

@@ -2,13 +2,9 @@
tag=$(git describe --tags 2>/dev/null) tag=$(git describe --tags 2>/dev/null)
# If we are a tag, show the part of the changelog that matches the tag. # If we are a tag, show the part of the changelog till (but excluding) the last stable
# In case of a stable, also show all betas and RCs.
if [ -n "$tag" ]; then if [ -n "$tag" ]; then
grep="." grep='^[0-9]\.[0-9]\.[0-9][^-]'
if [ "$(echo $tag | grep '-')" = "" ]; then
grep='^[0-9]\.[0-9]\.[0-9][^-]'
fi
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//') next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }' cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0 exit 0

View File

@@ -1,9 +1,10 @@
steps: steps:
# Rebase to origin/master for every PR. This means users don't have to # Rebase to target branch for every PR. This means users don't have to
# rebase every time master changes. As long as the PR applies cleanly, we # rebase every time target branch changes. As long as the PR applies cleanly, we
# will validate it. # will validate it.
- script: | - bash: |
git config user.email 'info@openttd.org' git config user.email 'info@openttd.org'
git config user.name 'OpenTTD CI' git config user.name 'OpenTTD CI'
git rebase origin/master git rebase origin/${SYSTEM_PULLREQUEST_TARGETBRANCH}
displayName: 'Rebase to master' displayName: 'Rebase to target branch'
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))

View File

@@ -4,11 +4,27 @@ parameters:
ContainerCommand: '' ContainerCommand: ''
steps: steps:
# 'envVars' in the 'Docker@1' task is a bit funky. When you want to use a
# variable, you have to quote it. But the quote is also sent directly to
# Docker and ends up in the variable, which you don't want. To work around
# this, we set the correct variable first (which becomes an env-variable), and
# pass that env-variable through to Docker. We cannot use the normal
# 'variables' entry, as we are a template. So that results in this bit of
# Bash code. Not because it is pretty, but it is the only way we found that
# works.
- bash: |
echo "##vso[task.setvariable variable=TARGET_BRANCH]${SYSTEM_PULLREQUEST_TARGETBRANCH}"
echo "Target branch is ${SYSTEM_PULLREQUEST_TARGETBRANCH}"
displayName: "Set target branch"
condition: and(succeeded(), eq(variables['Build.Reason'], 'PullRequest'))
- task: Docker@1 - task: Docker@1
${{ if eq(parameters.Image, 'compile-farm') }}: ${{ if eq(parameters.Image, 'compile-farm') }}:
displayName: 'Build' displayName: 'Build'
${{ if eq(parameters.Image, 'compile-farm-ci') }}: ${{ if eq(parameters.Image, 'compile-farm-ci') }}:
displayName: 'Build and test' displayName: 'Build and test'
# Run the commit-checker only if it is a Pull Request
condition: and(succeeded(), or(ne(variables['Agent.JobName'], 'commit-checker'), eq(variables['Build.Reason'], 'PullRequest')))
inputs: inputs:
command: 'Run an image' command: 'Run an image'
imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }} imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }}
@@ -16,3 +32,5 @@ steps:
workingDirectory: '$(Build.SourcesDirectory)' workingDirectory: '$(Build.SourcesDirectory)'
containerCommand: ${{ parameters.ContainerCommand }} containerCommand: ${{ parameters.ContainerCommand }}
runInBackground: false runInBackground: false
envVars: |
TARGET_BRANCH

View File

@@ -1,11 +1,12 @@
steps: steps:
- script: | - script: |
set -ex set -ex
HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng freetype
# Remove the dynamic libraries of these libraries, to ensure we use # Remove the dynamic libraries of these libraries, to ensure we use
# the static versions. That is important, as it is unlikely any # the static versions. That is important, as it is unlikely any
# end-user has these brew libraries installed. # end-user has these brew libraries installed.
rm /usr/local/Cellar/lzo/*/lib/*.dylib rm /usr/local/Cellar/lzo/*/lib/*.dylib
rm /usr/local/Cellar/xz/*/lib/*.dylib rm /usr/local/Cellar/xz/*/lib/*.dylib
rm /usr/local/Cellar/libpng/*/lib/*.dylib rm /usr/local/Cellar/libpng/*/lib/*.dylib
rm /usr/local/Cellar/freetype/*/lib/*.dylib
displayName: 'Install dependencies' displayName: 'Install dependencies'

View File

@@ -135,6 +135,9 @@ jobs:
vmImage: 'macOS-10.13' vmImage: 'macOS-10.13'
dependsOn: source dependsOn: source
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps: steps:
- template: release-fetch-source.yml - template: release-fetch-source.yml
- template: osx-dependencies.yml - template: osx-dependencies.yml

View File

@@ -1,10 +1,14 @@
steps: steps:
- bash: | - bash: |
set -ex set -ex
curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip curl -L https://github.com/OpenTTD/CompileFarm/releases/download/latest/windows-dependencies.zip > windows-dependencies.zip
unzip windows-dependencies.zip unzip windows-dependencies.zip
rm -f windows-dependencies.zip rm -f windows-dependencies.zip
displayName: 'Download dependencies'
workingDirectory: $(Build.ArtifactStagingDirectory) mv windows-dependencies/installed /c/vcpkg/
- script: $(Build.ArtifactStagingDirectory)\windows-dependencies\vcpkg.exe integrate install rm -rf windows-dependencies
displayName: 'Install dependencies' displayName: 'Install dependencies'
workingDirectory: $(Build.ArtifactStagingDirectory)
- script: c:\vcpkg\vcpkg.exe integrate install
displayName: 'Integrate vcpkg'

View File

@@ -374,3 +374,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -126,3 +126,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -63,3 +63,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{ {
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL); return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
} }
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -574,7 +574,7 @@ function Regression::Group()
local vehicle = AIVehicle.BuildVehicle(10000, 116); local vehicle = AIVehicle.BuildVehicle(10000, 116);
print(" AIVehicle.BuildVehicle(): " + vehicle); print(" AIVehicle.BuildVehicle(): " + vehicle);
print(" GetNumEngines(): " + AIGroup.GetNumEngines(AIGroup.GROUP_ALL, 116)); print(" GetNumEngines(): " + AIGroup.GetNumEngines(AIGroup.GROUP_ALL, 116));
local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD); local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD, AIGroup.GROUP_INVALID);
print(" CreateGroup(): " + group); print(" CreateGroup(): " + group);
print(" MoveVehicle(): " + AIGroup.MoveVehicle(group, vehicle)); print(" MoveVehicle(): " + AIGroup.MoveVehicle(group, vehicle));
print(" GetNumEngines(): " + AIGroup.GetNumEngines(group, 116)); print(" GetNumEngines(): " + AIGroup.GetNumEngines(group, 116));

Binary file not shown.

View File

@@ -1,8 +1,66 @@
1.9.0-beta2 (2018-02-09) 1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash - Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1 (2018-02-09)
1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------ ------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108) - Feature: Group liveries, and livery window usability enhancements (#7108)

View File

@@ -57,8 +57,8 @@ set_default() {
enable_translator="0" enable_translator="0"
enable_unicode="1" enable_unicode="1"
enable_console="1"; enable_console="1";
enable_assert="1" enable_assert="0"
enable_strip="0" enable_strip="1"
enable_universal="0" enable_universal="0"
enable_osx_g5="0" enable_osx_g5="0"
enable_cocoa_quartz="1" enable_cocoa_quartz="1"
@@ -820,7 +820,7 @@ check_params() {
pre_detect_with_zlib=$with_zlib pre_detect_with_zlib=$with_zlib
detect_zlib detect_zlib
if [ "$with_zlib" = "0" ] || [ -z "$zlib-config" ]; then if [ "$with_zlib" = "0" ] || [ -z "$zlib_config" ]; then
log 1 "WARNING: zlib was not detected or disabled" log 1 "WARNING: zlib was not detected or disabled"
log 1 "WARNING: OpenTTD doesn't require zlib, but it does mean that many features" log 1 "WARNING: OpenTTD doesn't require zlib, but it does mean that many features"
log 1 "WARNING: (like loading most old savegames/scenarios, loading heightmaps," log 1 "WARNING: (like loading most old savegames/scenarios, loading heightmaps,"
@@ -1681,12 +1681,10 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DWITH_SDL" CFLAGS="$CFLAGS -DWITH_SDL"
# SDL must not add _GNU_SOURCE as it breaks many platforms # SDL must not add _GNU_SOURCE as it breaks many platforms
CFLAGS="$CFLAGS `$sdl_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`" CFLAGS="$CFLAGS `$sdl_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`"
if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then if [ "$enable_static" != "0" ]; then
if [ "$enable_static" != "0" ]; then LIBS="$LIBS `$sdl_config --static --libs`"
LIBS="$LIBS `$sdl_config --static-libs`" else
else LIBS="$LIBS `$sdl_config --libs`"
LIBS="$LIBS `$sdl_config --libs`"
fi
fi fi
fi fi

View File

@@ -759,6 +759,7 @@
<td valign=top nowrap>&nbsp;</td> <td valign=top nowrap>&nbsp;</td>
<td> <td>
<ul> <ul>
<li>m1 bits 6..5: water class (sea or land)</li>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li> <li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
<li>m2 bits 8..6: ground <li>m2 bits 8..6: ground
<table> <table>

View File

@@ -194,7 +194,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">trees</td> <td class="caption">trees</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td> <td class="bits"><span class="free">O</span>XX<span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td> <td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td> <td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits"><span class="free">OOOO OOOO</span></td>

View File

@@ -82,8 +82,16 @@ if [ -d "$ROOT_DIR/.git" ]; then
if [ -n "$TAG" ]; then if [ -n "$TAG" ]; then
VERSION="${TAG}" VERSION="${TAG}"
ISTAG="1"
if [ -n "`echo \"${TAG}\" | grep \"^[0-9.]*$\"`" ]; then
ISSTABLETAG="1"
else
ISSTABLETAG="0"
fi
else else
VERSION="${ISODATE}-${BRANCH}${hashprefix}${SHORTHASH}" VERSION="${ISODATE}-${BRANCH}${hashprefix}${SHORTHASH}"
ISTAG="0"
ISSTABLETAG="0"
fi fi
elif [ -f "$ROOT_DIR/.ottdrev" ]; then elif [ -f "$ROOT_DIR/.ottdrev" ]; then
@@ -99,6 +107,8 @@ else
ISODATE="" ISODATE=""
TAG="" TAG=""
VERSION="" VERSION=""
ISTAG="0"
ISSTABLETAG="0"
fi fi
echo "$VERSION $ISODATE $MODIFIED $HASH" echo "$VERSION $ISODATE $MODIFIED $HASH $ISTAG $ISSTABLETAG"

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2019-02-09 Last updated: 2019-04-01
Release version: 1.9.0-beta2 Release version: 1.9.0
------------------------------------------------------------------------ ------------------------------------------------------------------------

View File

@@ -1,3 +1,27 @@
openttd (1.9.0-0) unstable; urgency=low
* New upstream release 1.9.0
-- OpenTTD <info@openttd.org> Mon, 01 Apr 2019 00:00:00 +0200
openttd (1.9.0~RC2-0) unstable; urgency=low
* New upstream release 1.9.0-RC2
-- OpenTTD <info@openttd.org> Sun, 24 Mar 2019 23:00:00 +0000
openttd (1.9.0~RC1-0) unstable; urgency=low
* New upstream release 1.9.0-RC1
-- OpenTTD <info@openttd.org> Sun, 3 Mar 2019 23:00:00 +0000
openttd (1.9.0~beta3-0) unstable; urgency=low
* New upstream release 1.9.0-beta3
-- OpenTTD <info@openttd.org> Sun, 24 Feb 2019 23:00:00 +0000
openttd (1.9.0~beta2-0) unstable; urgency=low openttd (1.9.0~beta2-0) unstable; urgency=low
* New upstream release 1.9.0-beta2 * New upstream release 1.9.0-beta2

View File

@@ -17,9 +17,9 @@
# #
Name: openttd Name: openttd
Version: 1.9.beta2 Version: 1.9
Release: 0 Release: 0
%define srcver 1.9.0-beta2 %define srcver 1.9.0
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0 License: GPL-2.0
Group: Amusements/Games/Strategy/Other Group: Amusements/Games/Strategy/Other

View File

@@ -2,8 +2,8 @@
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 9 !define APPV_MINOR 9
!define APPV_MAINT 0 !define APPV_MAINT 0
!define APPV_BUILD 1 !define APPV_BUILD 5
!define APPV_EXTRA "-beta2" !define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version !define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -24,6 +24,7 @@
!define MUI_HEADERIMAGE !define MUI_HEADERIMAGE
!define MUI_HEADERIMAGE_BITMAP "top.bmp" !define MUI_HEADERIMAGE_BITMAP "top.bmp"
ManifestDPIAware true
BrandingText "OpenTTD Installer" BrandingText "OpenTTD Installer"
SetCompressor LZMA SetCompressor LZMA

View File

@@ -21,34 +21,44 @@ Sub FindReplaceInFile(filename, to_find, replacement)
file.Close file.Close
End Sub End Sub
Sub UpdateFile(modified, isodate, version, cur_date, githash, filename) Sub UpdateFile(modified, isodate, version, cur_date, githash, istag, isstabletag, filename)
FSO.CopyFile filename & ".in", filename FSO.CopyFile filename & ".in", filename
FindReplaceInFile filename, "!!MODIFIED!!", modified FindReplaceInFile filename, "!!MODIFIED!!", modified
FindReplaceInFile filename, "!!ISODATE!!", isodate FindReplaceInFile filename, "!!ISODATE!!", isodate
FindReplaceInFile filename, "!!VERSION!!", version FindReplaceInFile filename, "!!VERSION!!", version
FindReplaceInFile filename, "!!DATE!!", cur_date FindReplaceInFile filename, "!!DATE!!", cur_date
FindReplaceInFile filename, "!!GITHASH!!", githash FindReplaceInFile filename, "!!GITHASH!!", githash
FindReplaceInFile filename, "!!ISTAG!!", istag
FindReplaceInFile filename, "!!ISSTABLETAG!!", isstabletag
End Sub End Sub
Sub UpdateFiles(version) Sub UpdateFiles(version)
Dim modified, isodate, cur_date, githash Dim modified, isodate, cur_date, githash, istag, isstabletag
cur_date = DatePart("D", Date) & "." & DatePart("M", Date) & "." & DatePart("YYYY", Date) cur_date = DatePart("D", Date) & "." & DatePart("M", Date) & "." & DatePart("YYYY", Date)
If InStr(version, Chr(9)) Then If InStr(version, Chr(9)) Then
' Split string into field with tails
isodate = Mid(version, InStr(version, Chr(9)) + 1) isodate = Mid(version, InStr(version, Chr(9)) + 1)
modified = Mid(isodate, InStr(isodate, Chr(9)) + 1) modified = Mid(isodate, InStr(isodate, Chr(9)) + 1)
githash = Mid(modified, InStr(modified, Chr(9)) + 1) githash = Mid(modified, InStr(modified, Chr(9)) + 1)
istag = Mid(githash, InStr(githash, Chr(9)) + 1)
isstabletag = Mid(istag, InStr(istag, Chr(9)) + 1)
' Remove tails from fields
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
isodate = Mid(isodate, 1, InStr(isodate, Chr(9)) - 1) isodate = Mid(isodate, 1, InStr(isodate, Chr(9)) - 1)
modified = Mid(modified, 1, InStr(modified, Chr(9)) - 1) modified = Mid(modified, 1, InStr(modified, Chr(9)) - 1)
version = Mid(version, 1, InStr(version, Chr(9)) - 1) githash = Mid(githash, 1, InStr(githash, Chr(9)) - 1)
istag = Mid(istag, 1, InStr(istag, Chr(9)) - 1)
Else Else
isodate = 0 isodate = 0
modified = 1 modified = 1
githash = "" githash = ""
istag = 0
isstabletag = 0
End If End If
UpdateFile modified, isodate, version, cur_date, githash, "../src/rev.cpp" UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/rev.cpp"
UpdateFile modified, isodate, version, cur_date, githash, "../src/os/windows/ottdres.rc" UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/os/windows/ottdres.rc"
End Sub End Sub
Function DetermineVersion() Function DetermineVersion()
@@ -137,7 +147,7 @@ Function DetermineVersion()
DetermineVersion = "norev000" DetermineVersion = "norev000"
modified = 1 modified = 1
Else Else
Dim version, hashprefix Dim version, hashprefix, istag, isstabletag
If modified = 0 Then If modified = 0 Then
hashprefix = "-g" hashprefix = "-g"
ElseIf modified = 2 Then ElseIf modified = 2 Then
@@ -148,11 +158,22 @@ Function DetermineVersion()
If tag <> "" Then If tag <> "" Then
version = tag version = tag
istag = 1
Set stable_regexp = New RegExp
stable_regexp.Pattern = "^[0-9.]*$"
If stable_regexp.Test(tag) Then
isstabletag = 1
Else
isstabletag = 0
End If
Else Else
version = isodate & "-" & branch & hashprefix & shorthash version = isodate & "-" & branch & hashprefix & shorthash
istag = 0
isstabletag = 0
End If End If
DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash & Chr(9) & istag & Chr(9) & isstabletag
End If End If
End Function End Function

