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miguel.horta/openttd-android
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17,315 Commits 14 Branches 28 Tags
e92f2d6b9a87adce8355658febfcdfa6e7feed61
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7 Commits

Author SHA1 Message Date
frosch b78d0947be (svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both. 2010-12-18 13:04:05 +00:00
rubidium c32927ea8e (svn r21251) -Fix (r20950): toyland sprites were forgotten 2010-11-18 23:51:08 +00:00
rubidium ef59da94cc (svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled. 2010-10-24 15:49:38 +00:00
rubidium ef3602d882 (svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of converting them during compilation. Also fix misconverted sprite and some comments 2010-10-18 12:24:56 +00:00
rubidium beb552d08a (svn r20950) -Fix: (or at least greatly improve) alignment of some original graphics pillar sprites 2010-10-16 20:00:20 +00:00
frosch 46acb837eb (svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive rights and unread news. 2010-09-02 20:00:48 +00:00
rubidium 36c1c1bdb5 (svn r20490) -Change: merge the extra GRF sources so updating them becomes a bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
2010-08-14 14:50:06 +00:00
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