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62 Commits

Author SHA1 Message Date
Charles Pigott
e5021a0587 Update: Translations 2019-09-07 23:22:58 +01:00
Niels Martin Hansen
fb51a18357 Update: Changelog for 1.9.3-RC1 and prepare for release 2019-09-07 23:22:58 +01:00
Andy
9f1d80e93b Fix: change Quartz driver colorSpace handling to address certain macOS performance issues (#7644) 2019-09-07 23:22:58 +01:00
glx22
6369e0693d Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 23:22:58 +01:00
Daniel Lee
da086a3fde Fix #7626: Allow building drive-through stops over one-way/blocked roads owned by towns (instead of crashing). 2019-09-07 23:22:58 +01:00
Niels Martin Hansen
83f1839e71 Fix #7702: Scaling for highscore screen 2019-09-07 23:22:58 +01:00
JMcKiern
8afc1a7253 Fix #7692: Added industry tile to GetOrderCmdFromTile() (#7709)
Sending order command to an industry tile now checks if a neutral_station is available and sends the order to that station
2019-09-07 23:22:58 +01:00
uvealonso
c70d12ee38 Fix #7704: [OSX] Handle malformed UTF8 strings 2019-09-07 23:22:58 +01:00
TTrebron
ee7ca008c9 Fix #7655: Decrease buttons in cheat window do not work properly 2019-09-07 23:22:58 +01:00
Juriy Petrochenkov
b18c2d140c Fix: RemoveAirport function now returns with 'Aircraft in the way' error message as it should be. 2019-09-07 23:22:58 +01:00
nikolas
a76e5e1970 Fix: Typo in running costs help text 2019-09-07 23:22:58 +01:00
Niels Martin Hansen
59e4ccd7dc Fix: Narrowing cast in one storybook command
CompanyID is 8 bit wide, so this incorrect cast would make it impossible to create story page elements for pages past 255.
2019-09-07 23:22:58 +01:00
Michael Lutz
a82f21f24d Update: Changelog for 1.9.2 and prepare for release 2019-07-07 22:54:44 +02:00
Niels Martin Hansen
46908fb63a Fix: Various reliability and correctness improvements to MIDI on Windows. (#7620) 2019-07-07 22:54:44 +02:00
pnda
8efa99f445 Fix #6666: Mismatched parentheses in RTL languages. (#7480) 2019-07-07 22:54:44 +02:00
dP
c6251426d9 Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560) 2019-07-07 22:54:44 +02:00
unknown
9026736cc1 Fix #5685: Check for free wagons in ScriptVehicleList (#7617) 2019-07-07 22:54:44 +02:00
Niels Martin Hansen
b7a2166962 Fix #7633: Allow zero-cost track conversion to succeed. (#7634) 2019-07-07 22:54:44 +02:00
Michael Lutz
8ea68421b1 Fix #7463: Promote scroll mode setting to basic category. 2019-07-07 22:54:44 +02:00
PeterN
afc5962881 Fix #7577: Check if linkgraph station index is valid before dereferencing. (#7583) 2019-07-07 22:54:44 +02:00
stormcone
9239381d56 Fix #7224: Drag and drop vehicle group creation does not work correctly.
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-07-07 22:54:44 +02:00
peter1138
9dded61af9 Cleanup: Remove unused string. 2019-07-07 22:54:44 +02:00
peter1138
8fbc5c090b Change: Allow building road stops over self-owned one-way/blocked road. (#7547) 2019-07-07 22:54:44 +02:00
Transportman
00bdd316d7 Fix #7570: Show Github URL in the crashlog window 2019-07-07 22:54:44 +02:00
Corns McGowan
f34284f1a0 Change: Set default setting in server browser of "Advertised" to "Yes". (#7568) 2019-07-07 22:54:44 +02:00
peter1138
c77659c995 Fix: Clicking on scrollbar 'thumb' moved position up instantly. (#7549) 2019-07-07 22:54:44 +02:00
Charles Pigott
e6877d0823 Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages. (#7542) 2019-07-07 22:54:44 +02:00
glx22
beba12f9d6 Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds (#7614) 2019-07-07 22:54:44 +02:00
glx22
95fd4ec649 Fix 8fc2b48db: [AzurePipeline] copy/paste error (#7557) 2019-05-28 10:20:32 +01:00
peter1138
0fa41c7493 Fix #7491: Send company update admin message when bankruptcy counter changes. 2019-05-28 10:20:32 +01:00
PeterN
60cbcf0742 Fix: Bounds check access to railtype_map. (#7529) 2019-05-28 10:20:32 +01:00
Niels Martin Hansen
e38a4e1e57 Change: Zoom title game by UI zoom level 2019-05-28 10:20:32 +01:00
Niels Martin Hansen
5965f184c2 Fix: Manager name in company news was being clipped 2019-05-28 10:20:32 +01:00
Niels Martin Hansen
db20c7f461 Fix: Scale news ticker scroll speed by UI scale 2019-05-28 10:20:32 +01:00
Niels Martin Hansen
e2e8872e82 Fix: Scale all min size and padding by UI scale 2019-05-28 10:20:32 +01:00
SamuXarick
4750d2836c Fix 50e08f333a: Creating a cargo subsidy with town as source did not consider min population. (#7493) 2019-05-28 10:20:32 +01:00
stormcone
b1c31f9500 Fix: Typos. (#7517) 2019-05-28 10:20:32 +01:00
Charles Pigott
a6879e9180 Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type 2019-05-28 10:20:32 +01:00
Charles Pigott
5eb7d49024 Fix #6507: Don't try to load invalid depots from older savegames 2019-05-28 10:20:32 +01:00
Charles Pigott
69c0332813 Cleanup: Delete GetSavegameType function since it's been commented out since 2005 2019-05-28 10:20:32 +01:00
Charles Pigott
b11942cf44 Fix: Crash when attempting to load old save game with GRFs set
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-05-28 10:20:32 +01:00
glx22
ef6995e8d4 Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555) 2019-05-28 10:20:32 +01:00
glx22
c0fd2b969b Fix #7553: check bounds when loading strings (#7554) 2019-05-28 10:20:32 +01:00
peter1138
683778fd7a Codechange: Use std::underlying_type for DECLARE_POSTFIX_INCREMENT. 2019-05-28 10:20:32 +01:00
peter1138
63eeadef17 Fix: Replace int with std::underlying_type in DECLARE_ENUM_AS_BIT_SET.
This fixes 64 bit uses of this macro.
2019-05-28 10:20:32 +01:00
glx22
e526b2ccd3 Fix: [AzurePipeline] ${Agent.JobName} content changed (#7556)
* Fix: [AzurePipeline] ${Agent.JobName} content changed

* Fix: [AzurePipeline] also update commit-checker condition
2019-05-28 10:20:32 +01:00
peter1138
b61ef7e0d2 Update: Changelog for 1.9.1 and prepare for release 2019-04-08 20:37:59 +01:00
PeterN
120d76c5c1 Fix #7478: Don't remove NewGRF objects on company take-over. (#7483) 2019-04-08 20:06:02 +01:00
Patric Stout
316ecb07ee Fix: update AI/Game changelog to indicate 1.9.0 is released 2019-04-08 20:06:02 +01:00
Patric Stout
2c21f52e1d Update: translations backported from master 2019-04-08 20:06:02 +01:00
kiwitreekor
0a8e9e9757 Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile 2019-04-08 20:06:02 +01:00
glx22
6bfec89fcf Fix #6564: enforce types of arguments for station name strings (#7419) 2019-04-08 20:06:02 +01:00
glx22
1f39a31eb7 Fix: [Windows] OpenTTD window may be inactive when an error happens (#7482) 2019-04-08 20:06:02 +01:00
glx22
abc0325ef1 Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) 2019-04-08 20:06:02 +01:00
frosch
54451a18c6 Fix #7447, 3357cac847: Action 4 has feature 48 'original strings'. (#7449) 2019-04-08 20:06:02 +01:00
glx22
d3e9e8c2ce Fix #7433: don't use AirportSpec substitute if it's not set (#7435) 2019-04-08 20:06:02 +01:00
Patric Stout
0b340fd376 Update: prepare for stable release (disable assert) 2019-04-01 19:26:10 +02:00
Patric Stout
05b3467021 Update: Changelog for 1.9.0 and prepare for release 2019-04-01 19:26:10 +02:00
Patric Stout
88f2084646 Update: translations backported from master 2019-04-01 19:26:10 +02:00
Patric Stout
1303aba5ea Update: translations backported from master 2019-03-30 10:55:29 +01:00
PeterN
124650c554 Fix #7411: Use industry production callback (if used) on initial industry cargo generation. (#7412) 2019-03-30 10:55:29 +01:00
Ingo von Borstel
685af3629e Add: Titlegame for 1.9 branch. Savegame by JGR (#7443) 2019-03-30 10:21:08 +01:00
134 changed files with 1771 additions and 1223 deletions

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@@ -38,10 +38,14 @@ jobs:
strategy: strategy:
matrix: matrix:
commit-checker: {} commit-checker:
linux-amd64-clang-3.8: {} Tag: 'commit-checker'
linux-amd64-gcc-6: {} linux-amd64-clang-3.8:
linux-i386-gcc-6: {} Tag: 'linux-amd64-clang-3.8'
linux-amd64-gcc-6:
Tag: 'linux-amd64-gcc-6'
linux-i386-gcc-6:
Tag: 'linux-i386-gcc-6'
steps: steps:
- template: azure-pipelines/templates/ci-git-rebase.yml - template: azure-pipelines/templates/ci-git-rebase.yml
@@ -50,7 +54,7 @@ jobs:
- template: azure-pipelines/templates/linux-build.yml - template: azure-pipelines/templates/linux-build.yml
parameters: parameters:
Image: compile-farm-ci Image: compile-farm-ci
Tag: $(Agent.JobName) Tag: $(Tag)
- job: macos - job: macos
displayName: 'MacOS' displayName: 'MacOS'

View File

@@ -24,7 +24,7 @@ steps:
${{ if eq(parameters.Image, 'compile-farm-ci') }}: ${{ if eq(parameters.Image, 'compile-farm-ci') }}:
displayName: 'Build and test' displayName: 'Build and test'
# Run the commit-checker only if it is a Pull Request # Run the commit-checker only if it is a Pull Request
condition: and(succeeded(), or(ne(variables['Agent.JobName'], 'commit-checker'), eq(variables['Build.Reason'], 'PullRequest'))) condition: and(succeeded(), or(not(contains(variables['Agent.JobName'], 'commit-checker')), eq(variables['Build.Reason'], 'PullRequest')))
inputs: inputs:
command: 'Run an image' command: 'Run an image'
imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }} imageName: openttd/${{ parameters.Image }}:${{ parameters.Tag }}

View File

@@ -110,14 +110,22 @@ jobs:
strategy: strategy:
matrix: matrix:
linux-ubuntu-xenial-i386-gcc: {} linux-ubuntu-xenial-i386-gcc:
linux-ubuntu-xenial-amd64-gcc: {} Tag: 'linux-ubuntu-xenial-i386-gcc'
linux-ubuntu-bionic-i386-gcc: {} linux-ubuntu-xenial-amd64-gcc:
linux-ubuntu-bionic-amd64-gcc: {} Tag: 'linux-ubuntu-xenial-amd64-gcc'
linux-debian-jessie-i386-gcc: {} linux-ubuntu-bionic-i386-gcc:
linux-debian-jessie-amd64-gcc: {} Tag: 'linux-ubuntu-bionic-i386-gcc'
linux-debian-stretch-i386-gcc: {} linux-ubuntu-bionic-amd64-gcc:
linux-debian-stretch-amd64-gcc: {} Tag: 'linux-ubuntu-bionic-amd64-gcc'
linux-debian-jessie-i386-gcc:
Tag: 'linux-debian-jessie-i386-gcc'
linux-debian-jessie-amd64-gcc:
Tag: 'linux-debian-jessie-amd64-gcc'
linux-debian-stretch-i386-gcc:
Tag: 'linux-debian-stretch-i386-gcc'
linux-debian-stretch-amd64-gcc:
Tag: 'linux-debian-stretch-amd64-gcc'
steps: steps:
- template: release-fetch-source.yml - template: release-fetch-source.yml
@@ -125,7 +133,7 @@ jobs:
parameters: parameters:
Image: compile-farm Image: compile-farm
ContainerCommand: '$(Build.BuildNumber)' ContainerCommand: '$(Build.BuildNumber)'
Tag: $(Agent.JobName) Tag: $(Tag)
- template: linux-claim-bundles.yml - template: linux-claim-bundles.yml
- template: release-bundles.yml - template: release-bundles.yml

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@@ -1,3 +1,59 @@
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
- Fix #7702: Highscore screen UI scaling (#7714)
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
1.9.2 (2019-07-07)
------------------------------------------------------------------------
- Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
- Change: Allow building road stops over self-owned one-way/blocked road (#7547)
- Fix #7463: Promote scroll mode setting to basic category (#7586)
- Fix: Inconsistent GUI scaling (#7539)
- Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
- Fix #7553: Check bounds when loading strings (#7554)
- Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
- Fix: Crash when attempting to load old save game with GRFs set (#7546)
- Fix #6507: Don't try to load invalid depots from older savegames (#7546)
- Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
- Fix: Bounds check access to railtype_map (#7529)
- Fix: Spurious errors when using more than 32 railtypes (#7533)
- Fix #7633: Allow zero-cost track conversion to succeed (#7634)
- Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
- Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
- Fix #7570: Show Github URL in the crashlog window (#7571)
- Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
- Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
- Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
- Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
- Fix #6666: Mismatched parentheses in RTL languages (#7480)
- Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
1.9.1 (2019-04-08)
------------------------------------------------------------------------
- Fix #6564: Enforce types of arguments for station name strings (#7419)
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
1.9.0-RC2 (2019-03-24) 1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405) - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)

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@@ -57,8 +57,8 @@ set_default() {
enable_translator="0" enable_translator="0"
enable_unicode="1" enable_unicode="1"
enable_console="1"; enable_console="1";
enable_assert="1" enable_assert="0"
enable_strip="0" enable_strip="1"
enable_universal="0" enable_universal="0"
enable_osx_g5="0" enable_osx_g5="0"
enable_cocoa_quartz="1" enable_cocoa_quartz="1"

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs OpenTTD's known bugs
Last updated: 2019-03-24 Last updated: 2019-09-07
Release version: 1.9.0-RC2 Release version: 1.9.3-RC1
------------------------------------------------------------------------ ------------------------------------------------------------------------

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@@ -1,3 +1,27 @@
openttd (1.9.3~RC1-0) unstable; urgency=low
* New upstream release 1.9.3-RC1
-- OpenTTD <info@openttd.org> Sat, 07 Sep 2019 23:30:00 +0200
openttd (1.9.2-0) unstable; urgency=low
* New upstream release 1.9.2
-- OpenTTD <info@openttd.org> Sun, 07 Jul 2019 23:00:00 +0200
openttd (1.9.1-0) unstable; urgency=low
* New upstream release 1.9.1
-- OpenTTD <info@openttd.org> Mon, 08 Apr 2019 20:00:00 +0100
openttd (1.9.0-0) unstable; urgency=low
* New upstream release 1.9.0
-- OpenTTD <info@openttd.org> Mon, 01 Apr 2019 00:00:00 +0200
openttd (1.9.0~RC2-0) unstable; urgency=low openttd (1.9.0~RC2-0) unstable; urgency=low
* New upstream release 1.9.0-RC2 * New upstream release 1.9.0-RC2

View File

@@ -1,6 +1,6 @@
@echo off @echo off
set OPENTTD_VERSION=1.9.0 set OPENTTD_VERSION=1.9.3
set OPENSFX_VERSION=0.8.0 set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0 set OPENGFX_VERSION=1.2.0

View File

@@ -17,9 +17,9 @@
# #
Name: openttd Name: openttd
Version: 1.9.RC2 Version: 1.9.3-RC1
Release: 0 Release: 0
%define srcver 1.9.0-RC2 %define srcver 1.9.3-RC1
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0 License: GPL-2.0
Group: Amusements/Games/Strategy/Other Group: Amusements/Games/Strategy/Other

View File

@@ -1,9 +1,9 @@
# Version numbers to update # Version numbers to update
!define APPV_MAJOR 1 !define APPV_MAJOR 1
!define APPV_MINOR 9 !define APPV_MINOR 9
!define APPV_MAINT 0 !define APPV_MAINT 3
!define APPV_BUILD 4 !define APPV_BUILD 0
!define APPV_EXTRA "-RC2" !define APPV_EXTRA "-RC1"
!define APPNAME "OpenTTD" ; Define application name !define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version !define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

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@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -107,7 +107,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -230,7 +230,7 @@
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_XAUDIO2;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;WITH_PNG;WITH_FREETYPE;WITH_UNISCRIBE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@@ -1284,7 +1284,7 @@ struct AIDebugWindow : public Window {
case WID_AID_RELOAD_TOGGLE: case WID_AID_RELOAD_TOGGLE:
if (ai_debug_company == OWNER_DEITY) break; if (ai_debug_company == OWNER_DEITY) break;
/* First kill the company of the AI, then start a new one. This should start the current AI again */ /* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, CCA_DELETE | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL); DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
break; break;

View File

@@ -248,8 +248,9 @@ ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
* @param tile The tile on which the command was executed. * @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal. * @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal. * @param p2 p2 as given to DoCommandPInternal.
* @param cmd cmd as given to DoCommandPInternal.
*/ */
void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
/* /*
* The company might not exist anymore. Check for this. * The company might not exist anymore. Check for this.
@@ -260,8 +261,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
const Company *c = Company::GetIfValid(_current_company); const Company *c = Company::GetIfValid(_current_company);
if (c == NULL || c->ai_instance == NULL) return; if (c == NULL || c->ai_instance == NULL) return;
c->ai_instance->DoCommandCallback(result, tile, p1, p2); if (c->ai_instance->DoCommandCallback(result, tile, p1, p2, cmd)) {
c->ai_instance->Continue(); c->ai_instance->Continue();
}
} }
CommandCallback *AIInstance::GetDoCommandCallback() CommandCallback *AIInstance::GetDoCommandCallback()

View File

@@ -42,7 +42,7 @@ static void ShowBuildAirportPicker(Window *parent);
SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout); SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout);
void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;

View File

@@ -57,8 +57,9 @@ typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #B
* - p2 = (bit 0- 7) - bridge type (hi bh) * - p2 = (bit 0- 7) - bridge type (hi bh)
* - p2 = (bit 8-13) - rail type or road types. * - p2 = (bit 8-13) - rail type or road types.
* - p2 = (bit 15-16) - transport type. * - p2 = (bit 15-16) - transport type.
* @param cmd unused
*/ */
void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2) void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile); if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile);

View File

@@ -370,7 +370,7 @@ struct CheatWindow : Window {
default: default:
/* Take whatever the function returns */ /* Take whatever the function returns */
value = ce->proc(value + ((x >= 20 + SETTING_BUTTON_WIDTH / 2) ? 1 : -1), (x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1); value = ce->proc(value + ((x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1), (x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) ? 1 : -1);
/* The first cheat (money), doesn't return a different value. */ /* The first cheat (money), doesn't return a different value. */
if (value != oldvalue || btn == CHT_MONEY) this->clicked = btn * 2 + 1 + ((x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) != rtl ? 1 : 0); if (value != oldvalue || btn == CHT_MONEY) this->clicked = btn * 2 + 1 + ((x >= 10 + this->box_width + SETTING_BUTTON_WIDTH / 2) != rtl ? 1 : 0);

View File

@@ -597,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
} }
if (!estimate_only && !only_sending && callback != NULL) { if (!estimate_only && !only_sending && callback != NULL) {
callback(res, tile, p1, p2); callback(res, tile, p1, p2, cmd);
} }
return res.Succeeded(); return res.Succeeded();

View File

@@ -467,7 +467,7 @@ struct Command {
* @param p1 Additional data of the command * @param p1 Additional data of the command
* @see CommandProc * @see CommandProc
*/ */
typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2); typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd);
/** /**
* Structure for buffering the build command when selecting a station to join. * Structure for buffering the build command when selecting a station to join.

View File

@@ -805,10 +805,9 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
* @param flags operation to perform * @param flags operation to perform
* @param p1 various functionality * @param p1 various functionality
* - bits 0..15: CompanyCtrlAction * - bits 0..15: CompanyCtrlAction
* - bits 16..24: CompanyID * - bits 16..23: CompanyID
* @param p2 various depending on CompanyCtrlAction * - bits 24..31: CompanyRemoveReason (with CCA_DELETE)
* - bits 0..31: ClientID (with CCA_NEW) * @param p2 ClientID
* - bits 0..1: CompanyRemoveReason (with CCA_DELETE)
* @param text unused * @param text unused
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
@@ -882,7 +881,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
} }
case CCA_DELETE: { // Delete a company case CCA_DELETE: { // Delete a company
CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2); CompanyRemoveReason reason = (CompanyRemoveReason)GB(p1, 24, 8);
if (reason >= CRR_END) return CMD_ERROR; if (reason >= CRR_END) return CMD_ERROR;
Company *c = Company::GetIfValid(company_id); Company *c = Company::GetIfValid(company_id);

View File

@@ -836,7 +836,7 @@ DEF_CONSOLE_CMD(ConResetCompany)
} }
/* It is safe to remove this company */ /* It is safe to remove this company */
DoCommandP(0, CCA_DELETE | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "Company deleted."); IConsolePrint(CC_DEFAULT, "Company deleted.");
return true; return true;
@@ -1213,7 +1213,7 @@ DEF_CONSOLE_CMD(ConReloadAI)
} }
/* First kill the company of the AI, then start a new one. This should start the current AI again */ /* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, CCA_DELETE | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0,CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL); DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI reloaded."); IConsolePrint(CC_DEFAULT, "AI reloaded.");
@@ -1250,7 +1250,7 @@ DEF_CONSOLE_CMD(ConStopAI)
} }
/* Now kill the company of the AI. */ /* Now kill the company of the AI. */
DoCommandP(0, CCA_DELETE | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted."); IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
return true; return true;

View File

@@ -12,18 +12,20 @@
#ifndef ENUM_TYPE_HPP #ifndef ENUM_TYPE_HPP
#define ENUM_TYPE_HPP #define ENUM_TYPE_HPP
#include <type_traits>
/** Some enums need to have allowed incrementing (i.e. StationClassID) */ /** Some enums need to have allowed incrementing (i.e. StationClassID) */
#define DECLARE_POSTFIX_INCREMENT(type) \ #define DECLARE_POSTFIX_INCREMENT(enum_type) \
inline type operator ++(type& e, int) \ inline enum_type operator ++(enum_type& e, int) \
{ \ { \
type e_org = e; \ enum_type e_org = e; \
e = (type)((int)e + 1); \ e = (enum_type)((std::underlying_type<enum_type>::type)e + 1); \
return e_org; \ return e_org; \
} \ } \
inline type operator --(type& e, int) \ inline enum_type operator --(enum_type& e, int) \
{ \ { \
type e_org = e; \ enum_type e_org = e; \
e = (type)((int)e - 1); \ e = (enum_type)((std::underlying_type<enum_type>::type)e - 1); \
return e_org; \ return e_org; \
} }
@@ -31,13 +33,13 @@
/** Operators to allow to work with enum as with type safe bit set in C++ */ /** Operators to allow to work with enum as with type safe bit set in C++ */
# define DECLARE_ENUM_AS_BIT_SET(mask_t) \ # define DECLARE_ENUM_AS_BIT_SET(mask_t) \
inline mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((int)m1 | m2);} \ inline mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((std::underlying_type<mask_t>::type)m1 | m2);} \
inline mask_t operator & (mask_t m1, mask_t m2) {return (mask_t)((int)m1 & m2);} \ inline mask_t operator & (mask_t m1, mask_t m2) {return (mask_t)((std::underlying_type<mask_t>::type)m1 & m2);} \
inline mask_t operator ^ (mask_t m1, mask_t m2) {return (mask_t)((int)m1 ^ m2);} \ inline mask_t operator ^ (mask_t m1, mask_t m2) {return (mask_t)((std::underlying_type<mask_t>::type)m1 ^ m2);} \
inline mask_t& operator |= (mask_t& m1, mask_t m2) {m1 = m1 | m2; return m1;} \ inline mask_t& operator |= (mask_t& m1, mask_t m2) {m1 = m1 | m2; return m1;} \
inline mask_t& operator &= (mask_t& m1, mask_t m2) {m1 = m1 & m2; return m1;} \ inline mask_t& operator &= (mask_t& m1, mask_t m2) {m1 = m1 & m2; return m1;} \
inline mask_t& operator ^= (mask_t& m1, mask_t m2) {m1 = m1 ^ m2; return m1;} \ inline mask_t& operator ^= (mask_t& m1, mask_t m2) {m1 = m1 ^ m2; return m1;} \
inline mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);} inline mask_t operator ~(mask_t m) {return (mask_t)(~(std::underlying_type<mask_t>::type)m);}
/** /**

View File

@@ -303,7 +303,7 @@ char *CrashLog::LogGamelog(char *buffer, const char *last) const
} }
/** /**
* Writes any recent news messages to the buffer. * Writes up to 32 recent news messages to the buffer, with the most recent first.
* @param buffer The begin where to write at. * @param buffer The begin where to write at.
* @param last The last position in the buffer to write to. * @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer. * @return the position of the \c '\0' character after the buffer.
@@ -312,7 +312,8 @@ char *CrashLog::LogRecentNews(char *buffer, const char *last) const
{ {
buffer += seprintf(buffer, last, "Recent news messages:\n"); buffer += seprintf(buffer, last, "Recent news messages:\n");
for (NewsItem *news = _oldest_news; news != NULL; news = news->next) { int i = 0;
for (NewsItem *news = _latest_news; i < 32 && news != NULL; news = news->prev, i++) {
YearMonthDay ymd; YearMonthDay ymd;
ConvertDateToYMD(news->date, &ymd); ConvertDateToYMD(news->date, &ymd);
buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n", buffer += seprintf(buffer, last, "(%i-%02i-%02i) StringID: %u, Type: %u, Ref1: %u, %u, Ref2: %u, %u\n",

View File

@@ -117,8 +117,9 @@ extern void DepotSortList(VehicleList *list);
* @param tile unused * @param tile unused
* @param p1 unused * @param p1 unused
* @param p2 unused * @param p2 unused
* @param cmd unused
*/ */
void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;

View File

@@ -40,7 +40,7 @@ static void ShowBuildDocksDepotPicker(Window *parent);
static Axis _ship_depot_direction; static Axis _ship_depot_direction;
void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
@@ -48,7 +48,7 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} }
void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile); if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
} }

View File

@@ -572,8 +572,10 @@ static void CompanyCheckBankrupt(Company *c)
{ {
/* If the company has money again, it does not go bankrupt */ /* If the company has money again, it does not go bankrupt */
if (c->money - c->current_loan >= -_economy.max_loan) { if (c->money - c->current_loan >= -_economy.max_loan) {
int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
c->months_of_bankruptcy = 0; c->months_of_bankruptcy = 0;
c->bankrupt_asked = 0; c->bankrupt_asked = 0;
if (previous_months_of_bankruptcy != 0) CompanyAdminUpdate(c);
return; return;
} }
@@ -642,10 +644,15 @@ static void CompanyCheckBankrupt(Company *c)
* that changing the current company is okay. In case of single * that changing the current company is okay. In case of single
* player we are sure (the above check) that we are not the local * player we are sure (the above check) that we are not the local
* company and thus we won't be moved. */ * company and thus we won't be moved. */
if (!_networking || _network_server) DoCommandP(0, CCA_DELETE | (c->index << 16), CRR_BANKRUPT, CMD_COMPANY_CTRL); if (!_networking || _network_server) {
DoCommandP(0, CCA_DELETE | (c->index << 16) | (CRR_BANKRUPT << 24), 0, CMD_COMPANY_CTRL);
return;
}
break; break;
} }
} }
if (CeilDiv(c->months_of_bankruptcy, 3) != CeilDiv(c->months_of_bankruptcy - 1, 3)) CompanyAdminUpdate(c);
} }
/** /**

View File

@@ -255,11 +255,13 @@ void GameInstance::Died()
* @param tile The tile on which the command was executed. * @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal. * @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal. * @param p2 p2 as given to DoCommandPInternal.
* @param cmd cmd as given to DoCommandPInternal.
*/ */
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2); if (Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2, cmd)) {
Game::GetGameInstance()->Continue(); Game::GetGameInstance()->Continue();
}
} }
CommandCallback *GameInstance::GetDoCommandCallback() CommandCallback *GameInstance::GetDoCommandCallback()

View File

@@ -308,7 +308,7 @@ GameStrings *LoadTranslations()
/** Compile the language. */ /** Compile the language. */
void GameStrings::Compile() void GameStrings::Compile()
{ {
StringData data(1); StringData data(32);
StringListReader master_reader(data, this->raw_strings[0], true, false); StringListReader master_reader(data, this->raw_strings[0], true, false);
master_reader.ParseFile(); master_reader.ParseFile();
if (_errors != 0) throw std::exception(); if (_errors != 0) throw std::exception();