View File

@@ -10,6 +10,19 @@
# This file generates all project files based on sources.list, so everyone who # This file generates all project files based on sources.list, so everyone who
# can start a bash process, can update the project files. # can start a bash process, can update the project files.
# Set neutral locale so sort behaves the same everywhere
LC_ALL=C
export LC_ALL
# We really need gawk for this!
AWK=gawk
${AWK} --version > /dev/null 2> /dev/null
if [ "$?" != "0" ]; then
echo "This script needs gawk to run properly"
exit 1
fi
ROOT_DIR="`pwd`/.." ROOT_DIR="`pwd`/.."
if ! [ -e "$ROOT_DIR/source.list" ] if ! [ -e "$ROOT_DIR/source.list" ]
then then
@@ -66,7 +79,7 @@ with_cocoa="0"
enable_directmusic="1" enable_directmusic="1"
enable_fluidsynth="0" enable_fluidsynth="0"
with_threads="1" with_threads="1"
file_prefix="..\\\\src\\\\" file_prefix="..\\\\\\\\src\\\\\\\\"
safety_check() { safety_check() {
li="" li=""
@@ -97,7 +110,8 @@ rm tmp.headers.*
load_main_data() { load_main_data() {
# Read the source.list and process it # Read the source.list and process it
RES="`cat $1 | tr '\r' '\n' | awk ' RES="`cat $1 | ${AWK} -v BINMODE=1 '
{ gsub("\\r", "", $0); }
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; } /^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; } /^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
/^( *)#if/ { /^( *)#if/ {
@@ -149,7 +163,7 @@ load_main_data() {
{ {
if (deep == skip) { if (deep == skip) {
gsub(" ", "", $0); gsub(" ", "", $0);
gsub("/", "\\\\", $0); gsub("/", "\\\\\\\\", $0);
split($0, file, "."); split($0, file, ".");
cltype = "ClInclude" cltype = "ClInclude"
if (file[2] == "cpp") cltype = "ClCompile"; if (file[2] == "cpp") cltype = "ClCompile";
@@ -177,13 +191,13 @@ load_lang_data() {
continue continue
fi fi
RES="$RES RES="$RES
#2 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\"> #2 <CustomBuild Include=\"..\\\\src\\\\lang\\\\"$i".txt\">
#2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" language file</Message> #2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" language file</Message>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang \"%(FullPath)\"</Command> #2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\objs\\\\strgen\\\\strgen.exe -s ..\\\\src\\\\lang -d ..\\\\bin\\\\lang \"%(FullPath)\"</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe;%(AdditionalInputs)</AdditionalInputs> #2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\src\\\\lang\\\\english.txt;..\\\\objs\\\\strgen\\\\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\bin\\lang\\"$i".lng;%(Outputs)</Outputs> #2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\bin\\\\lang\\\\"$i".lng;%(Outputs)</Outputs>
#2 </CustomBuild> #2 </CustomBuild>
#3 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\"> #3 <CustomBuild Include=\"..\\\\src\\\\lang\\\\"$i".txt\">
#3 <Filter>Translations</Filter> #3 <Filter>Translations</Filter>
#3 </CustomBuild>" #3 </CustomBuild>"
done done
@@ -194,16 +208,16 @@ load_lang_data() {
load_settings_data() { load_settings_data() {
RES="" RES=""
RES2=" RES2="
#3..\\objs\\settings\\settings_gen.exe -o ..\\objs\\settings\\table\\settings.h -b ..\\src\\table\\settings.h.preamble -a ..\\src\\table\\settings.h.postamble" #3..\\\\objs\\\\settings\\\\settings_gen.exe -o ..\\\\objs\\\\settings\\\\table\\\\settings.h -b ..\\\\src\\\\table\\\\settings.h.preamble -a ..\\\\src\\\\table\\\\settings.h.postamble"
for i in `ls $1` for i in `ls $1`
do do
i=`basename $i` i=`basename $i`
RES="$RES RES="$RES
#2 <None Include=\"..\\src\\table\\"$i"\" /> #2 <None Include=\"..\\\\src\\\\table\\\\"$i"\" />
#4 <None Include=\"..\\src\\table\\"$i"\"> #4 <None Include=\"..\\\\src\\\\table\\\\"$i"\">
#4 <Filter>INI</Filter> #4 <Filter>INI</Filter>
#4 </None>" #4 </None>"
RES2="$RES2 ..\\src\\table\\"$i RES2="$RES2 ..\\\\src\\\\table\\\\"$i
done done
eval "$2=\"\$RES\$RES2\"" eval "$2=\"\$RES\$RES2\""
@@ -224,7 +238,7 @@ load_baseset_data() {
FIRST=1 FIRST=1
fi fi
i=`basename $i` i=`basename $i`
RES2="$RES2..\\src\\lang\\$i.txt" RES2="$RES2..\\\\src\\\\lang\\\\$i.txt"
done done
RES2="$RES2</Langs>" RES2="$RES2</Langs>"
# Windows Folder sort and Linux Folder sort are slightly different. # Windows Folder sort and Linux Folder sort are slightly different.
@@ -233,13 +247,13 @@ load_baseset_data() {
do do
i=`basename $i` i=`basename $i`
RES="$RES RES="$RES
#2 <CustomBuild Include=\"..\\media\\baseset\\"$i"\"> #2 <CustomBuild Include=\"..\\\\media\\\\baseset\\\\"$i"\">
#2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" baseset metadata file</Message> #2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" baseset metadata file</Message>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">cscript //nologo ..\\media\\baseset\\translations.vbs \"%(FullPath)\" \"\$(OutputPath)$i\" ..\\src\\lang ..\\bin\\baseset\\orig_extra.grf</Command> #2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">cscript //nologo ..\\\\media\\\\baseset\\\\translations.vbs \"%(FullPath)\" \"\$(OutputPath)$i\" ..\\\\src\\\\lang ..\\\\bin\\\\baseset\\\\orig_extra.grf</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\$(Langs);..\\bin\\baseset\\orig_extra.grf;%(AdditionalInputs)</AdditionalInputs> #2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\$(Langs);..\\\\bin\\\\baseset\\\\orig_extra.grf;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\bin\\baseset\\"$i";%(Outputs)</Outputs> #2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\bin\\\\baseset\\\\"$i";%(Outputs)</Outputs>
#2 </CustomBuild> #2 </CustomBuild>
#3 <CustomBuild Include=\"..\\media\\baseset\\"$i"\"> #3 <CustomBuild Include=\"..\\\\media\\\\baseset\\\\"$i"\">
#3 <Filter>Baseset Metadata</Filter> #3 <Filter>Baseset Metadata</Filter>
#3 </CustomBuild>" #3 </CustomBuild>"
done done
@@ -249,52 +263,28 @@ load_baseset_data() {
generate() { generate() {
echo "Generating $2..." echo "Generating $2..."
if [ $# -eq 3 ]; then # Everything above the !!FILTERS!! marker
# Everything above the !!FILTERS!! marker cat "$ROOT_DIR/projects/$2".in | ${AWK} -v BINMODE=1 -v FILTERS="$3" -v FILES="$1" '
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk ' { CR = (match($0, "\\r$") > 0 ? "\r" : "") }
/^$/ { next }
/!!FILTERS!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
}
' > "$ROOT_DIR/projects/$2"
echo "$3" >> "$ROOT_DIR/projects/$2"
# Everything below the !!FILTERS!! marker and above the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
BEGIN { stop = 1; }
/^$/ { next }
/!!FILTERS!!/ { stop = 2; }
/!!FILES!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
if (stop == 2) { stop = 0 }
}
' >> "$ROOT_DIR/projects/$2"
else
# Everything above the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
/^$/ { next }
/!!FILES!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
}
' > "$ROOT_DIR/projects/$2"
fi
echo "$1" >> "$ROOT_DIR/projects/$2"
# Everything below the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
BEGIN { stop = 1; }
/^$/ { next } /^$/ { next }
/!!FILES!!/ { stop = 2; } /!!FILTERS!!/ {
{ split(FILTERS, filters, "\n");
if (stop == 0) { print $0 } for (i = 1; filters[i] != ""; i++) {
if (stop == 2) { stop = 0 } print filters[i] CR;
}
next;
} }
' >> "$ROOT_DIR/projects/$2" /!!FILES!!/ {
split(FILES, files, "\n");
for (i = 1; files[i] != ""; i++) {
print files[i] CR;
}
next;
}
{
print $0;
}
' > "$ROOT_DIR/projects/$2"
} }
safety_check "$ROOT_DIR/source.list" safety_check "$ROOT_DIR/source.list"

View File

@@ -405,5 +405,5 @@ generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs140.vcxproj", basesetl
generate basesetfiles, ROOT_DIR & "/projects/basesets_vs140.vcxproj.filters", Null generate basesetfiles, ROOT_DIR & "/projects/basesets_vs140.vcxproj.filters", Null
generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs141.vcxproj", basesetlangs generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs141.vcxproj", basesetlangs
generate basesetfiles, ROOT_DIR & "/projects/basesets_vs141.vcxproj.filters", Null generate basesetfiles, ROOT_DIR & "/projects/basesets_vs141.vcxproj.filters", Null
generate settingsvcxproj, ROOT_DIR & "/projects/basesets_vs142.vcxproj", settingscommand generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs142.vcxproj", basesetlangs
generate settingsfiles, ROOT_DIR & "/projects/basesets_vs142.vcxproj.filters", Null generate basesetfiles, ROOT_DIR & "/projects/basesets_vs142.vcxproj.filters", Null

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" /> <ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" /> <ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" /> <ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" /> <ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" /> <ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" /> <ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" /> <ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" /> <ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" /> <ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" /> <ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" /> <ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" /> <ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp"> <ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp"> <ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h"> <ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h"> <ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" /> <ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" /> <ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" /> <ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" /> <ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" /> <ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" /> <ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" /> <ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" /> <ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" /> <ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" /> <ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" /> <ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" /> <ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp"> <ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp"> <ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h"> <ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h"> <ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" /> <ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" /> <ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" /> <ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" /> <ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" /> <ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" /> <ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" /> <ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" /> <ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" /> <ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" /> <ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" /> <ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" /> <ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp"> <ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp"> <ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h"> <ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h"> <ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -71,9 +71,6 @@ rev.cpp
road.cpp road.cpp
roadstop.cpp roadstop.cpp
screenshot.cpp screenshot.cpp
#if SDL
sdl.cpp
#end
settings.cpp settings.cpp
signal.cpp signal.cpp
signs.cpp signs.cpp
@@ -312,7 +309,6 @@ roadstop_base.h
roadveh.h roadveh.h
safeguards.h safeguards.h
screenshot.h screenshot.h
sdl.h
sound/sdl_s.h sound/sdl_s.h
video/sdl_v.h video/sdl_v.h
settings_func.h settings_func.h

View File

@@ -32,7 +32,7 @@ public:
START_NEXT_EASY = DAYS_IN_YEAR * 2, START_NEXT_EASY = DAYS_IN_YEAR * 2,
START_NEXT_MEDIUM = DAYS_IN_YEAR, START_NEXT_MEDIUM = DAYS_IN_YEAR,
START_NEXT_HARD = DAYS_IN_YEAR / 2, START_NEXT_HARD = DAYS_IN_YEAR / 2,
START_NEXT_MIN = 0, START_NEXT_MIN = 1,
START_NEXT_MAX = 3600, START_NEXT_MAX = 3600,
START_NEXT_DEVIATION = 60, START_NEXT_DEVIATION = 60,
}; };

View File

@@ -35,6 +35,15 @@ ScriptConfigItem _start_date_config = {
false false
}; };
AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
{
/* Override start_date as per AIConfig::AddRandomDeviation().
* This is necessary because the ScriptConfig constructor will instead call
* ScriptConfig::AddRandomDeviation(). */
int start_date = config->GetSetting("start_date");
this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
}
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source) /* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{ {
AIConfig **config; AIConfig **config;
@@ -118,14 +127,3 @@ void AIConfig::SetSetting(const char *name, int value)
ScriptConfig::SetSetting(name, value); ScriptConfig::SetSetting(name, value);
} }
void AIConfig::AddRandomDeviation()
{
int start_date = this->GetSetting("start_date");
ScriptConfig::AddRandomDeviation();
/* start_date = 0 is a special case, where random deviation does not occur.
* If start_date was not already 0, then a minimum value of 1 must apply. */
this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
}

View File

@@ -26,15 +26,12 @@ public:
ScriptConfig() ScriptConfig()
{} {}
AIConfig(const AIConfig *config) : AIConfig(const AIConfig *config);
ScriptConfig(config)
{}
class AIInfo *GetInfo() const; class AIInfo *GetInfo() const;
/* virtual */ int GetSetting(const char *name) const; /* virtual */ int GetSetting(const char *name) const;
/* virtual */ void SetSetting(const char *name, int value); /* virtual */ void SetSetting(const char *name, int value);
/* virtual */ void AddRandomDeviation();
/** /**
* When ever the AI Scanner is reloaded, all infos become invalid. This * When ever the AI Scanner is reloaded, all infos become invalid. This

View File

@@ -16,6 +16,7 @@
#include "../company_func.h" #include "../company_func.h"
#include "../network/network.h" #include "../network/network.h"
#include "../window_func.h" #include "../window_func.h"
#include "../framerate_type.h"
#include "ai_scanner.hpp" #include "ai_scanner.hpp"
#include "ai_instance.hpp" #include "ai_instance.hpp"
#include "ai_config.hpp" #include "ai_config.hpp"
@@ -79,8 +80,11 @@
const Company *c; const Company *c;
FOR_ALL_COMPANIES(c) { FOR_ALL_COMPANIES(c) {
if (c->is_ai) { if (c->is_ai) {
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
cur_company.Change(c->index); cur_company.Change(c->index);
c->ai_instance->GameLoop(); c->ai_instance->GameLoop();
} else {
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + c->index));
} }
} }
cur_company.Restore(); cur_company.Restore();
@@ -101,6 +105,7 @@
/* static */ void AI::Stop(CompanyID company) /* static */ void AI::Stop(CompanyID company)
{ {
if (_networking && !_network_server) return; if (_networking && !_network_server) return;
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE); Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company *c = Company::Get(company); Company *c = Company::Get(company);

View File

@@ -585,6 +585,8 @@ struct AISettingsWindow : public Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true) virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{ {
this->RebuildVisibleSettings(); this->RebuildVisibleSettings();
HideDropDownMenu(this);
DeleteChildWindows(WC_QUERY_STRING);
} }
private: private:

View File

@@ -783,6 +783,7 @@ int GetAircraftFlightLevel(T *v, bool takeoff)
} }
template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff); template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff);
template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
/** /**
* Find the entry point to an airport depending on direction which * Find the entry point to an airport depending on direction which
@@ -2103,7 +2104,19 @@ void UpdateAirplanesOnNewStation(const Station *st)
FOR_ALL_AIRCRAFT(v) { FOR_ALL_AIRCRAFT(v) {
if (!v->IsNormalAircraft() || v->targetairport != st->index) continue; if (!v->IsNormalAircraft() || v->targetairport != st->index) continue;
assert(v->state == FLYING); assert(v->state == FLYING);
Order *o = &v->current_order;
/* The aircraft is heading to a hangar, but the new station doesn't have one,
* or the aircraft can't land on the new station. Cancel current order. */
if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index &&
(!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) {
o->MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation); v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation);
UpdateAircraftCache(v); UpdateAircraftCache(v);
} }
/* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */
if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true);
} }

View File

@@ -1438,7 +1438,7 @@ struct BuildVehicleWindow : Window {
this->GenerateBuildList(); this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.Length()); this->vscroll->SetCount(this->eng_list.Length());
this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE); this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);
this->DrawWidgets(); this->DrawWidgets();

View File

@@ -117,8 +117,9 @@ int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
* @param src_type type of \a src. * @param src_type type of \a src.
* @param src index of source. * @param src index of source.
* @param st station where the cargo is delivered to. * @param st station where the cargo is delivered to.
* @param dest industry index where the cargo is delivered to.
*/ */
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st) void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
{ {
if (amount == 0) return; if (amount == 0) return;
@@ -151,6 +152,7 @@ void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, Sour
/* Industry delivery. */ /* Industry delivery. */
for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) { for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) {
if ((*ip)->index != dest) continue;
CargoMonitorID num = EncodeCargoIndustryMonitor(company, cargo_type, (*ip)->index); CargoMonitorID num = EncodeCargoIndustryMonitor(company, cargo_type, (*ip)->index);
CargoMonitorMap::iterator iter = _cargo_deliveries.find(num); CargoMonitorMap::iterator iter = _cargo_deliveries.find(num);
if (iter != _cargo_deliveries.end()) iter->second += amount; if (iter != _cargo_deliveries.end()) iter->second += amount;

View File

@@ -149,6 +149,6 @@ void ClearCargoPickupMonitoring(CompanyID company = INVALID_OWNER);
void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER); void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER);
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring); int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring); int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st); void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest = INVALID_INDUSTRY);
#endif /* CARGOMONITOR_H */ #endif /* CARGOMONITOR_H */

View File

@@ -283,7 +283,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH DEF_CMD(CmdTurnRoadVeh, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TURN_ROADVEH
DEF_CMD(CmdPause, CMD_SERVER | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_PAUSE DEF_CMD(CmdPause, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_PAUSE
DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY DEF_CMD(CmdBuyShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_BUY_SHARE_IN_COMPANY
DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY DEF_CMD(CmdSellShareInCompany, 0, CMDT_MONEY_MANAGEMENT ), // CMD_SELL_SHARE_IN_COMPANY
@@ -307,7 +307,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE DEF_CMD(CmdChangeBankBalance, CMD_DEITY, CMDT_MONEY_MANAGEMENT ), // CMD_CHANGE_BANK_BALANCE
DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL DEF_CMD(CmdBuildCanal, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY DEF_CMD(CmdCreateSubsidy, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_SUBSIDY
DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID | CMD_NO_EST, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL DEF_CMD(CmdCompanyCtrl, CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING ), // CMD_COMPANY_CTRL
DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM DEF_CMD(CmdCustomNewsItem, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CUSTOM_NEWS_ITEM
DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL DEF_CMD(CmdCreateGoal, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_GOAL
DEF_CMD(CmdRemoveGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL DEF_CMD(CmdRemoveGoal, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_GOAL
@@ -558,7 +558,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
bool estimate_only = _shift_pressed && IsLocalCompany() && bool estimate_only = _shift_pressed && IsLocalCompany() &&
!_generating_world && !_generating_world &&
!(cmd & CMD_NETWORK_COMMAND) && !(cmd & CMD_NETWORK_COMMAND) &&
!(GetCommandFlags(cmd) & CMD_NO_EST); (cmd & CMD_ID_MASK) != CMD_PAUSE;
/* We're only sending the command, so don't do /* We're only sending the command, so don't do
* fancy things for 'success'. */ * fancy things for 'success'. */

View File

@@ -395,7 +395,6 @@ enum CommandFlags {
CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client. CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
CMD_NO_EST = 0x400, ///< the command is never estimated.
}; };
DECLARE_ENUM_AS_BIT_SET(CommandFlags) DECLARE_ENUM_AS_BIT_SET(CommandFlags)

View File

@@ -595,10 +595,10 @@ void StartupCompanies()
} }
/** Start a new competitor company if possible. */ /** Start a new competitor company if possible. */
static bool MaybeStartNewCompany() static void MaybeStartNewCompany()
{ {
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false; if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */
Company *c; Company *c;
@@ -612,10 +612,8 @@ static bool MaybeStartNewCompany()
if (n < (uint)_settings_game.difficulty.max_no_competitors) { if (n < (uint)_settings_game.difficulty.max_no_competitors) {
/* Send a command to all clients to start up a new AI. /* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */ * Works fine for Multiplayer and Singleplayer */
return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL); DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
} }
return false;
} }
/** Initialize the pool of companies. */ /** Initialize the pool of companies. */
@@ -716,19 +714,11 @@ void OnTick_Companies()
} }
if (_next_competitor_start == 0) { if (_next_competitor_start == 0) {
/* AI::GetStartNextTime() can return 0. */ _next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
} }
if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) { if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
/* Allow multiple AIs to possibly start in the same tick. */ MaybeStartNewCompany();
do {
if (!MaybeStartNewCompany()) break;
/* In networking mode, we can only send a command to start but it
* didn't execute yet, so we cannot loop. */
if (_networking) break;
} while (AI::GetStartNextTime() == 0);
} }
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES; _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
@@ -816,7 +806,9 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
* @param p1 various functionality * @param p1 various functionality
* - bits 0..15: CompanyCtrlAction * - bits 0..15: CompanyCtrlAction
* - bits 16..24: CompanyID * - bits 16..24: CompanyID
* @param p2 ClientID * @param p2 various depending on CompanyCtrlAction
* - bits 0..31: ClientID (with CCA_NEW)
* - bits 0..1: CompanyRemoveReason (with CCA_DELETE)
* @param text unused * @param text unused
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
@@ -824,9 +816,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
{ {
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
CompanyID company_id = (CompanyID)GB(p1, 16, 8); CompanyID company_id = (CompanyID)GB(p1, 16, 8);
#ifdef ENABLE_NETWORK
ClientID client_id = (ClientID)p2;
#endif /* ENABLE_NETWORK */
switch ((CompanyCtrlAction)GB(p1, 0, 16)) { switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
case CCA_NEW: { // Create a new company case CCA_NEW: { // Create a new company
@@ -836,6 +825,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
/* Has the network client a correct ClientIndex? */ /* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost(); if (!(flags & DC_EXEC)) return CommandCost();
ClientID client_id = (ClientID)p2;
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
#ifndef DEBUG_DUMP_COMMANDS #ifndef DEBUG_DUMP_COMMANDS
/* When replaying the client ID is not a valid client; there /* When replaying the client ID is not a valid client; there

View File

@@ -707,7 +707,7 @@ public:
this->BuildGroupList(company); this->BuildGroupList(company);
this->SetRows(); this->SetRows();
} else { } else {
this->SetSelectedGroup(group); this->SetSelectedGroup(company, group);
} }
this->FinishInitNested(company); this->FinishInitNested(company);
@@ -715,7 +715,7 @@ public:
this->InvalidateData(1); this->InvalidateData(1);
} }
void SetSelectedGroup(GroupID group) void SetSelectedGroup(CompanyID company, GroupID group)
{ {
this->RaiseWidget(this->livery_class + WID_SCL_CLASS_GENERAL); this->RaiseWidget(this->livery_class + WID_SCL_CLASS_GENERAL);
const Group *g = Group::Get(group); const Group *g = Group::Get(group);
@@ -730,7 +730,7 @@ public:
this->LowerWidget(this->livery_class + WID_SCL_CLASS_GENERAL); this->LowerWidget(this->livery_class + WID_SCL_CLASS_GENERAL);
this->groups.ForceRebuild(); this->groups.ForceRebuild();
this->BuildGroupList((CompanyID)this->window_number); this->BuildGroupList(company);
this->SetRows(); this->SetRows();
/* Position scrollbar to selected group */ /* Position scrollbar to selected group */
@@ -1025,9 +1025,15 @@ public:
if (data != -1) { if (data != -1) {
/* data contains a VehicleType, rebuild list if it displayed */ /* data contains a VehicleType, rebuild list if it displayed */
if (this->livery_class == data + LC_GROUP_RAIL) { if (this->livery_class == data + LC_GROUP_RAIL) {
if (!Group::IsValidID(this->sel)) this->sel = INVALID_GROUP;
this->groups.ForceRebuild(); this->groups.ForceRebuild();
this->BuildGroupList((CompanyID)this->window_number); this->BuildGroupList((CompanyID)this->window_number);
this->SetRows();
if (!Group::IsValidID(this->sel)) {
this->sel = INVALID_GROUP;
if (this->groups.Length() > 0) this->sel = this->groups[0]->index;
}
this->SetDirty(); this->SetDirty();
} }
return; return;
@@ -1099,7 +1105,7 @@ void ShowCompanyLiveryWindow(CompanyID company, GroupID group)
if (w == NULL) { if (w == NULL) {
new SelectCompanyLiveryWindow(&_select_company_livery_desc, company, group); new SelectCompanyLiveryWindow(&_select_company_livery_desc, company, group);
} else if (group != INVALID_GROUP) { } else if (group != INVALID_GROUP) {
w->SetSelectedGroup(group); w->SetSelectedGroup(company, group);
} }
} }

