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miguel.horta/openttd-android
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4,259 Commits 14 Branches 28 Tags
e885129ab8e8bb0336a6791c8d1e062fffb3120a
Commit Graph

7 Commits

Author SHA1 Message Date
tron 7c1f1d823f (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
belugas f4bbce2c39 (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
celestar c541a705f7 (svn r4254) -Codechange: Add and make use of map accessors for town lifts. 2006-04-03 11:46:28 +00:00
celestar 7f134d238f (svn r4190) -Codechange: Add and make use of an accessor function to create houses 2006-03-31 08:18:14 +00:00
celestar 0dc5d10de2 (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type 2006-03-30 15:06:49 +00:00
tron 7ad0d787e2 (svn r4166) Sprinkle several map accessors with assert()s 2006-03-30 09:29:01 +00:00
tron 88d27219b4 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 2006-03-24 12:00:24 +00:00
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