View File

@@ -208,7 +208,7 @@ public:
LEErrorCode status = LE_NO_ERROR; LEErrorCode status = LE_NO_ERROR;
/* ParagraphLayout does not copy "buff", so it must stay valid. /* ParagraphLayout does not copy "buff", so it must stay valid.
* "runs" is copied according to the ICU source, but the documentation does not specify anything, so this might break somewhen. */ * "runs" is copied according to the ICU source, but the documentation does not specify anything, so this might break somewhen. */
icu::ParagraphLayout *p = new icu::ParagraphLayout(buff, length, &runs, NULL, NULL, NULL, _current_text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, false, status); icu::ParagraphLayout *p = new icu::ParagraphLayout(buff, length, &runs, NULL, NULL, NULL, _current_text_dir == TD_RTL ? 1 : 0, false, status);
if (status != LE_NO_ERROR) { if (status != LE_NO_ERROR) {
delete p; delete p;
return NULL; return NULL;

View File

@@ -236,10 +236,11 @@ CommandCost CmdSetGoalCompleted(TileIndex tile, DoCommandFlag flags, uint32 p1,
* @param flags type of operation * @param flags type of operation
* @param p1 various bitstuffed elements * @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - Unique ID to use for this question. * - p1 = (bit 0 - 15) - Unique ID to use for this question.
* - p1 = (bit 16 - 23) - Company or client for which this question is. * - p1 = (bit 16 - 31) - Company or client for which this question is.
* - p1 = (bit 24 - 25) - Question type. * @param p2 various bitstuffed elements
* - p1 = (bit 31) - Question target: 0 - company, 1 - client. * - p2 = (bit 0 - 17) - Buttons of the question.
* @param p2 Buttons of the question. * - p2 = (bit 29 - 30) - Question type.
* - p2 = (bit 31) - Question target: 0 - company, 1 - client.
* @param text Text of the question. * @param text Text of the question.
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
@@ -248,36 +249,38 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
uint16 uniqueid = (GoalType)GB(p1, 0, 16); uint16 uniqueid = (GoalType)GB(p1, 0, 16);
CompanyID company = (CompanyID)GB(p1, 16, 8); CompanyID company = (CompanyID)GB(p1, 16, 8);
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
ClientIndex client = (ClientIndex)GB(p1, 16, 8); ClientID client = (ClientID)GB(p1, 16, 16);
#endif #endif
byte type = GB(p1, 24, 2);
bool is_client = HasBit(p1, 31); assert_compile(GOAL_QUESTION_BUTTON_COUNT < 29);
uint32 button_mask = GB(p2, 0, GOAL_QUESTION_BUTTON_COUNT);
byte type = GB(p2, 29, 2);
bool is_client = HasBit(p2, 31);
if (_current_company != OWNER_DEITY) return CMD_ERROR; if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (StrEmpty(text)) return CMD_ERROR; if (StrEmpty(text)) return CMD_ERROR;
if (is_client) { if (is_client) {
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
if (!NetworkClientInfo::IsValidID(client)) return CMD_ERROR; if (NetworkClientInfo::GetByClientID(client) == nullptr) return CMD_ERROR;
#else #else
return CMD_ERROR; return CMD_ERROR;
#endif #endif
} else { } else {
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR; if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
} }
if (CountBits(p2) < 1 || CountBits(p2) > 3) return CMD_ERROR; if (CountBits(button_mask) < 1 || CountBits(button_mask) > 3) return CMD_ERROR;
if (p2 >= (1 << GOAL_QUESTION_BUTTON_COUNT)) return CMD_ERROR;
if (type >= GOAL_QUESTION_TYPE_COUNT) return CMD_ERROR; if (type >= GOAL_QUESTION_TYPE_COUNT) return CMD_ERROR;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
if (is_client) { if (is_client) {
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
if (NetworkClientInfo::Get(client)->client_id != _network_own_client_id) return CommandCost(); if (client != _network_own_client_id) return CommandCost();
#endif #endif
} else { } else {
if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost(); if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost();
if (company != INVALID_COMPANY && company != _local_company) return CommandCost(); if (company != INVALID_COMPANY && company != _local_company) return CommandCost();
} }
ShowGoalQuestion(uniqueid, type, p2, text); ShowGoalQuestion(uniqueid, type, button_mask, text);
} }
return CommandCost(); return CommandCost();

View File

@@ -536,7 +536,7 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (new_g == NEW_GROUP) { if (new_g == NEW_GROUP) {
/* Create new group. */ /* Create new group. */
CommandCost ret = CmdCreateGroup(0, flags, v->type, 0, NULL); CommandCost ret = CmdCreateGroup(0, flags, v->type, INVALID_GROUP, NULL);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
new_g = _new_group_id; new_g = _new_group_id;

View File

@@ -989,9 +989,10 @@ static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner o
* @param tile Unused. * @param tile Unused.
* @param p1 Vehicle type. * @param p1 Vehicle type.
* @param p2 Unused. * @param p2 Unused.
* @param cmd Unused.
* @see CmdCreateGroup * @see CmdCreateGroup
*/ */
void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
assert(p1 <= VEH_AIRCRAFT); assert(p1 <= VEH_AIRCRAFT);
@@ -1006,13 +1007,14 @@ void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32
* @param tile Unused. * @param tile Unused.
* @param p1 Unused. * @param p1 Unused.
* @param p2 Bit 0-19: Vehicle ID. * @param p2 Bit 0-19: Vehicle ID.
* @param cmd Unused.
*/ */
void CcAddVehicleNewGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcAddVehicleNewGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
assert(Vehicle::IsValidID(GB(p2, 0, 20))); assert(Vehicle::IsValidID(GB(p2, 0, 20)));
CcCreateGroup(result, 0, Vehicle::Get(GB(p2, 0, 20))->type, 0); CcCreateGroup(result, 0, Vehicle::Get(GB(p2, 0, 20))->type, 0, cmd);
} }
/** /**

View File

@@ -22,6 +22,7 @@
#include "company_base.h" #include "company_base.h"
#include "strings_func.h" #include "strings_func.h"
#include "hotkeys.h" #include "hotkeys.h"
#include "zoom_func.h"
#include "widgets/highscore_widget.h" #include "widgets/highscore_widget.h"
@@ -132,7 +133,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
virtual void OnPaint() virtual void OnPaint()
{ {
this->SetupHighScoreEndWindow(); this->SetupHighScoreEndWindow();
Point pt = this->GetTopLeft(640, 480); Point pt = this->GetTopLeft(ScaleGUITrad(640), ScaleGUITrad(480));
const Company *c = Company::GetIfValid(_local_company); const Company *c = Company::GetIfValid(_local_company);
if (c == NULL) return; if (c == NULL) return;
@@ -143,11 +144,11 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
SetDParam(0, c->index); SetDParam(0, c->index);
SetDParam(1, c->index); SetDParam(1, c->index);
SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER); DrawStringMultiLine(pt.x + ScaleGUITrad(15), pt.x + ScaleGUITrad(640) - ScaleGUITrad(25), pt.y + ScaleGUITrad(90), pt.y + ScaleGUITrad(160), STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
} else { } else {
SetDParam(0, c->index); SetDParam(0, c->index);
SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER); DrawStringMultiLine(pt.x + ScaleGUITrad(36), pt.x + ScaleGUITrad(640), pt.y + ScaleGUITrad(140), pt.y + ScaleGUITrad(206), STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
} }
} }
}; };
@@ -182,24 +183,24 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
const HighScore *hs = _highscore_table[this->window_number]; const HighScore *hs = _highscore_table[this->window_number];
this->SetupHighScoreEndWindow(); this->SetupHighScoreEndWindow();
Point pt = this->GetTopLeft(640, 480); Point pt = this->GetTopLeft(ScaleGUITrad(640), ScaleGUITrad(480));
SetDParam(0, ORIGINAL_END_YEAR); SetDParam(0, ORIGINAL_END_YEAR);
DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER); DrawStringMultiLine(pt.x + ScaleGUITrad(70), pt.x + ScaleGUITrad(570), pt.y, pt.y + ScaleGUITrad(140), !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
/* Draw Highscore peepz */ /* Draw Highscore peepz */
for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) { for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
SetDParam(0, i + 1); SetDParam(0, i + 1);
DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION); DrawString(pt.x + ScaleGUITrad(40), pt.x + ScaleGUITrad(600), pt.y + ScaleGUITrad(140 + i * 55), STR_HIGHSCORE_POSITION);
if (hs[i].company[0] != '\0') { if (hs[i].company[0] != '\0') {
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
SetDParamStr(0, hs[i].company); SetDParamStr(0, hs[i].company);
DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), STR_JUST_BIG_RAW_STRING, colour); DrawString(pt.x + ScaleGUITrad(71), pt.x + ScaleGUITrad(569), pt.y + ScaleGUITrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour);
SetDParam(0, hs[i].title); SetDParam(0, hs[i].title);
SetDParam(1, hs[i].score); SetDParam(1, hs[i].score);
DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour); DrawString(pt.x + ScaleGUITrad(71), pt.x + ScaleGUITrad(569), pt.y + ScaleGUITrad(140) + FONT_HEIGHT_LARGE + ScaleGUITrad(i * 55), STR_HIGHSCORE_STATS, colour);
} }
} }
} }

View File

@@ -1719,8 +1719,16 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
} }
if (_generating_world) { if (_generating_world) {
if (HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
IndustryProductionCallback(i, 1);
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->produced_cargo_waiting[ci] * 8;
i->produced_cargo_waiting[ci] = 0;
}
}
for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) { for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
i->last_month_production[ci] = i->production_rate[ci] * 8; i->last_month_production[ci] += i->production_rate[ci] * 8;
} }
} }

View File

@@ -222,8 +222,9 @@ void SortIndustryTypes()
* @param tile Tile where the industry is placed. * @param tile Tile where the industry is placed.
* @param p1 Additional data of the #CMD_BUILD_INDUSTRY command. * @param p1 Additional data of the #CMD_BUILD_INDUSTRY command.
* @param p2 Additional data of the #CMD_BUILD_INDUSTRY command. * @param p2 Additional data of the #CMD_BUILD_INDUSTRY command.
* @param cmd Unused.
*/ */
void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcBuildIndustry(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded()) return; if (result.Succeeded()) return;

View File

@@ -282,7 +282,7 @@ STR_SORT_BY_TIMETABLE_DELAY :تاخير جد
STR_SORT_BY_FACILITY :نوع المحطة STR_SORT_BY_FACILITY :نوع المحطة
STR_SORT_BY_RATING_MAX :اعلى نسبة شحن STR_SORT_BY_RATING_MAX :اعلى نسبة شحن
STR_SORT_BY_RATING_MIN :اقل نسبة شحن STR_SORT_BY_RATING_MIN :اقل نسبة شحن
STR_SORT_BY_ENGINE_ID :نوع المحرك (قياسي( STR_SORT_BY_ENGINE_ID :نوع المحرك (قياسي)
STR_SORT_BY_COST :التكلفة STR_SORT_BY_COST :التكلفة
STR_SORT_BY_POWER :الطاقة STR_SORT_BY_POWER :الطاقة
STR_SORT_BY_TRACTIVE_EFFORT :قوة الجذب STR_SORT_BY_TRACTIVE_EFFORT :قوة الجذب
@@ -1147,7 +1147,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :الكثافة
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :إختر مقدار الصناعات التي يجب تكوينها وعلى اي مستوى يجب ان تكون خلال اللعبة STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :إختر مقدار الصناعات التي يجب تكوينها وعلى اي مستوى يجب ان تكون خلال اللعبة
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ارتفاع خط الثلج: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ارتفاع خط الثلج: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :تحكم على اي ارتفاع يبدأ نزول الثلج في المناطق القطبية,تؤثر الثلوج على مستوى تطور القطاع الصناعي ونمو المدن STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :تحكم على اي ارتفاع يبدأ نزول الثلج في المناطق القطبية,تؤثر الثلوج على مستوى تطور القطاع الصناعي ونمو المدن
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :خشونة التضاريس (صفر التكوين فقط ) :({STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :خشونة التضاريس: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only)إختر تكرار الهضبات: الاراض المستويه تحتوي على البضع منها,هضبات موزعه عرضيا اكثر,الاراض الوعرة تحتوي الكثير من الهضاب,التي من الممكن ان تكون متكررة STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only)إختر تكرار الهضبات: الاراض المستويه تحتوي على البضع منها,هضبات موزعه عرضيا اكثر,الاراض الوعرة تحتوي الكثير من الهضاب,التي من الممكن ان تكون متكررة
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ناعم جدا STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ناعم جدا
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ناعم STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ناعم
@@ -1946,7 +1946,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :بناء الس
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}بناء سكة حديد STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}بناء سكة حديد
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}بناء سكة القطار باستخدام البناء التلقائي STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}بناء سكة القطار باستخدام البناء التلقائي
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات (لصيانة و شراء القطارات). STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}بناء ورشة قطارات (لصيانة و شراء القطارات)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}غير السكة الى نقطة عبور STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}غير السكة الى نقطة عبور
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار. مفتاح كنترول يسمح بضم المحطات STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}بناء محطة قطار. مفتاح كنترول يسمح بضم المحطات
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء إشارات السكك الحديدية. STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}بناء إشارات السكك الحديدية.
@@ -2028,7 +2028,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}بناء
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}بناء الطرق باستخدام النظام الآلي STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}بناء الطرق باستخدام النظام الآلي
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}بناء سكة القطار باستخدام النظام الآلي STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}بناء سكة القطار باستخدام النظام الآلي
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة لعربات الطرق (لشراء و صيانة العربات). STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}بناء ورشة صيانة لعربات الطرق (لشراء و صيانة العربات).
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}بناء ورشة لصيانة عربات الترام (لشراء و صيانة عربات الترام). STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}بناء ورشة لصيانة عربات الترام (لشراء و صيانة عربات الترام)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}بناء محطة باصات STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}بناء محطة باصات
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}بناء محطة ركاب ترام. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}بناء محطة ركاب ترام.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات. مفتاح كنترول يسمح بمجاورة المحطات. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}بناء محطة تحميل عربات. مفتاح كنترول يسمح بمجاورة المحطات.
@@ -2590,7 +2590,8 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}ادخل
# Town directory window # Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}مدن/ بلدات STR_TOWN_DIRECTORY_CAPTION :{WHITE}مدن/ بلدات
STR_TOWN_DIRECTORY_NONE :{ORANGE}-بدون- STR_TOWN_DIRECTORY_NONE :{ORANGE}-بدون-
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ) {COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{RLE}{TOWN}{BLACK} {RLM}({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{RLE}{TOWN}{YELLOW} (مدينة){BLACK} {RLM}({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها. اضغط + كنترول لفتح شاشة عرض جديدة للضاحية. STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}اسم المدينة - اضغط على الاسم لتوسيط الشاشة عليها. اضغط + كنترول لفتح شاشة عرض جديدة للضاحية.
STR_TOWN_POPULATION :{BLACK}سكان العالم: {COMMA} STR_TOWN_POPULATION :{BLACK}سكان العالم: {COMMA}
@@ -2678,7 +2679,7 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- بدون - STR_STATION_LIST_NONE :{YELLOW}- بدون -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}اختر جميع المرافق STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}اختر جميع المرافق
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}اختر كل انواع الشحن (حتى غير المنتظرة( STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}اختر كل انواع الشحن (حتى غير المنتظرة)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}لا يوجد اي شحنة منتظرة STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}لا يوجد اي شحنة منتظرة
# Station view window # Station view window
@@ -2897,7 +2898,7 @@ STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}السر
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}السرعة في القناة/النهر: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}السرعة في القناة/النهر: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}تكلفة التشغيل: {GOLD}{CURRENCY_LONG}/ سنة STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}تكلفة التشغيل: {GOLD}{CURRENCY_LONG}/ سنة
STR_PURCHASE_INFO_CAPACITY :{BLACK}السعة: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}السعة: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :)قابل لتغيير( STR_PURCHASE_INFO_REFITTABLE :(قابل لتغيي)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}تصميم: {GOLD}{NUM}{BLACK} العمر الافتراضي: {GOLD}{COMMA} سنة STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}تصميم: {GOLD}{NUM}{BLACK} العمر الافتراضي: {GOLD}{COMMA} سنة
STR_PURCHASE_INFO_RELIABILITY :{BLACK}الاعتمادية القصوى: {GOLD}{COMMA}% STR_PURCHASE_INFO_RELIABILITY :{BLACK}الاعتمادية القصوى: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_COST :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}
@@ -3193,7 +3194,7 @@ STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK} عرض
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}السعة: {LTBLUE} STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}السعة: {LTBLUE}
# Vehicle refit # Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} )تغيير( STR_REFIT_CAPTION :{WHITE}{VEHICLE} (تغيير)
STR_REFIT_TITLE :{GOLD}اختر نوع الحمولة ... STR_REFIT_TITLE :{GOLD}اختر نوع الحمولة ...
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}{}{BLACK}تكلفة التغيير: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}{}{BLACK}تكلفة التغيير: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}تكلفة اعادة التهيئة: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}السعة الجديدة: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}تكلفة اعادة التهيئة: {RED}{CURRENCY_LONG}
@@ -3415,7 +3416,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}اعد
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}عدل وقت التاخير للعداد حتى تصل المركبة في الوقت المحدد STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}عدل وقت التاخير للعداد حتى تصل المركبة في الوقت المحدد
STR_TIMETABLE_AUTOFILL :{BLACK}تهيئة تلقائية STR_TIMETABLE_AUTOFILL :{BLACK}تهيئة تلقائية
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}املأ الجدولة تلقائيا بقيم الرحلة التالية (مفتاح كنترول لمحاولة ابقائ وقت الانتظار). STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}مفتاح كنترول لمحاولة ابقائ وقت الانتظار (املأ الجدولة تلقائيا بقيم الرحلة التالية)
STR_TIMETABLE_EXPECTED :{BLACK}متوقع STR_TIMETABLE_EXPECTED :{BLACK}متوقع
STR_TIMETABLE_SCHEDULED :{BLACK}مجدول STR_TIMETABLE_SCHEDULED :{BLACK}مجدول

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@@ -4586,7 +4586,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... гэ
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... няправільны кірунак дарогі STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... няправільны кірунак дарогі
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... на прахадных прыпынках нельга рабіць павароты STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... на прахадных прыпынках нельга рабіць павароты
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... на прахадных прыпынках нельга рабіць скрыжаваньнi STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... на прахадных прыпынках нельга рабіць скрыжаваньнi
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дарога аднабаковая ці заблакавана
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Немагчыма выдаліць частку станцыi... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Немагчыма выдаліць частку станцыi...

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@@ -4276,7 +4276,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... é u
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... rua na direção errada STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... rua na direção errada
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... paradas "drive-thru" não podem ter esquinas STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... paradas "drive-thru" não podem ter esquinas
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... paradas "drive-thru" não podem ter junções STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... paradas "drive-thru" não podem ter junções
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rua é mão única ou está bloqueada
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossível remover parte da estação... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossível remover parte da estação...

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@@ -191,6 +191,7 @@ STR_COLOUR_ORANGE :Оранжев
STR_COLOUR_BROWN :Кафяво STR_COLOUR_BROWN :Кафяво
STR_COLOUR_GREY :Сиво STR_COLOUR_GREY :Сиво
STR_COLOUR_WHITE :Бяло STR_COLOUR_WHITE :Бяло
STR_COLOUR_DEFAULT :По подразбиране
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} мил{P я и}/ч STR_UNITS_VELOCITY_IMPERIAL :{COMMA} мил{P я и}/ч
@@ -462,6 +463,7 @@ STR_TOOLBAR_SOUND_MUSIC :Звук/муз
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Последно съобщение/новини STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Последно съобщение/новини
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :История на съобщенията STR_NEWS_MENU_MESSAGE_HISTORY_MENU :История на съобщенията
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Изтрий всички съобщения
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -473,6 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Напълно увеличен в кадъра. STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Напълно увеличен в кадъра.
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Увеличение по подразбиране STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Увеличение по подразбиране
STR_ABOUT_MENU_GIANT_SCREENSHOT :Огромен Screenshot STR_ABOUT_MENU_GIANT_SCREENSHOT :Огромен Screenshot
STR_ABOUT_MENU_SHOW_FRAMERATE :Показване на честотата на кадрите
STR_ABOUT_MENU_ABOUT_OPENTTD :Относно 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Относно 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Подравнител на спрайтове STR_ABOUT_MENU_SPRITE_ALIGNER :Подравнител на спрайтове
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Активиране слепване на прозорците STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Активиране слепване на прозорците
@@ -704,11 +707,13 @@ STR_SMALLMAP_TYPE_OWNERS :Собстве
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Покажи земните контури на картата STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Покажи земните контури на картата
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Покажи превозните средства STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Покажи превозните средства
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Покажи индустриите на картата STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Покажи индустриите на картата
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Покажи на картата потока на товарите
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Покажи транспортните маршрути на картата STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Покажи транспортните маршрути на картата
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Покажи растителността на картата STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Покажи растителността на картата
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Покажи собствениците на земя на картата STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Покажи собствениците на земя на картата
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Натисни върху вид индустрия за превключване на показването.Click on an industry type to toggle displaying it. Ctrl деактивира всички освен избраната. Ctrl отново за активиране на всички STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Натисни върху вид индустрия за превключване на показването.Click on an industry type to toggle displaying it. Ctrl деактивира всички освен избраната. Ctrl отново за активиране на всички
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисни върху компания за показване/скриване на нейната собственост. Ctrl деактивира всички компании освен избраната. Ctrl отново за активиране на всички компании STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисни върху компания за показване/скриване на нейната собственост. Ctrl деактивира всички компании освен избраната. Ctrl отново за активиране на всички компании
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Кликнете върху товара, за да превключите показването на неговите данни. Ctrl+Click изключва всички товари без текущо избрания. Направете отново Ctrl+Click въху него, за да включите отново всички товари
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Пътища STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Пътища
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}ЖП STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}ЖП
@@ -1107,6 +1112,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Игрови н
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Игрови настройки (съхраняват се в записаната игра; важат само за текущата игра) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Игрови настройки (съхраняват се в записаната игра; важат само за текущата игра)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Настройки за компанията (съхраняват се в записаната игра; важат само за нови игри) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Настройки за компанията (съхраняват се в записаната игра; важат само за нови игри)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Настройки за компанията (съхраняват се в записаната игра; важат само за текущата компания) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Настройки за компанията (съхраняват се в записаната игра; важат само за текущата компания)
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Покажете всички резултати от търсенето като зададете{}{SILVER}Категория {BLACK}на {WHITE}{STRING} {BLACK}и {SILVER}Тип {BLACK}на {WHITE}Всички видове настройки
STR_CONFIG_SETTINGS_NONE :{WHITE}- Нищо - STR_CONFIG_SETTINGS_NONE :{WHITE}- Нищо -
STR_CONFIG_SETTING_OFF :изключено STR_CONFIG_SETTING_OFF :изключено
@@ -1283,10 +1289,12 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Показва
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелина на линиите в графиките: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелина на линиите в графиките: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Дебелина на линиите в графиките. Тънките линии са по-лесни за разчитане, но по-дебелите се забелязват и разграничават по-лесно. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Дебелина на линиите в графиките. Тънките линии са по-лесни за разчитане, но по-дебелите се забелязват и разграничават по-лесно.
STR_CONFIG_SETTING_LANDSCAPE :Пейзаж: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Терен: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Генератор на земя: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Генератор на земя: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :оригинален STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :оригинален
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :тера-генезис STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :тера-генезис
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(само за TerraGenesis) Хълмистост на терена
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Задайте колко индустрии да се генерират и какво ниво да се поддържа по време на играта
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Максимално разстояние от ръба за нефтените рафинерии: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Максимално разстояние от ръба за нефтените рафинерии: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Нефтените рафинерии се изграждат само близо до края на картата STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Нефтените рафинерии се изграждат само близо до края на картата
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Снежната ивица: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Снежната ивица: {STRING}
@@ -1296,6 +1304,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :полегат
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :стръмен STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :стръмен
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :много стръмен STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :много стръмен
STR_CONFIG_SETTING_RIVER_AMOUNT :Количество на реките: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT :Количество на реките: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Изберете колко реки да се генерират
STR_CONFIG_SETTING_TREE_PLACER :Алгоритъм за поставяне на дървета: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Алгоритъм за поставяне на дървета: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :без дървета STR_CONFIG_SETTING_TREE_PLACER_NONE :без дървета
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :оригинален STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :оригинален
@@ -1583,6 +1592,11 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Без
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Множител за големината на града: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Множител за големината на града: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Относителен размер на мегаполисите в сравнение с градовете в началото на играта STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Относителен размер на мегаполисите в сравнение с градовете в началото на играта
STR_CONFIG_SETTING_LINKGRAPH_TIME :Вземи {STRING}{NBSP}дни{P 0:2 "" s} за преизчисляване на графа за резпределение
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ръчно
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :симетричен
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"симетрично" означава, че приблизително един и същ брой пътници ще пътуват от спирка А до спирка Б и обратно. "асиметрично" означава, че произволен брой пътници могат да пътуват във всяка от посоките. "ръчно" означава, че няма да има автоматично разпределение за пътниците.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Режим на разпределение на други класове товари: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE :Количество на връщания товар при симетричнен режим: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Количество на връщания товар при симетричнен режим: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Единици за скорост: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Единици за скорост: {STRING}
@@ -1628,6 +1642,7 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Осн
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Строене STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Строене
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Маршрутизация STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Маршрутизация
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Ограничения
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Права STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Права
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Градове STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Градове
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Индустрии STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Индустрии
@@ -1908,6 +1923,7 @@ STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Пост
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна
STR_NETWORK_START_SERVER_UNADVERTISED :Не STR_NETWORK_START_SERVER_UNADVERTISED :Не
STR_NETWORK_START_SERVER_ADVERTISED :Да
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s} STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
@@ -2630,9 +2646,21 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 The OpenTTD team
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Скорост на кадрите
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Скороср на симулация: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Текущ коефициент за скорост на играта: {DECIMAL}x
STR_FRAMERATE_CURRENT :{WHITE}Текущ
STR_FRAMERATE_AVERAGE :{WHITE}Средно
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} кадри/сек
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :Обработка на товари:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Тактове на света:
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Цикъл на играта
STR_FRAMETIME_CAPTION_DRAWING :Графична обработка
STR_FRAMETIME_CAPTION_VIDEO :Видео изход
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Общо GS/AI скриптове
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2782,6 +2810,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Изклю
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{G=n}{RED}Несъвместимо с тази версия на OpenTTD STR_NEWGRF_SETTINGS_INCOMPATIBLE :{G=n}{RED}Несъвместимо с тази версия на OpenTTD
# NewGRF save preset window # NewGRF save preset window
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Списък на наличните предварително зададени настройки. Изберете една, за да я откопирате в името за запис по-долу
STR_SAVE_PRESET_TITLE :{BLACK}Въведи име за шаблона STR_SAVE_PRESET_TITLE :{BLACK}Въведи име за шаблона
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Текущо избраното име за именуване на шаблона STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Текущо избраното име за именуване на шаблона
STR_SAVE_PRESET_CANCEL :{BLACK}Отказ STR_SAVE_PRESET_CANCEL :{BLACK}Отказ
@@ -2879,6 +2908,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация за товар/преобразувания на '{1:ENGINE}' се различава от листа с покупките. Това може да доведе до грешка при подновяване/преустройване STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Информация за товар/преобразувания на '{1:ENGINE}' се различава от листа с покупките. Това може да доведе до грешка при подновяване/преустройване
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' предизвика вечен цикъл в callback на производството STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' предизвика вечен цикъл в callback на производството
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Подизпълнение {1:HEX} върна неизвестен/невалиден резултат {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Подизпълнение {1:HEX} върна неизвестен/невалиден резултат {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' Върнат е невалиден тип товар в продуктивен callback на {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<невалиден товар> STR_NEWGRF_INVALID_CARGO :<невалиден товар>
@@ -2912,6 +2942,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Въве
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Градове STR_TOWN_DIRECTORY_CAPTION :{WHITE}Градове
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Отсъства - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Отсъства -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Град){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Имена на градовете - натисни на името за да фокусираш този град. Ctrl отваря нов изглед към града. STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Имена на градовете - натисни на името за да фокусираш този град. Ctrl отваря нов изглед към града.
STR_TOWN_POPULATION :{BLACK}Обща популация на картата: {COMMA} STR_TOWN_POPULATION :{BLACK}Обща популация на картата: {COMMA}
@@ -3311,6 +3342,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Капа
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Вагони с мощност: {GOLD}+{POWER}{BLACK} Тегло: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Вагони с мощност: {GOLD}+{POWER}{BLACK} Тегло: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем на: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Преобразуваем на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всички видове товар STR_PURCHASE_INFO_ALL_TYPES :Всички видове товар
STR_PURCHASE_INFO_NONE :Нищо
STR_PURCHASE_INFO_ALL_BUT :Всичко освен {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Всичко освен {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. теглеща сила: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. теглеща сила: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Обхват: {GOLD}{COMMA} полета STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Обхват: {GOLD}{COMMA} полета
@@ -3626,7 +3658,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Капа
# Vehicle refit # Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Преустройване) STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Преустройване)
STR_REFIT_TITLE :{GOLD}Изберете вид товар за превозване: STR_REFIT_TITLE :{GOLD}Изберете вид товар за превозване:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}{}{BLACK}Цена за преустройство: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}{}{BLACK}Цена за преустройсване: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Нов капцитет: {GOLD}{CARGO_LONG}{}{BLACK}Приход от преустройване: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Нов капцитет: {GOLD}{CARGO_LONG}{}{BLACK}Приход от преустройване: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова вместимост: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Цена за преоборудване: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова вместимост: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Цена за преоборудване: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Проход от преустройване: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Нов капацитет: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Проход от преустройване: {GREEN}{CURRENCY_LONG}
@@ -3812,9 +3844,12 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Разп
STR_TIMETABLE_NO_TRAVEL :Без преминаване STR_TIMETABLE_NO_TRAVEL :Без преминаване
STR_TIMETABLE_NOT_TIMETABLEABLE :Пътувай (автоматично; включено в разписанието, чрез следващата ваша заповед) STR_TIMETABLE_NOT_TIMETABLEABLE :Пътувай (автоматично; включено в разписанието, чрез следващата ваша заповед)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Пътувай (без разписание) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Пътувай (без разписание)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Пътувай с не повече от {2:VELOCITY} (not timetabled) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Пътувай (без разписание) с не повече от {2:VELOCITY}
STR_TIMETABLE_TRAVEL_FOR :Пътувай за {STRING} STR_TIMETABLE_TRAVEL_FOR :Пътувай за {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Пътувай за {STRING} с не повече от {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_SPEED :Пътувай за {STRING} с не повече от {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Пътувай (за {STRING}, без разписание)
STR_TIMETABLE_STAY_FOR_ESTIMATED :(престой за {STRING}, без разписание)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(Пътувай към {STRING}, без разписание)
STR_TIMETABLE_STAY_FOR :и остани за {STRING} STR_TIMETABLE_STAY_FOR :и остани за {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :и отпътувай към {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :и отпътувай към {STRING}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}ден{P "" а} STR_TIMETABLE_DAYS :{COMMA}{NBSP}ден{P "" а}
@@ -3830,6 +3865,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Това
STR_TIMETABLE_STATUS_START_AT :{BLACK}Това разписание ще започне на {STRING} STR_TIMETABLE_STATUS_START_AT :{BLACK}Това разписание ще започне на {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Дата на започване STR_TIMETABLE_STARTING_DATE :{BLACK}Дата на започване
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK} Изберете начална дата на това разписание. Ctrl + Click задава началната дата и равномерно разпределя всички превозни средства, които споделят тази поръчка, на базата на тяхната относителна поръчка, ако поръчката е изцяло по разписание
STR_TIMETABLE_CHANGE_TIME :{BLACK}Промени времето STR_TIMETABLE_CHANGE_TIME :{BLACK}Промени времето
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Промени времетраенето на маркираната заповед STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Промени времетраенето на маркираната заповед
@@ -4382,6 +4418,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Оригина
STR_BASESOUNDS_WIN_DESCRIPTION :Оригинални звуци на Transport Tycoon Deluxe за Windows. STR_BASESOUNDS_WIN_DESCRIPTION :Оригинални звуци на Transport Tycoon Deluxe за Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :Празен звуков пакет. STR_BASESOUNDS_NONE_DESCRIPTION :Празен звуков пакет.
STR_BASEMUSIC_WIN_DESCRIPTION :Оригинална музика на Transport Tycoon Deluxe за Windows. STR_BASEMUSIC_WIN_DESCRIPTION :Оригинална музика на Transport Tycoon Deluxe за Windows.
STR_BASEMUSIC_TTO_DESCRIPTION :Оригинална Transport Tycoon (Original/World Editor) музика за DOS.
STR_BASEMUSIC_NONE_DESCRIPTION :Празен музикален пакет. STR_BASEMUSIC_NONE_DESCRIPTION :Празен музикален пакет.
##id 0x2000 ##id 0x2000

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@@ -4317,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aque
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la carretera és d'un sol sentit o està blocada.
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació...