View File

@@ -152,18 +152,20 @@ DEFINE_POOL_METHOD(void *)::GetNew(size_t size)
* @param size size of item * @param size size of item
* @param index index of item * @param index index of item
* @return pointer to allocated item * @return pointer to allocated item
* @note usererror() on failure! (index out of range or already used) * @note SlErrorCorruptFmt() on failure! (index out of range or already used)
*/ */
DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index) DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index)
{ {
extern void NORETURN SlErrorCorruptFmt(const char *format, ...);
if (index >= Tmax_size) { if (index >= Tmax_size) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size); SlErrorCorruptFmt("%s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
} }
if (index >= this->size) this->ResizeFor(index); if (index >= this->size) this->ResizeFor(index);
if (this->data[index] != NULL) { if (this->data[index] != NULL) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " already in use", this->name, index); SlErrorCorruptFmt("%s index " PRINTF_SIZE " already in use", this->name, index);
} }
return this->AllocateItem(size, index); return this->AllocateItem(size, index);

View File

@@ -62,7 +62,6 @@
#include <lzo/lzo1x.h> #include <lzo/lzo1x.h>
#endif #endif
#ifdef WITH_SDL #ifdef WITH_SDL
# include "sdl.h"
# include <SDL.h> # include <SDL.h>
#endif /* WITH_SDL */ #endif /* WITH_SDL */
#ifdef WITH_ZLIB #ifdef WITH_ZLIB
@@ -195,7 +194,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
FontCache::Get(FS_MONO)->GetFontName() FontCache::Get(FS_MONO)->GetFontName()
); );
buffer += seprintf(buffer, last, "AI Configuration (local: %i):\n", (int)_local_company); buffer += seprintf(buffer, last, "AI Configuration (local: %i) (current: %i):\n", (int)_local_company, (int)_current_company);
const Company *c; const Company *c;
FOR_ALL_COMPANIES(c) { FOR_ALL_COMPANIES(c) {
if (c->ai_info == NULL) { if (c->ai_info == NULL) {
@@ -268,14 +267,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
#endif /* WITH_PNG */ #endif /* WITH_PNG */
#ifdef WITH_SDL #ifdef WITH_SDL
#ifdef DYNAMICALLY_LOADED_SDL const SDL_version *v = SDL_Linked_Version();
if (SDL_CALL SDL_Linked_Version != NULL) { buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
#else
{
#endif
const SDL_version *v = SDL_CALL SDL_Linked_Version();
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
}
#endif /* WITH_SDL */ #endif /* WITH_SDL */
#ifdef WITH_ZLIB #ifdef WITH_ZLIB

View File

@@ -260,7 +260,7 @@ int UpdateCompanyRatingAndValue(Company *c, bool update)
/* Skip the total */ /* Skip the total */
if (i == SCORE_TOTAL) continue; if (i == SCORE_TOTAL) continue;
/* Check the score */ /* Check the score */
s = Clamp(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed; s = Clamp<int64>(_score_part[owner][i], 0, _score_info[i].needed) * _score_info[i].score / _score_info[i].needed;
score += s; score += s;
total_score += _score_info[i].score; total_score += _score_info[i].score;
} }
@@ -1030,9 +1030,10 @@ static SmallIndustryList _cargo_delivery_destinations;
* @param cargo_type Type of cargo delivered * @param cargo_type Type of cargo delivered
* @param num_pieces Amount of cargo delivered * @param num_pieces Amount of cargo delivered
* @param source The source of the cargo * @param source The source of the cargo
* @param company The company delivering the cargo
* @return actually accepted pieces of cargo * @return actually accepted pieces of cargo
*/ */
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source) static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
{ {
/* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo. /* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
* This fails in three cases: * This fails in three cases:
@@ -1065,6 +1066,9 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
ind->last_cargo_accepted_at[cargo_index] = _date; ind->last_cargo_accepted_at[cargo_index] = _date;
num_pieces -= amount; num_pieces -= amount;
accepted += amount; accepted += amount;
/* Update the cargo monitor. */
AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
} }
return accepted; return accepted;
@@ -1090,30 +1094,30 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
Station *st = Station::Get(dest); Station *st = Station::Get(dest);
/* Give the goods to the industry. */ /* Give the goods to the industry. */
uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY); uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY, company->index);
/* If this cargo type is always accepted, accept all */ /* If this cargo type is always accepted, accept all */
if (HasBit(st->always_accepted, cargo_type)) accepted = num_pieces; uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
/* Update station statistics */ /* Update station statistics */
if (accepted > 0) { if (accepted_total > 0) {
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED); SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH); SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK); SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
} }
/* Update company statistics */ /* Update company statistics */
company->cur_economy.delivered_cargo[cargo_type] += accepted; company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
/* Increase town's counter for town effects */ /* Increase town's counter for town effects */
const CargoSpec *cs = CargoSpec::Get(cargo_type); const CargoSpec *cs = CargoSpec::Get(cargo_type);
st->town->received[cs->town_effect].new_act += accepted; st->town->received[cs->town_effect].new_act += accepted_total;
/* Determine profit */ /* Determine profit */
Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type); Money profit = GetTransportedGoodsIncome(accepted_total, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
/* Update the cargo monitor. */ /* Update the cargo monitor. */
AddCargoDelivery(cargo_type, company->index, accepted, src_type, src, st); AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
/* Modify profit if a subsidy is in effect */ /* Modify profit if a subsidy is in effect */
if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) { if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
@@ -1518,6 +1522,17 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
cur_company.Restore(); cur_company.Restore();
} }
/**
* Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
* @param st Station with cargo waiting to be loaded.
* @param v Vehicle loading the cargo.
* @return true when a vehicle can load the cargo.
*/
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
{
return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
}
struct ReserveCargoAction { struct ReserveCargoAction {
Station *st; Station *st;
StationIDStack *next_station; StationIDStack *next_station;
@@ -1527,7 +1542,7 @@ struct ReserveCargoAction {
bool operator()(Vehicle *v) bool operator()(Vehicle *v)
{ {
if (v->cargo_cap > v->cargo.RemainingCount()) { if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(), st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, *next_station); &v->cargo, st->xy, *next_station);
} }
@@ -1751,7 +1766,7 @@ static void LoadUnloadVehicle(Vehicle *front)
/* If there's goods waiting at the station, and the vehicle /* If there's goods waiting at the station, and the vehicle
* has capacity for it, load it on the vehicle. */ * has capacity for it, load it on the vehicle. */
uint cap_left = v->cargo_cap - v->cargo.StoredCount(); uint cap_left = v->cargo_cap - v->cargo.StoredCount();
if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) { if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v)); if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v));

View File

@@ -652,7 +652,14 @@ void StartupOneEngine(Engine *e, Date aging_date)
/* Don't randomise the start-date in the first two years after gamestart to ensure availability /* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games. * of engines in early starting games.
* Note: TTDP uses fixed 1922 */ * Note: TTDP uses fixed 1922 */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
SetRandomSeed(_settings_game.game_creation.generation_seed ^
ei->base_intro ^
e->type ^
e->GetGRFID());
uint32 r = Random(); uint32 r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) { if (e->intro_date <= _date) {
e->age = (aging_date - e->intro_date) >> 5; e->age = (aging_date - e->intro_date) >> 5;
@@ -672,6 +679,7 @@ void StartupOneEngine(Engine *e, Date aging_date)
e->reliability_spd_dec = ei->decay_speed << 2; e->reliability_spd_dec = ei->decay_speed << 2;
RestoreRandomSeeds(saved_seeds);
CalcEngineReliability(e); CalcEngineReliability(e);
/* prevent certain engines from ever appearing. */ /* prevent certain engines from ever appearing. */

View File

@@ -437,12 +437,15 @@ public:
GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK); GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
uint y = r.top + WD_FRAMERECT_TOP; uint y = r.top + WD_FRAMERECT_TOP;
for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) { uint scroll_pos = this->vscroll->GetPosition();
if (!this->fios_items_shown[pos]) { for (uint row = 0; row < this->fios_items.Length(); row++) {
if (!this->fios_items_shown[row]) {
/* The current item is filtered out : we do not show it */ /* The current item is filtered out : we do not show it */
scroll_pos++;
continue; continue;
} }
const FiosItem *item = this->fios_items.Get(pos); if (row < scroll_pos) continue;
const FiosItem *item = this->fios_items.Get(row);
if (item == this->selected) { if (item == this->selected) {
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
@@ -577,6 +580,7 @@ public:
if (_savegame_sort_dirty) { if (_savegame_sort_dirty) {
_savegame_sort_dirty = false; _savegame_sort_dirty = false;
SortSaveGameList(this->fios_items); SortSaveGameList(this->fios_items);
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
} }
this->DrawWidgets(); this->DrawWidgets();

View File

@@ -184,12 +184,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{ {
SpriteID sprite = this->GetUnicodeGlyph(key); SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?'); if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0; return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
} }
int SpriteFontCache::GetHeight() const int SpriteFontCache::GetHeight() const
{ {
return ScaleGUITrad(this->height); return ScaleFontTrad(this->height);
} }
bool SpriteFontCache::GetDrawGlyphShadow() bool SpriteFontCache::GetDrawGlyphShadow()
@@ -282,16 +282,18 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
{ {
if (pixels == 0) { if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */ /* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleGUITrad(_default_font_height[this->fs]); int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
pixels = scaled_height; pixels = scaled_height;
TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head); TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
if (head != NULL) { if (head != NULL) {
/* Font height is minimum height plus the difference between the default /* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */ * height for this font size and the small size. */
int diff = scaled_height - ScaleGUITrad(_default_font_height[FS_SMALL]); int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE); pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE);
} }
} else {
pixels = ScaleFontTrad(pixels);
} }
this->used_size = pixels; this->used_size = pixels;
@@ -419,6 +421,9 @@ FreeTypeFontCache::~FreeTypeFontCache()
*/ */
void FreeTypeFontCache::ClearFontCache() void FreeTypeFontCache::ClearFontCache()
{ {
/* Font scaling might have changed, determine font size anew if it was automatically selected. */
if (this->face != NULL) this->SetFontSize(this->fs, this->face, this->req_size);
if (this->glyph_to_sprite == NULL) return; if (this->glyph_to_sprite == NULL) return;
for (int i = 0; i < 256; i++) { for (int i = 0; i < 256; i++) {
@@ -436,9 +441,6 @@ void FreeTypeFontCache::ClearFontCache()
this->glyph_to_sprite = NULL; this->glyph_to_sprite = NULL;
Layouter::ResetFontCache(this->fs); Layouter::ResetFontCache(this->fs);
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
if (this->face != NULL && this->req_size == 0) this->SetFontSize(this->fs, this->face, this->req_size);
} }
FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key) FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)

View File

@@ -13,13 +13,18 @@
#include <chrono> #include <chrono>
#include "gfx_func.h" #include "gfx_func.h"
#include "window_gui.h" #include "window_gui.h"
#include "window_func.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "string_func.h"
#include "strings_func.h" #include "strings_func.h"
#include "console_func.h" #include "console_func.h"
#include "console_type.h" #include "console_type.h"
#include "guitimer_func.h" #include "guitimer_func.h"
#include "company_base.h"
#include "ai/ai_info.hpp"
#include "widgets/framerate_widget.h" #include "widgets/framerate_widget.h"
#include "safeguards.h"
/** /**
@@ -183,6 +188,23 @@ namespace {
PerformanceData(1), // PFE_ACC_DRAWWORLD PerformanceData(1), // PFE_ACC_DRAWWORLD
PerformanceData(60.0), // PFE_VIDEO PerformanceData(60.0), // PFE_VIDEO
PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
PerformanceData(1), // PFE_ALLSCRIPTS
PerformanceData(1), // PFE_GAMESCRIPT
PerformanceData(1), // PFE_AI0 ...
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1), // PFE_AI14
}; };
} }
@@ -215,6 +237,15 @@ PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem)
/** Finish a cycle of a measured element and store the measurement taken. */ /** Finish a cycle of a measured element and store the measurement taken. */
PerformanceMeasurer::~PerformanceMeasurer() PerformanceMeasurer::~PerformanceMeasurer()
{ {
if (this->elem == PFE_ALLSCRIPTS) {
/* Hack to not record scripts total when no scripts are active */
bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0;
for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0;
if (!any_active) {
PerformanceMeasurer::SetInactive(PFE_ALLSCRIPTS);
return;
}
}
_pf_data[this->elem].Add(this->start_time, GetPerformanceTimer()); _pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
} }
@@ -224,11 +255,19 @@ void PerformanceMeasurer::SetExpectedRate(double rate)
_pf_data[this->elem].expected_rate = rate; _pf_data[this->elem].expected_rate = rate;
} }
/** Mark a performance element as not currently in use. */
/* static */ void PerformanceMeasurer::SetInactive(PerformanceElement elem)
{
_pf_data[elem].num_valid = 0;
_pf_data[elem].next_index = 0;
_pf_data[elem].prev_index = 0;
}
/** /**
* Indicate that a cycle of "pause" where no processing occurs. * Indicate that a cycle of "pause" where no processing occurs.
* @param elem The element not currently being processed * @param elem The element not currently being processed
*/ */
void PerformanceMeasurer::Paused(PerformanceElement elem) /* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
{ {
_pf_data[elem].AddPause(GetPerformanceTimer()); _pf_data[elem].AddPause(GetPerformanceTimer());
} }
@@ -266,6 +305,44 @@ void PerformanceAccumulator::Reset(PerformanceElement elem)
void ShowFrametimeGraphWindow(PerformanceElement elem); void ShowFrametimeGraphWindow(PerformanceElement elem);
static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
PFE_GAMELOOP,
PFE_GL_ECONOMY,
PFE_GL_TRAINS,
PFE_GL_ROADVEHS,
PFE_GL_SHIPS,
PFE_GL_AIRCRAFT,
PFE_GL_LANDSCAPE,
PFE_ALLSCRIPTS,
PFE_GAMESCRIPT,
PFE_AI0,
PFE_AI1,
PFE_AI2,
PFE_AI3,
PFE_AI4,
PFE_AI5,
PFE_AI6,
PFE_AI7,
PFE_AI8,
PFE_AI9,
PFE_AI10,
PFE_AI11,
PFE_AI12,
PFE_AI13,
PFE_AI14,
PFE_GL_LINKGRAPH,
PFE_DRAWING,
PFE_DRAWWORLD,
PFE_VIDEO,
PFE_SOUND,
};
static const char * GetAIName(int ai_index)
{
if (!Company::IsValidAiID(ai_index)) return "";
return Company::Get(ai_index)->ai_info->GetName();
}
/** @hideinitializer */ /** @hideinitializer */
static const NWidgetPart _framerate_window_widgets[] = { static const NWidgetPart _framerate_window_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
@@ -281,14 +358,20 @@ static const NWidgetPart _framerate_window_widgets[] = {
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP), NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0), NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0), NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
EndContainer(), EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(), EndContainer(),
EndContainer(), EndContainer(),
}; };
@@ -296,6 +379,8 @@ static const NWidgetPart _framerate_window_widgets[] = {
struct FramerateWindow : Window { struct FramerateWindow : Window {
bool small; bool small;
GUITimer next_update; GUITimer next_update;
int num_active;
int num_displayed;
struct CachedDecimal { struct CachedDecimal {
StringID strid; StringID strid;
@@ -332,14 +417,19 @@ struct FramerateWindow : Window {
CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times
CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times
static const int VSPACING = 3; ///< space between column heading and values static const int VSPACING = 3; ///< space between column heading and values
static const int MIN_ELEMENTS = 5; ///< smallest number of elements to display
FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc) FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
{ {
this->InitNested(number); this->InitNested(number);
this->small = this->IsShaded(); this->small = this->IsShaded();
this->UpdateData(); this->UpdateData();
this->num_displayed = this->num_active;
this->next_update.SetInterval(100); this->next_update.SetInterval(100);
/* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
ResizeWindow(this, 0, (max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
} }
virtual void OnRealtimeTick(uint delta_ms) virtual void OnRealtimeTick(uint delta_ms)
@@ -369,9 +459,19 @@ struct FramerateWindow : Window {
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate); this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
int new_active = 0;
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK); this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK); this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
if (_pf_data[e].num_valid > 0) new_active++;
}
if (new_active != this->num_active) {
this->num_active = new_active;
Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
sb->SetCount(this->num_active);
sb->SetCapacity(min(this->num_displayed, this->num_active));
this->ReInit();
} }
} }
@@ -425,11 +525,20 @@ struct FramerateWindow : Window {
break; break;
case WID_FRW_TIMES_NAMES: { case WID_FRW_TIMES_NAMES: {
int linecount = PFE_MAX - PFE_FIRST;
size->width = 0; size->width = 0;
size->height = FONT_HEIGHT_NORMAL * (linecount + 1) + VSPACING; size->height = FONT_HEIGHT_NORMAL + VSPACING + MIN_ELEMENTS * FONT_HEIGHT_NORMAL;
for (int line = 0; line < linecount; line++) { resize->width = 0;
Dimension line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + line); resize->height = FONT_HEIGHT_NORMAL;
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid == 0) continue;
Dimension line_size;
if (e < PFE_AI0) {
line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e);
} else {
SetDParam(0, e - PFE_AI0 + 1);
SetDParamStr(1, GetAIName(e - PFE_AI0));
line_size = GetStringBoundingBox(STR_FRAMERATE_AI);
}
size->width = max(size->width, line_size.width); size->width = max(size->width, line_size.width);
} }
break; break;
@@ -437,13 +546,14 @@ struct FramerateWindow : Window {
case WID_FRW_TIMES_CURRENT: case WID_FRW_TIMES_CURRENT:
case WID_FRW_TIMES_AVERAGE: { case WID_FRW_TIMES_AVERAGE: {
int linecount = PFE_MAX - PFE_FIRST;
*size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT)); *size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
SetDParam(0, 999999); SetDParam(0, 999999);
SetDParam(1, 2); SetDParam(1, 2);
Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD); Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
size->width = max(size->width, item_size.width); size->width = max(size->width, item_size.width);
size->height += FONT_HEIGHT_NORMAL * linecount + VSPACING; size->height += FONT_HEIGHT_NORMAL * MIN_ELEMENTS + VSPACING;
resize->width = 0;
resize->height = FONT_HEIGHT_NORMAL;
break; break;
} }
} }
@@ -452,14 +562,23 @@ struct FramerateWindow : Window {
/** Render a column of formatted average durations */ /** Render a column of formatted average durations */
void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
{ {
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
uint16 skip = sb->GetPosition();
int drawable = this->num_displayed;
int y = r.top; int y = r.top;
DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true); DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
y += FONT_HEIGHT_NORMAL + VSPACING; y += FONT_HEIGHT_NORMAL + VSPACING;
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { if (_pf_data[e].num_valid == 0) continue;
values[e].InsertDParams(0); if (skip > 0) {
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT); skip--;
y += FONT_HEIGHT_NORMAL; } else {
values[e].InsertDParams(0);
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
drawable--;
if (drawable == 0) break;
}
} }
} }
@@ -468,11 +587,26 @@ struct FramerateWindow : Window {
switch (widget) { switch (widget) {
case WID_FRW_TIMES_NAMES: { case WID_FRW_TIMES_NAMES: {
/* Render a column of titles for performance element names */ /* Render a column of titles for performance element names */
int linecount = PFE_MAX - PFE_FIRST; const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
uint16 skip = sb->GetPosition();
int drawable = this->num_displayed;
int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns
for (int i = 0; i < linecount; i++) { for (PerformanceElement e : DISPLAY_ORDER_PFE) {
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + i, TC_FROMSTRING, SA_LEFT); if (_pf_data[e].num_valid == 0) continue;
y += FONT_HEIGHT_NORMAL; if (skip > 0) {
skip--;
} else {
if (e < PFE_AI0) {
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT);
} else {
SetDParam(0, e - PFE_AI0 + 1);
SetDParamStr(1, GetAIName(e - PFE_AI0));
DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT);
}
y += FONT_HEIGHT_NORMAL;
drawable--;
if (drawable == 0) break;
}
} }
break; break;
} }
@@ -494,19 +628,34 @@ struct FramerateWindow : Window {
case WID_FRW_TIMES_CURRENT: case WID_FRW_TIMES_CURRENT:
case WID_FRW_TIMES_AVERAGE: { case WID_FRW_TIMES_AVERAGE: {
/* Open time graph windows when clicking detail measurement lines */ /* Open time graph windows when clicking detail measurement lines */
int line = this->GetRowFromWidget(pt.y, widget, VSPACING, FONT_HEIGHT_NORMAL); const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
if (line > 0) { int line = sb->GetScrolledRowFromWidget(pt.y - FONT_HEIGHT_NORMAL - VSPACING, this, widget, VSPACING, FONT_HEIGHT_NORMAL);
line -= 1; if (line != INT_MAX) {
ShowFrametimeGraphWindow((PerformanceElement)line); line++;
/* Find the visible line that was clicked */
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid > 0) line--;
if (line == 0) {
ShowFrametimeGraphWindow(e);
break;
}
}
} }
break; break;
} }
} }
} }
virtual void OnResize()
{
auto *wid = this->GetWidget<NWidgetResizeBase>(WID_FRW_TIMES_NAMES);
this->num_displayed = (wid->current_y - wid->min_y - VSPACING) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings
this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed);
}
}; };
static WindowDesc _framerate_display_desc( static WindowDesc _framerate_display_desc(
WDP_AUTO, "framerate_display", 60, 40, WDP_AUTO, "framerate_display", 0, 0,
WC_FRAMERATE_DISPLAY, WC_NONE, WC_FRAMERATE_DISPLAY, WC_NONE,
0, 0,
_framerate_window_widgets, lengthof(_framerate_window_widgets) _framerate_window_widgets, lengthof(_framerate_window_widgets)
@@ -549,7 +698,13 @@ struct FrametimeGraphWindow : Window {
{ {
switch (widget) { switch (widget) {
case WID_FGW_CAPTION: case WID_FGW_CAPTION:
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element); if (this->element < PFE_AI0) {
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
} else {
SetDParam(0, STR_FRAMETIME_CAPTION_AI);
SetDParam(1, this->element - PFE_AI0 + 1);
SetDParamStr(2, GetAIName(this->element - PFE_AI0));
}
break; break;
} }
} }
@@ -829,7 +984,10 @@ void ConPrintFramerate()
" Viewport drawing", " Viewport drawing",
"Video output", "Video output",
"Sound mixing", "Sound mixing",
"AI/GS scripts total",
"Game script",
}; };
char ai_name_buf[128];
static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO }; static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
@@ -848,8 +1006,15 @@ void ConPrintFramerate()
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) { for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
auto &pf = _pf_data[e]; auto &pf = _pf_data[e];
if (pf.num_valid == 0) continue; if (pf.num_valid == 0) continue;
const char *name;
if (e < PFE_AI0) {
name = MEASUREMENT_NAMES[e];
} else {
seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
name = ai_name_buf;
}
IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms", IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
MEASUREMENT_NAMES[e], name,
pf.GetAverageDurationMilliseconds(count1), pf.GetAverageDurationMilliseconds(count1),
pf.GetAverageDurationMilliseconds(count2), pf.GetAverageDurationMilliseconds(count2),
pf.GetAverageDurationMilliseconds(count3)); pf.GetAverageDurationMilliseconds(count3));

