Commit Graph

604 Commits

Author SHA1 Message Date
rubidium d2b2e20818 (svn r24754) -Fix [FS#5367]: crash on corrupted savegame 2012-11-18 16:14:31 +00:00
frosch 193ee85c6f (svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to GoodsEntry::time_since_pickup. 2012-11-12 21:59:02 +00:00
frosch 6af105dc6b (svn r24717) -Fix [FS#5139]: When starting a scenario apply the local company settings to the new company. 2012-11-12 20:14:08 +00:00
planetmaker f46b2fd4b3 (svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx) 2012-10-20 22:05:26 +00:00
frosch c3fe49c958 (svn r24565) -Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION. 2012-10-01 19:31:55 +00:00
frosch aea90e69f6 (svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work. 2012-10-01 19:29:31 +00:00
alberth 670c364323 (svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant. 2012-09-21 20:31:06 +00:00
frosch 7814956d4c (svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished. 2012-08-18 11:38:06 +00:00
frosch 348f2d35be (svn r24446) -Add [FS#5199]: Store more consist properties in order backups. 2012-07-29 16:48:00 +00:00
frosch 8d09070bb7 (svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player. 2012-07-29 16:45:56 +00:00
frosch 432835ab07 (svn r24444) -Codechange: Base OrderBackup on BaseConsist. 2012-07-29 16:45:34 +00:00
alberth 4ae69a088d (svn r24405) -Add: Save and load of active cargo monitors. 2012-07-15 17:07:06 +00:00
frosch 2c056677f5 (svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game. 2012-04-26 21:03:34 +00:00
rubidium 81d866e68d (svn r24180) -Codechange/feature-ish: add cache checker for the town's cache 2012-04-25 21:06:31 +00:00
rubidium 76d5833650 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
frosch 3d7ac6af1a (svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount(). 2012-04-22 16:28:14 +00:00
michi_cc 72b3bb9dd5 (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
michi_cc 07f32df363 (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
michi_cc 2eae02db59 (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid) 2012-04-17 19:43:43 +00:00
rubidium 0b23378d78 (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
michi_cc 92b3c26686 (svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. 2012-02-21 17:25:17 +00:00
rubidium 3c86956603 (svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one 2012-02-19 19:05:57 +00:00
michi_cc 64c5299b4d (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 2012-02-14 17:04:06 +00:00
rubidium 61ce522bfa (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 2012-02-13 17:18:20 +00:00
frosch 808f1151c2 (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 2012-02-09 22:38:39 +00:00
rubidium 8123f2929f (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
michi_cc f2fc765290 (svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either. 2012-01-22 22:21:21 +00:00
frosch 20c4f128ab (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
frosch e53ba1a4ac (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
frosch 14fd811333 (svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything. 2012-01-21 13:21:23 +00:00
rubidium 464d51905a (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
yexo d9f3912c59 (svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change 2012-01-16 22:29:25 +00:00
michi_cc 617993e904 (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain 92c60447dc (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
truebrain 5f65e056e1 (svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in 2012-01-02 12:07:50 +00:00
rubidium e1757cb9a5 (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 2011-12-31 13:57:09 +00:00
rubidium 9f4b0eedde (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 2011-12-31 13:52:54 +00:00
yexo 9cdeead3bb (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 2011-12-22 17:07:54 +00:00
truebrain d64d053156 (svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert 2011-12-21 12:40:29 +00:00
truebrain aa1a0053b0 (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
truebrain 474ba5fd88 (svn r23637) -Change: bump the savegame, to store all the new goodies 2011-12-19 21:06:42 +00:00
truebrain 8ac2d13c79 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain f1f0776efd (svn r23634) -Add: support language files for GameScript (Rubidium) 2011-12-19 21:05:46 +00:00
truebrain ccf9b01f5d (svn r23630) -Add: a Goal GUI to show your current goals 2011-12-19 21:03:17 +00:00
truebrain 6961332f05 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
truebrain 5d4b2519a4 (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
truebrain 2b381d0765 (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium 24263638bf (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00