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@@ -3120,7 +3120,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu. STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremištu ili se prenamjenjuje
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije
@@ -3903,9 +3903,9 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Nosivost
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Prenamijeni) STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Prenamijeni)
STR_REFIT_TITLE :{GOLD}Odaberi vrstu tereta za prijevoz: STR_REFIT_TITLE :{GOLD}Odaberi vrstu tereta za prijevoz:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nosivost: {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nosivost: {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od prenamjene: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cijena prenamjene: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od prenamjene: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi.
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti
@@ -4413,7 +4413,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... cesta je jednosmjerna ili je blokirana
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje...

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@@ -264,6 +264,7 @@ STR_COLOUR_ORANGE :Oranžová
STR_COLOUR_BROWN :Hnědá STR_COLOUR_BROWN :Hnědá
STR_COLOUR_GREY :Šedá STR_COLOUR_GREY :Šedá
STR_COLOUR_WHITE :Bílá STR_COLOUR_WHITE :Bílá
STR_COLOUR_RANDOM :Náhodná
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}m{P íle íle il}/h STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}m{P íle íle il}/h
@@ -539,6 +540,7 @@ STR_TOOLBAR_SOUND_MUSIC :Zvuk/Hudba
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslední zpráva nebo článek STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslední zpráva nebo článek
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historie zpráv STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historie zpráv
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Smazat všechny zprávy
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -1077,6 +1079,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná v
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
@@ -1429,6 +1432,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Barva terénu n
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :tmavě zelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :tmavě zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fialová STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fialová
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Pohyb v mapě pomocí pravého tlačítka myši, poloha myši uzamčena
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Plynulé posouvání po mapě: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Plynulé posouvání po mapě: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Ovládá jak se hlavní pohled posouvá na specifické místo na mapě, kliknutím na minimapu nebo spuštěním příkazu na posun na specifický objekt na mapě. Pokud zapnuto, pohled se posouvá plynule, pokud vypnuto, skáče pohled přímo na cílové místo STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Ovládá jak se hlavní pohled posouvá na specifické místo na mapě, kliknutím na minimapu nebo spuštěním příkazu na posun na specifický objekt na mapě. Pokud zapnuto, pohled se posouvá plynule, pokud vypnuto, skáče pohled přímo na cílové místo
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Ukázat rozměry při použití stavebních nástrojů: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Ukázat rozměry při použití stavebních nástrojů: {STRING}
@@ -2791,7 +2795,10 @@ STR_FRAMERATE_CAPTION :{WHITE}Počet s
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Počet snímků videa vykreslovaných za sekundu. STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Počet snímků videa vykreslovaných za sekundu.
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Aktuální činitel rychlosti hry: {DECIMAL}x STR_FRAMERATE_SPEED_FACTOR :{WHITE}Aktuální činitel rychlosti hry: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rychlost, kterou hra právě běží, v porovnání s očekávanou rychlostí při běžné rychlosti simulace. STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rychlost, kterou hra právě běží, v porovnání s očekávanou rychlostí při běžné rychlosti simulace.
STR_FRAMERATE_CURRENT :{WHITE}Aktuální
STR_FRAMERATE_AVERAGE :{WHITE}Průměr STR_FRAMERATE_AVERAGE :{WHITE}Průměr
STR_FRAMERATE_DATA_POINTS :{BLACK}Podle {COMMA} měření
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s
@@ -2799,12 +2806,20 @@ STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COM
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{WHITE} Manipulace s nákladem: STR_FRAMERATE_GL_ECONOMY :{WHITE} Manipulace s nákladem:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Zpoždění grafu spojení:
STR_FRAMERATE_DRAWING :{WHITE}Vykreslování grafiky: STR_FRAMERATE_DRAWING :{WHITE}Vykreslování grafiky:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Pohledy:
STR_FRAMERATE_VIDEO :{BLACK}Video:
STR_FRAMERATE_SOUND :{BLACK}Míchání zvuků:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Herní skript:
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Herní smyčka
STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipulace s nákladem STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipulace s nákladem
STR_FRAMETIME_CAPTION_DRAWING :Vykreslování grafiky STR_FRAMETIME_CAPTION_DRAWING :Vykreslování grafiky
STR_FRAMETIME_CAPTION_SOUND :Míchání zvuků STR_FRAMETIME_CAPTION_SOUND :Míchání zvuků
STR_FRAMETIME_CAPTION_GAMESCRIPT :Herní skript
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2830,6 +2845,8 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Vlastnos
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Není dostupná žádná informace STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Není dostupná žádná informace
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Grafiky: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Grafiky: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtr:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Přepsat soubor
STR_SAVELOAD_OSKTITLE :{BLACK}Zadej jméno pro uloženou hru STR_SAVELOAD_OSKTITLE :{BLACK}Zadej jméno pro uloženou hru
@@ -2948,6 +2965,7 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Minimál
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Žádný
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informace nejsou k dispozici STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informace nejsou k dispozici
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nenalezen odpovídající soubor STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Nenalezen odpovídající soubor
@@ -3201,6 +3219,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknut
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Kniha příběhů STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Kniha příběhů
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globální kniha příběhů STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globální kniha příběhů
STR_STORY_BOOK_SPECTATOR :Globální kniha příběhů
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strana {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strana {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skoč na určitou stranu vybranou v tomto seznamu STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skoč na určitou stranu vybranou v tomto seznamu
@@ -3405,6 +3424,7 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Vystřed
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produkce: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produkce: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Průmysl oznámila blížící se uzavření! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Průmysl oznámila blížící se uzavření!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -4339,7 +4359,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tato
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... silnice je otočena jiným směrem STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... silnice je otočena jiným směrem
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... průjezdné zastávky nemohou být v zatáčce STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... průjezdné zastávky nemohou být v zatáčce
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... průjezdné zastávky nemohou být na křižovatce STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... průjezdné zastávky nemohou být na křižovatce
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... silnice je jednosměrná nebo uzavřená.
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nelze odstranit část stanice... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nelze odstranit část stanice...

View File

@@ -4317,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denn
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vejen peger i den forkerte retning STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vejen peger i den forkerte retning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive-through stops kan ikke have hjørner STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive-through stops kan ikke have hjørner
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive-through stops kan ikke have kryds STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive-through stops kan ikke have kryds
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}vejen er ensrettet eller blokeret
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne en del af en station... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne en del af en station...

View File

@@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} kolen STR_QUANTITY_COAL :{WEIGHT_LONG} kolen
STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post
STR_QUANTITY_OIL :{VOLUME_LONG} Vaten olie STR_QUANTITY_OIL :{VOLUME_LONG} vaten olie
STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee
STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen
STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan
@@ -1860,7 +1860,7 @@ STR_LIVERY_PASSENGER_SHIP :Passagiersschip
STR_LIVERY_FREIGHT_SHIP :Vrachtschip STR_LIVERY_FREIGHT_SHIP :Vrachtschip
STR_LIVERY_HELICOPTER :Helikopter STR_LIVERY_HELICOPTER :Helikopter
STR_LIVERY_SMALL_PLANE :Klein vliegtuig STR_LIVERY_SMALL_PLANE :Klein vliegtuig
STR_LIVERY_LARGE_PLANE :Groot Vliegtuig STR_LIVERY_LARGE_PLANE :Groot vliegtuig
STR_LIVERY_PASSENGER_TRAM :Passagierstram STR_LIVERY_PASSENGER_TRAM :Passagierstram
STR_LIVERY_FREIGHT_TRAM :Vrachttram STR_LIVERY_FREIGHT_TRAM :Vrachttram
@@ -2363,7 +2363,7 @@ STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Stations
STR_STATION_BUILD_ORIENTATION :{BLACK}Richting STR_STATION_BUILD_ORIENTATION :{BLACK}Richting
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer aantal perrons voor station STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer het aantal sporen voor het treinstation
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station
STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen
@@ -2412,7 +2412,7 @@ STR_BRIDGE_TUBULAR_SILICON :Buis, silicium
# Road construction toolbar # Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Wegen bouwen STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Wegen bouwen
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Bouw tramsporen STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramsporen bouwen
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Weg bouwen. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Weg bouwen. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten.
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bouw tramsporen. Ctrl schakelt tussen bouwen/verwijderen van tramsporen. Shift schakelt tussen bouwen/inschatting van de kosten STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bouw tramsporen. Ctrl schakelt tussen bouwen/verwijderen van tramsporen. Shift schakelt tussen bouwen/inschatting van de kosten
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Wegen bouwen met de automatische methode. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Wegen bouwen met de automatische methode. Ctrl schakelt tussen bouwen/verwijderen van de weg. Shift schakelt tussen bouwen/inschatting van de kosten.
@@ -2440,8 +2440,8 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selectee
# Road vehicle station construction window # Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenlaadhal STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenperron
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenlaadhal STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenperron
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte
@@ -2593,7 +2593,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Bedrijf
# Land area window # Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}Niet mogelijk STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}niet mogelijk
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen
@@ -2856,7 +2856,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander
# Map generation progress # Map generation progress
STR_GENERATION_WORLD :{WHITE}Bezig met wereldontwikkeling... STR_GENERATION_WORLD :{WHITE}Bezig met wereldontwikkeling...
STR_GENERATION_ABORT :{BLACK}Stop STR_GENERATION_ABORT :{BLACK}Stop
STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wereldontwikkeling STR_GENERATION_ABORT_CAPTION :{WHITE}Wereldontwikkeling stoppen
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% compleet STR_GENERATION_PROGRESS :{WHITE}{NUM}% compleet
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
@@ -2938,7 +2938,7 @@ STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Sla de h
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF-parameters wijzigen STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF-parameters wijzigen
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Sluiten STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Sluiten
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Terugstellen STR_NEWGRF_PARAMETERS_RESET :{BLACK}Terugstellen
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Zet alle parameters naar de standaardwaarde STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Stel alle parameters terug naar de standaardwaarde
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Aantal parameters: {ORANGE}{NUM} STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Aantal parameters: {ORANGE}{NUM}
@@ -2964,10 +2964,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatief herstellen
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relatieve offsets
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (absoluut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm
@@ -3083,7 +3083,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en} STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en} (gefinancierd) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stad groeit iedere {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" en} (gefinancierd)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stad groeit {RED}niet{BLACK} STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stad groeit {RED}niet{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geluidslimiet in stad: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van de stad. Ctrl+klik opent een nieuw kijkvenster op de locatie van de stad STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centreer het scherm op de locatie van de stad. Ctrl+klik opent een nieuw kijkvenster op de locatie van de stad
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Gemeente STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Gemeente
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Geef informatie over de gemeente weer STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Geef informatie over de gemeente weer
@@ -3117,7 +3117,7 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Gemeentebestuur
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een herstelling van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
@@ -3192,8 +3192,8 @@ STR_STATION_LIST_CAPTION :{WHITE}{COMPANY
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Geen - STR_STATION_LIST_NONE :{YELLOW}- Geen -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Alle faciliteiten selecteren
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet-wachtende vracht) STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecteer alle vrachttypen (inclusief niet-wachtende vracht)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
# Station view window # Station view window
@@ -3209,16 +3209,16 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptee
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit station heeft exclusieve transportrechten in deze gemeente. STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit station heeft exclusieve transportrechten in deze gemeente.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} kocht exclusieve transportrechten in deze gemeente STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} kocht exclusieve transportrechten in deze gemeente
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Scores
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk de score van stations
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Maandelijkse levering en lokale waardering: STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Maandelijkse levering en lokale waardering:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Groeperen op STR_STATION_VIEW_GROUP :{BLACK}Groeperen op
STR_STATION_VIEW_WAITING_STATION :Station: Wachtend STR_STATION_VIEW_WAITING_STATION :Station: wachtend
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: Wachtend STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: wachtend
STR_STATION_VIEW_PLANNED_STATION :Station: Gepland STR_STATION_VIEW_PLANNED_STATION :Station: gepland
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: Gepland STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: gepland
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} van {STATION} STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} van {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} naar {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} naar {STATION}
@@ -4023,7 +4023,7 @@ STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander
STR_TIMETABLE_CLEAR_TIME :{BLACK}Tijd wissen STR_TIMETABLE_CLEAR_TIME :{BLACK}Tijd wissen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Wijzig Maximumsnelheid STR_TIMETABLE_CHANGE_SPEED :{BLACK}Maximumsnelheid wijzigen
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Snelheidslimiet wissen STR_TIMETABLE_CLEAR_SPEED :{BLACK}Snelheidslimiet wissen
@@ -4317,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... deze
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... weg is in de verkeerde richting
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... doorrij haltes kunnen geen bochten hebben
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... doorrij haltes kunnen geen kruisingen hebben
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... weg is eenrichtingsverkeer of geblokkeerd
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan deel van station niet verwijderen... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan deel van station niet verwijderen...
@@ -4331,7 +4330,7 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...er is
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenlaadhal STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenperron
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven

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@@ -1159,7 +1159,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2} STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING2} STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING2}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintainance and running costs of vehicles and infrastructure STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING2} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING2}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING2} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING2}
@@ -4317,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... road is one way or blocked
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...

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@@ -1159,7 +1159,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintainance and running costs of vehicles and infrastructure STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING}
@@ -1648,7 +1648,7 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this
STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
@@ -2957,11 +2957,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
# Sprite aligner window # Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
@@ -3031,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo> STR_NEWGRF_INVALID_CARGO :<invalid cargo>
@@ -4316,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... road is one way or blocked
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...

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@@ -4284,7 +4284,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... see
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tee on vales suunas STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tee on vales suunas
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... nurgad ei saa läbisõidupeatustes olla STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... nurgad ei saa läbisõidupeatustes olla
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... ristmikud ei saa olla läbisõidupeatustes STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... ristmikud ei saa olla läbisõidupeatustes
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... tee on ühesuunaline või blokeeritud
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Siinset jaamablokki ei saa lammutada... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Siinset jaamablokki ei saa lammutada...

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@@ -137,7 +137,7 @@ STR_ABBREV_OIL :{TINY_FONT}ÖL
STR_ABBREV_LIVESTOCK :{TINY_FONT}KA STR_ABBREV_LIVESTOCK :{TINY_FONT}KA
STR_ABBREV_GOODS :{TINY_FONT}TA STR_ABBREV_GOODS :{TINY_FONT}TA
STR_ABBREV_GRAIN :{TINY_FONT}VL STR_ABBREV_GRAIN :{TINY_FONT}VL
STR_ABBREV_WOOD :{TINY_FONT}PT STR_ABBREV_WOOD :{TINY_FONT}PU
STR_ABBREV_IRON_ORE :{TINY_FONT}RM STR_ABBREV_IRON_ORE :{TINY_FONT}RM
STR_ABBREV_STEEL :{TINY_FONT}TR STR_ABBREV_STEEL :{TINY_FONT}TR
STR_ABBREV_VALUABLES :{TINY_FONT}AT STR_ABBREV_VALUABLES :{TINY_FONT}AT
@@ -1075,7 +1075,7 @@ STR_SEA_LEVEL_LOW :Matala
STR_SEA_LEVEL_MEDIUM :Keskitaso STR_SEA_LEVEL_MEDIUM :Keskitaso
STR_SEA_LEVEL_HIGH :Korkea STR_SEA_LEVEL_HIGH :Korkea
STR_SEA_LEVEL_CUSTOM :Oma STR_SEA_LEVEL_CUSTOM :Oma
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Oma ({NUM}%) STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Oma ({NUM}{NBSP}%)
STR_RIVERS_NONE :Ei yhtään STR_RIVERS_NONE :Ei yhtään
STR_RIVERS_FEW :Vähän STR_RIVERS_FEW :Vähän
@@ -1197,7 +1197,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Ajoneuvojen kii
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Valitsee ajoneuvojen käyttämän fysiikkamallin. "Alkuperäinen" malli hidastaa ajoneuvoja mäissä tasapuolisesta. "Realistinen" malli hidastaa ajoneuvoja mäissä niiden ominaisuuksista riippuen STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Valitsee ajoneuvojen käyttämän fysiikkamallin. "Alkuperäinen" malli hidastaa ajoneuvoja mäissä tasapuolisesta. "Realistinen" malli hidastaa ajoneuvoja mäissä niiden ominaisuuksista riippuen
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Mäkien jyrkkyys junille: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Mäkien jyrkkyys junille: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys junille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys junille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}{NBSP}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Mäkien jyrkkyys ajoneuvoille: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Mäkien jyrkkyys ajoneuvoille: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys ajoneuvoille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Mäkien jyrkkyys ajoneuvoille. Korkeammat arvot tekevät mäkien nousemisesta vaikeampaa
STR_CONFIG_SETTING_FORBID_90_DEG :90 asteen käännökset kielletty junilta ja laivoilta: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :90 asteen käännökset kielletty junilta ja laivoilta: {STRING}
@@ -1646,9 +1646,9 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmak
STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Mikäli asetuksen arvo on määritelty suuremmaksi kuin 0, alkuperäisen aseman A ja mahdollisen määränpään B välimatkalla on vaikutus A:sta B:hen lähetetyn rahdin määrään. Mitä kauempana B on A:sta, sitä vähemmän rahtia lähetetään. Mitä suuremmaksi tämä asetus on määritetty, sitä vähemmän rahtia lähetetään kaukana oleville ja enemmän lähellä oleville asemille. STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Mikäli asetuksen arvo on määritelty suuremmaksi kuin 0, alkuperäisen aseman A ja mahdollisen määränpään B välimatkalla on vaikutus A:sta B:hen lähetetyn rahdin määrään. Mitä kauempana B on A:sta, sitä vähemmän rahtia lähetetään. Mitä suuremmaksi tämä asetus on määritetty, sitä vähemmän rahtia lähetetään kaukana oleville ja enemmän lähellä oleville asemille.
STR_CONFIG_SETTING_DEMAND_SIZE :Palautettavan rahdin määrä symmetrisessä tilassa: {STRING} STR_CONFIG_SETTING_DEMAND_SIZE :Palautettavan rahdin määrä symmetrisessä tilassa: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin. STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Mikäli asetuksen arvoksi on määritetty alle 100{NBSP}%, symmetrinen jakauma toimii enemmän epäsymmetrisen jakauman tavoin, ja vähemmän rahtia pakotetaan lähetettäväksi takaisin alkuperäiselle asemalle. Jos arvoksi määritetään 0{NBSP}%, symmetrinen jakauma toimii täysin epäsymmetrisen jakauman tavoin.
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Lyhyiden reittien kuormittuminen ennen vapaampien reittien käyttämistä: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Lyhyiden reittien kuormittuminen ennen vapaampien reittien käyttämistä: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toisiksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittamaan, suurimman kapasiteetin omaavista reiteista aloittaen. Algoritmi ei kuitenkaan aina arvioi kapasiteettia oikein. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100% välttääksesi ylikuormittuneita asemia jos kapasiteetti yliarvioidaan. STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Kahden aseman välillä on usein useita reittejä. Lyhintä reittiä käytetään ensisijaisesti, toiseksi lyhintä ensimmäisen kuormittuessa ja niin edelleen. Kuormitus määritellään arvioidun kapasiteetin ja suunnitellun käytön mukaan. Kaikkien reittien ollessa kuormittuneita reittejä aletaan ylikuormittaa, suurimman kapasiteetin omaavista reiteista aloittaen. Algoritmi ei kuitenkaan aina arvioi kapasiteettia oikein. Tämä asetus mahdollistaa reitin kuormitustason määrittämisen ennen seuraavan reitin käyttämistä. Määritä arvoksi vähemmän kuin 100{NBSP}% välttääksesi ylikuormittuneita asemia, jos kapasiteetti yliarvioidaan.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Nopeuden yksikkö: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Nopeuden yksikkö: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kun käyttöliittymässä näytetään nopeus, näytä se valittua yksikköä käyttäen STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kun käyttöliittymässä näytetään nopeus, näytä se valittua yksikköä käyttäen
@@ -2858,7 +2858,7 @@ STR_GENERATION_WORLD :{WHITE}Maailmaa
STR_GENERATION_ABORT :{BLACK}Peruuta STR_GENERATION_ABORT :{BLACK}Peruuta
STR_GENERATION_ABORT_CAPTION :{WHITE}Keskeytä maailman luominen STR_GENERATION_ABORT_CAPTION :{WHITE}Keskeytä maailman luominen
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Haluatko varmasti keskeyttää maan luomisen? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Haluatko varmasti keskeyttää maan luomisen?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% valmiina STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% valmiina
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen
STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen
@@ -3066,7 +3066,7 @@ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Kunnat
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ei mitään - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ei mitään -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (kaupunki){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (kaupunki){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kaupunkien nimet keskitä päänäkymä kaupunkiin napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan kaupungin sijaintiin STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Kuntien nimet keskitä päänäkymä kuntaan napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan kunnan sijaintiin
STR_TOWN_POPULATION :{BLACK}Maailman asukasluku: {COMMA} STR_TOWN_POPULATION :{BLACK}Maailman asukasluku: {COMMA}
# Town view window # Town view window
@@ -3212,7 +3212,7 @@ STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Arviot STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Arviot
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näytä aseman arviot STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Näytä aseman arviot
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Kuukausittainen tarjonta ja paikallinen arvio: STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Kuukausittainen tarjonta ja paikallinen arvio:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}{NBSP}%)
STR_STATION_VIEW_GROUP :{BLACK}Järjestä STR_STATION_VIEW_GROUP :{BLACK}Järjestä
STR_STATION_VIEW_WAITING_STATION :Asema: Odottaa STR_STATION_VIEW_WAITING_STATION :Asema: Odottaa
@@ -3367,8 +3367,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory # Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Teollisuusala STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Teollisuusala
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ei mitään - STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ei mitään -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% kuljetettu) STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% kuljetettu)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% kuljetettu) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% / {COMMA}{NBSP}% kuljetettu)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - kohdista päänäkymä teollisuuslaitokseen napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Teollisuusmuotojen nimet - kohdista päänäkymä teollisuuslaitokseen napsauttamalla nimeä. Ctrl+Klik avaa uuden näkymäikkunan teollisuuslaitoksen sijaintiin
@@ -3377,7 +3377,7 @@ STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTR
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Tuotto viime kuussa: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Tuotto viime kuussa:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}{NBSP}% kuljetettu) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}{NBSP}% kuljetettu)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä teollisuuden sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden sijaintiin STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä teollisuuden sijaintiin. Ctrl+Klik avaa uuden näkymäikkunan teollisuuden sijaintiin
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tuotantotaso: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tuotantotaso: {YELLOW}{COMMA}{NBSP}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Teollisuuslaitos ilmoittaa pikaisesta sulkeutumisestaan! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Teollisuuslaitos ilmoittaa pikaisesta sulkeutumisestaan!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}
@@ -3476,7 +3476,7 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Käyttö
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteetti: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteetti: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(sovitettava) STR_PURCHASE_INFO_REFITTABLE :(sovitettava)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Suunniteltu: {GOLD}{NUM}{BLACK} Elinikä: {GOLD}{COMMA} vuo{P si tta} STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Suunniteltu: {GOLD}{NUM}{BLACK} Elinikä: {GOLD}{COMMA} vuo{P si tta}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Enimmäisluotettavuus: {GOLD}{COMMA}% STR_PURCHASE_INFO_RELIABILITY :{BLACK}Enimmäisluotettavuus: {GOLD}{COMMA}{NBSP}%
STR_PURCHASE_INFO_COST :{BLACK}Hinta: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_COST :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Paino: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Paino: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} Nopeus: {GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}Hinta: {GOLD}{CURRENCY_LONG}{BLACK} Nopeus: {GOLD}{VELOCITY}
@@ -3755,7 +3755,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Paino: {
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Maks. vetovoima: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Maks. vetovoima: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Tuotto tänä vuonna: {LTBLUE}{CURRENCY_LONG} (viime vuonna: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Tuotto tänä vuonna: {LTBLUE}{CURRENCY_LONG} (viime vuonna: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Luotettavuus: {LTBLUE}{COMMA}% {BLACK}Hajoamiset viime huollon jälkeen: {LTBLUE}{COMMA} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Luotettavuus: {LTBLUE}{COMMA}{NBSP}% {BLACK}Hajoamiset viime huollon jälkeen: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Rakennettu: {LTBLUE}{NUM}{BLACK} Arvo: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Rakennettu: {LTBLUE}{NUM}{BLACK} Arvo: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteetti: {LTBLUE}-{STRING} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteetti: {LTBLUE}-{STRING}
@@ -3766,7 +3766,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasite
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Siirron arvo: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Siirron arvo: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Huoltoväli: {LTBLUE}{COMMA}{NBSP}päivää{BLACK} Viimeisin huolto: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Huoltoväli: {LTBLUE}{COMMA}{NBSP}päivää{BLACK} Viimeisin huolto: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Huoltoväli: {LTBLUE}{COMMA}%{BLACK} Viime huolto: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Huoltoväli: {LTBLUE}{COMMA}{NBSP}%{BLACK} Viime huolto: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kasvata huoltoväliä kymmenellä. Ctrl+Klik kasvattaa huoltoväliä viidellä STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kasvata huoltoväliä kymmenellä. Ctrl+Klik kasvattaa huoltoväliä viidellä
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Pienennä huoltoväliä kymmenellä. Ctrl+Klik vähentää huoltoväliä viidellä STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Pienennä huoltoväliä kymmenellä. Ctrl+Klik vähentää huoltoväliä viidellä
@@ -4317,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... kunt
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tie on väärin päin STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tie on väärin päin
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... läpiajettavissa pysäkeissä ei voi olla mutkia STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... läpiajettavissa pysäkeissä ei voi olla mutkia
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... läpiajettavissa pysäkeissä ei voi olla risteyksiä STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... läpiajettavissa pysäkeissä ei voi olla risteyksiä
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... tie on yksisuuntainen tai suljettu
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Aseman osaa ei voi poistaa... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Aseman osaa ei voi poistaa...