View File

@@ -60,6 +60,23 @@ enum PerformanceElement {
PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI
PFE_VIDEO, ///< Speed of painting drawn video buffer. PFE_VIDEO, ///< Speed of painting drawn video buffer.
PFE_SOUND, ///< Speed of mixing audio samples PFE_SOUND, ///< Speed of mixing audio samples
PFE_ALLSCRIPTS, ///< Sum of all GS/AI scripts
PFE_GAMESCRIPT, ///< Game script execution
PFE_AI0, ///< AI execution for player slot 1
PFE_AI1, ///< AI execution for player slot 2
PFE_AI2, ///< AI execution for player slot 3
PFE_AI3, ///< AI execution for player slot 4
PFE_AI4, ///< AI execution for player slot 5
PFE_AI5, ///< AI execution for player slot 6
PFE_AI6, ///< AI execution for player slot 7
PFE_AI7, ///< AI execution for player slot 8
PFE_AI8, ///< AI execution for player slot 9
PFE_AI9, ///< AI execution for player slot 10
PFE_AI10, ///< AI execution for player slot 11
PFE_AI11, ///< AI execution for player slot 12
PFE_AI12, ///< AI execution for player slot 13
PFE_AI13, ///< AI execution for player slot 14
PFE_AI14, ///< AI execution for player slot 15
PFE_MAX, ///< End of enum, must be last. PFE_MAX, ///< End of enum, must be last.
}; };
DECLARE_POSTFIX_INCREMENT(PerformanceElement) DECLARE_POSTFIX_INCREMENT(PerformanceElement)
@@ -81,6 +98,7 @@ public:
PerformanceMeasurer(PerformanceElement elem); PerformanceMeasurer(PerformanceElement elem);
~PerformanceMeasurer(); ~PerformanceMeasurer();
void SetExpectedRate(double rate); void SetExpectedRate(double rate);
static void SetInactive(PerformanceElement elem);
static void Paused(PerformanceElement elem); static void Paused(PerformanceElement elem);
}; };

View File

@@ -15,6 +15,7 @@
#include "../company_func.h" #include "../company_func.h"
#include "../network/network.h" #include "../network/network.h"
#include "../window_func.h" #include "../window_func.h"
#include "../framerate_type.h"
#include "game.hpp" #include "game.hpp"
#include "game_scanner.hpp" #include "game_scanner.hpp"
#include "game_config.hpp" #include "game_config.hpp"
@@ -31,8 +32,16 @@
/* static */ void Game::GameLoop() /* static */ void Game::GameLoop()
{ {
if (_networking && !_network_server) return; if (_networking && !_network_server) {
if (Game::instance == NULL) return; PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
if (Game::instance == NULL) {
PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
PerformanceMeasurer framerate(PFE_GAMESCRIPT);
Game::frame_counter++; Game::frame_counter++;

View File

@@ -58,6 +58,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
static ReusableBuffer<uint8> _cursor_backup; static ReusableBuffer<uint8> _cursor_backup;
ZoomLevelByte _gui_zoom; ///< GUI Zoom level ZoomLevelByte _gui_zoom; ///< GUI Zoom level
ZoomLevelByte _font_zoom; ///< Font Zoom level
/** /**
* The rect for repaint. * The rect for repaint.
@@ -1130,13 +1131,14 @@ TextColour GetContrastColour(uint8 background, uint8 threshold)
*/ */
void LoadStringWidthTable(bool monospace) void LoadStringWidthTable(bool monospace)
{ {
ClearFontCache();
for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) { for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
for (uint i = 0; i != 224; i++) { for (uint i = 0; i != 224; i++) {
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32); _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
} }
} }
ClearFontCache();
ReInitAllWindows(); ReInitAllWindows();
} }

View File

@@ -19,6 +19,7 @@
#include <map> #include <map>
#include <string> #include <string>
#include <stack> #include <stack>
#include <vector>
#ifdef WITH_ICU_LAYOUT #ifdef WITH_ICU_LAYOUT
#include "layout/ParagraphLayout.h" #include "layout/ParagraphLayout.h"
@@ -35,7 +36,7 @@ struct FontState {
FontSize fontsize; ///< Current font size. FontSize fontsize; ///< Current font size.
TextColour cur_colour; ///< Current text colour. TextColour cur_colour; ///< Current text colour.
std::stack<TextColour> colour_stack; ///< Stack of colours to assist with colour switching. std::stack<TextColour, std::vector<TextColour>> colour_stack; ///< Stack of colours to assist with colour switching.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {} FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {} FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {}

View File

@@ -869,35 +869,26 @@ void ShowCompanyValueGraph()
/*****************/ /*****************/
struct PaymentRatesGraphWindow : BaseGraphWindow { struct PaymentRatesGraphWindow : BaseGraphWindow {
bool first_init; ///< This value is true until the first initialization of the window has finished. uint line_height; ///< Pixel height of each cargo type row.
Scrollbar *vscroll; ///< Cargo list scrollbar.
PaymentRatesGraphWindow(WindowDesc *desc, WindowNumber window_number) : PaymentRatesGraphWindow(WindowDesc *desc, WindowNumber window_number) :
BaseGraphWindow(desc, WID_CPR_GRAPH, STR_JUST_CURRENCY_SHORT) BaseGraphWindow(desc, WID_CPR_GRAPH, STR_JUST_CURRENCY_SHORT)
{ {
this->first_init = true;
this->num_on_x_axis = 20; this->num_on_x_axis = 20;
this->num_vert_lines = 20; this->num_vert_lines = 20;
this->month = 0xFF; this->month = 0xFF;
this->x_values_start = 10; this->x_values_start = 10;
this->x_values_increment = 10; this->x_values_increment = 10;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_CPR_MATRIX_SCROLLBAR);
this->vscroll->SetCount(_sorted_standard_cargo_specs_size);
/* Initialise the dataset */ /* Initialise the dataset */
this->OnHundredthTick(); this->OnHundredthTick();
this->InitNested(window_number); this->FinishInitNested(window_number);
this->UpdateLoweredWidgets();
}
virtual void OnInit()
{
/* UpdateLoweredWidgets needs to be called after a language or NewGRF change, but it can't be called before
* InitNested is done. On the first init these functions are called in the correct order by the constructor. */
if (!this->first_init) {
/* Initialise the dataset */
this->OnHundredthTick();
this->UpdateLoweredWidgets();
}
this->first_init = false;
} }
void UpdateExcludedData() void UpdateExcludedData()
@@ -912,53 +903,64 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
} }
} }
void UpdateLoweredWidgets()
{
for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
this->SetWidgetLoweredState(WID_CPR_CARGO_FIRST + i, !HasBit(this->excluded_data, i));
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{ {
if (widget < WID_CPR_CARGO_FIRST) { if (widget != WID_CPR_MATRIX) {
BaseGraphWindow::UpdateWidgetSize(widget, size, padding, fill, resize); BaseGraphWindow::UpdateWidgetSize(widget, size, padding, fill, resize);
return; return;
} }
const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST]; const CargoSpec *cs;
SetDParam(0, cs->name); FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO); SetDParam(0, cs->name);
d.width += 14; // colour field Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.width += 14; // colour field
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
*size = maxdim(d, *size); d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(d, *size);
}
this->line_height = size->height;
size->height = this->line_height * 11; /* Default number of cargo types in most climates. */
resize->width = 0;
resize->height = this->line_height;
} }
virtual void DrawWidget(const Rect &r, int widget) const virtual void DrawWidget(const Rect &r, int widget) const
{ {
if (widget < WID_CPR_CARGO_FIRST) { if (widget != WID_CPR_MATRIX) {
BaseGraphWindow::DrawWidget(r, widget); BaseGraphWindow::DrawWidget(r, widget);
return; return;
} }
const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST];
bool rtl = _current_text_dir == TD_RTL; bool rtl = _current_text_dir == TD_RTL;
/* Since the buttons have no text, no images,
* both the text and the coloured box have to be manually painted.
* clk_dif will move one pixel down and one pixel to the right
* when the button is clicked */
byte clk_dif = this->IsWidgetLowered(widget) ? 1 : 0;
int x = r.left + WD_FRAMERECT_LEFT; int x = r.left + WD_FRAMERECT_LEFT;
int y = r.top; int y = r.top;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT); int pos = this->vscroll->GetPosition();
int max = pos + this->vscroll->GetCapacity();
GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK); const CargoSpec *cs;
GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour); FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
SetDParam(0, cs->name); if (pos-- > 0) continue;
DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO); if (--max < 0) break;
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
/* Redraw box if lowered */
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
byte clk_dif = lowered ? 1 : 0;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK);
GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour);
SetDParam(0, cs->name);
DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO);
y += this->line_height;
}
} }
virtual void OnClick(Point pt, int widget, int click_count) virtual void OnClick(Point pt, int widget, int click_count)
@@ -968,7 +970,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
/* Remove all cargoes from the excluded lists. */ /* Remove all cargoes from the excluded lists. */
_legend_excluded_cargo = 0; _legend_excluded_cargo = 0;
this->excluded_data = 0; this->excluded_data = 0;
this->UpdateLoweredWidgets();
this->SetDirty(); this->SetDirty();
break; break;
@@ -981,23 +982,33 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
SetBit(this->excluded_data, i); SetBit(this->excluded_data, i);
i++; i++;
} }
this->UpdateLoweredWidgets();
this->SetDirty(); this->SetDirty();
break; break;
} }
default: case WID_CPR_MATRIX: {
if (widget >= WID_CPR_CARGO_FIRST) { uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CPR_MATRIX, 0, this->line_height);
int i = widget - WID_CPR_CARGO_FIRST; if (row >= this->vscroll->GetCount()) return;
ToggleBit(_legend_excluded_cargo, _sorted_cargo_specs[i]->Index());
this->ToggleWidgetLoweredState(widget); const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
if (row-- > 0) continue;
ToggleBit(_legend_excluded_cargo, cs->Index());
this->UpdateExcludedData(); this->UpdateExcludedData();
this->SetDirty(); this->SetDirty();
break;
} }
break; break;
}
} }
} }
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_CPR_MATRIX);
}
virtual void OnGameTick() virtual void OnGameTick()
{ {
/* Override default OnGameTick */ /* Override default OnGameTick */
@@ -1031,23 +1042,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
} }
}; };
/** Construct the row containing the digit keys. */
static NWidgetBase *MakeCargoButtons(int *biggest_index)
{
NWidgetVertical *ver = new NWidgetVertical;
for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
NWidgetBackground *leaf = new NWidgetBackground(WWT_PANEL, COLOUR_ORANGE, WID_CPR_CARGO_FIRST + i, NULL);
leaf->tool_tip = STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO;
leaf->SetFill(1, 0);
leaf->SetLowered(true);
ver->Add(leaf);
}
*biggest_index = WID_CPR_CARGO_FIRST + _sorted_standard_cargo_specs_size - 1;
return ver;
}
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = { static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CLOSEBOX, COLOUR_GREY),
@@ -1065,12 +1059,15 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1), NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL), NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 0), SetResize(0, 1), NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 4), NWidget(NWID_SPACER), SetMinimalSize(0, 4),
NWidgetFunction(MakeCargoButtons), NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), SetResize(0, 1), NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
EndContainer(), EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetFill(0, 1), SetResize(0, 1), NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetFill(0, 1), SetResize(0, 1),
EndContainer(), EndContainer(),

View File

@@ -311,7 +311,7 @@ Group::~Group()
* @param tile unused * @param tile unused
* @param flags type of operation * @param flags type of operation
* @param p1 vehicle type * @param p1 vehicle type
* @param p2 unused * @param p2 parent groupid
* @param text unused * @param text unused
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
@@ -322,15 +322,27 @@ CommandCost CmdCreateGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!Group::CanAllocateItem()) return CMD_ERROR; if (!Group::CanAllocateItem()) return CMD_ERROR;
const Group *pg = Group::GetIfValid(GB(p2, 0, 16));
if (pg != NULL) {
if (pg->owner != _current_company) return CMD_ERROR;
if (pg->vehicle_type != vt) return CMD_ERROR;
}
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
Group *g = new Group(_current_company); Group *g = new Group(_current_company);
g->replace_protection = false; g->replace_protection = false;
g->vehicle_type = vt; g->vehicle_type = vt;
g->parent = INVALID_GROUP; g->parent = INVALID_GROUP;
const Company *c = Company::Get(_current_company); if (pg == NULL) {
g->livery.colour1 = c->livery[LS_DEFAULT].colour1; const Company *c = Company::Get(_current_company);
g->livery.colour2 = c->livery[LS_DEFAULT].colour2; g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
} else {
g->parent = pg->index;
g->livery.colour1 = pg->livery.colour1;
g->livery.colour2 = pg->livery.colour2;
}
_new_group_id = g->index; _new_group_id = g->index;
@@ -396,17 +408,6 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
return CommandCost(); return CommandCost();
} }
static bool IsUniqueGroupNameForVehicleType(const char *name, VehicleType type)
{
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->name != NULL && g->vehicle_type == type && strcmp(g->name, name) == 0) return false;
}
return true;
}
/** /**
* Alter a group * Alter a group
* @param tile unused * @param tile unused
@@ -430,7 +431,6 @@ CommandCost CmdAlterGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (!reset) { if (!reset) {
if (Utf8StringLength(text) >= MAX_LENGTH_GROUP_NAME_CHARS) return CMD_ERROR; if (Utf8StringLength(text) >= MAX_LENGTH_GROUP_NAME_CHARS) return CMD_ERROR;
if (!IsUniqueGroupNameForVehicleType(text, g->vehicle_type)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
} }
if (flags & DC_EXEC) { if (flags & DC_EXEC) {

View File

@@ -687,7 +687,7 @@ public:
} }
case WID_GL_CREATE_GROUP: { // Create a new group case WID_GL_CREATE_GROUP: { // Create a new group
DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup); DoCommandP(0, this->vli.vtype, this->vli.index, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
break; break;
} }

View File

@@ -1719,8 +1719,16 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
} }
if (_generating_world) { if (_generating_world) {
if (HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
IndustryProductionCallback(i, 1);
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->produced_cargo_waiting[ci] * 8;
i->produced_cargo_waiting[ci] = 0;
}
}
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) { for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->production_rate[ci] * 8; i->last_month_production[ci] += i->production_rate[ci] * 8;
} }
} }

View File

@@ -2753,12 +2753,12 @@ struct IndustryCargoesWindow : public Window {
} }
} }
virtual void OnHover(Point pt, int widget) bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond)
{ {
if (widget != WID_IC_PANEL) return; if (widget != WID_IC_PANEL) return false;
Point fieldxy, xy; Point fieldxy, xy;
if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return; if (!CalculatePositionInWidget(pt, &fieldxy, &xy)) return false;
const CargoesField *fld = this->fields[fieldxy.y].columns + fieldxy.x; const CargoesField *fld = this->fields[fieldxy.y].columns + fieldxy.x;
CargoID cid = INVALID_CARGO; CargoID cid = INVALID_CARGO;
@@ -2777,9 +2777,9 @@ struct IndustryCargoesWindow : public Window {
case CFT_INDUSTRY: case CFT_INDUSTRY:
if (fld->u.industry.ind_type < NUM_INDUSTRYTYPES && (this->ind_cargo >= NUM_INDUSTRYTYPES || fieldxy.x != 2)) { if (fld->u.industry.ind_type < NUM_INDUSTRYTYPES && (this->ind_cargo >= NUM_INDUSTRYTYPES || fieldxy.x != 2)) {
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, TCC_HOVER); GuiShowTooltips(this, STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP, 0, NULL, close_cond);
} }
return; return true;
default: default:
break; break;
@@ -2788,8 +2788,11 @@ struct IndustryCargoesWindow : public Window {
const CargoSpec *csp = CargoSpec::Get(cid); const CargoSpec *csp = CargoSpec::Get(cid);
uint64 params[5]; uint64 params[5];
params[0] = csp->name; params[0] = csp->name;
GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, TCC_HOVER); GuiShowTooltips(this, STR_INDUSTRY_CARGOES_CARGO_TOOLTIP, 1, params, close_cond);
return true;
} }
return false;
} }
virtual void OnResize() virtual void OnResize()

