Commit Graph

174 Commits

Author SHA1 Message Date
alberth f286ba8db2 (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. 2016-09-04 16:06:50 +00:00
alberth a959c0c965 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 2016-09-04 12:57:43 +00:00
rubidium 0c2f4bdc2b (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium a0eaaf80b7 (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 2014-04-23 21:19:54 +00:00
rubidium 6ecc602050 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 2014-04-23 21:12:09 +00:00
rubidium 2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
planetmaker f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
rubidium 82a3783fdd (svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
2012-01-17 17:27:38 +00:00
yexo 9c74fb5a69 (svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available 2012-01-15 12:56:13 +00:00
truebrain 1b34577941 (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
rubidium f6329bf87e (svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable 2012-01-06 21:49:06 +00:00
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain c74ccfff1b (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
rubidium 56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium 43e78a88ca (svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any 2011-12-10 15:14:11 +00:00
rubidium 9aab2dc861 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
rubidium 9194ff28b7 (svn r22805) -Codechange: move use of magic number for version checking to more logical location 2011-08-21 18:57:45 +00:00
rubidium 1ef751e855 (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
rubidium 8e39557a2e (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 2011-05-01 11:30:03 +00:00
rubidium 1615b81d64 (svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection 2011-04-30 17:41:14 +00:00
rubidium 074644a3f0 (svn r22364) -Codechange: don't show the (unknown) client address in the client list at clients 2011-04-22 15:57:05 +00:00
rubidium 0a7dcc9781 (svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID 2011-04-22 15:54:16 +00:00
rubidium 960380639f (svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet 2011-04-09 21:52:38 +00:00
terkhen 1383a6ded7 (svn r22154) -Fix [FS#4529]: _current_company was modified when moving a client to spectators, causing issues in bankruptcy (Rubidium) 2011-02-27 11:38:28 +00:00
rubidium ac28a10197 (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected 2011-02-11 22:10:10 +00:00
rubidium 1708df0d4b (svn r22031) -Fix: bad servers could crash a client 2011-02-08 21:45:38 +00:00
rubidium 05199a641a (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
smatz f2006f36a1 (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
rubidium f1e42dc23b (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium ebc3fa3b93 (svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral) 2011-01-19 16:35:11 +00:00
rubidium 01b7b94052 (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
rubidium 29ecb58682 (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00
rubidium 692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
smatz b84a618575 (svn r21693) -Codechange: no need to cast char[] to const uint8* 2011-01-01 21:41:01 +00:00
smatz 03ad8ae5ea (svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static 2011-01-01 21:39:52 +00:00
smatz 1a59b8d35a (svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed 2011-01-01 21:38:13 +00:00
smatz fee10eeb18 (svn r21687) -Fix: verify the colour code we received from the server is valid 2011-01-01 17:02:29 +00:00
rubidium 12efdff6c6 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium dd4f02aa6f (svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit 2010-12-05 14:49:46 +00:00
rubidium 3f851a4b8b (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 2010-12-05 14:44:31 +00:00
rubidium c780091c26 (svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 2010-12-05 14:43:10 +00:00
rubidium 5a40992e84 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium 4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium 2a465f152b (svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 2010-11-26 22:25:02 +00:00
rubidium e638c7e3b6 (svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost 2010-11-19 15:55:53 +00:00
rubidium 0b37e60fe2 (svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment 2010-10-24 20:51:12 +00:00
rubidium 9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00
rubidium 7b9aa9b72f (svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases 2010-10-24 16:40:02 +00:00
rubidium c226ed777d (svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral. 2010-10-22 14:41:26 +00:00