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@@ -3025,13 +3025,14 @@ STR_NEWGRF_LIST_MISSING :{RED}Modules ma
STR_NEWGRF_BROKEN :{WHITE}Le comportement du NewGRF "{0:STRING}" peut provoquer des erreurs de synchronisation et/ou des plantages STR_NEWGRF_BROKEN :{WHITE}Le comportement du NewGRF "{0:STRING}" peut provoquer des erreurs de synchronisation et/ou des plantages
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Il a modifié l'état de wagon motorisé pour "{1:ENGINE}" en dehors du dépôt STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Il a modifié l'état de wagon motorisé pour "{1:ENGINE}" en dehors du dépôt
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Il a modifié la longueur de véhicule pour "{1:ENGINE}" en dehors du dépôt STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Il a modifié la longueur de véhicule pour "{1:ENGINE}" en dehors du dépôt
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Il a changé la capacité pour '{1:ENGINE}' hors d'un dépôt ou d'un réaménagement STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Il a changé la capacité pour "{1:ENGINE}" hors d'un dépôt ou d'un réaménagement
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Le train "{VEHICLE}" appartenant à "{COMPANY}" a une longueur invalide. Cela est probablement dû à des problèmes avec des NewGRFs, et peut provoquer des erreurs de synchronisation ou planter le jeu. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Le train "{VEHICLE}" appartenant à "{COMPANY}" a une longueur invalide. Cela est probablement dû à des problèmes avec des NewGRFs, et peut provoquer des erreurs de synchronisation ou planter le jeu.
STR_NEWGRF_BUGGY :{WHITE}Le module NewGRF "{0:STRING}" fournit une information incorrecte STR_NEWGRF_BUGGY :{WHITE}Le module NewGRF "{0:STRING}" fournit une information incorrecte
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Les informations de cargaison/réaménagement pour "{1:ENGINE}" après sa construction sont différentes de celles de la liste d'achat. Cela peut causer un échec de réaménagement lors de l'auto-renouvellement/remplacement. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Les informations de cargaison/réaménagement pour "{1:ENGINE}" après sa construction sont différentes de celles de la liste d'achat. Cela peut causer un échec de réaménagement lors de l'auto-renouvellement/remplacement.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}"{1:STRING}" a causé une boucle infinie dans la fonction de rappel de production STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}"{1:STRING}" a causé une boucle infinie dans la fonction de rappel de production
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} a retourné un résultat invalide {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La fonction de rappel {1:HEX} a retourné un résultat invalide {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}"{1:STRING}" a renvoyé un type de cargaison invalide dans la fonction de rappel de production à {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<marchandise invalide> STR_NEWGRF_INVALID_CARGO :<marchandise invalide>
@@ -4317,7 +4318,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... cett
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... mauvaise orientation de la route STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... mauvaise orientation de la route
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les arrêts ne peuvent pas avoir de virages STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les arrêts ne peuvent pas avoir de virages
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les arrêts ne peuvent pas avoir de jonctions STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les arrêts ne peuvent pas avoir de jonctions
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la route est à sens unique ou bloquée
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossible de supprimer une partie de la gare... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossible de supprimer une partie de la gare...

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@@ -4496,7 +4496,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tha
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dhoiseanan a bhith aig stèiseanan draibhidh troimhe STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dhoiseanan a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rathad aon-shligheach no bacte
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh...

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@@ -4302,7 +4302,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dies
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Straße verläuft in die falsche Richtung
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Bus- und Lkw-Haltestellen können nicht um die Kurve gehen
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Bus- und Lkw-Haltestellen können keine Abzweigung haben
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}...Einbahnstraße oder blockierter Weg
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Dieser Teil der Station kann nicht entfernt werden... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Dieser Teil der Station kann nicht entfernt werden...

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@@ -527,6 +527,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ήχος/Μου
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Διαγραφή όλων των μηνυμάτων
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -538,6 +539,7 @@ STR_ABOUT_MENU_SCREENSHOT :Στιγμιό
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Στιγμιότυπο οθόνης μέγιστης μεγέθυνσης
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Στιγμιότυπο οθόνης τυπικής μεγέθυνσης
STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη STR_ABOUT_MENU_GIANT_SCREENSHOT :Στιγμιότυπο οθόνης για ολό τον χάρτη
STR_ABOUT_MENU_SHOW_FRAMERATE :Εμφάνιση ρυθμού καρέ
STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης
@@ -923,6 +925,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""}) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}({G 0 Διευθυντής Διευθύντρια ""})
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Η {STRING} χορήγεισε την κατασκεύη της νέας πόλης {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Μια νέα πόλη με όνομα {TOWN} κατασκευάστηκε!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Νέ{G ος α ο} {STRING} υπό κατασκευή κοντά στην πόλη {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Νέο {STRING} φυτεύεται κοντά στην πόλη {TOWN}!
@@ -1099,7 +1102,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Μέγεθος γραμματοσειράς
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος της γραμματοσειράς διεπαφής
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικό
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
@@ -1368,6 +1376,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Δεν
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Αρχικό χρώμα εταιρίας: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Επιλογή του αρχικού χρώματος της εταιρίας
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Τα αεροδρόμια δεν λήγουν ποτέ: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάθε τύπος αεροδρομίου παραμένει διαθέσιμο για πάντα μετά την παρουσίασή του
@@ -1885,7 +1895,7 @@ STR_INTRO_TRANSLATION :{BLACK}Λείπ
# Quit window # Quit window
STR_QUIT_CAPTION :{WHITE}Έξοδος STR_QUIT_CAPTION :{WHITE}Έξοδος
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο {STRING}; STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Είστε σίγουροι ότι θέλετε να εγκαταλείψετε το OpenTTD και να επιστρέψετε στο λειτουργικό {STRING};
STR_QUIT_YES :{BLACK}Ναι STR_QUIT_YES :{BLACK}Ναι
STR_QUIT_NO :{BLACK}Όχι STR_QUIT_NO :{BLACK}Όχι
@@ -2186,6 +2196,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Αποσ
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρόσβαση στον διακομιστή προστατεύεται. Εισάγετε τον κωδικό
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Λίστα συμμετεχόντων
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων
@@ -2486,9 +2497,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδ
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Πυκνότητα σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Απόσταση μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση πυκνότητας σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση απόστασης μεταξύ σηματοδοτών με σύρσιμο
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση πυκνότητας σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση απόστασης μεταξύ σηματοδοτών με σύρσιμο
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας
@@ -2807,33 +2818,48 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
# About OpenTTD window # About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV} STR_ABOUT_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Η ομάδα του OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Ρυθμός καρέ γραφικών
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Ρυθμός προσομοίωσης: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο. STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων video frames ανα δευτερολεπτο STR_FRAMERATE_RATE_BLITTER :{BLACK}Ρυθμός καρέ γραφικών: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Αριθμος των παραγμενων καρέ ανα δευτερολεπτο
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης. STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης.
STR_FRAMERATE_CURRENT :{WHITE}Τρέχον STR_FRAMERATE_CURRENT :{WHITE}Τρέχον
STR_FRAMERATE_AVERAGE :{WHITE}Μέσο STR_FRAMERATE_AVERAGE :{WHITE}Μέσο
STR_FRAMERATE_DATA_POINTS :{WHITE}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA} STR_FRAMERATE_DATA_POINTS :{BLACK}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/δευτ. STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/δευτ. STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} καρέ/δευτερόλεπτο
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} ς
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{WHITE} Διαχείριση φορτίου: STR_FRAMERATE_GAMELOOP :{BLACK}Σύνολο βρόγχου παιχνιδιού:
STR_FRAMERATE_GL_TRAINS :Στιγμές τρένων: STR_FRAMERATE_GL_ECONOMY :{BLACK} Διαχείριση φορτίου:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Στιγμές οχημάτων δρόμου: STR_FRAMERATE_GL_TRAINS :{BLACK} Στιγμές τρένων:
STR_FRAMERATE_GL_SHIPS :Στιγμές πλοίων: STR_FRAMERATE_GL_ROADVEHS :{BLACK} Στιγμές οχημάτων δρόμου:
STR_FRAMERATE_GL_AIRCRAFT :Στιγμές αεροσκαφών: STR_FRAMERATE_GL_SHIPS :{BLACK} Στιγμές πλοίων:
STR_FRAMERATE_GL_LANDSCAPE :Στιγμές κόσμου: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Στιγμές αεροσκαφών:
STR_FRAMERATE_VIDEO :{WHITE}Έξοδος βίντεο: STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Στιγμές κόσμου:
STR_FRAMERATE_SOUND :{WHITE}Μίξη ήχου: STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Καθυστέρηση γραφήματος συνδέσμου:
STR_FRAMERATE_DRAWING :{BLACK}Γραφική απόδοση:
STR_FRAMERATE_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου:
STR_FRAMERATE_VIDEO :{BLACK}Έξοδος βίντεο:
STR_FRAMERATE_SOUND :{BLACK}Μίξη ήχου:
STR_FRAMERATE_ALLSCRIPTS :Σύνολο GS/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Δέσμη ενεργειών παιχνιδιού:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Βρόγχος παιχνιδιού
STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου
STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου
@@ -2841,8 +2867,13 @@ STR_FRAMETIME_CAPTION_GL_SHIPS :Στιγμές
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου
STR_FRAMETIME_CAPTION_DRAWING :Γραφική απόδοση
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Παράθυρα προβολής κόσμου
STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο
STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Σύνολο GS/AI δεσμών ενεργειών
STR_FRAMETIME_CAPTION_GAMESCRIPT :Δέσμη Ενεργειών παιχνιδιού
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2868,6 +2899,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτ
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες. STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :Φιλτράρισμα κειμένου:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Αντικατάσταση Αρχείου
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο; STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Είστε σίγουροι οτι θέλετε να αντικαταστήσετε το υπάρχων αρχείο;
@@ -2988,6 +3020,9 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Ελάχ
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Παλέτα: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D) STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Προεπιλογή (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Προεπιλογή (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Παλαιού τύπου (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Παλαιού τύπου (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Παράμετροι: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα STR_NEWGRF_SETTINGS_PARAMETER_NONE :Κανένα
@@ -3070,6 +3105,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε
STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Πάρα πολλά αντικέιμενα στη λίστα τιμών ιδιοτήτων (sprite {3:NUM}, ιδιότητα {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Άγνωστη/άκυρη σπιτροφή κήσης από παραγωγή βιομηχανίας (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή!
@@ -3095,12 +3132,13 @@ STR_NEWGRF_BROKEN :{WHITE}Η συ
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προέρχεται από προβλήματα με NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα. STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προκλήθηκε από προβλήματα με κάποια NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα.
STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Η πληροφορία εμπορεύματος/μετατροπής για το «{1:ENGINE}» διαφέρει από τη λίστα αγοράς μετά την κατασκευή. Αυτό μπορεί να προκαλέσει την αποτυχία της αυτόματης ανανέωσης/αντικατάστασης για σωστή μετατροπή
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}Το «{1:STRING}» προκάλεσε ένα ατέρμονο βρόχο στην κλήση παραγωγής
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Η κλήση {1:HEX} επέστρεψε άγνωστο/άκυρο αποτέλεσμα {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}Το '{1:STRING}' επέστρεψε άγνωστο/άκυρο τύπο εμπορεύματος στην κλήση {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο> STR_NEWGRF_INVALID_CARGO :<μη έγκυρο φορτίο>
@@ -3195,6 +3233,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι: STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι: STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι: STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας - STR_GOALS_NONE :{ORANGE}- Κανένας -
@@ -3243,6 +3282,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατή
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_SPECTATOR :Παγκόσμιο Βιβλίο Ιστορίας
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα. STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα.
@@ -3447,6 +3487,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντ
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING} STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί:
@@ -3505,6 +3547,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδ
STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα
STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας
STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Αλλαγή εμφάνισης της επιλεγμένης ομάδας
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας
@@ -3548,7 +3591,8 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Χωρη
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ενισχυμένα Βαγόνια: {GOLD}+{POWER}{BLACK} Βάρος: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Μετατρέψιμο σε: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι τύποι εμπορεύματος
STR_PURCHASE_INFO_ALL_BUT :Όλοι εκτός από {CARGO_LIST} STR_PURCHASE_INFO_NONE :Κανένα
STR_PURCHASE_INFO_ALL_BUT :Όλα εκτός από {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING} STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
@@ -3563,10 +3607,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Αγορ
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Πλοίου
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Αεροσκάφους
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος τρένου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο όχημα δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου οχήματος δρόμου. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο πλοίο. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγοράστε το επιλεγμένο αεροσκάφος. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Αγορά του επιλεγμένου αεροσκάφους. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς αγορά
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Μετονομασία
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Μετονομασία
@@ -3648,7 +3692,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλων
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο ενός πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία του αμαξοστάσιου. Με Ctrl+Κλικ ανοίγει νέο παράθυρο εμφάνισης στην τοποθεσία του αμαξοστασίου
@@ -3953,6 +3997,7 @@ STR_ORDER_CONDITIONAL_AGE :{G=f}Ηλικί
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Απαιτεί επισκευή
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Πάντα
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Υπόλοιπη διάρκεια ζωής (χρόνια)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Μέγιστη αξιοπιστία
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Πως να συγκρίνετε τα δεδομένα του οχήματος με την δοσμένη τιμή
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :είναι ίσο με
@@ -4385,7 +4430,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... αυ
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ο δρόμος βλέπει σε λάθος κατεύθυνση STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ο δρόμος βλέπει σε λάθος κατεύθυνση
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν στροφές STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν στροφές
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν διασταυρώσεις STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν διασταυρώσεις
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... ο δρόμος είναι μονόδρομος η μπλοκαρισμένος
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί μέρος του σταθμού... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί μέρος του σταθμού...

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@@ -4275,7 +4275,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... כב
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}הכביש פונה לכיוון לא נכון... STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}הכביש פונה לכיוון לא נכון...
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... לתחנות "על הדרך" לא יכולות להיות פינות STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... לתחנות "על הדרך" לא יכולות להיות פינות
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... לתחנות "על הדרך" לא יכולות להיות צמתים STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... לתחנות "על הדרך" לא יכולות להיות צמתים
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... הדרך חד כיוונית או חסומה
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}... לא ניתן לבטל חלק מהתחנה STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}... לא ניתן לבטל חלק מהתחנה

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@@ -3095,6 +3095,7 @@ STR_NEWGRF_BUGGY :{WHITE}A(z) '{0
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A(z) '{1:ENGINE}' rakomány/átalakítás információja a gyártás után különbözik a vételi listán találhatótól. Ez hibát okozhat az automatikus felújítás/lecserélés során az átalakításban
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' végtelen ciklust okozott a termelés folyamatnál
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}{1:HEX} visszatérő érték ismeretlen/érvénytelen {2:HEX} értékkel tért vissza
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' érvénytelen rakománytípussal tért vissza a termelési callback-ben: {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány> STR_NEWGRF_INVALID_CARGO :<érvénytelen rakomány>
@@ -3546,7 +3547,7 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Ár: {GO
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakomány típusra STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
STR_PURCHASE_INFO_NONE :Semmi STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
@@ -4380,7 +4381,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ez e
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét...

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@@ -464,6 +464,7 @@ STR_TOOLBAR_SOUND_MUSIC :Suara/musik
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Pesan/Berita terakhir STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Pesan/Berita terakhir
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Berita Lampau STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Berita Lampau
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Hapus semua pesan
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -475,6 +476,7 @@ STR_ABOUT_MENU_SCREENSHOT :Ambil gambar
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ambil gambar dengan diperbesar STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ambil gambar dengan diperbesar
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Ambil gambar dengan perbesaran normal STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Ambil gambar dengan perbesaran normal
STR_ABOUT_MENU_GIANT_SCREENSHOT :Ambil gambar keseluruhan peta STR_ABOUT_MENU_GIANT_SCREENSHOT :Ambil gambar keseluruhan peta
STR_ABOUT_MENU_SHOW_FRAMERATE :Tampilkan laju bingkai
STR_ABOUT_MENU_ABOUT_OPENTTD :Tentang 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Tentang 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Penjajar Sprite STR_ABOUT_MENU_SPRITE_ALIGNER :Penjajar Sprite
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Hidup/Matikan kotak batas STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Hidup/Matikan kotak batas
@@ -989,7 +991,10 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Ukuran font
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
@@ -1221,7 +1226,7 @@ STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Tujuan baru sta
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Biasanya, kendaraan akan berhenti di setiap stasiun yang di lewati. Dengan mengaktifkan pengaturan ini, maka kendaraan akan melewati semua stasiun dalam perjalanan ke tujuan akhir. Perhatikan, bahwa pengaturan ini hanya mendefinisikan nilai default. Perintah individu dapat diatur STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Biasanya, kendaraan akan berhenti di setiap stasiun yang di lewati. Dengan mengaktifkan pengaturan ini, maka kendaraan akan melewati semua stasiun dalam perjalanan ke tujuan akhir. Perhatikan, bahwa pengaturan ini hanya mendefinisikan nilai default. Perintah individu dapat diatur
STR_CONFIG_SETTING_STOP_LOCATION :Order kereta yang baru aslinya berhenti {STRING} dari stasiun STR_CONFIG_SETTING_STOP_LOCATION :Order kereta yang baru aslinya berhenti {STRING} dari stasiun
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Tempat kereta akan berhenti di peron stasiun. 'Dekat akhir' berarti dekat dengan titik masuk, 'tengah' berarti di tengah-tengah peron, dan 'jauh dari akhir' berarti jauh dari titik masuk STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Tempat kereta akan berhenti di peron stasiun. 'Dekat akhir' berarti dekat dengan titik masuk, 'tengah' berarti di tengah-tengah peron, dan 'jauh dari akhir' berarti jauh dari titik masuk
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :hampir selesai STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :tepi terdekat
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :tengah STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :tengah
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :jauh di belakang STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :jauh di belakang
STR_CONFIG_SETTING_AUTOSCROLL :Geser tampilan saat mouse ada di tepi: {STRING} STR_CONFIG_SETTING_AUTOSCROLL :Geser tampilan saat mouse ada di tepi: {STRING}
@@ -1258,6 +1263,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Tidak di
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Pemeliharaan Infrastruktur: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Pemeliharaan Infrastruktur: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Jika dinyalakan, infrastruktur membutuhkan biaya pemeliharaan. Biaya berkembang secara proporsional sesuai dengan ukuran jaringan, lebih berdampak pada perusahaan besar dari pada perusahaan kecil STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Jika dinyalakan, infrastruktur membutuhkan biaya pemeliharaan. Biaya berkembang secara proporsional sesuai dengan ukuran jaringan, lebih berdampak pada perusahaan besar dari pada perusahaan kecil
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Pilih warna awal perusahaan
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Bandara tidak kedaluarsa: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Bandara tidak kedaluarsa: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Menyalakan setelan ini membuat semua jenis bandara tetap ada selamanya sejak pendesainanya STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Menyalakan setelan ini membuat semua jenis bandara tetap ada selamanya sejak pendesainanya
@@ -1812,6 +1818,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Ubah tah
STR_CHEAT_SETUP_PROD :{LTBLUE}Aktifkan modifikasi nilai produksi: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Aktifkan modifikasi nilai produksi: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Skema Warna
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Tampilkan skema warna umum STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Tampilkan skema warna umum
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilkan skema warna kereta STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Tampilkan skema warna kereta
@@ -2698,6 +2705,7 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Rata simulasi: {STRING} STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Rata simulasi: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Jumlah detak permainan tersimulasi per detik.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beberapa cepat permainan lagi berjalan, dibanding dengan kecepatan diharapkan memakai rata simulasi biasa. STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Beberapa cepat permainan lagi berjalan, dibanding dengan kecepatan diharapkan memakai rata simulasi biasa.
STR_FRAMERATE_CURRENT :{WHITE}Sekarang STR_FRAMERATE_CURRENT :{WHITE}Sekarang
STR_FRAMERATE_DATA_POINTS :{WHITE}Data tergantung oleh ukuran {COMMA} STR_FRAMERATE_DATA_POINTS :{WHITE}Data tergantung oleh ukuran {COMMA}
@@ -2714,6 +2722,7 @@ STR_FRAMERATE_GL_SHIPS :{WHITE} Titik k
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Titik pesawat: STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Titik pesawat:
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Titik dunia: STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Titik dunia:
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Viewport dunia: STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Viewport dunia:
STR_FRAMERATE_VIDEO :{BLACK}Keluaran Video:
STR_FRAMERATE_SOUND :{WHITE}Mixing suara: STR_FRAMERATE_SOUND :{WHITE}Mixing suara:
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
@@ -2724,6 +2733,7 @@ STR_FRAMETIME_CAPTION_GL_SHIPS :Titik kapal
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Titik pesawat STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Titik pesawat
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Titik dunia STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Titik dunia
STR_FRAMETIME_CAPTION_SOUND :Mixing suara STR_FRAMETIME_CAPTION_SOUND :Mixing suara
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2913,6 +2923,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lanjutkan ke sprite normal sebelumnya, lewati sembarang sprite bayangan/warna ulang/huruf dan pembungkus saat mulai
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili sprite yang sedang dipilih. Penjajaran diabaikan ketika sprite ini digambar
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relatif
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih sebuah sprite di manapun pada layar
@@ -3146,11 +3157,11 @@ STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Tampilka
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}{CARGO_LIST} STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Stasiun memiliki hak transportasi eksklusif di kota ini STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Stasiun memiliki hak transportasi eksklusif di kota ini
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} beli hak transportasi eksklusif di kota ini STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} memiliki hak transportasi eksklusif di kota ini
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Peringkat STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Peringkat
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tampilkna peringkat dari stasiun STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tampilkna peringkat dari stasiun
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Asupan bulanan dan penilaian tempatan: STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Asupan bulanan dan peringkat layanan:
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
STR_STATION_VIEW_GROUP :{BLACK}Pengelompokkan STR_STATION_VIEW_GROUP :{BLACK}Pengelompokkan
@@ -4249,7 +4260,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... jala
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... menghadap pada arah yang salah STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... menghadap pada arah yang salah
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... terminal lintas-lalu tak bisa memiliki sudut STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... terminal lintas-lalu tak bisa memiliki sudut
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... terminal lintas-lalu tak bisa memiliki simpangan STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... terminal lintas-lalu tak bisa memiliki simpangan
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... jalannya satu arah atau terhalang
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Tidak dapat menghapus bagian dari stasiun... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Tidak dapat menghapus bagian dari stasiun...

View File

@@ -3061,6 +3061,7 @@ STR_NEWGRF_BUGGY :{WHITE}Informaz
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha restituito un tipo di carico non valido nel callback di produzione a {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<carico non valido> STR_NEWGRF_INVALID_CARGO :<carico non valido>
@@ -3491,8 +3492,8 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nuovi veicoli f
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuovi veicoli monorotaia STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuovi veicoli monorotaia
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuovi veicoli maglev STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuovi veicoli maglev
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Veicoli ferroviari STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nuovi veicoli ferroviari
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuovi automezzi STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuovi veicoli stradali
STR_BUY_VEHICLE_SHIP_CAPTION :Nuove navi STR_BUY_VEHICLE_SHIP_CAPTION :Nuove navi
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuovo aeromobile STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuovo aeromobile
@@ -3643,7 +3644,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Stai pe
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Messaggio da un costruttore di veicoli STR_ENGINE_PREVIEW_CAPTION :{WHITE}Messaggio da un costruttore di veicoli
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Abbiamo appena progettato un{G "" "" a} nuov{G o o a} {STRING} - È interessato ad un anno di uso esclusivo di questo veicolo, in modo da permetterci di valutarne le prestazioni prima di renderlo disponibile sul mercato? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Abbiamo appena progettato un{G "" "" a} nuov{G o o a} {STRING} - È interessato ad un anno di uso esclusivo di questo veicolo, in modo da permetterci di valutarne le prestazioni prima di renderlo disponibile sul mercato?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}locomotiva STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}locomotiva
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}automezzo STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}veicolo stradale
STR_ENGINE_PREVIEW_AIRCRAFT :{G=m}aeromobile STR_ENGINE_PREVIEW_AIRCRAFT :{G=m}aeromobile
STR_ENGINE_PREVIEW_SHIP :{G=f}nave STR_ENGINE_PREVIEW_SHIP :{G=f}nave
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}motrice monorotaia STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}motrice monorotaia
@@ -4346,7 +4347,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ques
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... strada rivolta nella direzione sbagliata STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... strada rivolta nella direzione sbagliata
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... le fermate passanti non possono trovarsi in curva STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... le fermate passanti non possono trovarsi in curva
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... le fermate passanti non possono avere raccordi STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... le fermate passanti non possono avere raccordi
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la strada è bloccata o a senso unico
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossibile rimuovere parte della stazione... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Impossibile rimuovere parte della stazione...