View File

@@ -1063,6 +1063,9 @@ static bool MakeLake(TileIndex tile, void *user_data)
TileIndex t2 = tile + TileOffsByDiagDir(d); TileIndex t2 = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t2)) { if (IsWaterTile(t2)) {
MakeRiver(tile, Random()); MakeRiver(tile, Random());
/* Remove desert directly around the river tile. */
TileIndex t = tile;
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
return false; return false;
} }
} }
@@ -1134,7 +1137,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
if (!IsWaterTile(tile)) { if (!IsWaterTile(tile)) {
MakeRiver(tile, Random()); MakeRiver(tile, Random());
/* Remove desert directly around the river tile. */ /* Remove desert directly around the river tile. */
CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL); CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
} }
} }
} }
@@ -1245,6 +1248,9 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) { DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
end = lakeCenter; end = lakeCenter;
MakeRiver(lakeCenter, Random()); MakeRiver(lakeCenter, Random());
/* Remove desert directly around the river tile. */
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
lakeCenter = end;
uint range = RandomRange(8) + 3; uint range = RandomRange(8) + 3;
CircularTileSearch(&lakeCenter, range, MakeLake, &height); CircularTileSearch(&lakeCenter, range, MakeLake, &height);
/* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */ /* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */

View File

@@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
@@ -2062,9 +2064,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaff
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient Lys STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Toeskou STR_NETWORK_COMPANY_LIST_SPECTATE :Toeskou
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuwe maatskapy STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuwe maatskapy
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Skop STR_NETWORK_CLIENTLIST_KICK :Skop
@@ -2079,7 +2081,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Aanskouers STR_NETWORK_SPECTATORS :Aanskouers
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Toeskouer
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie

View File

@@ -946,6 +946,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح
@@ -1726,9 +1728,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}الخا
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}الشركه محميه. من فضلك ادخل كلمه المرور STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}الشركه محميه. من فضلك ادخل كلمه المرور
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}قائمة العملاء STR_NETWORK_COMPANY_LIST_CLIENT_LIST :قائمة العملاء
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}شاهد STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}شركة جديدة STR_NETWORK_COMPANY_LIST_NEW_COMPANY :شركة جديدة
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :اطرد STR_NETWORK_CLIENTLIST_KICK :اطرد

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@@ -972,6 +972,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaina doblea STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaina doblea
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoitza STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoitza
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
@@ -1970,9 +1972,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Zerbitza
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Konpainia babestua dago. Pasahitza sartu STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Konpainia babestua dago. Pasahitza sartu
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Bezero zerrenda STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Bezero zerrenda
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Ikusle STR_NETWORK_COMPANY_LIST_SPECTATE :Ikusle
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Konpainia berria STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Konpainia berria
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Kanporatu STR_NETWORK_CLIENTLIST_KICK :Kanporatu
@@ -1987,7 +1989,6 @@ STR_NETWORK_CLIENT :Bezeroa
STR_NETWORK_SPECTATORS :Ikusleak STR_NETWORK_SPECTATORS :Ikusleak
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Eman nahi duzun diru kantitatea ezarri STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Eman nahi duzun diru kantitatea ezarri
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Ikusle
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ez gorde sartutako pasahitza STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ez gorde sartutako pasahitza

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@@ -1301,6 +1301,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Звычайн
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Падвоены STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Падвоены
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Пачацвяроны STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Пачацвяроны
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
@@ -2387,9 +2389,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сэрв
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Кампанія абароненая. Увядзіце пароль STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Кампанія абароненая. Увядзіце пароль
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Сьпіс кліентаў STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Сьпіс кліентаў
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Назіраць STR_NETWORK_COMPANY_LIST_SPECTATE :Назіраць
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Новая кампанія STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая кампанія
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Выкінуць гульца STR_NETWORK_CLIENTLIST_KICK :Выкінуць гульца
@@ -2404,7 +2406,6 @@ STR_NETWORK_CLIENT :Кліент
STR_NETWORK_SPECTATORS :Назіральнікі STR_NETWORK_SPECTATORS :Назіральнікі
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Увядзіце суму грошай, якую вы хочаце перадаць STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Увядзіце суму грошай, якую вы хочаце перадаць
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Назіральнік
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не захоўваць уведзены пароль STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не захоўваць уведзены пароль

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@@ -992,6 +992,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@@ -2078,9 +2080,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa está protegida. Digite a senha STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa está protegida. Digite a senha
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Assistir STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova Companhia STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova Companhia
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Banir STR_NETWORK_CLIENTLIST_KICK :Banir
@@ -2095,7 +2097,6 @@ STR_NETWORK_CLIENT :Cliente
STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_SPECTATORS :Espectadores
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entre a quantia a ser dada STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entre a quantia a ser dada
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Não salvar a senha digitada STR_COMPANY_PASSWORD_CANCEL :{BLACK}Não salvar a senha digitada

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@@ -976,6 +976,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормалн
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Двукратно STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Двукратно
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирикратно STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирикратно
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
@@ -2009,9 +2011,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сърв
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанията е защитена. Въведете парола STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанията е защитена. Въведете парола
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Списък с играчите STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Списък с играчите
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Наблюдавай STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдавай
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Нова фирма STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова фирма
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Изгони STR_NETWORK_CLIENTLIST_KICK :Изгони
@@ -2026,7 +2028,6 @@ STR_NETWORK_CLIENT :Клиент
STR_NETWORK_SPECTATORS :Наблюдатели STR_NETWORK_SPECTATORS :Наблюдатели
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата

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@@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :{G=Masculin}Tar
STR_COLOUR_BROWN :{G=Masculin}Marró STR_COLOUR_BROWN :{G=Masculin}Marró
STR_COLOUR_GREY :{G=Masculin}Gris STR_COLOUR_GREY :{G=Masculin}Gris
STR_COLOUR_WHITE :{G=Masculin}Blanc STR_COLOUR_WHITE :{G=Masculin}Blanc
STR_COLOUR_RANDOM :Aleatori
STR_COLOUR_DEFAULT :Per defecte
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :So/música
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Darrer missatge/notícia STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Darrer missatge/notícia
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de missatges STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de missatges
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Esborra tots els missatges
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -816,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN} STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN}
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}S'ha fundat una nova població que es diu {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN} STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN}
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN} STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN}
@@ -928,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-afric
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada
STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rus modern (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicà (MXN)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera
@@ -990,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Mida de la lletra
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccioneu la mida de les fonts de la interfície.
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}. STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
@@ -1257,6 +1270,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es po
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manteniment de la infraestructura: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manteniment de la infraestructura: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està activat, la infraestructura provoca costos de manteniment. El cost creix proporcionalment al tamany de la xarxa de transport, afectant en conseqüència més a les companyies grosses que a les petites STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està activat, la infraestructura provoca costos de manteniment. El cost creix proporcionalment al tamany de la xarxa de transport, afectant en conseqüència més a les companyies grosses que a les petites
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció
@@ -1815,6 +1830,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Canvia l
STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació dels valors de producció: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació dels valors de producció: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Esquema de colors nou
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra esquemes de colors generals STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra esquemes de colors generals
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra els esquemes de colors dels trens STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra els esquemes de colors dels trens
@@ -2074,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Llista de clients
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Llista de clients
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador STR_NETWORK_COMPANY_LIST_SPECTATE :Espectador
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova companyia
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Breu STR_NETWORK_CLIENTLIST_KICK :Breu
@@ -2093,7 +2110,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Espectadors STR_NETWORK_SPECTATORS :Espectadors
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introdueix la quantitat de diners que vols donar STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introdueix la quantitat de diners que vols donar
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la nova contrasenya. STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la nova contrasenya.
@@ -2375,7 +2391,7 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Senyal p
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de ruta (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de ruta (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan aquest botó està premut, si es clica un senyal existent el converteix al tipus de senyal seleccionat. Ctrl+Clic commuta la variant existent. Maj+Clic mostra el cost estimat de conversió. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan aquest botó està premut, si es clica un senyal existent el converteix al tipus de senyal seleccionat. Ctrl+Clic commuta la variant existent. Maj+Clic mostra el cost estimat de conversió.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Espaiat entre senyals STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distància entre senyals
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl.
@@ -2702,36 +2718,39 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL}) STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL})
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocitat de simulació: {STRING} STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocitat de simulació: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon. STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon.
STR_FRAMERATE_RATE_BLITTER :{WHITE}Fotogrames per segon: {STRING} STR_FRAMERATE_RATE_BLITTER :{BLACK}Fotogrames per segon: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon. STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon.
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Factor de velocitat actual: x{DECIMAL} STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocitat actual: x{DECIMAL}
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal. STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal.
STR_FRAMERATE_CURRENT :{WHITE}Actual STR_FRAMERATE_CURRENT :{WHITE}Actual
STR_FRAMERATE_AVERAGE :{WHITE}Mitjana STR_FRAMERATE_AVERAGE :{WHITE}Mitjana
STR_FRAMERATE_DATA_POINTS :{WHITE}Dades basades en {COMMA} mesures. STR_FRAMERATE_DATA_POINTS :{BLACK}Dades basades en {COMMA} mesures.
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}ms STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{NBSP}ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}ms STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{NBSP}ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}ms STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{NBSP}ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}fps STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{NBSP}fps
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}fps STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{NBSP}fps
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}fps STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{NBSP}fps
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA}{NBSP}ms STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA}{NBSP}ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}{NBSP}s STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}{NBSP}s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{WHITE}Total del bucle: STR_FRAMERATE_GAMELOOP :{BLACK}Total del bucle:
STR_FRAMERATE_GL_ECONOMY :{WHITE} Tractament de la càrrega: STR_FRAMERATE_GL_ECONOMY :{BLACK} Tractament de càrrega:
STR_FRAMERATE_GL_TRAINS :{WHITE} Tics de tren: STR_FRAMERATE_GL_TRAINS :{BLACK} Tics de trens:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Tics de vehicles de carretera: STR_FRAMERATE_GL_ROADVEHS :{BLACK} Tics de vehicles de carretera:
STR_FRAMERATE_GL_SHIPS :{WHITE} Tics de vaixell: STR_FRAMERATE_GL_SHIPS :{BLACK} Tics de vaixells:
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Tics d'aeronau: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tics d'aeronaus:
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Tics del mapa: STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tics del mapa:
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Retard del graf de distribució: STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Retard del graf de distribució:
STR_FRAMERATE_DRAWING :{WHITE}Renderitzat de gràfics: STR_FRAMERATE_DRAWING :{BLACK}Renderitzat de gràfics:
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Vistes del mapa: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vistes del mapa:
STR_FRAMERATE_VIDEO :{WHITE}Sortida de vídeo: STR_FRAMERATE_VIDEO :{BLACK}Sortida de vídeo:
STR_FRAMERATE_SOUND :{WHITE}Mescla de so: STR_FRAMERATE_SOUND :{BLACK}Mescla de so:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de partida:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Bucle STR_FRAMETIME_CAPTION_GAMELOOP :Bucle
@@ -2746,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Renderitzat de
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderitzat de la vista del mapa STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderitzat de la vista del mapa
STR_FRAMETIME_CAPTION_VIDEO :Sortida de vídeo STR_FRAMETIME_CAPTION_VIDEO :Sortida de vídeo
STR_FRAMETIME_CAPTION_SOUND :Mescla de so STR_FRAMETIME_CAPTION_SOUND :Mescla de so
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total de scripts d'IA/GS
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de partida
STR_FRAMETIME_CAPTION_AI :AI {NUM}: {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2771,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalls
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hi ha informació disponible STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hi ha informació disponible
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Cadena de filtre:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobreescriu fitxer
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esteu segur que voleu sobreescriure el fitxer?
STR_SAVELOAD_OSKTITLE :{BLACK}Posa el nom amb què desar la partida actual STR_SAVELOAD_OSKTITLE :{BLACK}Posa el nom amb què desar la partida actual
@@ -2888,7 +2913,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versió:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versió compatible: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versió compatible: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Per defecte (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Per defecte (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antic (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antic (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmetres: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmetres: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Cap
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident
@@ -2969,6 +2999,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit des
STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}). STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Hi ha massa elements a la llista de valors de propietats (sprite {3:NUM}, propietat {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :«Callback» de producció d'indústria no vàlid (sprite {3:NUM}, «{2:STRING}»).
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
@@ -3094,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
STR_GOALS_SPECTATOR :Objectius globals
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals: STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Cap - STR_GOALS_NONE :{ORANGE}- Cap -
@@ -3142,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY} STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida
STR_STORY_BOOK_SPECTATOR :Llibre de partida global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable.
@@ -3346,6 +3380,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra l
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indústria ha anunciat la seva clausura imminent! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indústria ha anunciat la seva clausura imminent!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requereix: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3403,6 +3440,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles del grup seleccionat.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica per protegir aquest grup de l'autosubstitueix global STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica per protegir aquest grup de l'autosubstitueix global
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Esborrar grup STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Esborrar grup
@@ -3446,6 +3484,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_NONE :Cap
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
@@ -3845,6 +3884,7 @@ STR_ORDER_CONDITIONAL_AGE :Antiguitat (any
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita revisió STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita revisió
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Temps de vida restant (anys) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Temps de vida restant (anys)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilitat màxima
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Com comparar les dades del vehicle al valor donat STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Com comparar les dades del vehicle al valor donat
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :és igual a STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :és igual a

View File

@@ -562,6 +562,7 @@ STR_TOOLBAR_SOUND_MUSIC :Zvuk/glazba
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslijednja poruka/vijest STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslijednja poruka/vijest
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Povijest poruka STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Povijest poruka
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Obriši sve poruke
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -1090,6 +1091,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Veličina fonta
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite veličinu fonta za sučelje
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
@@ -2177,11 +2185,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odspoji
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Poslužitelj je zaštićen. Unesite zaporku STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Poslužitelj je zaštićen. Unesite zaporku
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tvrtka je zaštićena. Unesite zaporku STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tvrtka je zaštićena. Unesite zaporku
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Popis klijenata
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Popis klijenata STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Popis klijenata
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Promatraj STR_NETWORK_COMPANY_LIST_SPECTATE :Promatraj
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova tvrtka STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova tvrtka
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Izbaci STR_NETWORK_CLIENTLIST_KICK :Izbaci
@@ -2196,7 +2205,6 @@ STR_NETWORK_CLIENT :Klijent
STR_NETWORK_SPECTATORS :Promatrači STR_NETWORK_SPECTATORS :Promatrači
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite iznos novca koji želite dati STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite iznos novca koji želite dati
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Gledatelj
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nemoj spremiti upisanu zaporku STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nemoj spremiti upisanu zaporku
@@ -2835,6 +2843,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Prikaz g
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Prikazi svijeta: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Prikazi svijeta:
STR_FRAMERATE_VIDEO :{BLACK}Video izlaz: STR_FRAMERATE_VIDEO :{BLACK}Video izlaz:
STR_FRAMERATE_SOUND :{BLACK}Miksanje zvukova: STR_FRAMERATE_SOUND :{BLACK}Miksanje zvukova:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Ukupni broj GS/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Skripta Igre:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Petlja igre STR_FRAMETIME_CAPTION_GAMELOOP :Petlja igre
@@ -2849,6 +2860,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Prikaz grafike
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Prikazi svijeta STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Prikazi svijeta
STR_FRAMETIME_CAPTION_VIDEO :Video izlaz STR_FRAMETIME_CAPTION_VIDEO :Video izlaz
STR_FRAMETIME_CAPTION_SOUND :Miksanje zvukova STR_FRAMETIME_CAPTION_SOUND :Miksanje zvukova
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI broj skripti
STR_FRAMETIME_CAPTION_GAMESCRIPT :Skripta Igre
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -3081,7 +3095,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Previše elemenata na listi postavki varijabli (sprite {3:NUM}, postavka {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Previše elemenata na listi postavki varijabli (sprite {3:NUM}, postavka {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Pogrešna callback funkcija za industrijsku proizvodnju (sprite {3:NUM}, "{1:STRING}") STR_NEWGRF_ERROR_INDPROD_CALLBACK :Pogrešna callback funkcija za industrijsku proizvodnju (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Oprez!
@@ -3113,6 +3127,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacija o teretu/remontu za '{1:ENGINE}' je različita od kupovne liste nakon izgradnje. Zbog toga bi automatsko obnavljanje/zamjena mogla biti neuspješna STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacija o teretu/remontu za '{1:ENGINE}' je različita od kupovne liste nakon izgradnje. Zbog toga bi automatsko obnavljanje/zamjena mogla biti neuspješna
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{G=male}{WHITE}'{1:STRING}' je uzrokovao beskonačnu petlju u pozivu za povrat produkcije STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{G=male}{WHITE}'{1:STRING}' je uzrokovao beskonačnu petlju u pozivu za povrat produkcije
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Povratnica {1:HEX} je vratio nepoznat/nemoguć rezultat {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Povratnica {1:HEX} je vratio nepoznat/nemoguć rezultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' callback funkcija za proizvodnju je vratila nevažeći teret na {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<pogrešan teret> STR_NEWGRF_INVALID_CARGO :<pogrešan teret>
@@ -3207,6 +3222,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
STR_GOALS_SPECTATOR :Globalni ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi: STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nijedan - STR_GOALS_NONE :{ORANGE}- Nijedan -
@@ -3255,6 +3271,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni n
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Priča STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Priča
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča
STR_STORY_BOOK_SPECTATOR :Globalna knjiga priča
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Preskoči na specifičnu stranicu odabravši je iz liste. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Preskoči na specifičnu stranicu odabravši je iz liste.
@@ -3625,7 +3642,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozil{P o a a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vozil{P o a a}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanjed iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Vlakovi - drži lijevi klik i vuci vozilo za dodavanje/skidanje iz vlaka, desni klik za informacije. Drži tipku Ctrl da obje funkcije rade na slijedu
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - desni klik na vozilo za informacije STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vozila - desni klik na vozilo za informacije
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - desni klik na brod za informacije STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Brodovi - desni klik na brod za informacije
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - desni klik na zrakoplov za informacije STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zrakoplov - desni klik na zrakoplov za informacije

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@@ -1076,6 +1076,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normální
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
@@ -2156,9 +2158,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server j
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Seznam hráčů STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam hráčů
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Pozorovat STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovat
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nová společnost STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová společnost
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Vyhodit STR_NETWORK_CLIENTLIST_KICK :Vyhodit
@@ -2173,7 +2175,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Pozorovatelé STR_NETWORK_SPECTATORS :Pozorovatelé
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Napiš částku, kterou chceš poskytnout STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Napiš částku, kterou chceš poskytnout
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pozorovatel
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neukládat zadané heslo STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neukládat zadané heslo