File diff suppressed because it is too large Load Diff

View File

@@ -377,6 +377,8 @@ STR_COLOUR_ORANGE :Fulvus
STR_COLOUR_BROWN :Aquilus STR_COLOUR_BROWN :Aquilus
STR_COLOUR_GREY :Canus STR_COLOUR_GREY :Canus
STR_COLOUR_WHITE :Albus STR_COLOUR_WHITE :Albus
STR_COLOUR_RANDOM :Fortuitus
STR_COLOUR_DEFAULT :Solitus
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -652,6 +654,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sonus musicave
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Monstrare nuntium novissimum STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Monstrare nuntium novissimum
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historia nuntiorum STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historia nuntiorum
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delere omnia nuntia
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -1002,6 +1005,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Novum oppidum nomine {TOWN} conditum!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}!
@@ -1114,6 +1118,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Randum Africae
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Propria... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Propria...
STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Novus Rubelus Russicus (RUB)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria
@@ -1172,11 +1177,16 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Solita STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duplex STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Magnitudo Litterarum
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem litterarum adhibendam
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum
@@ -1445,6 +1455,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non lice
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Tuitio infrastructurae: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Tuitio infrastructurae: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrastructura prodit expensa tuitionis. Expensa crescunt celerius quam pro portione magnitudini retis, ergo societates magnae affectantur magis quam parvae STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrastructura prodit expensa tuitionis. Expensa crescunt celerius quam pro portione magnitudini retis, ergo societates magnae affectantur magis quam parvae
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Societatis color initialis: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Eligere colorem initialem societatis
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem
@@ -2003,6 +2015,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare a
STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} Schema Coloris
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum
@@ -2262,6 +2275,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disiunge
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatrum tutum est. Tesseram inscribe STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatrum tutum est. Tesseram inscribe
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Index clientum
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum
@@ -2576,9 +2590,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Signale
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Signale Itineris (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris usitata possunt transiri a tergo STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Signale Itineris (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris usitata possunt transiri a tergo
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Signale Itineris Unius Cursus (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris unius cursus non possunt transiri a tergo STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Signale Itineris Unius Cursus (electricum){}Signale itineris sinit plura tramina inire intra signalia eodem tempore, si tramen potest reservare iter ad destinatum tutum. Signalia itineris unius cursus non possunt transiri a tergo
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Mutare Signalia{}Electa, pressio in signale facit ut mutetur in novum typum electum. Ctrl+Preme ut signale mutetur inter semaphoricum et electricum. Shift mutat inter mutationem et aestimationem monstrandam STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Mutare Signalia{}Electa, pressio in signale facit ut mutetur in novum typum electum. Ctrl+Preme ut signale mutetur inter semaphoricum et electricum. Shift mutat inter mutationem et aestimationem monstrandam
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densitas signalia trahendi STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Intervallum signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere densitatem signalia trahendi STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Minuere intervallum signalia trahendi
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere densitatem signalia trahendi STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere intervallum signalia trahendi
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium
@@ -2898,12 +2912,21 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terra societati
STR_ABOUT_OPENTTD :{WHITE}De OpenTTD STR_ABOUT_OPENTTD :{WHITE}De OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur
STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV} STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXVII Manus OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIX Manus OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_CURRENT :{WHITE}Currens
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2929,6 +2952,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludi ind
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Series colans:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Superscribere Fasciculo
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esne certus te velle superscribere huic fasciculo?
STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi
@@ -3046,7 +3072,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Editio:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Editio congrua minima: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Editio congrua minima: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Coloris tabula: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Coloris tabula: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Solita (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Solita (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiqua (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiqua (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametra: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametra: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nulla
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nulla indicia parabilia STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nulla indicia parabilia
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Par fasciculus non inventus STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Par fasciculus non inventus
@@ -3127,6 +3158,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post ter
STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Nimis elementa in indice possessionum (spiritus {3:NUM}, elementum {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Revocatio productionis industriae irrita (spiritus {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Maxime Cavendum Est! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Maxime Cavendum Est!
@@ -3158,6 +3191,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Indicium oneris/reficiendi '{1:ENGINE}' post constructionem differt eo quod est in indice emptionis. Ergo fortasse autoredemptio/automutatio non possit reficere STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Indicium oneris/reficiendi '{1:ENGINE}' post constructionem differt eo quod est in indice emptionis. Ergo fortasse autoredemptio/automutatio non possit reficere
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' facit ut versatur ad infinitum in revocatione productionis STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' facit ut versatur ad infinitum in revocatione productionis
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Revocatio {1:HEX} reddidit conlationem ignotam irritamve {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Revocatio {1:HEX} reddidit conlationem ignotam irritamve {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' reddidit onus irritum in revocatione productionis apud {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<onus irritum> STR_NEWGRF_INVALID_CARGO :<onus irritum>
@@ -3199,6 +3233,7 @@ STR_TOWN_POPULATION :{BLACK}Incolae
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Urbs) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Urbs)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Incolae: {ORANGE}{COMMA}{BLACK} Aedificia: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Incolae: {ORANGE}{COMMA}{BLACK} Aedificia: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} mensis prioris: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Onera mandata ad oppidum crescendum: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Onera mandata ad oppidum crescendum:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} mandatur STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} mandatur
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} hieme mandatur STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} hieme mandatur
@@ -3251,6 +3286,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_SPECTATOR :Proposita universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia: STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae - STR_GOALS_NONE :{ORANGE}- Nullae -
@@ -3299,6 +3335,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale
STR_STORY_BOOK_SPECTATOR :Librum Fabularum Universale
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice
@@ -3503,6 +3540,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere c
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Fabricat: {YELLOW}{STRING.acc}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
@@ -3560,6 +3600,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Mutare schema coloris gregis electi
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere
@@ -3603,6 +3644,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Currus Potentiati: {GOLD}+{POWER}{BLACK} Pondus: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Currus Potentiati: {GOLD}+{POWER}{BLACK} Pondus: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refectabilis: {GOLD}{STRING.dat} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refectabilis: {GOLD}{STRING.dat}
STR_PURCHASE_INFO_ALL_TYPES :Omnibus onerum typis STR_PURCHASE_INFO_ALL_TYPES :Omnibus onerum typis
STR_PURCHASE_INFO_NONE :Nulla
STR_PURCHASE_INFO_ALL_BUT :Omnibus praeterquam {CARGO_LIST.dat} STR_PURCHASE_INFO_ALL_BUT :Omnibus praeterquam {CARGO_LIST.dat}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Vis Tractionis Maxima: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Vis Tractionis Maxima: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Max. distantia volatus: {GOLD}{COMMA} tegulas STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Max. distantia volatus: {GOLD}{COMMA} tegulas
@@ -4002,6 +4044,7 @@ STR_ORDER_CONDITIONAL_AGE :aetas (annorum)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :ministrandum STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :ministrandum
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :semper STR_ORDER_CONDITIONAL_UNCONDITIONALLY :semper
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :aetas reliqua (anni) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :aetas reliqua (anni)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Constantia maxima
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Quomodo valores electi componuntur indicio vehiculi STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Quomodo valores electi componuntur indicio vehiculi
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :aequalis est STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :aequalis est
@@ -4436,7 +4479,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stationi perviae non licet esse curva STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stationi perviae non licet esse curva
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stationi perviae non licet compita habere STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stationi perviae non licet compita habere
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... via est monodromus vel obstructa
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Non licet partem stationis removere... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Non licet partem stationis removere...

View File

@@ -190,6 +190,7 @@ STR_COLOUR_BROWN :Brong
STR_COLOUR_GREY :Gro STR_COLOUR_GREY :Gro
STR_COLOUR_WHITE :Wäiss STR_COLOUR_WHITE :Wäiss
STR_COLOUR_RANDOM :Zoufälleg STR_COLOUR_RANDOM :Zoufälleg
STR_COLOUR_DEFAULT :Standard
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -225,8 +226,8 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings # Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter String: STR_LIST_FILTER_TITLE :{BLACK}Filter-String:
STR_LIST_FILTER_OSKTITLE :{BLACK}Filter String STR_LIST_FILTER_OSKTITLE :{BLACK}Filter-String
STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert
STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg
@@ -463,8 +464,9 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/Musik
############ range ends here ############ range ends here
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Läscht Meldung/Neiegkeet STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Lescht Meldung/Neiegkeet
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie
STR_NEWS_MENU_DELETE_ALL_MESSAGES :All Message läschen
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -673,6 +675,7 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Schalt d
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Weis d'Fënster fir Musik ze wielen STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Weis d'Fënster fir Musik ze wielen
# Playlist window # Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musik-Programm - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lidder Index STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lidder Index
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}' STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}'
@@ -928,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesch
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Neie Russesche Rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Peso (MXN)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
@@ -990,8 +995,11 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Interface-Schrëftgréisst aus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
@@ -1261,6 +1269,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Ast
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmefaarw um Start: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen
@@ -1268,12 +1277,12 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt,
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen
STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat enger Noriichtenmessage gemellt wann se fonnt ginn STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat engem Noriichtenmessage gemellt wann se fonnt ginn
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING}
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt e Noorichtemessage gesent, wann e Gefier ee Joer laang kee Profit gemeet huet
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
@@ -1345,6 +1354,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terra
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat der rietser Maustast bewegen, Maus-Positioun gespaart
STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
@@ -2374,7 +2387,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Sign
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldistanz erof
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop
# Bridge selection window # Bridge selection window
@@ -2698,21 +2711,48 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Biller pro Sekonn
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Unzuel Gameticks déi pro Sekonn simuléiert ginn.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafikframerate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Unzuel u Videobiller déi pro Sekonn gerendert ginn.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktuelle Spillgeschw.-Faktor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Wéi séier d'Spill aktuell leeft, am Verglach mat der Geschw. vun der normaler Simulatioun.
STR_FRAMERATE_CURRENT :{WHITE}Aktuell
STR_FRAMERATE_AVERAGE :{WHITE}Mëttel STR_FRAMERATE_AVERAGE :{WHITE}Mëttel
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} Biller/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Spill total:
STR_FRAMERATE_GL_TRAINS :{BLACK} Zuchticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken: STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken:
STR_FRAMERATE_DRAWING :{BLACK}Graphikrendering: STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Linkgrafik-Verzögerung:
STR_FRAMERATE_DRAWING :{BLACK}Grafikrendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Welt-Usiichten:
STR_FRAMERATE_VIDEO :{BLACK}Video-output: STR_FRAMERATE_VIDEO :{BLACK}Video-output:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/KI Total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Gamescript:
STR_FRAMERATE_AI :{BLACK} KI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spill-Loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Wuerenhandling
STR_FRAMETIME_CAPTION_GL_TRAINS :Zuchticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken
STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Weltticks
STR_FRAMETIME_CAPTION_DRAWING :Grafikrendering
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Weltusiicht-Rendering
STR_FRAMETIME_CAPTION_VIDEO :Video-output
STR_FRAMETIME_CAPTION_SOUND :Soundmixing STR_FRAMETIME_CAPTION_SOUND :Soundmixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/KI Scripttotaler
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spill-Script
STR_FRAMETIME_CAPTION_AI :KI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2738,6 +2778,8 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
@@ -2855,8 +2897,11 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versioun
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Standard (S)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (S) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keng
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt. STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt.
@@ -3002,6 +3047,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Gëff en
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad
STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA} STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA}
@@ -3009,7 +3055,8 @@ STR_TOWN_POPULATION :{BLACK}Weltbev
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem: STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} leschte Mount: {ORANGE}{COMMA}{BLACK} Max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstum:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} geliwwert STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} geliwwert
@@ -3109,6 +3156,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch
STR_STORY_BOOK_SPECTATOR :Globalt Storybuch
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt
@@ -3307,12 +3355,14 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri
# Industry view # Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun leschte Mount:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3790,7 +3840,7 @@ STR_ORDER_DROP_TRANSFER :Transferéieren
STR_ORDER_DROP_NO_UNLOADING :Net entlueden STR_ORDER_DROP_NO_UNLOADING :Net entlueden
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Wiesselt d'Entluedverhale vun dem ungewielten Optrag STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Wiesselt d'Entluedverhale vun dem ungewielten Optrag
STR_ORDER_REFIT :{BLACK}Ëmbauen STR_ORDER_REFIT :{BLACK}Embauen
STR_ORDER_REFIT_TOOLTIP :{BLACK}Wielt an wéi een Luedungstyp sollt emgebaut ginn. Ctrl+Klick fir den Ëmbau ze läschen STR_ORDER_REFIT_TOOLTIP :{BLACK}Wielt an wéi een Luedungstyp sollt emgebaut ginn. Ctrl+Klick fir den Ëmbau ze läschen
STR_ORDER_REFIT_AUTO :{BLACK}Embauen an der Statioun STR_ORDER_REFIT_AUTO :{BLACK}Embauen an der Statioun
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Wiel wellëch Wuerentypen sollen auto-ersat ginn an dësem Optrag. Ctrl+Klick fir all Auto-Erneierungen wechzehuelen. Auto-Erneiern geht just wann d'Gefier ët erlaabt STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Wiel wellëch Wuerentypen sollen auto-ersat ginn an dësem Optrag. Ctrl+Klick fir all Auto-Erneierungen wechzehuelen. Auto-Erneiern geht just wann d'Gefier ët erlaabt
@@ -3813,6 +3863,7 @@ STR_ORDER_CONDITIONAL_AGE :Alter (Joer)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal Zouverlässegkeet
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich
@@ -3885,8 +3936,8 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden
STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden) STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden)
STR_ORDER_AUTO_REFIT :(Embauen op {STRING}) STR_ORDER_AUTO_REFIT :(Embauen op {STRING})
STR_ORDER_FULL_LOAD_REFIT :(Voll lueden mat Embauen op {STRING}) STR_ORDER_FULL_LOAD_REFIT :(Voll lueden mat ëmbauen op {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(Voll lueden mat all Wueren mat Embauen op {STRING}) STR_ORDER_FULL_LOAD_ANY_REFIT :(Voll lueden mat all Wueren mat ëmbauen op {STRING})
STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen op {STRING}) STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen op {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen op {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen op {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an waard op iergendeng Volluedung mat Embauen op {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an waard op iergendeng Volluedung mat Embauen op {STRING})
@@ -4245,7 +4296,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... d'St
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Strooss geet an dei falsch Richtung STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... Strooss geet an dei falsch Richtung
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Duerchfahrtstops kënnen keng Kéiren hunn STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... Duerchfahrtstops kënnen keng Kéiren hunn
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Duerchfahrtstops kënnen keng Kräizungen hunn STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... Duerchfahrtstops kënnen keng Kräizungen hunn
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... Einbahnstrooss oder blockéiert
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kann den Deel vun der Gare net ofrappen... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kann den Deel vun der Gare net ofrappen...
@@ -4497,6 +4547,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound. STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound.
STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound. STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound.
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik. STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik. STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik. STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.

View File

@@ -838,7 +838,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nye oljereserver funnet i {INDUSTRY}!{}En dobling i produksjonen ventes! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nye oljereserver funnet i {INDUSTRY}!{}En dobling i produksjonen ventes!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Forbedring i gårdbruksmetoder på {INDUSTRY} forventes å doble produksjonen! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Forbedring i gårdbruksmetoder på {INDUSTRY} forventes å doble produksjonen!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Produksjonen av {STRING} ved {INDUSTRY} øker med {COMMA}{NBSP}%! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Produksjonen av {STRING} ved {INDUSTRY} øker med {COMMA}{NBSP}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} sin produksjon har sunket med 50{NBSP}% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}Produksjonen ved {INDUSTRY} har sunket med 50{NBSP}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektinvasjon gjør stor skade på {INDUSTRY}!{}Produksjonen synker med 50{NBSP}% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektinvasjon gjør stor skade på {INDUSTRY}!{}Produksjonen synker med 50{NBSP}%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Produksjonen av {STRING} ved {INDUSTRY} synker med {COMMA}{NBSP}%! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Produksjonen av {STRING} ved {INDUSTRY} synker med {COMMA}{NBSP}%!
@@ -1240,9 +1240,9 @@ STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :bortenden
STR_CONFIG_SETTING_AUTOSCROLL :Flytt på bildet hvis pilen er nær ytterkantene av skjermen: {STRING} STR_CONFIG_SETTING_AUTOSCROLL :Flytt på bildet hvis pilen er nær ytterkantene av skjermen: {STRING}
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Når aktivert, vil synsfeltet begynne å rulle når musen er nær kanten av vinduet STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Når aktivert, vil synsfeltet begynne å rulle når musen er nær kanten av vinduet
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Deaktivert STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Deaktivert
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hoved tillegsvindu, bare fullskjerm STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Hovedvindu, bare fullskjerm
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :hoved tillegsvindu STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hovedvindu
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :alle tillegsvindu STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :alle tilleggsvindu
STR_CONFIG_SETTING_BRIBE :Tillat bestikkelser av bystyret: {STRING} STR_CONFIG_SETTING_BRIBE :Tillat bestikkelser av bystyret: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Tillat firmaer å prøve å bestikke de lokale myndighetene i byen. Hvis bestikkelsen blir oppdaget av en inspektør, vil selskapet ikke være i stand til å gjøre forretninger i byen de neste seks månedene STR_CONFIG_SETTING_BRIBE_HELPTEXT :Tillat firmaer å prøve å bestikke de lokale myndighetene i byen. Hvis bestikkelsen blir oppdaget av en inspektør, vil selskapet ikke være i stand til å gjøre forretninger i byen de neste seks månedene
STR_CONFIG_SETTING_BRIBE_HELPTEXT.small :firma STR_CONFIG_SETTING_BRIBE_HELPTEXT.small :firma
@@ -1416,7 +1416,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alt utenom kons
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alt utenom landskapsendringer STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alt utenom landskapsendringer
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle handlinger STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle handlinger
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Bruk grupper i kjøretøyliste: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Bruk grupper i kjøretøyliste: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Aktiver bruk av de avanserte kjøretøyslistene for guppering av kjøretøy STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Aktiver bruk av avanserte kjøretøylister for guppering av kjøretøy
STR_CONFIG_SETTING_LOADING_INDICATORS :Bruk lastingsindikatorer: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :Bruk lastingsindikatorer: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Velg hvorvidt lasteindikatorer vises over kjøretøy som lastes eller losses STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Velg hvorvidt lasteindikatorer vises over kjøretøy som lastes eller losses
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Vis rutetabell i antall tikk i stedet for antall dager: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Vis rutetabell i antall tikk i stedet for antall dager: {STRING}
@@ -1467,7 +1467,7 @@ STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimalt antal
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Hindre datamaskinen i å bygge tog: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Hindre datamaskinen i å bygge tog: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Aktivering av denne innstillingen gjør bygging av tog umulig for en datamaskin-spiller STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Aktivering av denne innstillingen gjør bygging av tog umulig for en datamaskin-spiller
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Hindre datamaskinen i å bygge kjøretøy: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Hindre datamaskinen i å bygge veikjøretøy: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Aktivering av denne innstillingen gjør bygging av veikjøretøy umulig for en datamaskin-spiller STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Aktivering av denne innstillingen gjør bygging av veikjøretøy umulig for en datamaskin-spiller
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Hindre datamaskinen i å bygge luftfartøy: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Hindre datamaskinen i å bygge luftfartøy: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Aktivering av denne innstillingen gjør bygging av fly umulig for en datamaskin-spiller STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Aktivering av denne innstillingen gjør bygging av fly umulig for en datamaskin-spiller
@@ -3616,7 +3616,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du er n
# Engine preview window # Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i et års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i ett års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=neuter}lokomotiv STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=neuter}lokomotiv
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=neuter}kjøretøy STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=neuter}kjøretøy
STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy
@@ -3660,7 +3660,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikk de
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Veksle mellom tog- og vognerstatningsvinduet STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Veksle mellom tog- og vognerstatningsvinduet
STR_REPLACE_ENGINES :Lokomotiv STR_REPLACE_ENGINES :Lokomotiv
STR_REPLACE_WAGONS :Vogner STR_REPLACE_WAGONS :Vogner
STR_REPLACE_ALL_RAILTYPE :Status: Mangler STR_REPLACE_ALL_RAILTYPE :Alle jernbanekjøretøy
STR_REPLACE_HELP_RAILTYPE :{BLACK}Velg jernbanetypen du vil bytte ut lokomotiv på STR_REPLACE_HELP_RAILTYPE :{BLACK}Velg jernbanetypen du vil bytte ut lokomotiv på
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Viser hvilket lokomotiv som overtar for det valgte lokomotivet på venstresiden STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Viser hvilket lokomotiv som overtar for det valgte lokomotivet på venstresiden
@@ -3752,11 +3752,11 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Alder: {
STR_VEHICLE_INFO_AGE :{COMMA} år ({COMMA}) STR_VEHICLE_INFO_AGE :{COMMA} år ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks hastighet: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Topphastighet: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. hastighet: {LTBLUE}{VELOCITY} {BLACK}Flytype: {LTBLUE}{STRING} STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Topphastighet: {LTBLUE}{VELOCITY} {BLACK}Flytype: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Maks. hastighet: {LTBLUE}{VELOCITY} {BLACK}Flytype: {LTBLUE}{STRING} {BLACK}Rekkevidde: {LTBLUE}{COMMA} ruter STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Topphastighet: {LTBLUE}{VELOCITY} {BLACK}Flytype: {LTBLUE}{STRING} {BLACK}Rekkevidde: {LTBLUE}{COMMA} ruter
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks hastighet: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Topphastighet: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks hastighet: {LTBLUE}{VELOCITY} {BLACK}Maks trekkraft: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Topphastighet: {LTBLUE}{VELOCITY} {BLACK}Maks trekkraft: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Fortjeneste i år: {LTBLUE}{CURRENCY_LONG} (i fjor: {CURRENCY_LONG}) STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Fortjeneste i år: {LTBLUE}{CURRENCY_LONG} (i fjor: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pålitelighet: {LTBLUE}{COMMA}{NBSP}% {BLACK}Havarier siden siste vedlikehold: {LTBLUE}{COMMA} STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pålitelighet: {LTBLUE}{COMMA}{NBSP}% {BLACK}Havarier siden siste vedlikehold: {LTBLUE}{COMMA}
@@ -3883,7 +3883,7 @@ STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Kjøret
# Conditional order variables, must follow order of OrderConditionVariable enum # Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastprosent STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Lastprosent
STR_ORDER_CONDITIONAL_RELIABILITY :Pålitelighet STR_ORDER_CONDITIONAL_RELIABILITY :Pålitelighet
STR_ORDER_CONDITIONAL_MAX_SPEED :Maks hastighet STR_ORDER_CONDITIONAL_MAX_SPEED :Topphastighet
STR_ORDER_CONDITIONAL_AGE :Alder (år) STR_ORDER_CONDITIONAL_AGE :Alder (år)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Trenger vedlikehold STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Trenger vedlikehold
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid
@@ -4322,7 +4322,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denn
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... veien vender i feil retning STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... veien vender i feil retning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... gjennomkjøringsstopper kan ikke ha hjørner STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... gjennomkjøringsstopper kan ikke ha hjørner
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... gjennomkjøringsstopper kan ikke ha kryss STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... gjennomkjøringsstopper kan ikke ha kryss
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... veien er enveiskjørt eller blokkert
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne del av stasjonen... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne del av stasjonen...

View File

@@ -4666,7 +4666,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ta d
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... droga jest zorientowana w złym kierunku STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... droga jest zorientowana w złym kierunku
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... przystanki przelotowe nie mogą mieć zakrętów STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... przystanki przelotowe nie mogą mieć zakrętów
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... przystanki przelotowe nie mogą mieć skrzyżowań STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... przystanki przelotowe nie mogą mieć skrzyżowań
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... droga jest jednokierunkowa lub zablokowana
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nie można usunąć części stacji... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nie można usunąć części stacji...

View File

@@ -77,7 +77,7 @@ STR_CARGO_SINGULAR_COPPER_ORE :Minério de Cob
STR_CARGO_SINGULAR_MAIZE :Milho STR_CARGO_SINGULAR_MAIZE :Milho
STR_CARGO_SINGULAR_FRUIT :Fruta STR_CARGO_SINGULAR_FRUIT :Fruta
STR_CARGO_SINGULAR_DIAMOND :Diamantes STR_CARGO_SINGULAR_DIAMOND :Diamantes
STR_CARGO_SINGULAR_FOOD :Alimentos STR_CARGO_SINGULAR_FOOD :Alimento
STR_CARGO_SINGULAR_PAPER :Papel STR_CARGO_SINGULAR_PAPER :Papel
STR_CARGO_SINGULAR_GOLD :Ouro STR_CARGO_SINGULAR_GOLD :Ouro
STR_CARGO_SINGULAR_WATER :Água STR_CARGO_SINGULAR_WATER :Água
@@ -321,7 +321,7 @@ STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Aumentar
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opções
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar jogo, abandonar jogo, sair STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar jogo, abandonar jogo, sair
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de cidades STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar lista de localidades
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsídios STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsídios
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estações da empresa STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estações da empresa
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar informações financeiras da empresa STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar informações financeiras da empresa
@@ -354,9 +354,9 @@ STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retroceder data de início 1 ano STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retroceder data de início 1 ano
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avançar data de início 1 ano STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avançar data de início 1 ano
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clique para escolher o ano inicial STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clique para escolher o ano inicial
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de cidades STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, lista de localidades
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Gerar terreno STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar cidades STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar localidades
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado
@@ -379,7 +379,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Definições
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de cidades STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostrar nomes dos pontos de passagem STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostrar nomes dos pontos de passagem
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostrar sinais STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostrar sinais
@@ -405,8 +405,8 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Legenda de flux
STR_MAP_MENU_SIGN_LIST :Lista de sinais STR_MAP_MENU_SIGN_LIST :Lista de sinais
############ range for town menu starts ############ range for town menu starts
STR_TOWN_MENU_TOWN_DIRECTORY :Lista de cidades STR_TOWN_MENU_TOWN_DIRECTORY :Lista de localidades
STR_TOWN_MENU_FOUND_TOWN :Fundar cidade STR_TOWN_MENU_FOUND_TOWN :Fundar localidade
############ range ends here ############ range ends here
############ range for subsidies menu starts ############ range for subsidies menu starts
@@ -748,12 +748,12 @@ STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rochas
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Água STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Água
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sem Proprietário STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sem Proprietário
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Cidades STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Localidades
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústrias STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústrias
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deserto STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deserto
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neve STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neve
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das cidades no mapa STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/ocultar nomes das localidades no mapa
STR_SMALLMAP_CENTER :{BLACK}Centrar o mapa na posição actual STR_SMALLMAP_CENTER :{BLACK}Centrar o mapa na posição actual
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
@@ -818,8 +818,8 @@ STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLAC
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} foi comprada por {STRING}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} foi comprada por {STRING}!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova cidade de {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} subsidiou a construção da nova localidade de {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova cidade chamada {TOWN} foi construida! STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Uma nova localidade chamada {TOWN} foi fundada!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} em construção em {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} em construção em {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} est{G 0 á á á ão ão} a ser plantad{G 0 o o a os as} em {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G 0 o o a os as} {STRING} est{G 0 á á á ão ão} a ser plantad{G 0 o o a os as} em {TOWN}!
@@ -941,8 +941,8 @@ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccio
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Circular pela direita STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Circular pela direita
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das cidades STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nomes das localidades
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das cidades STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Seleccionar o estilo dos nomes das localidades
############ start of townname region ############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglês STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglês
@@ -1175,7 +1175,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING :Desabilitar inv
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Quando activo, os combóios não podem inverter marcha em estações não-terminais, mesmo se existir um caminho mais curto para o destino seguinte com inversão STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Quando activo, os combóios não podem inverter marcha em estações não-terminais, mesmo se existir um caminho mais curto para o destino seguinte com inversão
STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestruturas STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que podem ocasionalmente bloquear ou destruir veículos ou infraestruturas
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da do Concelho Municipal em relação a reestruturação de áreas: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima do mapa: {STRING}
@@ -1186,7 +1186,7 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite altera
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING} STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Haver diferentes áreas de cobertura para diferentes tipos de estações e aeroportos STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Haver diferentes áreas de cobertura para diferentes tipos de estações e aeroportos
STR_CONFIG_SETTING_EXTRADYNAMITE :Permite remover mais estradas, pontes e túneis detidos pela cidade: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Permite remover mais estradas, pontes e túneis detidos pela cidade: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela cidade STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Facilitar a remoçar de edifícios e infraestruturas detidas pela localidade
STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH :Tamanho máximo de comboios: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Assignar o tamanho máximo dos comboios
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s} STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} quadrado{P 0 "" s}
@@ -1220,8 +1220,8 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc
STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por cidade: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir várias indústrias semelhantes por localidade: {STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma cidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma cidade STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalmente, uma localidade não aceita mais do que uma indústria de cada tipo. Com esta configuração, será possível ter várias indústrias do mesmo tipo na mesma localidade
STR_CONFIG_SETTING_SIGNALSIDE :Mostrar sínais: {STRING} STR_CONFIG_SETTING_SIGNALSIDE :Mostrar sínais: {STRING}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Escolha em que lado da via colocar sinais STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Escolha em que lado da via colocar sinais
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Na esquerda STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Na esquerda
@@ -1245,9 +1245,9 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todos os visual
STR_CONFIG_SETTING_BRIBE :Permite o suborno da autoridade local: {STRING} STR_CONFIG_SETTING_BRIBE :Permite o suborno da autoridade local: {STRING}
STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as companhias tentem subornar a autoridade local. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permite que as companhias tentem subornar a autoridade local. Se o suborno for descoberto por um inspector, a companhia não poderá construir nessa localidade durante seis meses
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permite comprar direitos de transporte em exclusividade: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permite comprar direitos de transporte em exclusividade: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma cidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Se uma empresa compra direitos exclusivos de transporte para uma localidade, as estações dos concorrentes (passageiros e carga) não receberão cargo durante um ano
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permite investir em edifícios: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permite investir em edifícios: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às cidades para financiar novas casas STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite que empresas doem dinheiro às localidades para financiar novas casas
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permite financiar a reconstrução de estradas locais:{STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permite financiar a reconstrução de estradas locais:{STRING}
STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as companhias financiem reparações de estrada para sabotar serviços rodoviários dos oponentes. STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite que as companhias financiem reparações de estrada para sabotar serviços rodoviários dos oponentes.
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar dinheiro para outras empresas: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar dinheiro para outras empresas: {STRING}
@@ -1262,7 +1262,7 @@ STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Indicar a hipó
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nenhum
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzido STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzido
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das cidades: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite estações de passagem em estradas das localidades: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade das povoações STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade das povoações
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite estações de passagem em estradas do adversário: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permite estações de passagem em estradas do adversário: {STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade de outras companhias STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construção de paragens drive-through em ruas que são prorpiedade de outras companhias
@@ -1289,7 +1289,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} de idade STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} a idade máxima
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após
@@ -1302,13 +1302,13 @@ STR_CONFIG_SETTING_HOVER_DELAY :Mostrar textos
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Atraso após o qual os textos de ajuda são mostrados após parar o cursor sobre algum elemento da interface. Alternativamente, os textos de ajuda podem ser mostrados com o botão direito do rato quando este valor está definido como 0 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Atraso após o qual os textos de ajuda são mostrados após parar o cursor sobre algum elemento da interface. Alternativamente, os textos de ajuda podem ser mostrados com o botão direito do rato quando este valor está definido como 0
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Parar o rato por {COMMA} milisegundo{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Parar o rato por {COMMA} milisegundo{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clique com botão direito STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Clique com botão direito
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da cidade na janela da cidade: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostra população da localidade na identificação da mesma: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a população das povoações na sua etiqueta no mapa
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor.
STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das localidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado
STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@@ -1320,7 +1320,7 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
@@ -1450,7 +1450,7 @@ STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Reproduzir efei
STR_CONFIG_SETTING_SOUND_VEHICLE :Veículos: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE :Veículos: {STRING}
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Reproduzir efeitos sonoros dos veículos STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Reproduzir efeitos sonoros dos veículos
STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRING} STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRING}
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e cidades STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproduzir efeitos sonoros da paisagem, indústrias e localidades
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Desativar construção de infra-estrutura quando não estão disponíveis veículos adequados: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Desativar construção de infra-estrutura quando não estão disponíveis veículos adequados: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Quando activo, as infraestruturas só estão disponíveis se os veículos estiverem também, prevenindo desperdícios de tempo e dinheiro em infraestruturas sem utilidade. STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Quando activo, as infraestruturas só estão disponíveis se os veículos estiverem também, prevenindo desperdícios de tempo e dinheiro em infraestruturas sem utilidade.
@@ -1566,24 +1566,24 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Apenas sinais d
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Apenas sinais de rota STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Apenas sinais de rota
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas cidades: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de estradas para novas localidades: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das cidades STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposição da rede de estradas das localidades
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Estradas melhores STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Estradas melhores
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :grelha 2x2 STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :grelha 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :grelha 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :grelha 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatório STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatório
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As cidades têm permissão para construir estradas: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :As localidades têm permissão para construir estradas: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às cidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite às localidades a construção de estradas para crescimento. Desactivar para não permitir às autoridades a construção de estradas
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Cidades podem construir passagens de nível: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Localidades podem construir passagens de nível: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às cidades construir cruzamentos nivelados STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activar esta preferência permite às localidades construir cruzamentos nivelados
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a cidade controle o nível de ruído dos aeroportos: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Permitir que a localidade controle o nível de ruído dos aeroportos: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada cidade. Com esta preferência activa, o número de aeroportos numa cidade é limitado pela aceitação do ruído na cidade, que depende da população, do tamanho do aeroporto e da sua distância STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Com esta preferência desactivada, podem haver dois aeroportos em cada localidade. Com esta preferência activa, o número de aeroportos numa localidade é limitado pela aceitação do ruído na mesma, que depende da população, do tamanho do aeroporto e da sua distância
STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar cidades no jogo: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar localidades no jogo: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activar esta preferência permite aos jogadores fundar novas povoações no jogo STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Activar esta preferência permite aos jogadores fundar novas povoações no jogo
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Proibido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da cidade STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, estrutura personalizada da localidade
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Criação de árvores no decorrer do jogo: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar o aparecimento aleatório de árvores durante o jogo. Isto poderá afectar indústrias que dependem do crescimento de árvores, como as madeireiras
@@ -1613,19 +1613,19 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de cidades: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH :Ritmo de crescimento de localidades: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das cidades STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade de crescimento das localidades
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lento STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lento
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápido STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápido
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muito Rápido STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muito Rápido
STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de cidades que chegarão a metrópoles: {STRING} STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de localidades que chegarão a cidades: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de localidades que se tornarão cidades, ou seja uma localidade que começa maior e crescerá mais depressa.
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das localidades aquando o início do jogo
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas.
@@ -1705,7 +1705,7 @@ STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastr
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Localidades
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga
STR_CONFIG_SETTING_AI :{ORANGE}Oponentes STR_CONFIG_SETTING_AI :{ORANGE}Oponentes
@@ -1808,7 +1808,7 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game # Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo? STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário ? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Truques STR_CHEATS :{WHITE}Truques
@@ -2534,31 +2534,31 @@ STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Repor Te
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem a certeza que quer apagar todas as propriedades das empresas? STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Tem a certeza que quer apagar todas as propriedades das empresas?
# Town generation window (SE) # Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Cidades STR_FOUND_TOWN_CAPTION :{WHITE}Gerar Localidades
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Cidade STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Localidade
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova cidade. Shift+Clique mostra apenas o custo estimado STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar nova localidade. Shift+Clique mostra apenas o custo estimado
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade Aleatória STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localidade Aleatória
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma cidade num local aleatório STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar uma localidade num local aleatório
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias localidades aleatórias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com cidades colocadas aleatoriamente STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com localidades colocadas aleatoriamente
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da cidade: STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da localidade:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da cidade STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introduza o nome da localidade
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da cidade STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clique para introduzir o nome da localidade
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nome aleatório STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nome aleatório
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Gerar novo nome aleatório STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Gerar novo nome aleatório
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da cidade: STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamanho da localidade:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequena STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequena
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Média STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Média
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatório STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatório
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da cidade STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione o tamanho da localidade
STR_FOUND_TOWN_CITY :{BLACK}Metrópole STR_FOUND_TOWN_CITY :{BLACK}Cidade
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Metrópoles crescem mais depressa do que as cidades normais{}Dependendo da configuração, são maiores aquando da sua fundação STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cidades crescem mais depressa do que as localidades normais{}Dependendo da configuração, são maiores aquando da sua fundação
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na cidade: STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição de estradas na localidade:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta cidade STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccione disposição das estradas utilizada para esta localidade
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Estradas melhores STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Estradas melhores
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}grelha 2x2 STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}grelha 2x2
@@ -2804,7 +2804,7 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Gerador
STR_MAPGEN_MAPSIZE :{BLACK}Dim. do mapa: STR_MAPGEN_MAPSIZE :{BLACK}Dim. do mapa:
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleccionar o tamanho do mapa em mosaicos. O numero de mosaicos disponiveis será ligeiramente menor STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleccionar o tamanho do mapa em mosaicos. O numero de mosaicos disponiveis será ligeiramente menor
STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de cidades: STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
STR_MAPGEN_DATE :{BLACK}Data: STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Altura máxima do mapa:
@@ -2915,8 +2915,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D) STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W) STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiga (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiga (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum
@@ -3032,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação do modelo de veículo '{1:ENGINE}' difere da que consta na lista de veículos depois de adquirido. Isto poderá causar problemas ao adaptar quando automaticamente renovado/substituído. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}A informação de carga/adaptação do modelo de veículo '{1:ENGINE}' difere da que consta na lista de veículos depois de adquirido. Isto poderá causar problemas ao adaptar quando automaticamente renovado/substituído.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback de produção. STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' causou um loop infinito no callback de produção.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} devolveu resultado desconhecido/inválido {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} devolveu resultado desconhecido/inválido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' devolveu tipo de carga inválida no callback de produção em {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<mercadoria inválida> STR_NEWGRF_INVALID_CARGO :<mercadoria inválida>
@@ -3062,16 +3063,16 @@ STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir para
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Introduza um nome para o sinal STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Introduza um nome para o sinal
# Town directory window # Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Cidades STR_TOWN_DIRECTORY_CAPTION :{WHITE}Localidades
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nenhuma - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nenhuma -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Cidade){BLACK} ({COMMA}) STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Cidade){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das cidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomes das localidades - clique no nome para centrar a visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da localidade
STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA} STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA}
# Town view window # Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metrópole) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Cidade)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} ultimo mês: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} ultimo mês: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Mercadoria necessária para o seu desenvolvimento: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Mercadoria necessária para o seu desenvolvimento:
@@ -3080,28 +3081,28 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inver
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregue
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s} STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Cidade cresce a cada {ORANGE}{COMMA}{BLACK} dia{P "" s} (financiado) STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{COMMA}{BLACK}{NBSP}dia{P "" s} (financiado)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Cidade {RED}não{BLACK} está a crescer STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na cidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na cidade. Ctrl+Clique abre um novo visualizador na localização da cidade STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localidade. Ctrl+Clique abre um novo visualizador na localização da localidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade local STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade local
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Ver informações sobre a autoridade local STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Ver informações sobre a autoridade local
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da cidade STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Alterar o nome da localidade
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expandir STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expandir
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Aumentar o tamanho da cidade STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Aumentar o tamanho da cidade
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta cidade STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Apagar completamente esta localidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Cidade STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade
# Town local authority window # Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoridade local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte: STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Avaliações da empresa de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis: STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acções disponíveis:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta cidade - fazer clique no item para mais detalhes STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acções disponíveis nesta localidade - fazer clique no item para mais detalhes
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Aplicar STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Aplicar
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Realizar a acção destacada na lista acima STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Realizar a acção destacada na lista acima
@@ -3119,8 +3120,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária grande, para atrair mais passageiros e carga à sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da rede rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego até 6 meses.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em honra da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade. A autoridade da cidade permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano nesta localidade. A autoridade local permitirá que os passageiros e a carga usem somente estações da sua empresa.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a autoridade local para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Custo: {CURRENCY_LONG}
# Goal window # Goal window
@@ -3134,7 +3135,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não
STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa: STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/cidade/quadrado. Ctrl+clique abre uma nova vista na localização da indústria/cidade/quadrado STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
# Goal question window # Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Questão STR_GOAL_QUESTION_CAPTION_QUESTION :Questão
@@ -3170,7 +3171,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}- Nenhum - STR_SUBSIDIES_NONE :{ORANGE}- Nenhum -
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serviços já subsidiados: STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Serviços já subsidiados:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} d{G 1 e o a os as} {STRING} para{G 2 "" " o" " a" " os" " as"} {STRING}{YELLOW} ({COMPANY}{YELLOW}, até {DATE_SHORT}) STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} d{G 1 e o a os as} {STRING} para{G 2 "" " o" " a" " os" " as"} {STRING}{YELLOW} ({COMPANY}{YELLOW}, até {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/cidade. Ctrl+Clique abre um novo visualizador na localização da indústria/cidade STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num serviço para centrar a visualização numa indústria/localidade. Ctrl+Clique abre um novo visualizador na localização da indústria/localidade
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Livro de História STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Livro de História
@@ -3206,8 +3207,8 @@ STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aceita
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de carga aceite STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de carga aceite
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST} STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aceita: {WHITE}{CARGO_LIST}
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta cidade. STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estação tem direitos de transporte exclusivos nesta localidade.
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta cidade. STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} comprou direitos exclusivos de transporte nesta localidade.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Avaliações
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostrar avaliações da estação STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Mostrar avaliações da estação
@@ -4177,8 +4178,8 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<indisponível>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}O jogo foi salvo numa versão sem suporte a eléctricos. Todos os eléctricos foram removidos. STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}O jogo foi salvo numa versão sem suporte a eléctricos. Todos os eléctricos foram removidos.
# Map generation messages # Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para cidades STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geração de mapa abortada...{}... não há locais apropriados para localidades
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma cidade neste cenário STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existe nenhuma localidade neste cenário
STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem do PNG... STR_ERROR_PNGMAP :{WHITE}Impossível carregar paisagem do PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... ficheiro não encontrado
@@ -4229,7 +4230,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Não per
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autorizou STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autorizou
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta cidade STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} a autoridade local recusa permitir que outro aeroporto seja construído nesta localidade
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} a autoridade local não permite a construção do aeroporto devido à poluição sonora STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} a autoridade local não permite a construção do aeroporto devido à poluição sonora
STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi descoberta por um investigador regional STR_ERROR_BRIBE_FAILED :{WHITE}A sua tentativa de suborno foi descoberta por um investigador regional
@@ -4260,18 +4261,18 @@ STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Não é
STR_ERROR_PROTECTED :{WHITE}Esta empresa ainda não troca acções... STR_ERROR_PROTECTED :{WHITE}Esta empresa ainda não troca acções...
# Town related errors # Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir cidades STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Não é possível construir localidades
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear cidade... STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Não é possível renomear localidade...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma cidade aqui... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Não é possível construir uma localidade aqui...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir cidade... STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Não é possível expandir localidade...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muito perto do limite do mapa STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... muito perto do limite do mapa
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra cidade STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... muito perto de outra localidade
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas cidades STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiadas localidades
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... não existe mais espaço no mapa
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Cidades STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A localidade não construirá estradas. Pode-se permitir a construção de estradas por Opções Avançadas->Economia->Localidades
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada em curso STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Trabalhos na estrada em curso
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta cidade...{}Uma estação ou depósito refere-se à cidade ou não é possível remover terreno pertencente à cidade STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Não é possível eliminar esta localidade...{}Uma estação ou depósito refere-se à localidade ou não é possível remover terreno pertencente à mesma
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta cidade STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há um sítio adequado para uma estátua no centro desta localidade
# Industry related errors # Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas indústrias STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas indústrias
@@ -4279,13 +4280,13 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Não é
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Não é possível construir {STRING} aqui... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Não é possível construir {STRING} aqui...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Não é possível construir este tipo de indústria aqui... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Não é possível construir este tipo de indústria aqui...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma cidade primeiro STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... é necessário construir uma localidade primeiro
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por localidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em cidades com pelo menos 1200 habitantes STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... só pode ser construído em localidades com pelo menos 1200 habitantes
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só se pode construir em zonas florestais STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... só se pode construir em zonas florestais
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só se pode construir em zonas desérticas STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... só se pode construir em zonas desérticas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em cidades (substituindo casas) STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... só se pode construir em localidades (substituindo casas)
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma cidade STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... só se pode construir no centro de uma localidade
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só se pode construir em planícies STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... só se pode construir em planícies
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... só pode ser colocado perto das bordas do mapa
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a floresta só pode ser plantada acima do nível de neve
@@ -4313,11 +4314,10 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiad
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Muito perto de outra doca
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado perto de outro aeroporto STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado perto de outro aeroporto
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Não pode alterar o nome da estação... STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Não pode alterar o nome da estação...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela cidade STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta estrada é detida pela localidade.
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... estrada orientada na direcção incorrecta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... estrada orientada na direcção incorrecta
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... estações de passagem não podem ter curvas STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... estações de passagem não podem ter curvas
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... estações de passagem não podem ter cruzamentos STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... estações de passagem não podem ter cruzamentos
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... estrada de sentido único ou bloqueada
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Não é possível remover parte da estação... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Não é possível remover parte da estação...

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@@ -1574,8 +1574,8 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Показыв
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Показывать ожидаемое время прибытия и отправления в графиках движения STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Показывать ожидаемое время прибытия и отправления в графиках движения
STR_CONFIG_SETTING_QUICKGOTO :Быстрое создание заданий транспорта: {STRING} STR_CONFIG_SETTING_QUICKGOTO :Быстрое создание заданий транспорта: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Открывать окно маршрута с нажатой кнопкой «Следовать» STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Открывать окно маршрута с нажатой кнопкой «Следовать»
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Тип рельсов по умолчанию (после старта/загрузки): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Тип ж/д путей по умолчанию (после старта/загрузки): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Тип рельсов, выбираемый по умолчанию после старта или загрузки игры.{}«Первые доступные» - самый старый тип рельсов.{}«Последние доступные» - самый новый тип.{}«Наиболее используемые» - тип рельсов, наиболее широко используемых в игре. STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Тип железнодорожных путей, выбираемый по умолчанию после старта или загрузки игры.{}«Первые доступные» - самый старый тип рельсов.{}«Последние доступные» - самый новый тип.{}«Наиболее используемые» - тип рельсов, наиболее широко используемых в игре.
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :первые доступные STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :первые доступные
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :последние доступные STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :последние доступные
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :наиболее используемые STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :наиболее используемые
@@ -2830,9 +2830,9 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Ж/д путь
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Ж/д путь с маршрутным и односторонним маршрутным сигналами STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Ж/д путь с маршрутным и односторонним маршрутным сигналами
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Ж/д депо STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Ж/д депо
STR_LAI_ROAD_DESCRIPTION_ROAD :Дорога STR_LAI_ROAD_DESCRIPTION_ROAD :Автодорога
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дорога с уличным освещением STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Освещённая автодорога
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Дорога с озеленением STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Автодорога с озеленением
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Гараж STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Гараж
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Железнодорожный переезд STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Железнодорожный переезд
STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Трамвайные пути STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Трамвайные пути
@@ -3301,7 +3301,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Про
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Цена: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых коммерческих зданий в городе.{}Цена: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых коммерческих зданий в городе.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе. Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Цена: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе. Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дать взятку городской администрации для повышения рейтинга. Существует риск санкций, если факт взятки раскроется.{}Цена: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дать взятку городской администрации для повышения рейтинга. Существует риск санкций, если факт подкупа раскроется.{}Цена: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}Задачи компании «{COMPANY}» STR_GOALS_CAPTION :{WHITE}Задачи компании «{COMPANY}»
@@ -3645,13 +3645,13 @@ STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Новый ма
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Новый поезд STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Новый поезд
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Новый автомобиль STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Новый автомобиль
STR_BUY_VEHICLE_SHIP_CAPTION :Новый корабль STR_BUY_VEHICLE_SHIP_CAPTION :Новый корабль
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Новый авиатранспорт STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Новое воздушное судно
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} Вес: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Цена: {GOLD}{CURRENCY_LONG}{BLACK} Вес: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Скорость: {GOLD}{VELOCITY}{BLACK} Мощность: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Скорость: {GOLD}{VELOCITY}{BLACK} Мощность: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Скорость: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED :{BLACK}Скорость: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость по океану: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Скорость в море: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость по каналу/реке: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Скорость в каналах и реках: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Стоимость обслуживания: {GOLD}{CURRENCY_LONG}/год STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Стоимость обслуживания: {GOLD}{CURRENCY_LONG}/год
STR_PURCHASE_INFO_CAPACITY :{BLACK}Ёмкость: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}Ёмкость: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(переоб.) STR_PURCHASE_INFO_REFITTABLE :(переоб.)
@@ -3680,10 +3680,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купи
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купить STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Купить
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купить STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Купить
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный локомотив/вагон. Shift+щелчок - оценка стоимости покупки. STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный локомотив/вагон. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный автомобиль. Shift+щелчок - оценка стоимости покупки. STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранный автомобиль. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный корабль. Shift+щелчок - оценка стоимости покупки. STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное судно. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Купить выбранный авиатранспорт. Shift+щелчок - оценка стоимости покупки. STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Приобрести выбранное воздушное судно. Shift+щелчок покажет ориентировочную стоимость покупки.
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Переименовать STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Переименовать
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Переименовать STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Переименовать
@@ -3830,8 +3830,8 @@ STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Здес
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Доступные ТС STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Доступные ТС
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Здесь перечислены модели транспортных средств, доступные для замены STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Здесь перечислены модели транспортных средств, доступные для замены
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Выбор типа транспорта для замены STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Выбор заменяемой модели транспортного средства
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Выбор типа транспорта, на который следует заменить STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Выбор заменяющей модели транспортного средства
STR_REPLACE_VEHICLES_START :{BLACK}Начать замену STR_REPLACE_VEHICLES_START :{BLACK}Начать замену
STR_REPLACE_VEHICLES_NOW :Начать замену всех ТС STR_REPLACE_VEHICLES_NOW :Начать замену всех ТС
@@ -4507,7 +4507,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... эт
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... неверное направление дороги STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... неверное направление дороги
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... на проходных остановках нельзя делать повороты STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... на проходных остановках нельзя делать повороты
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... на проходных остановках нельзя делать перекрёстки STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... на проходных остановках нельзя делать перекрёстки
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дорога односторонняя или заблокирована
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Невозможно удалить часть станции... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Невозможно удалить часть станции...

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@@ -4443,7 +4443,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ova
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ulica je okrenuta u drugom pravcu STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ulica je okrenuta u drugom pravcu
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stajalište ne može biti na krivini STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stajalište ne može biti na krivini
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stajalište ne može biti na raskrsnici STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stajalište ne može biti na raskrsnici
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... put je jednosmeran ili blokiran.
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Deo stanice se ne može ukloniti... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Deo stanice se ne može ukloniti...

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@@ -963,6 +963,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Direktor) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Direktor)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponzorirana gradnja novega mesta {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponzorirana gradnja novega mesta {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Novo mesto z imenom {TOWN} je bilo zgrajeno!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Na novo se gradi {STRING} blizu mesta {TOWN}! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Na novo se gradi {STRING} blizu mesta {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Postavlja se {STRING} blizu mesta {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Postavlja se {STRING} blizu mesta {TOWN}!
@@ -1956,6 +1957,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Spremeni
STR_CHEAT_SETUP_PROD :{LTBLUE}Omogoči spreminjanje proizvodnih vrednosti: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Omogoči spreminjanje proizvodnih vrednosti: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Barvna shema
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Prikaz glavnih barvnih shem STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Prikaz glavnih barvnih shem
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaz barvnih shem vlakov STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Prikaz barvnih shem vlakov
@@ -3924,6 +3926,7 @@ STR_ORDER_CONDITIONAL_AGE :Starost (leta)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Potrebuje servis STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Potrebuje servis
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Vedno STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Vedno
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Preostala življenjska doba (let) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Preostala življenjska doba (let)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Največja zanesljivost
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Kako primerjati podatke vozila na podano vrednost STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Kako primerjati podatke vozila na podano vrednost
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :je enaka STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :je enaka
@@ -4607,6 +4610,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originalni zvok
STR_BASESOUNDS_WIN_DESCRIPTION :Originalni zvoki Transport Tycoon Deluxe različice oken(windows). STR_BASESOUNDS_WIN_DESCRIPTION :Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
STR_BASESOUNDS_NONE_DESCRIPTION :Zvočni paket brez zvoka. STR_BASESOUNDS_NONE_DESCRIPTION :Zvočni paket brez zvoka.
STR_BASEMUSIC_WIN_DESCRIPTION :Originalna glasba Transport Tycoon Deluxe različice oken(windows). STR_BASEMUSIC_WIN_DESCRIPTION :Originalna glasba Transport Tycoon Deluxe različice oken(windows).
STR_BASEMUSIC_DOS_DESCRIPTION :Originalna glasba Transport Tycoon Deluxe DOS različice
STR_BASEMUSIC_NONE_DESCRIPTION :Glasbeni paket z vključeno glasbo. STR_BASEMUSIC_NONE_DESCRIPTION :Glasbeni paket z vključeno glasbo.
##id 0x2000 ##id 0x2000

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@@ -191,6 +191,7 @@ STR_COLOUR_BROWN :Marrón
STR_COLOUR_GREY :Gris STR_COLOUR_GREY :Gris
STR_COLOUR_WHITE :Blanco STR_COLOUR_WHITE :Blanco
STR_COLOUR_RANDOM :Aleatorio STR_COLOUR_RANDOM :Aleatorio
STR_COLOUR_DEFAULT :Por Defecto
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -466,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sonido/música
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Último mensaje/noticia STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Último mensaje/noticia
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mensajes STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mensajes
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Borrar todos los mensajes
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -994,7 +996,12 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádruple STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Tamaño de letra
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecciona el tamaño de letra a utilizar en la interfaz
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádruple
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar
@@ -1263,6 +1270,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cambiar
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantenimiento de infraestructuras: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantenimiento de infraestructuras: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cuando se activa, las infraestructuras tienen costes de mantenimiento. Los costes de la infraestructura aumentan con el tamaño de la red, con lo cual afectan a compañías grandes en mayor grado que a las pequeñas STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cuando se activa, las infraestructuras tienen costes de mantenimiento. Los costes de la infraestructura aumentan con el tamaño de la red, con lo cual afectan a compañías grandes en mayor grado que a las pequeñas
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la empresa: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Selecciona el color inicial de la empresa
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos nunca caducan: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos nunca caducan: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Permite a todos los aeropuertos estar disponibles permanentemente una vez han sido introducidos STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Permite a todos los aeropuertos estar disponibles permanentemente una vez han sido introducidos
@@ -1347,6 +1356,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color a usar pa
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta
STR_CONFIG_SETTING_SCROLLMODE :Desplazamiento de vista: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamiento al desplazar el mapa
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Desplazar la vista con clic derecho, ratón en posición fija
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Recorrer mapa con clic derecho, ratón en posición fija
STR_CONFIG_SETTING_SCROLLMODE_RMB :Mueve el mapa con el botón derecho del ratón
STR_CONFIG_SETTING_SCROLLMODE_LMB :Mueve el mapa con el botón izquierdo del ratón
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Desplazamiento de vista suavizado: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Desplazamiento de vista suavizado: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla la forma en la que la vista principal se mueve a una posición específica como resultado de hacer click en el mapa o al enviar la orden de moverse a un objeto determinado del mapa. Si se activa, la vista se mueve de forma suave. Si se desactiva, la vista se mueve directamente al destino STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla la forma en la que la vista principal se mueve a una posición específica como resultado de hacer click en el mapa o al enviar la orden de moverse a un objeto determinado del mapa. Si se activa, la vista se mueve de forma suave. Si se desactiva, la vista se mueve directamente al destino
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas usando las herramientas de construcción: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar medidas usando las herramientas de construcción: {STRING}
@@ -1560,7 +1575,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :rejilla 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatorio STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatorio
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Permitir que los municipios construyan carreteras: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Permitir que los municipios construyan carreteras: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite a los municipios construir carreteras para crecer. Si se deshabilita, las autoridades municipales no podrán construir ninguna carretera STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permite a los municipios construir carreteras para crecer. Si se deshabilita, las autoridades municipales no podrán construir ninguna carretera
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir a las ciudades construir pasos a nivel: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir a los municipios construir pasos a nivel: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Permite a los municipios construir pasos a nivel STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Permite a los municipios construir pasos a nivel
STR_CONFIG_SETTING_NOISE_LEVEL :Permitir al municipio controlar el nivel de ruido de los aeropuertos: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :Permitir al municipio controlar el nivel de ruido de los aeropuertos: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Con esta opción desactivada, solamente puede haber dos aeropuertos por municipio. Si se activa, el número de aeropuertos en el municipio depende del nivel de aceptación de ruido del mismo, el cual depende de la población, del tamaño de los aeropuertos y de la distancia a la que estén STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Con esta opción desactivada, solamente puede haber dos aeropuertos por municipio. Si se activa, el número de aeropuertos en el municipio depende del nivel de aceptación de ruido del mismo, el cual depende de la población, del tamaño de los aeropuertos y de la distancia a la que estén
@@ -1606,7 +1621,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápida STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápida
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muy rápida STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muy rápida
STR_CONFIG_SETTING_LARGER_TOWNS :Proporción de municipios que se convertirán en ciudades: {STRING} STR_CONFIG_SETTING_LARGER_TOWNS :Proporción de municipios que se convertirán en ciudades: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Número de pueblos que se convertirán en ciudades. Las ciudades comienzan siendo más grandes y crecen más rápido STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Número de municipios que se convertirán en ciudades. Las ciudades comienzan siendo más grandes y crecen más rápido
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ninguna STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ninguna
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial del tamaño de ciudad: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial del tamaño de ciudad: {STRING}
@@ -2075,6 +2090,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconec
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introduzca la contraseña STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introduzca la contraseña
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduzca la contraseña STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introduzca la contraseña
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Lista de Clientes
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
@@ -2539,7 +2555,7 @@ STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatorio STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatorio
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione el tamaño del municipio STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Seleccione el tamaño del municipio
STR_FOUND_TOWN_CITY :{BLACK}Ciudad STR_FOUND_TOWN_CITY :{BLACK}Ciudad
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Las ciudades crecen más rápido que los pueblos{}Dependiendo de los ajustes, son mayores al ser fundadas STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Las ciudades crecen más rápido que los municipios{}Dependiendo de los ajustes, son mayores al ser fundadas
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Patrón de carretera: STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Patrón de carretera:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccionar patrón de carreteras para este municipio STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccionar patrón de carreteras para este municipio
@@ -2701,7 +2717,13 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Fotogramas por segundo - FPS STR_FRAMERATE_CAPTION :{WHITE}Fotogramas por segundo - FPS
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Tasa de Simulación: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de ticks de juego simulados por segundo.
STR_FRAMERATE_RATE_BLITTER :{BLACK}FPS de gráficos: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas renderizados por segundo. STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de fotogramas renderizados por segundo.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocidad de juego actual: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rapidez actual del juego comparada con la esperada durante una simulación normal.
STR_FRAMERATE_CURRENT :{WHITE}Actual STR_FRAMERATE_CURRENT :{WHITE}Actual
STR_FRAMERATE_AVERAGE :{WHITE}Medio STR_FRAMERATE_AVERAGE :{WHITE}Medio
STR_FRAMERATE_DATA_POINTS :{BLACK}Datos basados en {COMMA} medidas STR_FRAMERATE_DATA_POINTS :{BLACK}Datos basados en {COMMA} medidas
@@ -2714,21 +2736,38 @@ STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Bucles de juego totales:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Manejo de cargamento
STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks de trenes: STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks de trenes:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de vehículos de carretera: STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de vehículos de carretera:
STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks de barcos: STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks de barcos:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks de aeronaves: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks de aeronaves:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Ticks de mapa:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Retraso del gráfico de distribución:
STR_FRAMERATE_DRAWING :{BLACK}Renderizado gráfico: STR_FRAMERATE_DRAWING :{BLACK}Renderizado gráfico:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Ventanas de vista generales:
STR_FRAMERATE_VIDEO :{BLACK}Salida de vídeo: STR_FRAMERATE_VIDEO :{BLACK}Salida de vídeo:
STR_FRAMERATE_SOUND :{BLACK}Mezcla de sonido: STR_FRAMERATE_SOUND :{BLACK}Mezcla de sonido:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total de scripts:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de juego:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Bucle de juego
STR_FRAMETIME_CAPTION_GL_ECONOMY :Manejo de cargamento
STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks de trenes STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks de trenes
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ticks de vehículo de carretera
STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks de barcos STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks de barcos
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks de aeronaves STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks de aeronaves
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Ticks de mapa
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Retraso del gráfico de distribución
STR_FRAMETIME_CAPTION_DRAWING :Renderizado gráfico STR_FRAMETIME_CAPTION_DRAWING :Renderizado gráfico
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Representación de la vista del Mundo
STR_FRAMETIME_CAPTION_VIDEO :Salida de vídeo STR_FRAMETIME_CAPTION_VIDEO :Salida de vídeo
STR_FRAMETIME_CAPTION_SOUND :Mezcla de sonido STR_FRAMETIME_CAPTION_SOUND :Mezcla de sonido
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Scripts de juego e IA en total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de juego
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2755,6 +2794,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hay i
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Patrón de filtrado: STR_SAVELOAD_FILTER_TITLE :{BLACK}Patrón de filtrado:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobrescribir Archivo
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}¿Está seguro de querer sobrescribir el archivo existente?
STR_SAVELOAD_OSKTITLE :{BLACK}Introduce un nombre para el juego guardado STR_SAVELOAD_OSKTITLE :{BLACK}Introduce un nombre para el juego guardado
@@ -2874,6 +2915,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Por Defecto (D) STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Por Defecto (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Por Defecto (D) / 32 bpp STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Por Defecto (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Viejo (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Viejo (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ninguno STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ninguno
@@ -2957,6 +3000,7 @@ STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF so
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING} STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites inválido o desconocido (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites inválido o desconocido (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, propiedad {4:HEX}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Demasiados elementos en la lista de valores de propiedad (sprite {3:NUM}, propiedad {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Llamada de producción de industria no válida (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución!
@@ -2988,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}El NewGR
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de carga/reforma para '{1:ENGINE}' difiere de la de lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automático no haga la reforma correcta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de carga/reforma para '{1:ENGINE}' difiere de la de lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automático no haga la reforma correcta
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la 'callback' de producción STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la 'callback' de producción
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}'Callback' {1:HEX} devolvió el resultado desconocido o inválido {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}'Callback' {1:HEX} devolvió el resultado desconocido o inválido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha retornado tipo de carga inválida en el 'callback' de producción en {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<carga incorrecta> STR_NEWGRF_INVALID_CARGO :<carga incorrecta>
@@ -3082,6 +3127,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Soborna
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY} STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas Globales STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas Globales
STR_GOALS_SPECTATOR :Metas Globales
STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales: STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ninguna - STR_GOALS_NONE :{ORANGE}- Ninguna -
@@ -3130,6 +3176,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click so
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Historial de {COMPANY} STR_STORY_BOOK_CAPTION :{WHITE}Historial de {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Historial Global STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Historial Global
STR_STORY_BOOK_SPECTATOR :Historial Global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Permite saltar a una página específica al seleccionarla en esta lista desplegable STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Permite saltar a una página específica al seleccionarla en esta lista desplegable
@@ -3336,6 +3383,7 @@ STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indu
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita: STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3393,6 +3441,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click para crear un grupo STR_GROUP_CREATE_TOOLTIP :{BLACK}Click para crear un grupo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar el grupo seleccionado STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar el grupo seleccionado
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renombrar el grupo seleccionado STR_GROUP_RENAME_TOOLTIP :{BLACK}Renombrar el grupo seleccionado
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Cambiar el color del grupo seleccionado
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click para proteger este grupo del auto reemplazado global STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click para proteger este grupo del auto reemplazado global
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Borrar Grupo STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Borrar Grupo
@@ -3436,6 +3485,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacida
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones con motor: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones con motor: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reformable a: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reformable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todos los tipos de carga STR_PURCHASE_INFO_ALL_TYPES :Todos los tipos de carga
STR_PURCHASE_INFO_NONE :Sin carga
STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}F.T máxima: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}F.T máxima: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas
@@ -4268,7 +4318,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en la dirección incorrecta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en la dirección incorrecta
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones de autobús de paso no pueden tener esquinas STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones de autobús de paso no pueden tener esquinas
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones de autobús de paso no pueden tener intersecciones STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones de autobús de paso no pueden tener intersecciones
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... carretera de un solo sentido o bloqueada
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede retirar parte de la estación... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede retirar parte de la estación...