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@@ -373,7 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut
############ range for SE file menu starts ############ range for SE file menu starts
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg STR_SETTINGS_MENU_GAME_OPTIONS :Opsætning
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
@@ -391,7 +391,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Gennemsigtige s
############ range for file menu starts ############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Gem spil STR_FILE_MENU_SAVE_GAME :Gem spil
STR_FILE_MENU_LOAD_GAME :Hent spil STR_FILE_MENU_LOAD_GAME :Fortsæt spil
STR_FILE_MENU_QUIT_GAME :Forlad spillet STR_FILE_MENU_QUIT_GAME :Forlad spillet
STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Afslut STR_FILE_MENU_EXIT :Afslut
@@ -466,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Lyd/Musik
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Seneste besked/nyhedsrapport STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Seneste besked/nyhedsrapport
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere beskeder STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere beskeder
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Slet alle beskeder
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -839,7 +840,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insekter foresager kaos ved {INDUSTRY}!{}Produktionen er faldet med 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insekter foresager kaos ved {INDUSTRY}!{}Produktionen er faldet med 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} sænkes med {COMMA}%! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} sænkes med {COMMA}%!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} venter i remisen STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} afventer i remisen
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} venter på værkstedet STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} venter på værkstedet
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren
@@ -891,7 +892,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Flyt hov
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bevæg hovedvisningen til samme sted som dette vindue STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bevæg hovedvisningen til samme sted som dette vindue
# Game options window # Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spilvalg STR_GAME_OPTIONS_CAPTION :{WHITE}Opsætning
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaenhed STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaenhed
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af valutaenhed STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af valutaenhed
@@ -994,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skriftstørrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg skriftstørrelsen du ønsker i grænsefladen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
@@ -1414,8 +1422,8 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Vis ankomst og
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vis forventede ankomst-og afgangstider i tidsplaner STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vis forventede ankomst-og afgangstider i tidsplaner
STR_CONFIG_SETTING_QUICKGOTO :Hurtig oprettelse af køretøjsordrer: {STRING} STR_CONFIG_SETTING_QUICKGOTO :Hurtig oprettelse af køretøjsordrer: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Forvælg 'gå-til' når du åbner ordrer vinduet STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Forvælg 'gå-til' når du åbner ordrer vinduet
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard skinnetype (efter nyt spil/hentet spil): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard sportype (efter nyt spil/indlæst spil): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller hentning af et spil. 'første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller indlæsning af et spil. 'Første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Første tilgængelige STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Første tilgængelige
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Sidste tilgængelige STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Sidste tilgængelige
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mest anvendte STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mest anvendte
@@ -1741,13 +1749,13 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokeri
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nyt spil STR_INTRO_NEW_GAME :{BLACK}Nyt spil
STR_INTRO_LOAD_GAME :{BLACK}Hent spil STR_INTRO_LOAD_GAME :{BLACK}Fortsæt spil
STR_INTRO_PLAY_SCENARIO :{BLACK}Spil et scenarie STR_INTRO_PLAY_SCENARIO :{BLACK}Spil et scenarie
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Spil højdekort STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Spil højdekort
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenarieeditor STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenarieeditor
STR_INTRO_MULTIPLAYER :{BLACK}Netværksspil STR_INTRO_MULTIPLAYER :{BLACK}Netværksspil
STR_INTRO_GAME_OPTIONS :{BLACK}Spilvalg STR_INTRO_GAME_OPTIONS :{BLACK}Opsætning
STR_INTRO_HIGHSCORE :{BLACK} Topresultater STR_INTRO_HIGHSCORE :{BLACK} Topresultater
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Indstillinger STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Indstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
@@ -1756,7 +1764,7 @@ STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spils
STR_INTRO_QUIT :{BLACK}Afslut STR_INTRO_QUIT :{BLACK}Afslut
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over. STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over.
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Hent et gemt spil STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Fortsæt et gemt spil
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start et nyt spil med et højdekort som landskab STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start et nyt spil med et højdekort som landskab
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start et nyt spil med et brugerdefineret scenarie STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start et nyt spil med et brugerdefineret scenarie
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Lav en brugerdefineret verden/scenarie STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Lav en brugerdefineret verden/scenarie
@@ -1767,7 +1775,7 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vælg 's
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vis spilvalg STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Sæt spillet op
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis topscoreliste STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis topscoreliste
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger
@@ -1874,7 +1882,7 @@ STR_FACE_SIMPLE :{BLACK}Simpel
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simpelt valg af ansigt. STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simpelt valg af ansigt.
STR_FACE_LOAD :{BLACK}Hent STR_FACE_LOAD :{BLACK}Hent
STR_FACE_LOAD_TOOLTIP :{BLACK}Hent favoritansigt STR_FACE_LOAD_TOOLTIP :{BLACK}Hent favoritansigt
STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er hentet fra OpenTTD-konfigurationsfilen. STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er indlæst fra OpenTTD konfigurationsfilen.
STR_FACE_FACECODE :{BLACK}Spiller ansigtsnr. STR_FACE_FACECODE :{BLACK}Spiller ansigtsnr.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Vis og/eller indstil spillers ansigtsnummer STR_FACE_FACECODE_TOOLTIP :{BLACK}Vis og/eller indstil spillers ansigtsnummer
STR_FACE_FACECODE_CAPTION :{WHITE}Vis og/eller indstil spillers ansigtsnummer STR_FACE_FACECODE_CAPTION :{WHITE}Vis og/eller indstil spillers ansigtsnummer
@@ -2054,8 +2062,8 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spiller
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nyt selskab STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nyt selskab
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Opret et nyt selskab STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Opret et nyt selskab
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer spil STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Se et spil som tilskuer STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Tilslut spillet som tilskuer
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Tilslut dig selskab STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Tilslut dig selskab
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hjælp med at bestyrre dette selskab STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hjælp med at bestyrre dette selskab
@@ -2081,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Afbryd f
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient liste STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient liste
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Tilslut som tilskuer STR_NETWORK_COMPANY_LIST_SPECTATE :Tilslut som tilskuer
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nyt firma STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nyt firma
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Smid ud STR_NETWORK_CLIENTLIST_KICK :Smid ud
@@ -2100,7 +2109,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Tilskuere STR_NETWORK_SPECTATORS :Tilskuere
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode
@@ -2144,7 +2152,7 @@ STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opst
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du har forbud mod at bruge denne server STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du er bandlyst fra denne server
STR_NETWORK_ERROR_KICKED :{WHITE}Du blev smidt ud af spillet STR_NETWORK_ERROR_KICKED :{WHITE}Du blev smidt ud af spillet
STR_NETWORK_ERROR_CHEATER :{WHITE}Snyderi er ikke tilladt på denne server STR_NETWORK_ERROR_CHEATER :{WHITE}Snyderi er ikke tilladt på denne server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du sendte for mange kommandoer til serveren STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du sendte for mange kommandoer til serveren
@@ -2340,7 +2348,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/op
STR_RAIL_NAME_RAILROAD :Jernbane STR_RAIL_NAME_RAILROAD :Jernbane
STR_RAIL_NAME_ELRAIL :Elektrisk jernbane STR_RAIL_NAME_ELRAIL :Elektrisk jernbane
STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MONORAIL :Monorail
STR_RAIL_NAME_MAGLEV :Magnetskinne STR_RAIL_NAME_MAGLEV :Magnetsvævebane
# Rail depot construction window # Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise
@@ -2739,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Grafik-t
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Landskabsvisninger: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Landskabsvisninger:
STR_FRAMERATE_VIDEO :{BLACK}Grafik-output: STR_FRAMERATE_VIDEO :{BLACK}Grafik-output:
STR_FRAMERATE_SOUND :{BLACK}Lydmiksning: STR_FRAMERATE_SOUND :{BLACK}Lydmiksning:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Spilscript/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Spilscript:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spillogik STR_FRAMETIME_CAPTION_GAMELOOP :Spillogik
@@ -2753,17 +2764,20 @@ STR_FRAMETIME_CAPTION_DRAWING :Grafik-tegning
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning af landskabsvisninger STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning af landskabsvisninger
STR_FRAMETIME_CAPTION_VIDEO :Grafik-output STR_FRAMETIME_CAPTION_VIDEO :Grafik-output
STR_FRAMETIME_CAPTION_SOUND :Lydmiksning STR_FRAMETIME_CAPTION_SOUND :Lydmiksning
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Spil/AI script total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spilscript
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
# Save/load game/scenario # Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Hent spil STR_SAVELOAD_LOAD_CAPTION :{WHITE}Fortsæt spil
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Gem scenarie STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Gem scenarie
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Hent scenarie STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Hent scenarie
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Hent højdekort STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Hent højdekort
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Gem højdekort STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Gem højdekort
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til det nuværende standard gemme/hente bibliotek STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til den nuværende standard gem/indlæs mappe
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fri STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fri
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste over drev, biblioteker og gemte spilfiler STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste over drev, biblioteker og gemte spilfiler
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nuværende gemte spils navn STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nuværende gemte spils navn
@@ -2779,6 +2793,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen in
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-udtryk: STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-udtryk:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overskriv fil
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Er du sikker på du vil overskrive den eksisterende fil?
STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil
@@ -2983,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt/ukendt sprite layoutformat (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt/ukendt sprite layoutformat (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i værdiliste for egenskab (sprite {3:NUM}, egenskab {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i værdiliste for egenskab (sprite {3:NUM}, egenskab {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig produktion-callback for industri (sprite {3:NUM}, "{1:STRING}") STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig produktion-callback for industri (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -3015,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Fragt-/ombygningsinformation for '{1:ENGINE}' afviger fra indkøbslisten efter konstruktion. Dette kan medføre, at autofornyelse ikke fungerer korrekt.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' forårsagede en uendelig løkke i produktions-callback'en.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returnerede ukendt/ugyldigt resultat {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returnerede ukendt/ugyldigt resultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returnerede ugyldig godstype i produktion-callback ved {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<ikke gyldigt gods> STR_NEWGRF_INVALID_CARGO :<ikke gyldigt gods>
@@ -3109,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_SPECTATOR :Globale Mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål: STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen - STR_GOALS_NONE :{ORANGE}- Ingen -
@@ -3157,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog
STR_STORY_BOOK_SPECTATOR :Global Historiebog
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
@@ -3240,7 +3259,7 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Vis alle
STR_STATION_VIEW_RENAME_STATION_CAPTION :Omdøb stationen/fragtcentralen STR_STATION_VIEW_RENAME_STATION_CAPTION :Omdøb stationen/fragtcentralen
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Luk lufthavn STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Luk lufthavn
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Undgå at fly lander i denne lufthavn STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindre at fly lander i denne lufthavn
# Waypoint/buoy view window # Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@@ -3439,7 +3458,7 @@ STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window # Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nyt elektrisk lokomotiv STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nye elektriske jernbanekøretøjer
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nye monorailkøretøjer STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nye monorailkøretøjer
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nye magnetskinnekøretøjer STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nye magnetskinnekøretøjer
@@ -3567,7 +3586,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag. STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag. STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag. STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet. STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet. STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
@@ -3577,7 +3596,7 @@ STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Vis liste over alle skibe med denne skibsdok i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Vis liste over alle skibe med denne skibsdok i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Vis liste over alle fly med en hangar ved denne lufthavn i ordrelisten STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Hent en liste over alle fly der har hvilken som helst hangar ved denne lufthavn i deres ordrer
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik for at stoppe alle toge i remisen STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik for at stoppe alle toge i remisen
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik for at stoppe alle køretøjer i værkstedet STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik for at stoppe alle køretøjer i værkstedet
@@ -3599,7 +3618,7 @@ STR_ENGINE_PREVIEW_ROAD_VEHICLE :vejkøretøj
STR_ENGINE_PREVIEW_AIRCRAFT :fly STR_ENGINE_PREVIEW_AIRCRAFT :fly
STR_ENGINE_PREVIEW_SHIP :skib STR_ENGINE_PREVIEW_SHIP :skib
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monoraillokomotiv STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monoraillokomotiv
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelokomotiv STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnettog
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
@@ -4034,7 +4053,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vælg å
# AI debug window # AI debug window
STR_AI_DEBUG :{WHITE}Computerspiller/Spilscript-debug STR_AI_DEBUG :{WHITE}KI/Spilscript-debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på scriptet STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på scriptet
STR_AI_DEBUG_SETTINGS :{BLACK}Indstillinger STR_AI_DEBUG_SETTINGS :{BLACK}Indstillinger
@@ -4071,7 +4090,7 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flyt ned
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt valgte computerspiller ned i listen STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt valgte computerspiller ned i listen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript
STR_AI_CONFIG_AI :{SILVER}AIer STR_AI_CONFIG_AI :{SILVER}KI'er
STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING} STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING}
STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer
@@ -4147,7 +4166,7 @@ STR_ERROR_AUTOSAVE_FAILED :{WHITE}Fejl und
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke læse drevet STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke læse drevet
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil{}{STRING} STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under hentning af spil{}{STRING} STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under indlæsning af spil{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Intern fejl: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Intern fejl: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Ødelagt gemt spil - {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Ødelagt gemt spil - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt med en nyere version STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt med en nyere version
@@ -4161,12 +4180,12 @@ STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spillet
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kortgenerering afbrudt...{}... ingen brugbare lokaliteter til byer STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kortgenerering afbrudt...{}... ingen brugbare lokaliteter til byer
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... der er ingen byer i dette scenarie STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... der er ingen byer i dette scenarie
STR_ERROR_PNGMAP :{WHITE}Kan ikke hente landskab fra PNG... STR_ERROR_PNGMAP :{WHITE}Kan ikke indlæse landskab fra PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... filen blev ikke fundet. STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... filen blev ikke fundet.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan ikke konvertere billedtype. Der skal bruges 8 eller 24-bit PNG. STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan ikke konvertere billedtype. Der skal bruges 8 eller 24-bit PNG.
STR_ERROR_PNGMAP_MISC :{WHITE}... noget gik galt. Undskyld (Måske en ødelagt fil) STR_ERROR_PNGMAP_MISC :{WHITE}... noget gik galt. Undskyld (Måske en ødelagt fil)
STR_ERROR_BMPMAP :{WHITE}Kan ikke hente landskab fra BMP... STR_ERROR_BMPMAP :{WHITE}Kan ikke indlæse landskab fra BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere billedtypen. STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere billedtypen.
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... billede er for stort STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... billede er for stort

File diff suppressed because it is too large Load Diff

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@@ -466,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -994,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -2081,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2100,7 +2109,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
@@ -2739,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Graphics
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output: STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing: STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
@@ -2753,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Graphics render
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing STR_FRAMETIME_CAPTION_SOUND :Sound mixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2985,7 +2999,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF r
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{1:RAW_STRING}") STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:RAW_STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -3017,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo> STR_NEWGRF_INVALID_CARGO :<invalid cargo>
@@ -3111,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{RAW_STRING} STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
STR_GOALS_NONE :{ORANGE}- None - STR_GOALS_NONE :{ORANGE}- None -
@@ -3159,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING} STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.

View File

@@ -970,6 +970,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -2036,9 +2038,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2053,7 +2055,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password

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@@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brown STR_COLOUR_BROWN :Brown
STR_COLOUR_GREY :Gray STR_COLOUR_GREY :Gray
STR_COLOUR_WHITE :White STR_COLOUR_WHITE :White
STR_COLOUR_RANDOM :Random
STR_COLOUR_DEFAULT :Default
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -464,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -475,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
@@ -814,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
@@ -913,7 +918,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK) STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN) STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON) STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubel (RUR) STR_GAME_OPTIONS_CURRENCY_RUR :Russian Ruble (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK) STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY) STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
@@ -926,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
@@ -988,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1255,6 +1269,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company color: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
@@ -1813,6 +1829,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change c
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Color Scheme
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes
@@ -2072,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2091,7 +2109,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
@@ -2373,9 +2390,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Si
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
@@ -2698,9 +2715,58 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2726,6 +2792,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
@@ -2843,7 +2912,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
@@ -2883,11 +2957,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
# Sprite aligner window # Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
@@ -2924,6 +2998,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o
STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -2955,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo> STR_NEWGRF_INVALID_CARGO :<invalid cargo>
@@ -3049,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals: STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None - STR_GOALS_NONE :{ORANGE}- None -
@@ -3097,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
@@ -3301,6 +3380,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center t
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3358,6 +3440,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
@@ -3401,6 +3484,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
@@ -3800,6 +3884,7 @@ STR_ORDER_CONDITIONAL_AGE :Age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to

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@@ -967,6 +967,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duobla grandeco STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duobla grandeco
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grandeco STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grandeco
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
@@ -1713,9 +1715,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servilo
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio estas protektata. Enigu pasvorton STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio estas protektata. Enigu pasvorton
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientlisto STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlisto
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spekti STR_NETWORK_COMPANY_LIST_SPECTATE :Spekti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova kompanio STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova kompanio
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Forbatu STR_NETWORK_CLIENTLIST_KICK :Forbatu

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@@ -1043,6 +1043,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@@ -2124,9 +2126,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server o
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõte on kaitstud. Sisesta salasõna STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõte on kaitstud. Sisesta salasõna
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientide nimekiri STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientide nimekiri
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Jälgi STR_NETWORK_COMPANY_LIST_SPECTATE :Jälgi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uus ettevõte STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uus ettevõte
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Viska välja STR_NETWORK_CLIENTLIST_KICK :Viska välja
@@ -2141,7 +2143,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Vaatlejad STR_NETWORK_SPECTATORS :Vaatlejad
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sisesta summa mida anda STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sisesta summa mida anda
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Vaatleja
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Sisestatud salasõna ei salvestata STR_COMPANY_PASSWORD_CANCEL :{BLACK}Sisestatud salasõna ei salvestata

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@@ -453,6 +453,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skermmynd
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suma in skermmynd STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suma in skermmynd
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Vanliga suma skermmynd STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Vanliga suma skermmynd
STR_ABOUT_MENU_GIANT_SCREENSHOT :Skermmynd av øllum kortinum STR_ABOUT_MENU_GIANT_SCREENSHOT :Skermmynd av øllum kortinum
STR_ABOUT_MENU_SHOW_FRAMERATE :Vís mynda títtleika
STR_ABOUT_MENU_ABOUT_OPENTTD :Um 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Um 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Skift millum bindingar kassar STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Skift millum bindingar kassar
@@ -950,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@@ -1880,9 +1883,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servarin
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyritøka er vard. Skriva loyniorð STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyritøka er vard. Skriva loyniorð
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yvir klientar STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yvir klientar
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Eygleið STR_NETWORK_COMPANY_LIST_SPECTATE :Eygleið
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýggja fyritøku STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýggja fyritøku
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Sparka STR_NETWORK_CLIENTLIST_KICK :Sparka

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@@ -467,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Son/Musique
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Message/Bulletin précédent STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Message/Bulletin précédent
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historique des messages STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historique des messages
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Effacer tous les messages
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -995,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Taille double STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Taille de police
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille de police d'interface à utiliser
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
@@ -2082,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Déconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Le serveur est protégé. Entrez le mot de passe STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Le serveur est protégé. Entrez le mot de passe
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}La compagnie est protégée. Entrez le mot de passe STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}La compagnie est protégée. Entrez le mot de passe
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Liste des clients
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste des clients STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste des clients
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectateur STR_NETWORK_COMPANY_LIST_SPECTATE :Spectateur
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nouvelle compagnie STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nouvelle compagnie
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Exclure STR_NETWORK_CLIENTLIST_KICK :Exclure
@@ -2101,7 +2110,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectateurs STR_NETWORK_SPECTATORS :Spectateurs
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entrer le montant que vous voulez donner STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entrer le montant que vous voulez donner
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectateur
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne pas sauver le mot de passe entré STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne pas sauver le mot de passe entré
@@ -2740,6 +2748,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Rendu de
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vues{NBSP}: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vues{NBSP}:
STR_FRAMERATE_VIDEO :{BLACK}Sortie vidéo{NBSP}: STR_FRAMERATE_VIDEO :{BLACK}Sortie vidéo{NBSP}:
STR_FRAMERATE_SOUND :{BLACK}Mixage sonore{NBSP}: STR_FRAMERATE_SOUND :{BLACK}Mixage sonore{NBSP}:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA{NBSP}:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de jeu{NBSP}:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Boucle de jeu STR_FRAMETIME_CAPTION_GAMELOOP :Boucle de jeu
@@ -2754,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Rendu des graph
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Rendu des vues STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Rendu des vues
STR_FRAMETIME_CAPTION_VIDEO :Sortie vidéo STR_FRAMETIME_CAPTION_VIDEO :Sortie vidéo
STR_FRAMETIME_CAPTION_SOUND :Mixage sonore STR_FRAMETIME_CAPTION_SOUND :Mixage sonore
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total des scripts GS/IA
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de jeu
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2780,6 +2794,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Pas d'in
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}{NBSP}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}{NBSP}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{NBSP}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{NBSP}: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtre{NBSP}: STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtre{NBSP}:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Écraser le fichier
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Êtes-vous sûr de vouloir écraser le fichier existant{NBSP}?
STR_SAVELOAD_OSKTITLE :{BLACK}Entrer un nom pour la sauvegarde STR_SAVELOAD_OSKTITLE :{BLACK}Entrer un nom pour la sauvegarde
@@ -2984,7 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Indisponibilit
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a été désactivé par {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a été désactivé par {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de sprite invalide ou inconnu (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de sprite invalide ou inconnu (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Trop d'éléments dans la liste des valeurs de la propriété (sprite {3:NUM}, propriété {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Trop d'éléments dans la liste des valeurs de la propriété (sprite {3:NUM}, propriété {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Fonction de rappel de production d'industrie invalide (sprite {3:NUM}, "{1:STRING}") STR_NEWGRF_ERROR_INDPROD_CALLBACK :Fonction de rappel de production d'industrie invalide (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attention{NBSP}! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attention{NBSP}!
@@ -3110,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY} STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
STR_GOALS_SPECTATOR :Objectifs globaux
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}: STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE} Aucun STR_GOALS_NONE :{ORANGE} Aucun
@@ -3158,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Livre d'histoire de {COMPANY} STR_STORY_BOOK_CAPTION :{WHITE}Livre d'histoire de {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livre d'histoire global STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livre d'histoire global
STR_STORY_BOOK_SPECTATOR :Livre d'histoire global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Aller à une page spécifique en la choisissant dans cette liste STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Aller à une page spécifique en la choisissant dans cette liste