View File

@@ -3032,6 +3032,7 @@ STR_NEWGRF_BUGGY :{WHITE}El NewGR
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de producción STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de producción
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La llamada {1:HEX} devolvió un resultado desconocido o no válido {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La llamada {1:HEX} devolvió un resultado desconocido o no válido {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' retornó un tipo inválido de cargamento en la llamada de producción en {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<cargamento no válido> STR_NEWGRF_INVALID_CARGO :<cargamento no válido>
@@ -4317,7 +4318,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en el sentido incorrecto STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en el sentido incorrecto
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre esquinas STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre esquinas
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre intersecciones STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre intersecciones
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la carretera está bloqueada o es de un solo sentido
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede quitar parte de la estación... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede quitar parte de la estación...

View File

@@ -466,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ljud/musik
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Senaste meddelandet/nyheten STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Senaste meddelandet/nyheten
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meddelandehistorik STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meddelandehistorik
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Ta bort alla meddelanden
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@@ -988,13 +989,18 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Välj vi
STR_GAME_OPTIONS_RESOLUTION_OTHER :annan STR_GAME_OPTIONS_RESOLUTION_OTHER :annan
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som används STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fyrdubbel storlek STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fyrdubbel storlek
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Storlek på typsnitt
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken storlek som ska användas på gränssnittets typsnitt
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Kvadrupel storlek
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard
@@ -2083,6 +2089,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Koppla i
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servern är skyddad. Ange lösenord STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servern är skyddad. Ange lösenord
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Företaget är skyddat. Ange lösenord STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Företaget är skyddat. Ange lösenord
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientlista
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlista STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlista
@@ -2740,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Grafikå
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vyfönster: STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vyfönster:
STR_FRAMERATE_VIDEO :{BLACK}Videoutmatning: STR_FRAMERATE_VIDEO :{BLACK}Videoutmatning:
STR_FRAMERATE_SOUND :{BLACK}Ljudmixning: STR_FRAMERATE_SOUND :{BLACK}Ljudmixning:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI totalt:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Spelskript:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spel-loop STR_FRAMETIME_CAPTION_GAMELOOP :Spel-loop
@@ -2754,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Grafikåtergivn
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Återgivning av vyer STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Återgivning av vyer
STR_FRAMETIME_CAPTION_VIDEO :Videoutmatning STR_FRAMETIME_CAPTION_VIDEO :Videoutmatning
STR_FRAMETIME_CAPTION_SOUND :Ljudmixning STR_FRAMETIME_CAPTION_SOUND :Ljudmixning
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI skripts totalt
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spelskript
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -3018,6 +3031,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Last/återställnings information för '{1:ENGINE}' är skilld ifrån köp lista efter konstruktion. Detta kan leda till att utomatisk förnyelse/uppgradering misslyckas med att anpassa fordonen/vagnarna korrekt STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Last/återställnings information för '{1:ENGINE}' är skilld ifrån köp lista efter konstruktion. Detta kan leda till att utomatisk förnyelse/uppgradering misslyckas med att anpassa fordonen/vagnarna korrekt
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' skapade en oändlig loop i en produktions-callback-funktion STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' skapade en oändlig loop i en produktions-callback-funktion
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback-funktion {1:HEX} returnerade ett okänt/ogiltligt resultat {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback-funktion {1:HEX} returnerade ett okänt/ogiltligt resultat {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returnerade ogiltig lasttyp i produktions-callback vid {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<invalid cargo> STR_NEWGRF_INVALID_CARGO :<invalid cargo>
@@ -3112,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Muta d
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globala mål STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globala mål
STR_GOALS_SPECTATOR :Globala mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globala mål: STR_GOALS_GLOBAL_TITLE :{BLACK}Globala mål:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Inga - STR_GOALS_NONE :{ORANGE}- Inga -
@@ -3160,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klicka f
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} berättelsebok STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} berättelsebok
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global berättelsebok STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global berättelsebok
STR_STORY_BOOK_SPECTATOR :Global berättelsebok
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Sida {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Sida {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Hoppa till valfri sida genom att välja sidan i denna lista STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Hoppa till valfri sida genom att välja sidan i denna lista
@@ -3790,7 +3806,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapacite
# Vehicle refit # Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Anpassa) STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Anpassa)
STR_REFIT_TITLE :{GOLD}Välj godstyp att frakta: STR_REFIT_TITLE :{GOLD}Välj godstyp att frakta:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Anpassningens kostnad: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Kostnad för anpassning: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Inkomstens vinst: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Inkomstens vinst: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Kostnad för anpassning: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Kostnad för anpassning: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}. {GOLD}{CARGO_LONG}{}{BLACK}Inkomstens vinst: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO_LONG}. {GOLD}{CARGO_LONG}{}{BLACK}Inkomstens vinst: {GREEN}{CURRENCY_LONG}
@@ -4301,7 +4317,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dett
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vägen pekar i fel riktning STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vägen pekar i fel riktning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... genomfartshållplatser kan inte ha gatuhörn STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... genomfartshållplatser kan inte ha gatuhörn
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... genomfartshållplatser kan inte ha korsningar STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... genomfartshållplatser kan inte ha korsningar
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... vägen är enkelriktad eller blockerad
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ej ta bort del av station... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ej ta bort del av station...

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@@ -4310,7 +4310,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... bu y
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... yol yanlış yönde STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... yol yanlış yönde
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... yol üstü duraklar köşe üzerine inşa edilemez STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... yol üstü duraklar köşe üzerine inşa edilemez
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... yol üstü duraklar kavşak üzerine inşa edilemez STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... yol üstü duraklar kavşak üzerine inşa edilemez
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... yol tek yön ya da engellenmiş
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}İstasyonun parçasi kaldırılamaz... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}İstasyonun parçasi kaldırılamaz...

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@@ -567,7 +567,7 @@ STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Будівни
############ range for road construction menu starts ############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION :Будівництво автомобільних доріг STR_ROAD_MENU_ROAD_CONSTRUCTION :Будівництво автомобільних доріг
STR_ROAD_MENU_TRAM_CONSTRUCTION :Будівництво трамвайних доріг STR_ROAD_MENU_TRAM_CONSTRUCTION :Будівництво трамвайних колій
############ range ends here ############ range ends here
############ range for waterways construction menu starts ############ range for waterways construction menu starts
@@ -2543,7 +2543,7 @@ STR_BRIDGE_TUBULAR_SILICON :Трубчас
# Road construction toolbar # Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Автомобільне будівництво STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Автомобільне будівництво
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Трамвайне будівництво STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Будівництво трамвайних колій
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Будувати дорогу. Ctrl переключає побудову/знесення для будівництва доріг. Утримуйте Shift для показу витрат STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Будувати дорогу. Ctrl переключає побудову/знесення для будівництва доріг. Утримуйте Shift для показу витрат
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Будувати трамвайну колію. Ctrl переключає побудову/знесення для будівництва трамвайної колії. Утримуйте Shift для показу витрат на будівництво STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Будувати трамвайну колію. Ctrl переключає побудову/знесення для будівництва трамвайної колії. Утримуйте Shift для показу витрат на будівництво
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Будувати дорогу в режимі Автобудування. Ctrl переключає побудову/знесення для будівництва доріг. Утримуйте Shift для показу витрат на будівництво STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Будувати дорогу в режимі Автобудування. Ctrl переключає побудову/знесення для будівництва доріг. Утримуйте Shift для показу витрат на будівництво
@@ -4446,7 +4446,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ця
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... дорога не в тому напрямку STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... дорога не в тому напрямку
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... проїзні зупинки не можуть мати поворотів STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... проїзні зупинки не можуть мати поворотів
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... проїзні зупинки не можуть мати перехресть STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... проїзні зупинки не можуть мати перехресть
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дорога одностороння або заблокована
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Не можна зруйнувати частину станції... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Не можна зруйнувати частину станції...
@@ -4462,7 +4461,7 @@ STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Споч
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Спочатку зруйнуйте зупинку STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Спочатку зруйнуйте зупинку
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Спочатку зруйнуйте вантажну станцію STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Спочатку зруйнуйте вантажну станцію
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Спочатку треба знести пасажирську трамвайну станцію STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Спочатку треба знести пасажирську трамвайну станцію
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Спочатку треба знести вантажну трамвайну станцію STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Спочатку зруйнуйте товарну трамвайну станцію
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Спочатку зруйнуйте порт STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Спочатку зруйнуйте порт
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Спочатку зруйнуйте аеропорт STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Спочатку зруйнуйте аеропорт

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@@ -4279,7 +4279,6 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... đâ
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... đường quay mặt sai hướng STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... đường quay mặt sai hướng
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... đi qua điểm dừng không thể đi qua góc STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... đi qua điểm dừng không thể đi qua góc
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... đi qua điểm dừng không thể có ngã rẽ STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... đi qua điểm dừng không thể có ngã rẽ
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... đường 1 chiều hoặc bị chặn
# Station destruction related errors # Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Không thể xoá bỏ một phần của ga... STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Không thể xoá bỏ một phần của ga...

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@@ -674,6 +674,7 @@ STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTB
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Indecs Traciau STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Indecs Traciau
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Rhaglen - '{STRING}' STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Rhaglen - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clirio STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clirio
STR_PLAYLIST_CHANGE_SET :{BLACK}Newid set
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clirio'r rhaglen gyfredol (Cyfaddas 1 neu Cyfaddas 2) STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clirio'r rhaglen gyfredol (Cyfaddas 1 neu Cyfaddas 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Cliciwch i ychwanegu trac cerddoriaeth i'r rhaglen gyfredol (Cyfaddas 1 Neu Cyfaddas 2 yn unig) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Cliciwch i ychwanegu trac cerddoriaeth i'r rhaglen gyfredol (Cyfaddas 1 Neu Cyfaddas 2 yn unig)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Cliciwch i dynnu trac cerddoriaeth o'r rhaglen gyfredol (Cyfaddas 1 Neu Cyfaddas 2 yn unig) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Cliciwch i dynnu trac cerddoriaeth o'r rhaglen gyfredol (Cyfaddas 1 Neu Cyfaddas 2 yn unig)
@@ -922,6 +923,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand De Affrica
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Addasedig... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Addasedig...
STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Rwbl Rwsaidd Newydd (RUB)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd
@@ -1805,6 +1807,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Newid y
STR_CHEAT_SETUP_PROD :{LTBLUE}Galluogi newid graddfeydd cynhyrchu: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Galluogi newid graddfeydd cynhyrchu: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Cynllun Lliw
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Dangos cynllun lliw cyffredinol STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Dangos cynllun lliw cyffredinol
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Dangos cynllun lliw trenau STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Dangos cynllun lliw trenau
@@ -2688,9 +2691,14 @@ STR_ABOUT_VERSION :{BLACK}fersiwn
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Y tîm OpenTTD STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Y tîm OpenTTD
# Framerate display window # Framerate display window
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nifer o fframiau fideo a lunir bob eiliad.
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Pa mor gyflym mae'r gêm yn rhedeg, o gymharu a'r cyflymder i'w ddisgwyl ar gyfradd efelychu arferol.
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frâm yr eiliad
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{BLACK} Trin cargo:
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_VIDEO :Allbwn fideo
############ End of leave-in-this-order ############ End of leave-in-this-order
@@ -2945,6 +2953,7 @@ STR_NEWGRF_BUGGY :{WHITE}Mae NewG
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Mae'r wybodaeth llwyth/ailffitio ar gyfer '{1:ENGINE}' yn wahanol i'r rhestr brynu wedi'r adeiladu. Gall hyn beri i awtoadnewyddu/-ddisodli fethu ag ailfitio'n gywir STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Mae'r wybodaeth llwyth/ailffitio ar gyfer '{1:ENGINE}' yn wahanol i'r rhestr brynu wedi'r adeiladu. Gall hyn beri i awtoadnewyddu/-ddisodli fethu ag ailfitio'n gywir
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' wedi creu lŵp diddiwedd yn y system adalw cynhyrchu STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' wedi creu lŵp diddiwedd yn y system adalw cynhyrchu
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Dychwelodd adalwad {1:HEX} ganlyniad anhysbys/annilys {2:HEX} STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Dychwelodd adalwad {1:HEX} ganlyniad anhysbys/annilys {2:HEX}
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' wedi dychwelyd math cargo annilys yn yr adalwad cynhyrchu yn {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs # 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<llwyth annilys> STR_NEWGRF_INVALID_CARGO :<llwyth annilys>
@@ -3788,6 +3797,7 @@ STR_ORDER_CONDITIONAL_AGE :Oed (blynyddoed
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Angen gwasanaeth STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Angen gwasanaeth
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Bob tro STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Bob tro
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oes yn weddill (blynyddoedd) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oes yn weddill (blynyddoedd)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Dibynadwyedd uchafsymol
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Sut i gymharu'r data cerbyd i'r gwerth a roddwyd STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Sut i gymharu'r data cerbyd i'r gwerth a roddwyd
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :yn hafal i STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :yn hafal i
@@ -4471,6 +4481,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Effeithiau sain
STR_BASESOUNDS_WIN_DESCRIPTION :Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe. STR_BASESOUNDS_WIN_DESCRIPTION :Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
STR_BASESOUNDS_NONE_DESCRIPTION :Pecyn sain heb unrhyw effeithiau sain ynddo. STR_BASESOUNDS_NONE_DESCRIPTION :Pecyn sain heb unrhyw effeithiau sain ynddo.
STR_BASEMUSIC_WIN_DESCRIPTION :Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe. STR_BASEMUSIC_WIN_DESCRIPTION :Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
STR_BASEMUSIC_DOS_DESCRIPTION :Cerddoriaeth gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
STR_BASEMUSIC_TTO_DESCRIPTION :Cerddoriaeth gwreiddiol fersion DOS o Transport Tycoon Deluxe (Gwreiddiol/Golygydd Byd).
STR_BASEMUSIC_NONE_DESCRIPTION :Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo. STR_BASEMUSIC_NONE_DESCRIPTION :Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
##id 0x2000 ##id 0x2000

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@@ -51,7 +51,7 @@
static int _rename_id = 1; static int _rename_id = 1;
static int _rename_what = -1; static int _rename_what = -1;
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
if (result.Failed() || !_settings_game.economy.give_money) return; if (result.Failed() || !_settings_game.economy.give_money) return;
@@ -119,7 +119,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyl
} }
void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile); if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
} }
@@ -205,6 +205,16 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
} }
} }
void FixTitleGameZoom()
{
if (_game_mode != GM_MENU) return;
ViewPort *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
vp->zoom = _gui_zoom;
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
}
static const struct NWidgetPart _nested_main_window_widgets[] = { static const struct NWidgetPart _nested_main_window_widgets[] = {
NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
}; };

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@@ -538,19 +538,19 @@ static void TransmitChannelMsg(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, by
} }
} }
static void TransmitSysex(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte *&msg_start, size_t &remaining) static void TransmitSysex(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, const byte *&msg_start, size_t &remaining)
{ {
/* Find end of message. */ /* Find end of message. */
byte *msg_end = msg_start; const byte *msg_end = msg_start;
while (*msg_end != MIDIST_ENDSYSEX) msg_end++; while (*msg_end != MIDIST_ENDSYSEX) msg_end++;
msg_end++; // Also include SysEx end byte. msg_end++; // Also include SysEx end byte.
if (buffer->PackUnstructured(rt, 0, msg_end - msg_start, msg_start) == E_OUTOFMEMORY) { if (buffer->PackUnstructured(rt, 0, msg_end - msg_start, const_cast<LPBYTE>(msg_start)) == E_OUTOFMEMORY) {
/* Buffer is full, clear it and try again. */ /* Buffer is full, clear it and try again. */
_port->PlayBuffer(buffer); _port->PlayBuffer(buffer);
buffer->Flush(); buffer->Flush();
buffer->PackUnstructured(rt, 0, msg_end - msg_start, msg_start); buffer->PackUnstructured(rt, 0, msg_end - msg_start, const_cast<LPBYTE>(msg_start));
} }
/* Update position in buffer. */ /* Update position in buffer. */
@@ -558,9 +558,11 @@ static void TransmitSysex(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte *&
msg_start = msg_end; msg_start = msg_end;
} }
static void TransmitSysexConst(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte *msg_start, size_t length) static void TransmitStandardSysex(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, MidiSysexMessage msg)
{ {
TransmitSysex(buffer, rt, msg_start, length); size_t length = 0;
const byte *data = MidiGetStandardSysexMessage(msg, length);
TransmitSysex(buffer, rt, data, length);
} }
/** Transmit 'Note off' messages to all MIDI channels. */ /** Transmit 'Note off' messages to all MIDI channels. */
@@ -571,27 +573,16 @@ static void TransmitNotesOff(IDirectMusicBuffer *buffer, REFERENCE_TIME block_ti
TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_SUSTAINSW, 0); TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_SUSTAINSW, 0);
TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_MODE_RESETALLCTRL, 0); TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_MODE_RESETALLCTRL, 0);
} }
/* Explicitly flush buffer to make sure the note off messages are processed
* before we send any additional control messages. */ /* Performing a GM reset stops all sound and resets all parameters. */
TransmitStandardSysex(_buffer, block_time + 20, MidiSysexMessage::ResetGM);
TransmitStandardSysex(_buffer, block_time + 30, MidiSysexMessage::RolandSetReverb);
/* Explicitly flush buffer to make sure the messages are processed,
* as we want sound to stop immediately. */
_port->PlayBuffer(_buffer); _port->PlayBuffer(_buffer);
_buffer->Flush(); _buffer->Flush();
/* Some songs change the "Pitch bend range" registered parameter. If
* this doesn't get reset, everything else will start sounding wrong. */
for (int ch = 0; ch < 16; ch++) {
/* Running status, only need status for first message
* Select RPN 00.00, set value to 02.00, and de-select again */
TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_RPN_SELECT_LO, 0x00);
TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_HI, 0x00);
TransmitChannelMsg(_buffer, block_time + 10, MIDICT_DATAENTRY, 0x02);
TransmitChannelMsg(_buffer, block_time + 10, MIDICT_DATAENTRY_LO, 0x00);
TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_LO, 0x7F);
TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_HI, 0x7F);
_port->PlayBuffer(_buffer);
_buffer->Flush();
}
/* Wait until message time has passed. */ /* Wait until message time has passed. */
Sleep(Clamp((block_time - cur_time) / MS_TO_REFTIME, 5, 1000)); Sleep(Clamp((block_time - cur_time) / MS_TO_REFTIME, 5, 1000));
} }
@@ -616,13 +607,6 @@ static void MidiThreadProc(void *)
REFERENCE_TIME cur_time; REFERENCE_TIME cur_time;
clock->GetTime(&cur_time); clock->GetTime(&cur_time);
/* Standard "Enable General MIDI" message */
static byte gm_enable_sysex[] = { 0xF0, 0x7E, 0x00, 0x09, 0x01, 0xF7 };
TransmitSysexConst(_buffer, cur_time, &gm_enable_sysex[0], sizeof(gm_enable_sysex));
/* Roland-specific reverb room control, used by the original game */
static byte roland_reverb_sysex[] = { 0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x01, 0x30, 0x02, 0x04, 0x00, 0x40, 0x40, 0x00, 0x00, 0x09, 0xF7 };
TransmitSysexConst(_buffer, cur_time, &roland_reverb_sysex[0], sizeof(roland_reverb_sysex));
_port->PlayBuffer(_buffer); _port->PlayBuffer(_buffer);
_buffer->Flush(); _buffer->Flush();
@@ -665,7 +649,7 @@ static void MidiThreadProc(void *)
_playback.do_start = false; _playback.do_start = false;
} }
/* Turn all notes off in case we are seeking between music titles. */ /* Reset playback device between songs. */
clock->GetTime(&cur_time); clock->GetTime(&cur_time);
TransmitNotesOff(_buffer, block_time, cur_time); TransmitNotesOff(_buffer, block_time, cur_time);
@@ -751,7 +735,7 @@ static void MidiThreadProc(void *)
block_time = playback_start_time + block.realtime * MIDITIME_TO_REFTIME; block_time = playback_start_time + block.realtime * MIDITIME_TO_REFTIME;
DEBUG(driver, 9, "DMusic thread: Streaming block " PRINTF_SIZE " (cur=" OTTD_PRINTF64 ", block=" OTTD_PRINTF64 ")", current_block, (long long)(current_time / MS_TO_REFTIME), (long long)(block_time / MS_TO_REFTIME)); DEBUG(driver, 9, "DMusic thread: Streaming block " PRINTF_SIZE " (cur=" OTTD_PRINTF64 ", block=" OTTD_PRINTF64 ")", current_block, (long long)(current_time / MS_TO_REFTIME), (long long)(block_time / MS_TO_REFTIME));
byte *data = block.data.Begin(); const byte *data = block.data.Begin();
size_t remaining = block.data.Length(); size_t remaining = block.data.Length();
byte last_status = 0; byte last_status = 0;
while (remaining > 0) { while (remaining > 0) {

View File

@@ -141,4 +141,19 @@ enum MidiController {
MIDICT_MODE_POLY = 127, MIDICT_MODE_POLY = 127,
}; };
/** Well-known MIDI system exclusive message values for use with the MidiGetStandardSysexMessage function. */
enum class MidiSysexMessage {
/** Reset device to General MIDI defaults */
ResetGM,
/** Reset device to (Roland) General Standard defaults */
ResetGS,
/** Reset device to (Yamaha) XG defaults */
ResetXG,
/** Set up Roland SoundCanvas reverb room as TTD does */
RolandSetReverb,
};
const byte *MidiGetStandardSysexMessage(MidiSysexMessage msg, size_t &length);
#endif /* MUSIC_MIDI_H */ #endif /* MUSIC_MIDI_H */

View File

@@ -27,6 +27,37 @@
static MidiFile *_midifile_instance = NULL; static MidiFile *_midifile_instance = NULL;
/**
* Retrieve a well-known MIDI system exclusive message.
* @param msg Which sysex message to retrieve
* @param[out] length Receives the length of the returned buffer
* @return Pointer to byte buffer with sysex message
*/
const byte *MidiGetStandardSysexMessage(MidiSysexMessage msg, size_t &length)
{
static byte reset_gm_sysex[] = { 0xF0, 0x7E, 0x7F, 0x09, 0x01, 0xF7 };
static byte reset_gs_sysex[] = { 0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x00, 0x7F, 0x00, 0x41, 0xF7 };
static byte reset_xg_sysex[] = { 0xF0, 0x43, 0x10, 0x4C, 0x00, 0x00, 0x7E, 0x00, 0xF7 };
static byte roland_reverb_sysex[] = { 0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x01, 0x30, 0x02, 0x04, 0x00, 0x40, 0x40, 0x00, 0x00, 0x09, 0xF7 };
switch (msg) {
case MidiSysexMessage::ResetGM:
length = lengthof(reset_gm_sysex);
return reset_gm_sysex;
case MidiSysexMessage::ResetGS:
length = lengthof(reset_gs_sysex);
return reset_gs_sysex;
case MidiSysexMessage::ResetXG:
length = lengthof(reset_xg_sysex);
return reset_xg_sysex;
case MidiSysexMessage::RolandSetReverb:
length = lengthof(roland_reverb_sysex);
return roland_reverb_sysex;
default:
NOT_REACHED();
}
}
/** /**
* Owning byte buffer readable as a stream. * Owning byte buffer readable as a stream.
* RAII-compliant to make teardown in error situations easier. * RAII-compliant to make teardown in error situations easier.