View File

@@ -849,6 +849,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Chan eil ceòl ann
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}“{STRING}" STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}“{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Traca STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Traca
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tiotal STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tiotal
@@ -869,10 +870,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toglaich
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Seall uinneag taghadh tracaichean ciùil STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Seall uinneag taghadh tracaichean ciùil
# Playlist window # Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Prògram ciùil - "{STRING}"
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} “{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} “{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Clàr-amais nan traca STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Clàr-amais nan traca
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Prògram - “{STRING}" STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Prògram - “{STRING}"
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Falamhaich STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Falamhaich
STR_PLAYLIST_CHANGE_SET :{BLACK}Atharraich an seata
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Falamhaich am prògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Falamhaich am prògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a chur ris a' phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a chur ris a' phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a thoirt air falbh bhon phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a thoirt air falbh bhon phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
@@ -1079,10 +1082,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
# Extra view window # Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Port-seallaidh {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Port-seallaidh {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cuir lethbhreac sa phort-seallaidh seo STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Atharraich am port-seallaidh
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cuir lethbhreac dhen ionad air a' phrìomh shealladh sa phort-seallaidh seo STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cuir lethbhreac dhen ionad air a' phrìomh shealladh sa phort-seallaidh seo
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cuir ann bhon phort-seallaidh seo STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Atharraich am prìomh phort-seallaidh
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir ionad a' phuirt-seallaidh seo sa phrìomh shealladh STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir lethbhreac de dh'ionad a' phuirt-seallaidh seo sa phrìomh shealladh
# Game options window # Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Roghainnean a' gheama STR_GAME_OPTIONS_CAPTION :{WHITE}Roghainnean a' gheama
@@ -1186,6 +1189,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Àbhaisteach
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dà uiread a mheud STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dà uiread a mheud
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread a mheud STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread a mheud
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
@@ -1453,6 +1458,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cha ghab
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cumail suas a' bhun-structair: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cumail suas a' bhun-structair: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Nuair a bhios seo air, bidh cumail suas a' bhun-structair a' cosg airgid. Fàsaidh na cosgaisean nas luaithe na meud an lìonraidh, mar sin bheir an roghainn seo barrachd buaidh air companaidhean mòra STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Nuair a bhios seo air, bidh cumail suas a' bhun-structair a' cosg airgid. Fàsaidh na cosgaisean nas luaithe na meud an lìonraidh, mar sin bheir an roghainn seo barrachd buaidh air companaidhean mòra
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Dath tòiseachadh na companaidh: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Tagh dath tòiseachaidh airson na companaidh
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Chan fhalbh an ùine air puirt-adhair: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Chan fhalbh an ùine air puirt-adhair: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Nuair a chuireas tu an roghainn seo an comas, cumaidh gach port-adhair a' dol gu bràth an dèidh a thogail STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Nuair a chuireas tu an roghainn seo an comas, cumaidh gach port-adhair a' dol gu bràth an dèidh a thogail
@@ -1537,6 +1544,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Dath na crutha-
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Uaine STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Uaine
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dorch-uaine STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dorch-uaine
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpaidh STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpaidh
STR_CONFIG_SETTING_SCROLLMODE_RMB :Gluais am mapa le putan deas na luchaige
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgroladh mìn nam port-seallaidh: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgroladh mìn nam port-seallaidh: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Tagh mar a ghluaiseas am prìomh-shealladh gu ionad sònraichte. Ma tha seo dheth, thèid leum dhan ionad a chaidh a thaghadh sa bhad STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Tagh mar a ghluaiseas am prìomh-shealladh gu ionad sònraichte. Ma tha seo dheth, thèid leum dhan ionad a chaidh a thaghadh sa bhad
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Seall gliocasan-sgrìn tomhais le innealan togail: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Seall gliocasan-sgrìn tomhais le innealan togail: {STRING}
@@ -2005,6 +2013,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Atharrai
STR_CHEAT_SETUP_PROD :{LTBLUE}Cuir an comas atharrachadh air luachan saothrachaidh: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Cuir an comas atharrachadh air luachan saothrachaidh: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Sgeama nan dath
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Seall sgeamannan nan dath coitcheann STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Seall sgeamannan nan dath coitcheann
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Seall sgeamannan nan dath airson trèanaichean STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Seall sgeamannan nan dath airson trèanaichean
@@ -2266,9 +2275,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tha am f
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tha a' chompanaidh dìonta. Cuir a-steach facal-faire STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tha a' chompanaidh dìonta. Cuir a-steach facal-faire
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liosta nan cliant STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta nan cliant
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Coimhead air STR_NETWORK_COMPANY_LIST_SPECTATE :Coimhead air
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Companaidh ùr STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companaidh ùr
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Thoir a bhròg dha STR_NETWORK_CLIENTLIST_KICK :Thoir a bhròg dha
@@ -2283,7 +2292,6 @@ STR_NETWORK_CLIENT :Cliant
STR_NETWORK_SPECTATORS :Amharcaichean STR_NETWORK_SPECTATORS :Amharcaichean
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Cuir a-steach na tha thu airson toirt seachad STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Cuir a-steach na tha thu airson toirt seachad
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Amharc
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Na sàbhail am facal-faire air a chur a-steach STR_COMPANY_PASSWORD_CANCEL :{BLACK}Na sàbhail am facal-faire air a chur a-steach
@@ -2576,9 +2584,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Comharra
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Comharra slighe (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Comharra slighe (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Iompachadh chomharran{}Ma thagh thu seo s tu a' briogadh air comharra a tha ann, iompaichidh seo an comharra dhan t-seòrsa a thagh thu. Seallaidh Shift+briogadh tuairmse air cosgaisean an iompachaidh dhut STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Iompachadh chomharran{}Ma thagh thu seo s tu a' briogadh air comharra a tha ann, iompaichidh seo an comharra dhan t-seòrsa a thagh thu. Seallaidh Shift+briogadh tuairmse air cosgaisean an iompachaidh dhut
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dlùths nan comharran air an cruthachadh le slaodadh STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Astar nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich dlùths nan comharran air an cruthachadh le slaodadh STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich astar nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich dlùths nan comharran air an cruthachadh le slaodadh STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich astar nan comharran air an cruthachadh le slaodadh
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile
@@ -2928,9 +2936,29 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 An sgioba OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 An sgioba OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Reat fhrèamaichean
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_BLITTER :{BLACK}Reat fhrèamaichean na grafaigeachd: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factar làithreach air luaths a' gheama: {DECIMAL}x
STR_FRAMERATE_CURRENT :{WHITE}Làithreach
STR_FRAMERATE_AVERAGE :{WHITE}Cuibheasach
STR_FRAMERATE_DATA_POINTS :{BLACK}Dàta stèidhichte air {COMMA} {P "tomhas" "thomhas" "tomhasan" "tomhas" }
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Dàil air graf nan ceangal:
STR_FRAMERATE_DRAWING :{BLACK}Reandaradh na grafaigeachd:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Puirt-sheallaidh an t-saoghail:
STR_FRAMERATE_VIDEO :{BLACK}Às-chur video:
STR_FRAMERATE_SOUND :{BLACK}Measgachadh fuaime:
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Lùb a' gheama
STR_FRAMETIME_CAPTION_GL_LINKGRAPH : Dàil air graf nan ceangal
STR_FRAMETIME_CAPTION_VIDEO :Às-chur video
STR_FRAMETIME_CAPTION_SOUND :Measgachadh fuaime
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2956,6 +2984,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Fiosrach
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Chan eil fiosrachadh ri làimh STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Chan eil fiosrachadh ri làimh
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sgrìobh thairis air an fhaidhle
STR_SAVELOAD_OSKTITLE :{BLACK}Cuir a-steach ainm ùr gus an geama a shàbhaladh STR_SAVELOAD_OSKTITLE :{BLACK}Cuir a-steach ainm ùr gus an geama a shàbhaladh
@@ -3073,6 +3102,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Tionndad
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}An tionndadh as sine a tha co-chòrdail: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}An tionndadh as sine a tha co-chòrdail: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suim MD5: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suim MD5: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pailead: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pailead: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Bun-roghainn (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Bun-roghainn (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Dìleabach (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Dìleabach (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramadairean: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramadairean: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Chan eil fiosrachadh ri làimh STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Chan eil fiosrachadh ri làimh
@@ -3225,6 +3258,7 @@ STR_TOWN_POPULATION :{BLACK}Sluagh a
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Mòr-bhaile) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Mòr-bhaile)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Sluagh: {ORANGE}{COMMA}{BLACK} Taighean: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Sluagh: {ORANGE}{COMMA}{BLACK} Taighean: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} sa mhìos seo chaidh: {ORANGE}{COMMA}{BLACK} as motha: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carago a tha a dhìth ach am fàs am baile: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carago a tha a dhìth ach am fàs am baile:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Feum air {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Feum air {ORANGE}{STRING}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}Feum air {ORANGE}{STRING}{BLACK} sa gheamhradh STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}Feum air {ORANGE}{STRING}{BLACK} sa gheamhradh
@@ -3277,6 +3311,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY} STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
STR_GOALS_SPECTATOR :Amasan coitcheann
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann: STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Chan eil gin - STR_GOALS_NONE :{ORANGE}- Chan eil gin -
@@ -3629,6 +3664,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Tomhas-l
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Carbadan le cumhachd: {GOLD}+{POWER}{BLACK} Cuideam: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Carbadan le cumhachd: {GOLD}+{POWER}{BLACK} Cuideam: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Gabhaidh mùthadh airson: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Gabhaidh mùthadh airson: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Na h-uile seòrsa dhe charago STR_PURCHASE_INFO_ALL_TYPES :Na h-uile seòrsa dhe charago
STR_PURCHASE_INFO_NONE :Chan eil gin
STR_PURCHASE_INFO_ALL_BUT :Na h-uile ach {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Na h-uile ach {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Spàirn tàirnge as motha: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Spàirn tàirnge as motha: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Astar: {GOLD}{COMMA} {P leac leac leacan leac} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Astar: {GOLD}{COMMA} {P leac leac leacan leac}
@@ -4460,6 +4496,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tha
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dhoiseanan a bhith aig stèiseanan draibhidh troimhe STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dhoiseanan a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rathad aon-shligheach no bacte
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh...
@@ -4711,6 +4748,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Fuaimean aig an
STR_BASESOUNDS_WIN_DESCRIPTION :Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. STR_BASESOUNDS_WIN_DESCRIPTION :Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
STR_BASESOUNDS_NONE_DESCRIPTION :Pacaid fhuaimean anns nach eil fuaim sam bith. STR_BASESOUNDS_NONE_DESCRIPTION :Pacaid fhuaimean anns nach eil fuaim sam bith.
STR_BASEMUSIC_WIN_DESCRIPTION :Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. STR_BASEMUSIC_WIN_DESCRIPTION :Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
STR_BASEMUSIC_DOS_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
STR_BASEMUSIC_TTO_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe (Original/World Editor).
STR_BASEMUSIC_NONE_DESCRIPTION :Pacaid ciùil anns nach eil fonn sam bith. STR_BASEMUSIC_NONE_DESCRIPTION :Pacaid ciùil anns nach eil fonn sam bith.
##id 0x2000 ##id 0x2000

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@@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobre tamaño STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobre tamaño
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
@@ -2065,9 +2067,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}O servid
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A compañía está protexida. Introduce o contrasinal STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A compañía está protexida. Introduce o contrasinal
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observar STR_NETWORK_COMPANY_LIST_SPECTATE :Observar
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova compañía STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova compañía
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Chimpar STR_NETWORK_CLIENTLIST_KICK :Chimpar
@@ -2082,7 +2084,6 @@ STR_NETWORK_CLIENT :Cliente
STR_NETWORK_SPECTATORS :Espectadores STR_NETWORK_SPECTATORS :Espectadores
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduce a cantidade de cartos que queres dar STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduce a cantidade de cartos que queres dar
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non grava-lo contrasinal introducido STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non grava-lo contrasinal introducido

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@@ -995,6 +995,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppelt STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppelt
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en}
@@ -1776,7 +1778,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe,
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zeige KI- und Skripteinstellungen STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zeige KI- und Skripteinstellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden
STR_INTRO_BASESET :{BLACK}Dem momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" s}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt. STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt.
STR_INTRO_TRANSLATION :{BLACK}Dieser Übersetzung fehl{P 0 t en} {NUM} String{P "" s}. Bitte hilf, OpenTTD zu verbessern und melde Dich als Übersetzer an. Siehe readme.txt für weitere Details. STR_INTRO_TRANSLATION :{BLACK}Dieser Übersetzung fehl{P 0 t en} {NUM} String{P "" s}. Bitte hilf, OpenTTD zu verbessern und melde Dich als Übersetzer an. Siehe readme.txt für weitere Details.
# Quit window # Quit window
@@ -2084,9 +2086,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ist geschützt. Passwort eingeben: STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ist geschützt. Passwort eingeben:
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Teilnehmerliste STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Teilnehmerliste
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Zuschauen STR_NETWORK_COMPANY_LIST_SPECTATE :Zuschauen
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Neue Firma STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Neue Firma
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Hinauswerfen STR_NETWORK_CLIENTLIST_KICK :Hinauswerfen
@@ -2101,7 +2103,6 @@ STR_NETWORK_CLIENT :Teilnehmer
STR_NETWORK_SPECTATORS :Zuschauer STR_NETWORK_SPECTATORS :Zuschauer
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wieviel Geld soll übergeben werden? STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wieviel Geld soll übergeben werden?
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschauer
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Eingegebenes Passwort nicht speichern STR_COMPANY_PASSWORD_CANCEL :{BLACK}Eingegebenes Passwort nicht speichern
@@ -2986,7 +2987,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Die angefordert
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges oder unbekanntes Format für Spritelayout (Sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges oder unbekanntes Format für Spritelayout (Sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zu viele Elemente in Eigenschaftswert-Liste (Sprite {3:NUM}, Eigenschaft {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Zu viele Elemente in Eigenschaftswert-Liste (Sprite {3:NUM}, Eigenschaft {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ungültige Produktions-Rückruffunktion (Sprite {3:NUM}, "{1:STRING}") STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ungültige Produktions-Rückruffunktion (Sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Achtung! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Achtung!

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@@ -527,6 +527,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ήχος/Μου
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Διαγραφή όλων των μηνυμάτων
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -538,6 +539,7 @@ STR_ABOUT_MENU_SCREENSHOT :Στιγμιό
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης
STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη
STR_ABOUT_MENU_SHOW_FRAMERATE :Εμφάνιση ρυθμού καρέ
STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης
@@ -923,6 +925,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""}) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""})
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Μια νέα πόλη με όνομα {TOWN} κατασκευάστηκε!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}!
@@ -1099,6 +1102,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Μέγεθος γραμματοσειράς
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος της γραμματοσειράς διεπαφής
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@@ -1366,6 +1376,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Δεν
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Αρχικό χρώμα εταιρίας: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Επιλογή του αρχικού χρώματος της εταιρίας
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του
@@ -1883,7 +1895,7 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ
# Quit window # Quit window
STR_QUIT_CAPTION :{WHITE}Έξοδος STR_QUIT_CAPTION :{WHITE}Έξοδος
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο {STRING}; STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο λειτουργικό {STRING};
STR_QUIT_YES :{BLACK}Ναι STR_QUIT_YES :{BLACK}Ναι
STR_QUIT_NO :{BLACK}Όχι STR_QUIT_NO :{BLACK}Όχι
@@ -2184,11 +2196,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Αποσ
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Λίστα συμμετεχόντων
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Λίστα συμμετεχόντων STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Παρακολούθηση STR_NETWORK_COMPANY_LIST_SPECTATE :Παρακολούθηση
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Νέα εταιρεία STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Νέα εταιρεία
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Εκδίωξη STR_NETWORK_CLIENTLIST_KICK :Εκδίωξη
@@ -2203,7 +2216,6 @@ STR_NETWORK_CLIENT :Πελάτης
STR_NETWORK_SPECTATORS :Θεατές STR_NETWORK_SPECTATORS :Θεατές
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Εισάγετε το πόσο των χρημάτων που θέλετε να δώσετε STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Εισάγετε το πόσο των χρημάτων που θέλετε να δώσετε
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Θεατής
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Να μην αποθηκευτεί ο κωδικός STR_COMPANY_PASSWORD_CANCEL :{BLACK}Να μην αποθηκευτεί ο κωδικός
@@ -2485,9 +2497,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδ
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Πυκνότητα σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Απόσταση μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση πυκνότητας σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση απόστασης μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση πυκνότητας σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση απόστασης μεταξύ σηματοδοτών με σύρσιμο
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας
@@ -2806,33 +2818,48 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
# About OpenTTD window # About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV} STR_ABOUT_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Ρυθμός καρέ γραφικών
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Ρυθμός προσομοίωσης: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο. STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων video frames ανα δευτερολεπτο STR_FRAMERATE_RATE_BLITTER :{BLACK}Ρυθμός καρέ γραφικών: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων καρέ ανα δευτερολεπτο
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης. STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης.
STR_FRAMERATE_CURRENT :{WHITE}Τρέχον STR_FRAMERATE_CURRENT :{WHITE}Τρέχον
STR_FRAMERATE_AVERAGE :{WHITE}Μέσο STR_FRAMERATE_AVERAGE :{WHITE}Μέσο
STR_FRAMERATE_DATA_POINTS :{WHITE}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA} STR_FRAMERATE_DATA_POINTS :{BLACK}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/δευτ. STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/δευτ. STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{WHITE} Διαχείριση φορτίου: STR_FRAMERATE_GAMELOOP :{BLACK}Σύνολο βρόγχου παιχνιδιού:
STR_FRAMERATE_GL_TRAINS :Στιγμές τρένων: STR_FRAMERATE_GL_ECONOMY :{BLACK} Διαχείριση φορτίου:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Στιγμές οχημάτων δρόμου: STR_FRAMERATE_GL_TRAINS :{BLACK} Στιγμές τρένων:
STR_FRAMERATE_GL_SHIPS :Στιγμές πλοίων: STR_FRAMERATE_GL_ROADVEHS :{BLACK} Στιγμές οχημάτων δρόμου:
STR_FRAMERATE_GL_AIRCRAFT :Στιγμές αεροσκαφών: STR_FRAMERATE_GL_SHIPS :{BLACK} Στιγμές πλοίων:
STR_FRAMERATE_GL_LANDSCAPE :Στιγμές κόσμου: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Στιγμές αεροσκαφών:
STR_FRAMERATE_VIDEO :{WHITE}Έξοδος βίντεο: STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Στιγμές κόσμου:
STR_FRAMERATE_SOUND :{WHITE}Μίξη ήχου: STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Καθυστέρηση γραφήματος συνδέσμου:
STR_FRAMERATE_DRAWING :{BLACK}Γραφική απόδοση:
STR_FRAMERATE_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου:
STR_FRAMERATE_VIDEO :{BLACK}Έξοδος βίντεο:
STR_FRAMERATE_SOUND :{BLACK}Μίξη ήχου:
STR_FRAMERATE_ALLSCRIPTS :Σύνολο GS/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Δέσμη ενεργειών παιχνιδιού:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Βρόγχος παιχνιδιού
STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου
STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου
@@ -2840,8 +2867,13 @@ STR_FRAMETIME_CAPTION_GL_SHIPS :Στιγμές
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου
STR_FRAMETIME_CAPTION_DRAWING :Γραφική απόδοση
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου
STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο
STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Σύνολο GS/AI δεσμών ενεργειών
STR_FRAMETIME_CAPTION_GAMESCRIPT :Δέσμη Ενεργειών παιχνιδιού
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2867,6 +2899,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτ
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες. STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο; STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο;
@@ -2987,6 +3020,9 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Ελάχ
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D) STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Προεπιλογή (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Παλαιού τύπου (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Παλαιού τύπου (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα
@@ -3069,6 +3105,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Πάρα πολλά αντικέιμενα στη λίστα τιμών ιδιοτήτων (sprite {3:NUM}, ιδιότητα {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Άγνωστη/άκυρη σπιτροφή κήσης από παραγωγή βιομηχανίας (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@@ -3094,12 +3132,13 @@ STR_NEWGRF_BROKEN :{WHITE}Η συ
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προέρχεται από προβλήματα με NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προκλήθηκε από προβλήματα με κάποια NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα.
STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}Το '{1:STRING}' επέστρεψε άγνωστο/άκυρο τύπο εμπορεύματος στην κλήση {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο> STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο>
@@ -3194,6 +3233,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι: STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι: STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι: STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας - STR_GOALS_NONE :{ORANGE}- Κανένας -
@@ -3242,6 +3282,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατή
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR :Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα.
@@ -3446,6 +3487,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντ
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί:
@@ -3504,6 +3547,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδ
STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα
STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας
STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Αλλαγή εμφάνισης της επιλεγμένης ομάδας
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας
@@ -3547,7 +3591,8 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Χωρη
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος
STR_PURCHASE_INFO_ALL_BUT :Όλοι εκτός από {CARGO_LIST} STR_PURCHASE_INFO_NONE :Κανένα
STR_PURCHASE_INFO_ALL_BUT :Όλα εκτός από {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING} STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
@@ -3562,10 +3607,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Αγορ
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο αεροσκάφος. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου αεροσκάφους. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία
@@ -3647,7 +3692,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλων
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο ενός πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου
@@ -3952,6 +3997,7 @@ STR_ORDER_CONDITIONAL_AGE :{G=f}Ηλικί
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Μέγιστη αξιοπιστία
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με