View File

@@ -35,7 +35,7 @@ static struct {
CRITICAL_SECTION lock; ///< synchronization for playback status fields CRITICAL_SECTION lock; ///< synchronization for playback status fields
bool playing; ///< flag indicating that playback is active bool playing; ///< flag indicating that playback is active
bool do_start; ///< flag for starting playback of next_file at next opportunity int do_start; ///< flag for starting playback of next_file at next opportunity
bool do_stop; ///< flag for stopping playback at next opportunity bool do_stop; ///< flag for stopping playback at next opportunity
byte current_volume; ///< current effective volume setting byte current_volume; ///< current effective volume setting
byte new_volume; ///< volume setting to change to byte new_volume; ///< volume setting to change to
@@ -73,10 +73,10 @@ static void TransmitChannelMsg(byte status, byte p1, byte p2 = 0)
midiOutShortMsg(_midi.midi_out, status | (p1 << 8) | (p2 << 16)); midiOutShortMsg(_midi.midi_out, status | (p1 << 8) | (p2 << 16));
} }
static void TransmitSysex(byte *&msg_start, size_t &remaining) static void TransmitSysex(const byte *&msg_start, size_t &remaining)
{ {
/* find end of message */ /* find end of message */
byte *msg_end = msg_start; const byte *msg_end = msg_start;
while (*msg_end != MIDIST_ENDSYSEX) msg_end++; while (*msg_end != MIDIST_ENDSYSEX) msg_end++;
msg_end++; /* also include sysex end byte */ msg_end++; /* also include sysex end byte */
@@ -97,9 +97,11 @@ static void TransmitSysex(byte *&msg_start, size_t &remaining)
msg_start = msg_end; msg_start = msg_end;
} }
static void TransmitSysexConst(byte *msg_start, size_t length) static void TransmitStandardSysex(MidiSysexMessage msg)
{ {
TransmitSysex(msg_start, length); size_t length = 0;
const byte *data = MidiGetStandardSysexMessage(msg, length);
TransmitSysex(data, length);
} }
/** /**
@@ -108,82 +110,94 @@ static void TransmitSysexConst(byte *msg_start, size_t length)
*/ */
void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DWORD_PTR) void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DWORD_PTR)
{ {
/* Try to check playback status changes. /* Ensure only one timer callback is running at once, and prevent races on status flags */
* If _midi is already locked, skip checking for this cycle and try again if (!TryEnterCriticalSection(&_midi.lock)) return;
* next cycle, instead of waiting for locks in the realtime callback. */
if (TryEnterCriticalSection(&_midi.lock)) { /* check for stop */
/* check for stop */ if (_midi.do_stop) {
if (_midi.do_stop) { DEBUG(driver, 2, "Win32-MIDI: timer: do_stop is set");
DEBUG(driver, 2, "Win32-MIDI: timer: do_stop is set"); midiOutReset(_midi.midi_out);
midiOutReset(_midi.midi_out); _midi.playing = false;
_midi.playing = false; _midi.do_stop = false;
_midi.do_stop = false; LeaveCriticalSection(&_midi.lock);
return;
}
/* check for start/restart/change song */
if (_midi.do_start != 0) {
/* Have a delay between playback start steps, prevents jumbled-together notes at the start of song */
if (timeGetTime() - _midi.playback_start_time < 50) {
LeaveCriticalSection(&_midi.lock); LeaveCriticalSection(&_midi.lock);
return; return;
} }
DEBUG(driver, 2, "Win32-MIDI: timer: do_start step %d", _midi.do_start);
/* check for start/restart/change song */ if (_midi.do_start == 1) {
if (_midi.do_start) { /* Send "all notes off" */
DEBUG(driver, 2, "Win32-MIDI: timer: do_start is set"); midiOutReset(_midi.midi_out);
if (_midi.playing) { _midi.playback_start_time = timeGetTime();
midiOutReset(_midi.midi_out); _midi.do_start = 2;
/* Some songs change the "Pitch bend range" registered
* parameter. If this doesn't get reset, everything else LeaveCriticalSection(&_midi.lock);
* will start sounding wrong. */ return;
for (int ch = 0; ch < 16; ch++) { } else if (_midi.do_start == 2) {
/* Running status, only need status for first message */ /* Reset the device to General MIDI defaults */
/* Select RPN 00.00, set value to 02.00, and unselect again */ TransmitStandardSysex(MidiSysexMessage::ResetGM);
TransmitChannelMsg(MIDIST_CONTROLLER | ch, MIDICT_RPN_SELECT_LO, 0x00); _midi.playback_start_time = timeGetTime();
TransmitChannelMsg(MIDICT_RPN_SELECT_HI, 0x00); _midi.do_start = 3;
TransmitChannelMsg(MIDICT_DATAENTRY, 0x02);
TransmitChannelMsg(MIDICT_DATAENTRY_LO, 0x00); LeaveCriticalSection(&_midi.lock);
TransmitChannelMsg(MIDICT_RPN_SELECT_LO, 0x7F); return;
TransmitChannelMsg(MIDICT_RPN_SELECT_HI, 0x7F); } else if (_midi.do_start == 3) {
} /* Set up device-specific effects */
} TransmitStandardSysex(MidiSysexMessage::RolandSetReverb);
_midi.playback_start_time = timeGetTime();
_midi.do_start = 4;
LeaveCriticalSection(&_midi.lock);
return;
} else if (_midi.do_start == 4) {
/* Load the new file */
_midi.current_file.MoveFrom(_midi.next_file); _midi.current_file.MoveFrom(_midi.next_file);
std::swap(_midi.next_segment, _midi.current_segment); std::swap(_midi.next_segment, _midi.current_segment);
_midi.current_segment.start_block = 0; _midi.current_segment.start_block = 0;
_midi.playback_start_time = timeGetTime(); _midi.playback_start_time = timeGetTime();
_midi.playing = true; _midi.playing = true;
_midi.do_start = false; _midi.do_start = 0;
_midi.current_block = 0; _midi.current_block = 0;
MemSetT<byte>(_midi.channel_volumes, 127, lengthof(_midi.channel_volumes)); MemSetT<byte>(_midi.channel_volumes, 127, lengthof(_midi.channel_volumes));
} else if (!_midi.playing) {
/* not playing, stop the timer */
DEBUG(driver, 2, "Win32-MIDI: timer: not playing, stopping timer");
timeKillEvent(uTimerID);
_midi.timer_id = 0;
LeaveCriticalSection(&_midi.lock);
return;
} }
} else if (!_midi.playing) {
/* check for volume change */ /* not playing, stop the timer */
static int volume_throttle = 0; DEBUG(driver, 2, "Win32-MIDI: timer: not playing, stopping timer");
if (_midi.current_volume != _midi.new_volume) { timeKillEvent(uTimerID);
if (volume_throttle == 0) { _midi.timer_id = 0;
DEBUG(driver, 2, "Win32-MIDI: timer: volume change");
_midi.current_volume = _midi.new_volume;
volume_throttle = 20 / _midi.time_period;
for (int ch = 0; ch < 16; ch++) {
int vol = ScaleVolume(_midi.channel_volumes[ch], _midi.current_volume);
TransmitChannelMsg(MIDIST_CONTROLLER | ch, MIDICT_CHANVOLUME, vol);
}
}
else {
volume_throttle--;
}
}
LeaveCriticalSection(&_midi.lock); LeaveCriticalSection(&_midi.lock);
return;
}
/* check for volume change */
static int volume_throttle = 0;
if (_midi.current_volume != _midi.new_volume) {
if (volume_throttle == 0) {
DEBUG(driver, 2, "Win32-MIDI: timer: volume change");
_midi.current_volume = _midi.new_volume;
volume_throttle = 20 / _midi.time_period;
for (int ch = 0; ch < 16; ch++) {
byte vol = ScaleVolume(_midi.channel_volumes[ch], _midi.current_volume);
TransmitChannelMsg(MIDIST_CONTROLLER | ch, MIDICT_CHANVOLUME, vol);
}
} else {
volume_throttle--;
}
} }
/* skip beginning of file? */ /* skip beginning of file? */
if (_midi.current_segment.start > 0 && _midi.current_block == 0 && _midi.current_segment.start_block == 0) { if (_midi.current_segment.start > 0 && _midi.current_block == 0 && _midi.current_segment.start_block == 0) {
/* find first block after start time and pretend playback started earlier /* find first block after start time and pretend playback started earlier
* this is to allow all blocks prior to the actual start to still affect playback, * this is to allow all blocks prior to the actual start to still affect playback,
* as they may contain important controller and program changes */ * as they may contain important controller and program changes */
uint preload_bytes = 0; uint preload_bytes = 0;
for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) { for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) {
MidiFile::DataBlock &block = _midi.current_file.blocks[bl]; MidiFile::DataBlock &block = _midi.current_file.blocks[bl];
@@ -200,7 +214,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
* The delay compensation is needed to avoid time-compression of following messages. * The delay compensation is needed to avoid time-compression of following messages.
*/ */
DEBUG(driver, 2, "Win32-MIDI: timer: start from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes); DEBUG(driver, 2, "Win32-MIDI: timer: start from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes);
_midi.playback_start_time -= block.realtime / 1000 - preload_bytes * 1000 / 3125; _midi.playback_start_time -= block.realtime / 1000 - (DWORD)(preload_bytes * 1000 / 3125);
break; break;
} }
} }
@@ -229,7 +243,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
break; break;
} }
byte *data = block.data.Begin(); const byte *data = block.data.Begin();
size_t remaining = block.data.Length(); size_t remaining = block.data.Length();
byte last_status = 0; byte last_status = 0;
while (remaining > 0) { while (remaining > 0) {
@@ -308,25 +322,28 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
_midi.do_stop = true; _midi.do_stop = true;
} }
} }
LeaveCriticalSection(&_midi.lock);
} }
void MusicDriver_Win32::PlaySong(const MusicSongInfo &song) void MusicDriver_Win32::PlaySong(const MusicSongInfo &song)
{ {
DEBUG(driver, 2, "Win32-MIDI: PlaySong: entry"); DEBUG(driver, 2, "Win32-MIDI: PlaySong: entry");
MidiFile new_song;
if (!new_song.LoadSong(song)) return;
DEBUG(driver, 2, "Win32-MIDI: PlaySong: Loaded song");
EnterCriticalSection(&_midi.lock); EnterCriticalSection(&_midi.lock);
if (!_midi.next_file.LoadSong(song)) { _midi.next_file.MoveFrom(new_song);
LeaveCriticalSection(&_midi.lock);
return;
}
_midi.next_segment.start = song.override_start; _midi.next_segment.start = song.override_start;
_midi.next_segment.end = song.override_end; _midi.next_segment.end = song.override_end;
_midi.next_segment.loop = song.loop; _midi.next_segment.loop = song.loop;
DEBUG(driver, 2, "Win32-MIDI: PlaySong: setting flag"); DEBUG(driver, 2, "Win32-MIDI: PlaySong: setting flag");
_midi.do_stop = _midi.playing; _midi.do_stop = _midi.playing;
_midi.do_start = true; _midi.do_start = 1;
if (_midi.timer_id == 0) { if (_midi.timer_id == 0) {
DEBUG(driver, 2, "Win32-MIDI: PlaySong: starting timer"); DEBUG(driver, 2, "Win32-MIDI: PlaySong: starting timer");
@@ -347,7 +364,7 @@ void MusicDriver_Win32::StopSong()
bool MusicDriver_Win32::IsSongPlaying() bool MusicDriver_Win32::IsSongPlaying()
{ {
return _midi.playing || _midi.do_start; return _midi.playing || (_midi.do_start != 0);
} }
void MusicDriver_Win32::SetVolume(byte vol) void MusicDriver_Win32::SetVolume(byte vol)
@@ -381,14 +398,6 @@ const char *MusicDriver_Win32::Start(const char * const *parm)
midiOutReset(_midi.midi_out); midiOutReset(_midi.midi_out);
/* Standard "Enable General MIDI" message */
static byte gm_enable_sysex[] = { 0xF0, 0x7E, 0x00, 0x09, 0x01, 0xF7 };
TransmitSysexConst(&gm_enable_sysex[0], sizeof(gm_enable_sysex));
/* Roland-specific reverb room control, used by the original game */
static byte roland_reverb_sysex[] = { 0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x01, 0x30, 0x02, 0x04, 0x00, 0x40, 0x40, 0x00, 0x00, 0x09, 0xF7 };
TransmitSysexConst(&roland_reverb_sysex[0], sizeof(roland_reverb_sysex));
/* prepare multimedia timer */ /* prepare multimedia timer */
TIMECAPS timecaps; TIMECAPS timecaps;
if (timeGetDevCaps(&timecaps, sizeof(timecaps)) == MMSYSERR_NOERROR) { if (timeGetDevCaps(&timecaps, sizeof(timecaps)) == MMSYSERR_NOERROR) {

View File

@@ -1675,7 +1675,7 @@ static void NetworkAutoCleanCompanies()
/* Is the company empty for autoclean_unprotected-months, and is there no protection? */ /* Is the company empty for autoclean_unprotected-months, and is there no protection? */
if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) { if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) {
/* Shut the company down */ /* Shut the company down */
DoCommandP(0, CCA_DELETE | c->index << 16, CRR_AUTOCLEAN, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL);
IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no password", c->index + 1); IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no password", c->index + 1);
} }
/* Is the company empty for autoclean_protected-months, and there is a protection? */ /* Is the company empty for autoclean_protected-months, and there is a protection? */
@@ -1689,7 +1689,7 @@ static void NetworkAutoCleanCompanies()
/* Is the company empty for autoclean_novehicles-months, and has no vehicles? */ /* Is the company empty for autoclean_novehicles-months, and has no vehicles? */
if (_settings_client.network.autoclean_novehicles != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_novehicles && vehicles_in_company[c->index] == 0) { if (_settings_client.network.autoclean_novehicles != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_novehicles && vehicles_in_company[c->index] == 0) {
/* Shut the company down */ /* Shut the company down */
DoCommandP(0, CCA_DELETE | c->index << 16, CRR_AUTOCLEAN, CMD_COMPANY_CTRL); DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL);
IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no vehicles", c->index + 1); IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d with no vehicles", c->index + 1);
} }
} else { } else {

View File

@@ -5480,7 +5480,8 @@ static void RailTypeMapSpriteGroup(ByteReader *buf, uint8 idcount)
{ {
uint8 *railtypes = AllocaM(uint8, idcount); uint8 *railtypes = AllocaM(uint8, idcount);
for (uint i = 0; i < idcount; i++) { for (uint i = 0; i < idcount; i++) {
railtypes[i] = _cur.grffile->railtype_map[buf->ReadByte()]; uint8 id = buf->ReadByte();
railtypes[i] = id < RAILTYPE_END ? _cur.grffile->railtype_map[id] : INVALID_RAILTYPE;
} }
uint8 cidcount = buf->ReadByte(); uint8 cidcount = buf->ReadByte();
@@ -5688,7 +5689,7 @@ static void FeatureNewName(ByteReader *buf)
bool new_scheme = _cur.grffile->grf_version >= 7; bool new_scheme = _cur.grffile->grf_version >= 7;
uint8 feature = buf->ReadByte(); uint8 feature = buf->ReadByte();
if (feature >= GSF_END) { if (feature >= GSF_END && feature != 0x48) {
grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature); grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature);
return; return;
} }

View File

@@ -163,7 +163,7 @@ struct GRFLoadedFeatures {
uint64 used_liveries; ///< Bitmask of #LiveryScheme used by the defined engines. uint64 used_liveries; ///< Bitmask of #LiveryScheme used by the defined engines.
bool has_newhouses; ///< Set if there are any newhouses loaded. bool has_newhouses; ///< Set if there are any newhouses loaded.
bool has_newindustries; ///< Set if there are any newindustries loaded. bool has_newindustries; ///< Set if there are any newindustries loaded.
ShoreReplacement shore; ///< It which way shore sprites were replaced. ShoreReplacement shore; ///< In which way shore sprites were replaced.
}; };
/** /**

View File

@@ -100,6 +100,7 @@ AirportSpec AirportSpec::specs[NUM_AIRPORTS]; ///< Airport specifications.
assert(type < lengthof(AirportSpec::specs)); assert(type < lengthof(AirportSpec::specs));
const AirportSpec *as = &AirportSpec::specs[type]; const AirportSpec *as = &AirportSpec::specs[type];
if (type >= NEW_AIRPORT_OFFSET && !as->enabled) { if (type >= NEW_AIRPORT_OFFSET && !as->enabled) {
if (_airport_mngr.GetGRFID(type) == 0) return as;
byte subst_id = _airport_mngr.GetSubstituteID(type); byte subst_id = _airport_mngr.GetSubstituteID(type);
if (subst_id == AT_INVALID) return as; if (subst_id == AT_INVALID) return as;
as = &AirportSpec::specs[subst_id]; as = &AirportSpec::specs[subst_id];

View File

@@ -45,8 +45,8 @@ const NewsItem *_statusbar_news_item = NULL;
static uint MIN_NEWS_AMOUNT = 30; ///< preferred minimum amount of news messages static uint MIN_NEWS_AMOUNT = 30; ///< preferred minimum amount of news messages
static uint _total_news = 0; ///< current number of news items static uint _total_news = 0; ///< current number of news items
NewsItem *_oldest_news = NULL; ///< head of news items queue static NewsItem *_oldest_news = NULL; ///< head of news items queue
static NewsItem *_latest_news = NULL; ///< tail of news items queue NewsItem *_latest_news = NULL; ///< tail of news items queue
/** /**
* Forced news item. * Forced news item.
@@ -54,7 +54,7 @@ static NewsItem *_latest_news = NULL; ///< tail of news items queue
* If the message being shown was forced by the user, a pointer is stored * If the message being shown was forced by the user, a pointer is stored
* in _forced_news. Otherwise, \a _forced_news variable is NULL. * in _forced_news. Otherwise, \a _forced_news variable is NULL.
*/ */
static const NewsItem *_forced_news = NULL; ///< item the user has asked for static const NewsItem *_forced_news = NULL;
/** Current news item (last item shown regularly). */ /** Current news item (last item shown regularly). */
static const NewsItem *_current_news = NULL; static const NewsItem *_current_news = NULL;
@@ -331,6 +331,11 @@ struct NewsWindow : Window {
*size = maxdim(*size, GetSpriteSize(SPR_GRADIENT)); *size = maxdim(*size, GetSpriteSize(SPR_GRADIENT));
break; break;
case WID_N_MGR_NAME:
SetDParamStr(0, static_cast<const CompanyNewsInformation *>(this->ni->free_data)->president_name);
str = STR_JUST_RAW_STRING;
break;
case WID_N_MESSAGE: case WID_N_MESSAGE:
CopyInDParam(0, this->ni->params, lengthof(this->ni->params)); CopyInDParam(0, this->ni->params, lengthof(this->ni->params));
str = this->ni->string_id; str = this->ni->string_id;

View File

@@ -17,6 +17,6 @@
void ShowLastNewsMessage(); void ShowLastNewsMessage();
void ShowMessageHistory(); void ShowMessageHistory();
extern NewsItem *_oldest_news; extern NewsItem *_latest_news;
#endif /* NEWS_GUI_H */ #endif /* NEWS_GUI_H */

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@@ -772,9 +772,10 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
bool do_clear = false; bool do_clear = false;
if (IsObjectType(tile, OBJECT_OWNED_LAND) && new_owner != INVALID_OWNER) { ObjectType type = GetObjectType(tile);
if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
SetTileOwner(tile, new_owner); SetTileOwner(tile, new_owner);
} else if (IsObjectType(tile, OBJECT_STATUE)) { } else if (type == OBJECT_STATUE) {
Town *t = Object::GetByTile(tile)->town; Town *t = Object::GetByTile(tile)->town;
ClrBit(t->statues, old_owner); ClrBit(t->statues, old_owner);
if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) { if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {

View File

@@ -62,6 +62,7 @@
#include "town.h" #include "town.h"
#include "subsidy_func.h" #include "subsidy_func.h"
#include "gfx_layout.h" #include "gfx_layout.h"
#include "viewport_func.h"
#include "viewport_sprite_sorter.h" #include "viewport_sprite_sorter.h"
#include "framerate_type.h" #include "framerate_type.h"
@@ -339,6 +340,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetLocalCompany(COMPANY_FIRST); SetLocalCompany(COMPANY_FIRST);
} }
FixTitleGameZoom();
_pause_mode = PM_UNPAUSED; _pause_mode = PM_UNPAUSED;
_cursor.fix_at = false; _cursor.fix_at = false;

View File

@@ -24,6 +24,7 @@
#include "tilehighlight_func.h" #include "tilehighlight_func.h"
#include "network/network.h" #include "network/network.h"
#include "station_base.h" #include "station_base.h"
#include "industry.h"
#include "waypoint_base.h" #include "waypoint_base.h"
#include "core/geometry_func.hpp" #include "core/geometry_func.hpp"
#include "hotkeys.h" #include "hotkeys.h"
@@ -389,11 +390,18 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
return order; return order;
} }
if (IsTileType(tile, MP_STATION)) { /* check for station or industry with neutral station */
StationID st_index = GetStationIndex(tile); if (IsTileType(tile, MP_STATION) || IsTileType(tile, MP_INDUSTRY)) {
const Station *st = Station::Get(st_index); const Station *st = nullptr;
if (st->owner == _local_company || st->owner == OWNER_NONE) { if (IsTileType(tile, MP_INDUSTRY)) {
const Industry *in = Industry::GetByTile(tile);
tile = in->location.tile;
}
if (IsTileType(tile, MP_STATION)) st = Station::GetByTile(tile);
if (st != nullptr && (st->owner == _local_company || st->owner == OWNER_NONE)) {
byte facil; byte facil;
(facil = FACIL_DOCK, v->type == VEH_SHIP) || (facil = FACIL_DOCK, v->type == VEH_SHIP) ||
(facil = FACIL_TRAIN, v->type == VEH_TRAIN) || (facil = FACIL_TRAIN, v->type == VEH_TRAIN) ||
@@ -401,6 +409,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
(facil = FACIL_BUS_STOP, v->type == VEH_ROAD && RoadVehicle::From(v)->IsBus()) || (facil = FACIL_BUS_STOP, v->type == VEH_ROAD && RoadVehicle::From(v)->IsBus()) ||
(facil = FACIL_TRUCK_STOP, 1); (facil = FACIL_TRUCK_STOP, 1);
if (st->facilities & facil) { if (st->facilities & facil) {
StationID st_index = GetStationIndex(st->xy);
order.MakeGoToStation(st_index); order.MakeGoToStation(st_index);
if (_ctrl_pressed) order.SetLoadType(OLF_FULL_LOAD_ANY); if (_ctrl_pressed) order.SetLoadType(OLF_FULL_LOAD_ANY);
if (_settings_client.gui.new_nonstop && v->IsGroundVehicle()) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); if (_settings_client.gui.new_nonstop && v->IsGroundVehicle()) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);

View File

@@ -203,7 +203,7 @@ public:
char message[1024]; char message[1024];
seprintf(message, lastof(message), seprintf(message, lastof(message),
"Please send the generated crash information and the last (auto)save to the developers. " "Please send the generated crash information and the last (auto)save to the developers. "
"This will greatly help debugging. The correct place to do this is http://bugs.openttd.org.\n\n" "This will greatly help debugging. The correct place to do this is https://github.com/OpenTTD/OpenTTD/issues.\n\n"
"Generated file(s):\n%s\n%s\n%s", "Generated file(s):\n%s\n%s\n%s",
this->filename_log, this->filename_save, this->filename_screenshot); this->filename_log, this->filename_save, this->filename_screenshot);

View File

@@ -305,6 +305,13 @@ int MacOSStringCompare(const char *s1, const char *s2)
CFStringRef cf1 = CFStringCreateWithCString(kCFAllocatorDefault, s1, kCFStringEncodingUTF8); CFStringRef cf1 = CFStringCreateWithCString(kCFAllocatorDefault, s1, kCFStringEncodingUTF8);
CFStringRef cf2 = CFStringCreateWithCString(kCFAllocatorDefault, s2, kCFStringEncodingUTF8); CFStringRef cf2 = CFStringCreateWithCString(kCFAllocatorDefault, s2, kCFStringEncodingUTF8);
/* If any CFString could not be created (e.g., due to UTF8 invalid chars), return OS unsupported functionality */
if (cf1 == nullptr || cf2 == nullptr) {
if (cf1 != nullptr) CFRelease(cf1);
if (cf2 != nullptr) CFRelease(cf2);
return 0;
}
CFComparisonResult res = CFStringCompareWithOptionsAndLocale(cf1, cf2, CFRangeMake(0, CFStringGetLength(cf1)), flags, _osx_locale); CFComparisonResult res = CFStringCompareWithOptionsAndLocale(cf1, cf2, CFRangeMake(0, CFStringGetLength(cf1)), flags, _osx_locale);
CFRelease(cf1); CFRelease(cf1);

View File

@@ -582,7 +582,7 @@ static bool _expanded;
static const TCHAR _crash_desc[] = static const TCHAR _crash_desc[] =
_T("A serious fault condition occurred in the game. The game will shut down.\n") _T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n") _T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
_T("This will greatly help debugging. The correct place to do this is http://bugs.openttd.org. ") _T("This will greatly help debugging. The correct place to do this is https://github.com/OpenTTD/OpenTTD/issues. ")
_T("The information contained in the report is displayed below.\n") _T("The information contained in the report is displayed below.\n")
_T("Press \"Emergency save\" to attempt saving the game. Generated file(s):\n") _T("Press \"Emergency save\" to attempt saving the game. Generated file(s):\n")
_T("%s"); _T("%s");

View File

@@ -79,8 +79,8 @@ END
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,9,0,!!ISODATE!! FILEVERSION 1,9,3,!!ISODATE!!
PRODUCTVERSION 1,9,0,!!ISODATE!! PRODUCTVERSION 1,9,3,!!ISODATE!!
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L

View File

@@ -78,7 +78,7 @@ bool LoadLibraryList(Function proc[], const char *dll)
void ShowOSErrorBox(const char *buf, bool system) void ShowOSErrorBox(const char *buf, bool system)
{ {
MyShowCursor(true); MyShowCursor(true);
MessageBox(GetActiveWindow(), OTTD2FS(buf), _T("Error!"), MB_ICONSTOP); MessageBox(GetActiveWindow(), OTTD2FS(buf), _T("Error!"), MB_ICONSTOP | MB_TASKMODAL);
} }
void OSOpenBrowser(const char *url) void OSOpenBrowser(const char *url)

View File

@@ -1565,6 +1565,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
CommandCost cost(EXPENSES_CONSTRUCTION); CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert. CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end); TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(area_start, area_end) : new OrthogonalTileIterator(area_start, area_end);
for (; (tile = *iter) != INVALID_TILE; ++(*iter)) { for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
@@ -1660,6 +1661,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
InvalidateWindowData(WC_VEHICLE_DEPOT, tile); InvalidateWindowData(WC_VEHICLE_DEPOT, tile);
InvalidateWindowData(WC_BUILD_VEHICLE, tile); InvalidateWindowData(WC_BUILD_VEHICLE, tile);
} }
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype)); cost.AddCost(RailConvertCost(type, totype));
break; break;
@@ -1671,6 +1673,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks)); YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks));
} }
} }
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile))); cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
break; break;
} }
@@ -1733,6 +1736,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
} }
} }
found_convertible_track = true;
cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype)); cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
break; break;
} }
@@ -1743,6 +1747,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
YapfNotifyTrackLayoutChange(tile, track); YapfNotifyTrackLayoutChange(tile, track);
} }
found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype)); cost.AddCost(RailConvertCost(type, totype));
break; break;
} }
@@ -1760,7 +1765,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
} }
delete iter; delete iter;
return (cost.GetCost() == 0) ? error : cost; return found_convertible_track ? cost : error;
} }
static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags) static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)

View File

@@ -86,7 +86,7 @@ static bool IsStationAvailable(const StationSpec *statspec)
return Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res); return Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res);
} }
void CcPlaySound_SPLAT_RAIL(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcPlaySound_SPLAT_RAIL(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile); if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
} }
@@ -129,7 +129,7 @@ static const DiagDirection _place_depot_extra_dir[12] = {
DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE,
}; };
void CcRailDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcRailDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
@@ -170,7 +170,7 @@ static void PlaceRail_Waypoint(TileIndex tile)
} }
} }
void CcStation(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcStation(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
@@ -272,7 +272,7 @@ static void PlaceRail_Bridge(TileIndex tile, Window *w)
} }
/** Command callback for building a tunnel */ /** Command callback for building a tunnel */
void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded()) { if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile); if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);

View File

@@ -82,7 +82,7 @@ const byte _openttd_revision_tagged = !!ISTAG!!;
* final release will always have a lower version number than the released * final release will always have a lower version number than the released
* version, thus making comparisons on specific revisions easy. * version, thus making comparisons on specific revisions easy.
*/ */
const uint32 _openttd_newgrf_version = 1 << 28 | 9 << 24 | 0 << 20 | !!ISSTABLETAG!! << 19 | 28004; const uint32 _openttd_newgrf_version = 1 << 28 | 9 << 24 | 3 << 20 | !!ISSTABLETAG!! << 19 | 28004;
#ifdef __MORPHOS__ #ifdef __MORPHOS__
/** /**

View File

@@ -64,7 +64,7 @@ static RoadType _cur_roadtype;
static DiagDirection _road_depot_orientation; static DiagDirection _road_depot_orientation;
static DiagDirection _road_station_picker_orientation; static DiagDirection _road_station_picker_orientation;
void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
} }
@@ -92,8 +92,9 @@ static void PlaceRoad_Bridge(TileIndex tile, Window *w)
* @param p1 bit 0-3 railtype or roadtypes * @param p1 bit 0-3 railtype or roadtypes
* bit 8-9 transport type * bit 8-9 transport type
* @param p2 unused * @param p2 unused
* @param cmd unused
*/ */
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2) void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Succeeded()) { if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile); if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile);
@@ -172,7 +173,7 @@ void ConnectRoadToStructure(TileIndex tile, DiagDirection direction)
} }
} }
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;
@@ -194,9 +195,10 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
* bit 5: Allow stations directly adjacent to other stations. * bit 5: Allow stations directly adjacent to other stations.
* bit 6..7: Entrance direction (#DiagDirection). * bit 6..7: Entrance direction (#DiagDirection).
* bit 16..31: Station ID to join (NEW_STATION if build new one). * bit 16..31: Station ID to join (NEW_STATION if build new one).
* @param cmd Unused.
* @see CmdBuildRoadStop * @see CmdBuildRoadStop
*/ */
void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{ {
if (result.Failed()) return; if (result.Failed()) return;

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