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@@ -1003,6 +1003,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@@ -2087,9 +2089,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}שרת
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה מוגנת. הזן סיסמה STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה מוגנת. הזן סיסמה
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}רשימת משתתפים STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}צפה STR_NETWORK_COMPANY_LIST_SPECTATE :צפה
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}חברה חדשה STR_NETWORK_COMPANY_LIST_NEW_COMPANY :חברה חדשה
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :בעט STR_NETWORK_CLIENTLIST_KICK :בעט
@@ -2104,7 +2106,6 @@ STR_NETWORK_CLIENT :לקוח
STR_NETWORK_SPECTATORS :צופים STR_NETWORK_SPECTATORS :צופים
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}צופה
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה

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@@ -252,6 +252,8 @@ STR_COLOUR_ORANGE :Narancssárga
STR_COLOUR_BROWN :Barna STR_COLOUR_BROWN :Barna
STR_COLOUR_GREY :Szürke STR_COLOUR_GREY :Szürke
STR_COLOUR_WHITE :Fehér STR_COLOUR_WHITE :Fehér
STR_COLOUR_RANDOM :Véletlenszerű
STR_COLOUR_DEFAULT :Alapértelmezett
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h
@@ -527,6 +529,7 @@ STR_TOOLBAR_SOUND_MUSIC :Hang/zene
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Legutóbbi üzenet/újsághír STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Legutóbbi üzenet/újsághír
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Előző üzenetek STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Előző üzenetek
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Az összes üzenet törlése
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -538,6 +541,7 @@ STR_ABOUT_MENU_SCREENSHOT :Képmentés
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Teljes nagyítású képmentés STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Teljes nagyítású képmentés
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Alapértelmezett nagyítású képmentés STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Alapértelmezett nagyítású képmentés
STR_ABOUT_MENU_GIANT_SCREENSHOT :Képmentés teljes térképről STR_ABOUT_MENU_GIANT_SCREENSHOT :Képmentés teljes térképről
STR_ABOUT_MENU_SHOW_FRAMERATE :FPS ablak
STR_ABOUT_MENU_ABOUT_OPENTTD :Az 'OpenTTD'-ről STR_ABOUT_MENU_ABOUT_OPENTTD :Az 'OpenTTD'-ről
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite elhelyező STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite elhelyező
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Befoglaló doboz ki/bekapcsolása STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Befoglaló doboz ki/bekapcsolása
@@ -713,6 +717,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nincs elérhető zene
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Szám STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Szám
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Cím STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Cím
@@ -733,11 +738,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Véletle
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}A számkiválasztó ablak megjelenítése STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}A számkiválasztó ablak megjelenítése
# Playlist window # Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Zenei lejátszási lista - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Számlista STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Számlista
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}"{STRING}" Műsora STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}"{STRING}" Műsora
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Törlés STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Törlés
STR_PLAYLIST_CHANGE_SET :{BLACK}Lista választása
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Az aktuális műsor törlése (csak Saját 1 és Saját 2) STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Az aktuális műsor törlése (csak Saját 1 és Saját 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}A zenei alapcsomag megváltoztatása
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kattints a zeneszámra a zenei műsorhoz való hozzáadására (csak Saját 1 és Saját 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kattints a zeneszámra a zenei műsorhoz való hozzáadására (csak Saját 1 és Saját 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kattints a zeneszámra annak az aktuális zenei műsorból való eltávolításához (csak Saját 1 és Saját 2 esetén) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kattints a zeneszámra annak az aktuális zenei műsorból való eltávolításához (csak Saját 1 és Saját 2 esetén)
@@ -874,6 +882,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Elnök) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Elnök)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} támogatásával új várost alapítottak {TOWN} néven! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} támogatásával új várost alapítottak {TOWN} néven!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Új várost alapítottak {TOWN} néven!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Új {STRING.t} építenek {TOWN} közelében! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Új {STRING.t} építenek {TOWN} közelében!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Új {STRING.t} ültettek {TOWN} közelében! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Új {STRING.t} ültettek {TOWN} közelében!
@@ -986,6 +995,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Dél-afrikai Ra
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Saját... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Saját...
STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Új Orosz Rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikói Peso (MXN)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
@@ -1048,6 +1059,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
@@ -1315,6 +1333,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}A beáll
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Az infrastruktúra fenntartási költségének engedélyezése: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Az infrastruktúra fenntartási költségének engedélyezése: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Bekapcsolva az infrastruktúrának fenntartási költsége van. A költség hatványozottan nő a hálózatnagysággal, nagyobb hatással a nagyobb vállalatokra mint a kisebbekre STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Bekapcsolva az infrastruktúrának fenntartási költsége van. A költség hatványozottan nő a hálózatnagysággal, nagyobb hatással a nagyobb vállalatokra mint a kisebbekre
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :A vállalat kezdő színsémája: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :A vállalat színsémája a játék kezdetén
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Repülőterek nem avulnak el: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Repülőterek nem avulnak el: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bekapcsolva minden repülőtértípus örökké elérhető marad bevezetése után STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bekapcsolva minden repülőtértípus örökké elérhető marad bevezetése után
@@ -1399,6 +1419,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Talaj színe a
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék
STR_CONFIG_SETTING_SCROLLMODE :A látkép mozgatása: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :A látkép mozgatásának módja
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :A látkép mozgatása jobb egérgombbal, fix kurzorral
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :A térkép mozgatása jobb egérgombbal, fix kurzorral
STR_CONFIG_SETTING_SCROLLMODE_RMB :A térkép mozgatása jobb egérgombbal
STR_CONFIG_SETTING_SCROLLMODE_LMB :A térkép mozgatása bal egérgombbal
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Finomított nézőpont-görgetés: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Finomított nézőpont-görgetés: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beállítható, hogy a fő nézet hogyan mozogjon egy adott pozícióra a térképre kattintáskor ha egy adott objektumra történik mozgás. Bekapcsolva a nézet egyenletesen mozog, kikapcsolva közvetlenül a kijelölt helyre ugrik STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beállítható, hogy a fő nézet hogyan mozogjon egy adott pozícióra a térképre kattintáskor ha egy adott objektumra történik mozgás. Bekapcsolva a nézet egyenletesen mozog, kikapcsolva közvetlenül a kijelölt helyre ugrik
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Területinformációk mutatása építési eszközök használatakor: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Területinformációk mutatása építési eszközök használatakor: {STRING}
@@ -1867,6 +1893,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Aktuáli
STR_CHEAT_SETUP_PROD :{LTBLUE}A nyersanyagüzemek termelése változtatható: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}A nyersanyagüzemek termelése változtatható: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} színsémája
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Általános színsémák mutatása STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Általános színsémák mutatása
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vonat színsémák mutatása STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vonat színsémák mutatása
@@ -2126,11 +2153,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Megszak
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}A szerver jelszóval van védve. Írd be STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}A szerver jelszóval van védve. Írd be
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A vállalat jelszóval van védve. Írd be STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A vállalat jelszóval van védve. Írd be
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliens lista
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Kliens lista STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Kliens lista
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Megfigyelés STR_NETWORK_COMPANY_LIST_SPECTATE :Megfigyelés
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Új vállalat STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Új vállalat
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Kirúgás STR_NETWORK_CLIENTLIST_KICK :Kirúgás
@@ -2145,7 +2173,6 @@ STR_NETWORK_CLIENT :Kliens
STR_NETWORK_SPECTATORS :Megfigyelők STR_NETWORK_SPECTATORS :Megfigyelők
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Megfigyelő
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót
@@ -2342,6 +2369,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Rakomán
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Mind STR_LINKGRAPH_LEGEND_ALL :{BLACK}Mind
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nincs STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nincs
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Megjelenítendő cégek kiválasztása STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Megjelenítendő cégek kiválasztása
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nem használt STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nem használt
@@ -2751,9 +2779,58 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Az OpenTTD csapat STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Az OpenTTD csapat
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}FPS ablak
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Szimuláció: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}A másodpercenként szimulált játékbeli tickek száma.
STR_FRAMERATE_RATE_BLITTER :{BLACK}A grafika képkockasűrűsége: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}A másodpercenként renderelt képkockák száma.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}A játék pillanatnyi sebessége: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Milyen gyorsan fut a játék, viszonyítva az elvárt sebességhez normál játéksebesség esetén.
STR_FRAMERATE_CURRENT :{WHITE}Pillanatnyi
STR_FRAMERATE_AVERAGE :{WHITE}Átlagos
STR_FRAMERATE_DATA_POINTS :{BLACK}Adatok {COMMA} mérés alapján
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frame/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frame/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frame/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Játékciklus összesen:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Árukezelés:
STR_FRAMERATE_GL_TRAINS :{BLACK} Vonat tickek:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Közúti jármű tickek:
STR_FRAMERATE_GL_SHIPS :{BLACK} Hajó tickek:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Repülőgép tickek:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Világ tickek:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Kapcsolati gráf:
STR_FRAMERATE_DRAWING :{BLACK}Renderelés:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Világ látképek:
STR_FRAMERATE_VIDEO :{BLACK}Videokimenet:
STR_FRAMERATE_SOUND :{BLACK}Hangkeverés:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Játékszkript/MI összesen:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Játékszkript:
STR_FRAMERATE_AI :{BLACK} MI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Játékciklus
STR_FRAMETIME_CAPTION_GL_ECONOMY :Árukezelés
STR_FRAMETIME_CAPTION_GL_TRAINS :Vonat tickek
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Közúti jármű tickek
STR_FRAMETIME_CAPTION_GL_SHIPS :Hajó tickek
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Repülőgép tickek
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Világ tickek
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Kapcsolati gráf
STR_FRAMETIME_CAPTION_DRAWING :Renderelés
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Világ látképek
STR_FRAMETIME_CAPTION_VIDEO :Videokimenet
STR_FRAMETIME_CAPTION_SOUND :Hangkeverés
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Játékszkriptek/MI-k összesen
STR_FRAMETIME_CAPTION_GAMESCRIPT :Játékszkript
STR_FRAMETIME_CAPTION_AI :MI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2779,6 +2856,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Részlet
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nincs elérhető információ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nincs elérhető információ
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt?
STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét
@@ -2896,7 +2976,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Vezió:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibilis verzió: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibilis verzió: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Alapértelmezett (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Alapértelmezett (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Régi (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Régi (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paraméterek: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paraméterek: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nincs
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nem érhető el információ STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nem érhető el információ
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fájl nem található STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fájl nem található
@@ -2977,6 +3062,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Ál-sprite táv
STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF források nem elérhetőek (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF források nem elérhetőek (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Túl sok érték a tulajdonságlistában (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Érvénytelen termelési callback gazdasági épületben (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Figyelem! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Figyelem!
@@ -3008,6 +3095,7 @@ STR_NEWGRF_BUGGY :{WHITE}A(z) '{0
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' érvénytelen rakománytípussal tért vissza a termelési callback-ben: {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány> STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány>
@@ -3041,6 +3129,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Felirat
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Városok STR_TOWN_DIRECTORY_CAPTION :{WHITE}Városok
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nincs - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nincs -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Város){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Városnevek - kattints egy névre a város megnézéséhez. Ctrl+kattintás esetén új látképet nyit a város pozíciójára STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Városnevek - kattints egy névre a város megnézéséhez. Ctrl+kattintás esetén új látképet nyit a város pozíciójára
STR_TOWN_POPULATION :{BLACK}Világnépesség: {COMMA} STR_TOWN_POPULATION :{BLACK}Világnépesség: {COMMA}
@@ -3048,6 +3137,7 @@ STR_TOWN_POPULATION :{BLACK}Világn
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Város) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Város)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} a legutóbbi hónapban: {ORANGE}{COMMA}{BLACK} maximum: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}A város növekedéséhez szükséges rakomány: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}A város növekedéséhez szükséges rakomány:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} szükséges STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} szükséges
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} szükséges télen STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} szükséges télen
@@ -3100,6 +3190,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megí
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok
STR_GOALS_SPECTATOR :Globális célok
STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok: STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nincs - STR_GOALS_NONE :{ORANGE}- Nincs -
@@ -3148,6 +3239,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattints
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} naplója STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} naplója
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globális napló STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globális napló
STR_STORY_BOOK_SPECTATOR :Globális napló
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}. oldal STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}. oldal
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Ugrás tetszőleges oldalra STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Ugrás tetszőleges oldalra
@@ -3352,6 +3444,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}A fő n
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Elfogad: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Termel: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3409,6 +3504,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Csoporto
STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide
STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése
STR_GROUP_RENAME_TOOLTIP :{BLACK}Kijelölt csoport átnevezése STR_GROUP_RENAME_TOOLTIP :{BLACK}Kijelölt csoport átnevezése
STR_GROUP_LIVERY_TOOLTIP :{BLACK}A kiválasztott csoport színsémájának megváltoztatása
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Csoport teljes listás automata csere alóli mentessége STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Csoport teljes listás automata csere alóli mentessége
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Csoport törlése STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Csoport törlése
@@ -3451,7 +3547,8 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Ár: {GO
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakomány típusra STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
@@ -3851,6 +3948,7 @@ STR_ORDER_CONDITIONAL_AGE :Kor (év)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Javításra szorul STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Javításra szorul
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Mindig STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Mindig
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Hátralévő élettartam (év) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Hátralévő élettartam (év)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximális megbízhatóság
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hogyan viszonyul a jármű kiválasztott adata a megadott értékhez STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hogyan viszonyul a jármű kiválasztott adata a megadott értékhez
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :egyenlő STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :egyenlő
@@ -4283,6 +4381,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ez e
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét...
@@ -4351,7 +4450,7 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehe
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Először el kell távolítani a jelzőket STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Először el kell távolítani a jelzőket
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő vasúti pálya STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő vasúti pálya
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a vasúti pályát STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a vasúti pályát
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Az út egyirányú vagy blokkolt STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Ehhez a síntipushoz nem megengedett vasúti átjárók építése STR_ERROR_CROSSING_DISALLOWED :{WHITE}Ehhez a síntipushoz nem megengedett vasúti átjárók építése
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nem helyezhetsz ide jelzőt... STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nem helyezhetsz ide jelzőt...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nem építhetsz ide vasúti pályát... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nem építhetsz ide vasúti pályát...
@@ -4534,6 +4633,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Az eredeti Tran
STR_BASESOUNDS_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai. STR_BASESOUNDS_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
STR_BASESOUNDS_NONE_DESCRIPTION :Hang alapcsomag hangok nélkül. STR_BASESOUNDS_NONE_DESCRIPTION :Hang alapcsomag hangok nélkül.
STR_BASEMUSIC_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje. STR_BASEMUSIC_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
STR_BASEMUSIC_DOS_DESCRIPTION :Az eredeti Transport Tycoon Deluxe DOS verziójának zenéje.
STR_BASEMUSIC_TTO_DESCRIPTION :Az eredeti Transport Tycoon (az első változat és a World Editor) DOS verziójának zenéje.
STR_BASEMUSIC_NONE_DESCRIPTION :Zenei alapcsomag zene nélkül. STR_BASEMUSIC_NONE_DESCRIPTION :Zenei alapcsomag zene nélkül.
##id 0x2000 ##id 0x2000

View File

@@ -950,6 +950,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@@ -1918,9 +1920,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Þjónn
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyrirtæki er varið. Sláðu inn lykilorð STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyrirtæki er varið. Sláðu inn lykilorð
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yfir leikmenn STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yfir leikmenn
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Fylgjast með STR_NETWORK_COMPANY_LIST_SPECTATE :Fylgjast með
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýtt fyrirtæki STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýtt fyrirtæki
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Sparka STR_NETWORK_CLIENTLIST_KICK :Sparka
@@ -1935,7 +1937,6 @@ STR_NETWORK_CLIENT :Notandi
STR_NETWORK_SPECTATORS :Áhorfendur STR_NETWORK_SPECTATORS :Áhorfendur
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sláðu inn peningaupphæð sem þú vilt láta af hendi rakna STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sláðu inn peningaupphæð sem þú vilt láta af hendi rakna
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Áhorfandi
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ekki vista innslegið lykilorð STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ekki vista innslegið lykilorð

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@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
@@ -2071,9 +2073,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server t
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Perusahaan terkunci, masukkan kata kunci STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Perusahaan terkunci, masukkan kata kunci
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Daftar klien STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Daftar klien
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Menonton STR_NETWORK_COMPANY_LIST_SPECTATE :Menonton
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Buat Perusahaan STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Buat Perusahaan
# Network client list # Network client list
STR_NETWORK_CLIENTLIST_KICK :Usir STR_NETWORK_CLIENTLIST_KICK :Usir
@@ -2088,7 +2090,6 @@ STR_NETWORK_CLIENT :Klien
STR_NETWORK_SPECTATORS :Penonton STR_NETWORK_SPECTATORS :Penonton
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pengamat
# Network set password # Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan

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